Lauren Indovina: 10,000 Arrows to the Heart

LaurenIndovina-Motionographer

Aside from being a Creative Director and Designer at Psyop since 2008 and collecting a number of top honors (Clios, ADC, BDA, AICP and the Emmys, to name a few,)  Lauren Indovina has finally launched her web presence and it’s a goldmine.

Chocked full of detailed worlds and a wide range of style frames, lush paintings and drawings — including, of course, her creative direction and design work — Lauren has given us the go ahead to share her work at long last.

Lauren also wrote a compelling essay about her experience in the industry and how the road traveled is not always paved with love.  It is titled “10,000 Arrows to the Heart” (after Interview below). Her words offer us an honest and ardent look how she became a Creative Director at Psyop and what it means to work from the heart and excel through failure.

INTERVIEW

In your formative years, what did you excel in (artistically or not)?

My father is an architect. I grew up in his design: a Victorian home with modern interiors, stained glass, ornate staircases and floating walls. The halls were adorned with his paintings of oddly posed people, futuristic landscapes with eclipsed suns. Surreal. His imagination inspired mine. My parents encouraged me and led by example: independence, passion, curiosity.

I finagled situations so that day camps became art camps, study halls were studio time. At 16, I attended a competitive summer program, Pennsylvania Governors School for the Arts, where I studied Indonesian shadow puppetry and made 7-foot tall ceramic sculptures. As this was unusual behavior, I got a lot of attention, accolades and awards, which didn’t matter. I just really wanted to be in the studio.

Was socializing important to you?

I would have stayed indoors and sculpted clay my entire childhood, but I think someone in the upper ether had a different opinion, because I fell into a group of great friends. They broadened my perspective. When my eccentric artistic nature reared itself, these friends had no problem pointing this out. It made me tougher and able to laugh at myself.

When did you first call yourself an artist?

“Artist” always felt like a title I had to earn. I was an artist from ages 3-18, ages when I felt great passion without fear or regret about how others perceived me or my work.

LaurenIndovina-JonahHand

Can you recognize when you make a fear-based choice?

The more fear you have, the safer the decision you make. I’ve stayed at bad jobs because I feared failing at better ones. I’ve made safe designs because I was afraid of taking risks. Terrified of public opinion, I kept my work secret and unpublished.

If yes, how do you handle that, or avoid that way of thinking?

What I’ve learned from my bravest colleagues is simple: “Get over it.” But I’m not that strong, and I’m just too crazy. For me, failure is like 10,000 arrows to the heart. Painful. Writing about this helped me to tame some demons and control my rampant thoughts.

Can you follow your own advice that you give to peers/protégés?

When I look back, I think of what could have been done differently. I want to tell others to avoid doing what I did wrong. But the truth is, everyone is going to stomp around in a puddle or revel in the magnificent allure of success when it comes. The only advice I can share and try to follow is a saying I saw on a wall someplace: Work Hard. Be Kind.

What tools/actions do you take to hurdle apprehension?

I was wise when I was 5. When I couldn’t draw a cat, I’d say to myself, “You know how to do this, just draw the cat.” If I kept at it, sure enough, there was my cat.

LaurenIndovina_TroweAerospaceFrm1

Where do you see yourself in 5 or 10 years?

“A film is — or should be — more like music than like fiction. It should be a progression of moods and feelings. The theme, what’s behind the emotion, the meaning, all that comes later.” – Stanley Kubrick

If I could create something with so much craft, integrity and vision, I’d fall asleep happily at the age of 92.

What is your take on the change and advancements in the motion arts in the past 10 years, and where do you see it heading?

Storytelling. I’m pretty sure we’re going to be telling stories in a lot of amazing ways in the future.

Now that you’re a CD at Psyop, how often do you find yourself rolling up your sleeves and making boards/frames?

Psyop is an unique studio for a CD/Designer: We are expected to design our own projects. If another director needs design help, we are expected to join their team as well. This sounds awfully utopian to many people, but it really benefits everyone. We do what we love to do: get busy and design.

ESSAY

10,000 Arrows to the Heart : Excelling through Failure

Elizabeth Gilbert’s TED talk, “Your elusive creative genius,” posits that our expectations for ourselves as artists are impossible. She delves into the genesis of the word “genius” and lands on a topic we’re all familiar with: “Many artists die by their own hand.” The circumstances for each artist vary, but underlying themes are present: They abuse substances, are mentally undone by their talent and are afraid of failing.

Cobain, Winehouse, Joplin, Hendrix, Wolfe, Van Gogh. Even if they managed to maintain their fragile mental sanity and squeeze a few more banged up years out of their careers, we still see their suffering.

Gilbert’s anecdotes of the plight and pressure on artists to be brilliant all too familiarly summed up my life and career. Many of us who love the creative process have at some point been unhappy, undone and feared failure.

