mi_bump_flakes and Uvs

Hi, I have a mi_bump_flakes connect to the bump of miss_fast_shader_x_pasess, everything goes ok to that step. The problem start when my cgi character start to move, the bump are not follow it, I suppose there are a node to be able to connect it to my UVS….

Please Help..
Cheers!

Tutorial: foam (particle) emission from objects and ocean shader

Good Day everyone!
I have wrote tutorial how u can get foam (particles) emission from objects floating on the ocean shader. This is detailed tutorial in which you will find tons of information and technics how to create splashes of foam from objects floating on the waves.
You are welcome:
Tutorial

maya fire problem

this is the fire test

http://vimeo.com/14983767

i done a test of fire fluid.the fire i done it looks ugly , i can’t see the fire shape .i tried to modify the swirl from velocity it still looks fake .can you all give me the advice to solve this problem?

shadow pass problem

Hi there.. i
am having some trouble when i render out my shadow pass, the shadow appears to be in white color, while the preview render shows the correct color black. its a scene where spheres are emitted from above..pls help

this’s how my shadow pass looks like

maya 2009

:rolleyes:

thanks…Amresh

Python / Maya .write question

I am trying to write out attribute values from maya nodes to a text file. I have this working almost. I just need to know how to write a list of values to the file. I get the following error:

# Error: argument 1 must be string or read-only character buffer, not list

Here is the code:

Code:

    import maya.cmds as mc
   
    myFileObject=open('/data/keyFrames.txt', 'w')
   
    obs = mc.ls(sl=True)
    myY = []
 
    for selection in obs:
        myAtF = mc.getAttr(selection + '.ty')
        myAt = str(myAtF)
        myY.append(myAt +'\n')
       
    myFileObject.write(myY)
    myFileObject.close()


I guess the problem lies here:

Code:

myFileObject.write(myY)


I need to know how to convert myY ([‘1.32054365278\n’, ‘9.59632723791\n’, ‘5.49012983596\n’]), which is a list, to a string?

What I am trying to end up with raw values, formatted like below, in a text file.

1.32054365278
9.59632723791
5.49012983596

These are the y translate values of three selected spheres, just for example.

someone working at digic pictures?

Hi guys
im trying to reach someone working at digic, i simple adore theyre style in producing so much artisticall and so belieavable look in theyre cinematic, so im just curious to know more about the pipeline, i know they use nuke and maya with mental but i would like to know more specifically some technicall details if possible.
thanks for any help.

Mental Ray passes in 2011 and mip_mirrorball

Hallo,

I’m doing a simple composite of a game model into my garden. I created a HDR and plugged it into the mip_mirrorball node, however I can’t work out how to rotate this. There doesn’t seem to be any reference to this in the documentation. I’ve tried the Homer Simpson approach of rotating the scene but the HDR dome goes with it.

Secondly I’m kind of new to passes in MR and passes in Maya 2011 in general. I’ve worked out how to create them using layers, and how to get them to save out as individual files.. but I don’t actually know which ones I want because there’s so many to choose from. What would you suggest for this type of comp to give a good degree of control. In my scene I have one key and the HDR.

WIP:
http://dl.dropbox.com/u/1992790/portalradio.jpg

Maya 2011 problem

Hi all,

I just installed maya 2011 on my Ubuntu laptop, it has ATI Mobility Radeon 4670 1 GB graphic card.

My mouse is not working, I couldn’t do tumble and dolly my view. Someone please help me out solve this poblem.

Thanks in advance.

Tip: Enable AutoSave – Maya 2011

GreenSODA’s new tip! Enable AutoSave – Maya 2011

Questions and comments welcome!

For tutorial Click Here!

Have ideas for more tutorials? Contact me via GreenSODA or Twitter

Alex

Doing a bump/normal map on a camera projected geometry?

Hi, I been trying to do a bump/normal map on a camera projected geometry and it doesn’t seem to work. The material I am using is a blinn/lambert and I tried it with a mia_material_x_passes too and it doesn’t work. I added a bump3d node and with a projection node on it for my map and also not using a projection node and both ways it doesn’t work. I created the bump/normal map from crazybump.

I attached my node tree in the file attachment. If anybody could help or point to me what I am doing wrong, that would be great!

Attached Thumbnails

Click image for larger version

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