Doing a bump/normal map on a camera projected geometry?

Hi, I been trying to do a bump/normal map on a camera projected geometry and it doesn’t seem to work. The material I am using is a blinn/lambert and I tried it with a mia_material_x_passes too and it doesn’t work. I added a bump3d node and with a projection node on it for my map and also not using a projection node and both ways it doesn’t work. I created the bump/normal map from crazybump.

I attached my node tree in the file attachment. If anybody could help or point to me what I am doing wrong, that would be great!

Attached Thumbnails

Click image for larger version

Name:	Bump.png
Views:	N/A
Size:	42.8 KB
ID:	10357
 

No Responses to “Doing a bump/normal map on a camera projected geometry?”

Post a Comment