I am Making a waterfall in Maya 2009, the water falls on the platform by default creates the ocean, I saw some very basic tutorials and my idea is to make it quite believable, My questions are the following
1) nParticles particles should be in ball or water ?
2) as I give my spray luminance and simulation to make it more believable?
3) the water fall texture which yours suggest?
4) how to perform a splash on the platform by default mesh OCEAN? or rather what weight I give to my particles to strike on these?
If you know any good tutorial I thank you, I saw a pretty good but did not get to play very well if anyone knows here I pass the link thanks