motion blur in post — mental ray for maya with nuke

I’ve periodically looked for solutions on this front for a long time and I never find anything that actually works. I used to use Reelsmart Motion Blur Pro and the lm_2dmv shader. They supposedly updated that shader to run in windows 64-bit, but I’ve tried installing it many times on my XP-64 machines and it never works.

I’m hoping that since I’ve been gone, people have figured out a good workflow for this. What shader do you use to output? How do you use it with existing (or 3rd party?) Nuke nodes?

Many thanks in advance for the help!

horizontal+vertical aperture for ccd cameras

Hello,

I’m working with the Camera node in Nuke and want to provide the horizontal and vertical aperture of my camera which is a Panasonic DVX100B.

I did some research but didn’t find what these settings should be for ccd chips.

For film cameras I found it easy as there are standard aperture sizes depending on your format however for a ccd chip..

Has anyone gotten ccd aperture settings for their camera?

RHEL

hi does nuke run fine on red hat enterprise linux 5.1 ?

ibk

Nuke 5.1v3 released

Version
Nuke 5.1v3

Release Date
21 January 2009

Supported Operating Systems
• Mac OS X 10.5 “Leopard” (32-bit only)
• Windows XP SP2, XP64
• Linux CentOS 4.5 (32- and 64-bit)

New Features

• On Windows and Linux, you can use PyQt to write custom Qt applications or GUIs in Python and use them within Nuke. This was tracked as feature request 4961. For more information on using PyQt in Nuke, please see Using PyQt in Nuke to Write Custom GUIs in chapter 18, The Script Editor and Python, of the User Guide.
• You can use wxPython to write custom wxWidgets applications or GUIs in Python and use them within Nuke. This was tracked as feature request 5784. For more information on using wxPython in Nuke, please see Using wxPython in Nuke to Write Custom GUIs in chapter 18,
The Script Editor and Python, of the User Guide.

Improvements
• General increase in render performance on 2-, 4-, and 8-core CPU configurations, including
significant improvements to Scanline render and Gridwarp.
• When opening properties panels, Ctrl/Cmd+click now acts the same as double-click, opening
the panel in the default place (Properties Bin if it exists, otherwise floating). You now need
to Alt+Ctrl/Cmd+click to force Nuke to open a panel in a floating window when the Properties
Bin is present (BUG ID 5961).

More: Release Notes Nuke 5.1v3

Product Webpage


nuke.Panel() screen position

Does anyone know if there’s a way to define where a panel created with nuke.Panel() will be drawn on the screen? I know it defaults to the mouse cursor’s position, but is there a way to override this?

I have a panel with buttons that can add or remove text input fields, etc., and since I don’t think you can do this dynamically, I basically have a catcher to see if the panel needs to be evaluated yet or simply redrawn with more (or fewer) parameters. However, every time it’s redrawn, it centers itself at the mouse cursor’s position, so it keeps moving around.

I looked into using some kind of cheat to get the mouse’s position right when the panel was drawn and then set it to the same thing right before it was drawn again, but there’s no easy (or python-native) way to do this, so that option is kind of out.

So I’m wondering if there’s a way to set a python panel to draw x pixels from screen-left and y from screen-top or something, or any other cheats/workarounds/etc.

Thanks a lot!

raytracing in Nuke

It would be so nice to have some kind of simple raytracing in Nuke for window reflections and such…

Nuke color shift

We’re working on creating a CG rabbit head in Cinema 4D and compositing in Nuke, but whenever I bring in the background plate the color shifts. The original files came from an Avid DS and when we import them into after effects or back into the avid, the color stays the same. I’ve tried rendering out quicktime files with animation compression and targa sequences and it still happens even if I just import the footage and send it directly back out through a write node.

Here’s a splitscreen from the Avid with the composite and color shifted image on the left and original footage on the right.

Any Ideas what I can do to prevent this?

how to Link the Tracker data to one of the bezier point

Hello, Excuse me for my bad English, I want to know that, how to link the tracker data to one of the bezier point.

Thanks
Ahada

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Pixel aspect ratio not working…

I have a scene where the Bg is in 2048 x 1556 and I have cg elements rendered in 1828 x 1556 so now when I import these two elements

the bg is static and is not changing the aspect ratio and the cg elements are changing into the 2:1 aspect but I expect the bg also should change to the same aspect ratio
what could be wrong with my setup?

when I press ctrl + shift + p the cg elements get resized but not the bg

I double checked in the file read node it has both root and proxy are set to 2:1 aspect ratio….

what could be the fault?