hair/fur shafts more than just 2 colors (root and tip)?

I’ve been hunting for a few days now and am not finding an option for this.

is there some way to have more control over the color of the hairs in maya fur? or anything really, I tried the puppet shader’s p_hair, 3dsMax hair and fur modifier, and shave and a haircutut and it’s all the same settings (root and tip are one solid colour, and mapping the base or tip just maps where on the object it’ll be, not the shaft itself).

For sake of simplicity, what I want is each hair should be a rainbow: red at base, yellow in middle, blue at tip.

any ideas? I’m open to learning any software package and/or any plugin, I’m just baffled I can’t find this as an option easily and readily so far.

GreenSODA tv Episode 007

Episode 007 is now live!

GreenSODA tv is a VidCast that covers relevant maya tutorials posted around the web. Other topics such as scripts, interesting websites, short films, twitter users… are also covered.

Be sure to comment or contact me if there is anything specific you’d like to see covered. Dont be afraid to make ANY request at all! 😉

You can now subscribe via iTunes to get the podcast version.

THIS WEEK ON GreenSODA tv

TUTORIALS

USING AREA LIGHTS IN MENTAL RAY FOR MAYA

FACE RIGGING FOR ANIMATION IN AUTODESK MAYA PART 4

CREATING TRANSFORMING EFFECTS IN MAYA

FSTRETCH 2 FOR MAYA DISPLACEMENT TUTORIAL

STRETCHY IK ARM IN MAYA USING NODES

THE BASICS OF MAYA BUMP MAP TEXTURES TUTORIAL

METHOD FOR EASY SWITCHING TO X-RAY MODE IN MAYA

INTERESTING LOOK AT A BASIC EXAMPLE OF FSTRETCH FOR MAYA

CREATING A NEON SIGN IN MAYA

SCRIPT

JYK Camera Rig

WEBSITES OF INTEREST

Inspiration

Maya Fluids Technology Preview

Maya Viewport Technology Preview

Black Swan Visual Effects

TWITTER USER

Zap Andersson @MasterZap

GreenSODA tv – Episode 007

Contact me via GreenSODA or Twitter

Alex

k.got the vray shader working.Now i need help with this guy

ok i got the vray matte shadow working now.

http://media.animevice.com/uploads/0…krom_large.jpg

now i need to model this for a vfx shot i am planing.
how do i go about this??.
i am un able to find any orthographic views for this fellow but i need to model it.
plz guys i need ur help:scorching:scorching

Realistic fog

I’m trying to create some realistic fog that I can then shine a light-beam through. Is fluids to best way to go? Any help is appreciated. Here’s a link to some ref

http://www.gettyimages.com/detail/71…ilms–Creative

Mental Ray 64-bit Dirtmap Shader

Mental Ray 64-bit Dirtmap Shader

This is a dirtmap mental ray shader that I compiled for Maya on Windows 64-bit and Mac OS X 64-bit. It has been tested with Maya 8.5 and 2011 on Windows 64 bit and Maya 2011 on Mac OS X. I had to update the code slightly to get it to compile for x64. By connecting the dirtmap shader to a surface shader in Maya you can render an occlusion pass. If you want smoother shading for the occlusion pass increase the sample setting to something higher than 16.

Download the Dirtmap Shader for Windows 64-bit Maya.*

*Note: On Windows the Microsoft Visual C++ 2010 Redistributable Package (x64) is required.

Download the Dirtmap Shader for Mac OS X 64-bit (Maya 2011).

Read more Mental Ray 64-bit Dirtmap Shader

shaders_p compiled for Maya 2011 64-bit on Mac OS X

Ledin Pavel aka Puppet created a great mental ray shader package called shaders_p ver. 3.2.2 which is now available for Maya 2011 64-bit on Mac OS X 10.6. The surface material p_MegaTK can be used as a universal material shader and supports OpenEXR render pass output using p_MegaTK_pass and p_OpenEXR_saver on the Mac.

Download the shaders_p for Mac OS X 64-bit (Maya 2011)

Read more about the Mac OS X version of shaders_p.

The shaders_p library includes:

  • p_bake_read
  • p_buffer_writer
  • p_color_plus_alpha
  • p_color_to_float
  • p_constant
  • p_CSG
  • p_DirectTK
  • p_environment
  • p_facing_ratio
  • p_fisheye
  • p_float2_to_vector
  • p_float3_to_vector
  • p_float4_to_color
  • p_grade_color
  • p_hair_mapping
  • p_HairTK_shadow
  • p_HairTK
  • p_irradiance
  • p_math_output
  • p_maya_shadingengine
  • p_MegaTK_pass
  • p_MegaTK
  • p_motion_to_rgb
  • p_OpenEXR_saver
  • p_physical_lens_dof
  • p_PointTK
  • p_ray_type
  • p_scatter_wrap
  • p_shadow_transparency
  • p_shadow
  • p_SpotTK
  • p_z

Deex Shaders Pack v2.02 for Maya 2011 on Mac OS X 64-bit

I recently compiled a Mac OS X 64-bit version of the excellent Deex Shaders for mental ray. Deex Shaders Pack is a collection of shaders with buffer output passes in “one” click for mental ray for Maya 2011. You can output all pass quickly like : diffuse, specular, reflection… This pack is based on the p_shaders from Ledin Pavel aka Puppet.

Download the Deex Shaders Pack for Mac OS X 64-bit (Maya 2011).

Read more about the Mac OS X version of Deex Shaders.

need Batch_View Port render script

Hi Friends
can anyone plz share with me Batch_View Port render script .. if any one have ..i need it argent

nParticle API

Hi guys

Wondering if anyone has played around with nParticles using Maya API for custom stuff. We want to customize how nParticles handle collisions and collision boundaries/shape. Trying to find some research materials on it and haven’t found much at all. Any advice, links, references are appreciated.

this doesn’t need to be specific, I’m not coding the stuff anyway. Looking more for info on how to reach these parts of the node with a plug-in. I couldn’t seem to find mention of it in the docs, just radius and thickness info in there from what I saw.

thanks

GreenSODA tv Episode 006 :)

Episode 006 is now live!

GreenSODA tv is a VidCast that covers relevant maya tutorials posted around the web. Other topics such as scripts, interesting websites, short films, twitter users… are also covered.

Be sure to comment or contact me if there is anything specific you’d like to see covered. At this point GreenSODA tv is kind of an experiment so dont be afraid to make ANY request at all! 😉

You can now subscribe via iTunes to get the podcast version.

THIS WEEK ON GreenSODA tv

TUTORIALS

maya 2011 the basics of the 3d fluid container

how to use lights in v-ray for maya

getting a tron glow in maya using mia_light_surface

baking ambient occlusion maps using maya

maya multi-node camera set-up

using v-ray for maya fast sss

maya 2011 vapor 3d fluid container tutorial

SCRIPT

rockGen mel script

WEBSITES OF INTEREST

Inspiration

ILM – Industrial Light & Magic: Creating The Impossible
Part 1 – Part 2 – Part 3 – Part 4 – Part 5 – Part 6

Making of: Cadbury’s Spots vs Stripes

dono demoreel 2011

Iron Baby Video – Making of

Fstrech

TWITTER USER

Anthony Filice @anthonyfilice

GreenSODA tv – Episode 006

Contact me via GreenSODA or Twitter

Alex