fbx vertex cache not working with ncloth

Hi all
I have exported an obj sequence from houdini to maya as an fbx with a vertex cache. I want to use this as a passive collider in an ncloth sim.

I am able to assign the model as a passive collider but when i sim the cloth just ignores this model

is there an ncloth setting that ignores vertex caches. If i delete history i lose the cache (therefore the animation) but the collisions work. is there a way around this?

thanks in advance

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