3d track reflective surfaces
Posted in: Matchmoving SoftwareI have access to maya, boujou, and pftrack.
I will be editing in both 3ds max and after effects, but I also have access (but very little experience) with fusion.
I have access to maya, boujou, and pftrack.
I will be editing in both 3ds max and after effects, but I also have access (but very little experience) with fusion.
I decided to improve my skills in Matchmoving (and reel) and try learning Stereoscopic Matchmoving.
However, shooting my own stereoscopic footage isn’t possible. So, I was wondering… Is there any source online where I could download Stereoscopic footage for free (3 or 4 second long shots would do!) to practice steresocopic matchmoving?
I found some websites with really good matchmoving footage, but most of them aren’t particulary cheap so…
So, if anyone can help me out with this one that would be brilliant! Thanks 🙂
The question is if a made a low res file of for example 2048*1152 or Hd 1920*1080 can keep the same film back size or need i use the 2k film back or set an unknown camera in pfTrack. And for the lense, what i’m suppose to do? 😎
So need i keep all the info like i am working in the 4k Resolution shot ? or not? 😀 Or maybe work with the 4k rushes
And maybe for people who are familiar with Maya.
When i export my cam (maya ascii default setting) with a correct size (i use two point measured on set) the two point who are distant for 1 meter in real life, are distant for 1 cm in Maya.
Is it normal? Need i change the scale export ?
Thanks for all
b
Stefan
I’m tracking some shots for a project and i’ve encountered the following problem…
I have some track markers on the wall and all the solved tracking points are not at the same Z level. When i look at the point cloud i can see that the points are not aligned in z space. They need to be, because the track markers are on the wall.
Does anyone have a clue? I can’t seem to find a solution for this issue…
Thnx in advance