Hello everyone.
I’m here to get some help about nCloth in Maya, because I can’t get the result I want even though I think the parameters I set should do more than what I need.
I’d like to make a newspaper fly away, but instead of that it just sticks on the ground plane.
To do so I have a model of a road that I use as a ground plane. ->nRigidShape
My newpaper ->nClothShape
The parameters I set up for the nClothShape :
-Collide and SelfCollide enabled
-Thickness 0.003
-No friction, bounce, Stickiness
-Stretch Res. 20 Compression Res. 10 Bend Res. 0.1
-Air Push Distance 48.0 ( I put this number for testing purposes to see if it would fly away instead of sticking to the ground plane)
The nucleus:
-gravity 9.8 direction 0 -1 0
-Air Density i wrote an expression
Code:
if (frame < 90 || frame > 220) {
if (frame % 20 == 0)
nucleus1.airDensity = 10;
else
nucleus1.airDensity = rand(0,2);
}
else
nucleus1.airDensity = 8;
to get some nice movement.
-wind speed 10 direction -0.15 0.5 -0.3
-wind noise 5.0
I also constrained my ncloth with a Transform constraint, that i animated with an expression too on the strength and glueStrength.
Basically after frame 90 the strength is equal to 0 and so does the glueStrength.
I’m in centimeters in my scene and my Spacxe scale in nucleus is 1.0. I don’t know if can be the source of my problem.
Thanks for any advice you could give me