maya neon light
Posted in: Mayavray light mtl problem
Posted in: MayaRendering Shadow pass?
Posted in: Mayasimple extrude question
Posted in: Mayaanyone know why this happens? and how to prevent this? thanks!
maya + tablet
Posted in: Mayafbx vertex cache not working with ncloth
Posted in: MayaI have exported an obj sequence from houdini to maya as an fbx with a vertex cache. I want to use this as a passive collider in an ncloth sim.
I am able to assign the model as a passive collider but when i sim the cloth just ignores this model
is there an ncloth setting that ignores vertex caches. If i delete history i lose the cache (therefore the animation) but the collisions work. is there a way around this?
thanks in advance
Four leg animation
Posted in: MayaAnisotropic Render Artifacts
Posted in: MayaThe piece was modeled in subd and converted to polygons. Now, I switched back to subd and it’s not like an artifact but I get a specular streak where the artifacts were.
Converting to nurbs I don’t have the checkered artifacts or streaking but my pieces are split into multiple patches and when rendered with nurbs I can see the seams.
The geometry is clean, good uvs and looks fine with all other materials. Does anyone know what is causing this and how to fix?
I’ve played with tesselation settings on nurbs, subd and polygon and no change occurs. Strange.
Vray for maya IOR help
Posted in: MayaSo when I have the fresnel locked to the refraction IOR at a setting of 1.6 , the reflections look and act great, but the refraction through the windows totally distorts my interior.If I set the refraction to 1.0, unlock the fresnel, and then set the fresnel IOR to 1.6, the interior looks good but the reflections are dim and the IOR is wrong.
The window geo is just one flat plane. Could that be a problem?
Does anyone have any suggestions?
Thanks!