Is it impossible?
Posted in: MayaHas anyone ever successfully used the Mental Ray "mv3D" pass plugged into Nuke’s "Vector Blur" node? I’m aware of a few of the workarounds but am curious about Maya’s built-in setup.
Thank you,
Craig
Has anyone ever successfully used the Mental Ray "mv3D" pass plugged into Nuke’s "Vector Blur" node? I’m aware of a few of the workarounds but am curious about Maya’s built-in setup.
Thank you,
Craig
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Alex
I ran into a strange problem with Maya Batch rendering!
I am trying to render a beauty, depth and a motionvector pass of a fluid simulation.
The fluid simulation is converted into polygons.
I also made different render layers for the beauty, motionvector and depth pass.
Now heres the problem:
When i batch render a single frame of the 3 renderlayers everything works fine. I get my 3 passes and they look how i would expect them.
However, everytime i try to render a sequence, every frame of the motionvector pass and the depth pass looks exactly like the first frame of the batchrender process.
The beatypass however comes out like its supposed to be.
I already tried to cash out the fluid polygon geometry, but that doesn’t work eather, because the cashed geometry looks totally weird.
By the way:
The beauty pass is a volume render of the fluid.
I converted the fluid into polygons to render out my depth and motionvector pass.
Anybody got an idea how i can fix this Problem?
Thanks in advance.
Greetings Braggart
As you can see, you can see inside of it, i dont want that.
I am trying to get a motionvector pass from a fluid.
i’ve red that if i convert The fluid into polygons i can output a motion vector Pass for the Fluid.
My fluid (the polygonal version) is on a seperate layer. Applied to this layer is a 2D motionvector Pass.
I render out a 3×32 bit Normal Float openEXR.
But if i look at the openEXR i only get a image with a gentle gradient from left to right in the red channel of the motionvector Channel Layer.
However this method is working for the Depth Pass
What am i doing wrong here?
Can anybody help?
Greetings
Mitch Braggart
can anybody tell me how to do camera correction in maya. i use max and in max a camera perspectivity (distortion) can be corrected. is it possible to do the same in maya? when the camera is looking upwards, the vertical edges of objects tend to meet at the third vanishing point upwards. can we make the edges straight by camera correction in maya? please advise. regards..Nikhil Shahapurkar.
http://www.youtube.com/watch?v=g2EoM3Jzoaw
Expecting from anyone