In other news, the youngest self-made female billionaire in history is a woman named Sara Blakely who invented Spanx. Spanx are pantyhose that suck in flab to look tidy and smooth. Neat invention, but the cool thing about Blakely isn’t only her success, but how she was taught to view failure:

Each day, her father would ask – “So, what did you fail at today.” And if there were no failures, Dad would be disappointed. Focusing on failing big allowed Sara to understand that failure is not an outcome, but involves a lack of trying — not stretching yourself far enough out of your comfort zone and attempting to be more than you were the day before.  Failing big was a good thing. — Forbes

This contradicts what I’ve been conditioned to believe about failure. If I had viewed failure as a way to improve, instead of damaging an artist’s fragile self confidence, I’d probably be braver and more adaptive.

Fearing failure can lead us to conform and sacrifice our creative ideals. Failure makes many women insecure: Those of us who are outspoken are often considered aggressive, competitive, unpleasant. Fearing failure softens our guts.

The stigma of failure is a construct of a culture obsessed with successful egos. It’s hard not to take this poison personally. Failing may feel like 10,000 arrows into my heart, but each represents a risk taken.

Conformity

The nail that sticks out the highest gets hammered down first
— Japanese proverb

When I started my career, I was that nail. I graduated from RISD at the top of my class and was recruited by all the top film animation companies. My thesis film was winning awards around the world, and I imagined my career as an easy ride to the top.

But it wasn’t: Bad timing and bad luck. Panic. This once rockstar didn’t have a direct route to the top and was in shock.

Once I got my foot in the commercial world, I was fired from two jobs almost immediately. I was noisy, raw and filled with arrogance. Fearing more failure, I began to make safer and safer decisions. I wasn’t a maverick; I conformed.

I see this often with young designers. They play it safe and end up with a mediocre design. Like me, instead of taking risks, they try and fit in.

But there was a lesson to be learned. Employers cherish the nails that stick out. Those nails end up taking the most interesting risks and often have the most prolific creative output.

What it took me 27 arrows to the heart to learn can be summed up in a few short sentences: Never conform. Focus. Be sensitive to your surroundings. Be professional. Try new techniques. Never fear failure. Trust in your enthusiasm.

Gender

I often find myself thinking about Kathryn Bigelow. As the only woman to win the Academy Award for Best Director, this naturally makes her something of a role model.

But Bigelow appeals to me not because she make films in line with my own vision, but because of her all-in persistence. Her perseverance goes against the norm for women. She doesn’t shy from being typecast. She follows her passion for film.

We are in a male-dominated profession. It’s damned if you do and damned if you don’t, or as my mom says, “Stuck between a rock and a hard place.”

Because we experience this cultural stigma of failure, women need to work harder to overcome these gender constraints that bind our creative talents.

Know this: You have earned your badges with hard earned hours. You have the right to believe in yourself and what you’re doing, even if it means getting in trouble for being a “b**ch”.

What it took me 55 arrows to the heart to learn can be summed up like this: Speak up. You’re going to get run over. Ignore it. Say what you want. You’re going to get emotional. Take a moment to listen. Stay passionate. Be professional.

Guts and Glory

When I started my career, a Senior Designer named Chris Saunders led several of my first jobs.

The pitch I remember most clearly was for Baskin-Robbins. It was bland. I was doing something safe. I looked at Chris’ screen. On it was a celebration of ballsy graphics that had nothing to do with ice cream but somehow made me want some.

I asked Chris, “How do you start a frame like that?” He looked at me and laughed. “Yo, I have no fucking clue what I’m doing. Sometimes I look at my screen and I think to myself, ‘How do I do this?’”

This guy was a rockstar. He wasn’t afraid to take risks. He dove in and did something electric.

Guts and Glory. More arrows to the heart.

Index

Paul Arden

It’s not how good you are, It’s how good you want to be
Whatever you think, Think the opposite

Elizabeth Gilbert

Sara Blakely

Sheryl Sandberg

Malcolm Gladwell

Sarah Berry

Posted on Motionographer

Shynola: Dr. Easy


Shynola is back, this time writing and directing a thought-provoking short film, “Dr. Easy.” With vfx by Jellyfish, the short follows a medical robot into the heart of a tense standoff between police and a psychologically unstable man.

If the ending feels abrupt, that may be because the film is “a prologue for a planned feature adaptation of ‘The Red Men,’” according to Shynola’s Vimeo page. The cry of “murderer” from an off-camera voice at the end of the film definitely suggests a longer plot that puts the robotic protagonist at the center of an ethical quandary.

POV Overlay Test

Read more about Jellyfish’s work on “Dr. Easy” and “Jonah” (also posted on Motionographer) on the Film4 blog.

Posted on Motionographer

Jens & Anna : ‘Kynect’ Education

Lovely stylised illustrative video by Jens & Anna at Picasso Pictures. Good news for Kentuckians? For behind-the-scenes info including concept art sketches and more, visit Jens & Anna’s project page here.

Posted on Motionographer

UFO: MTV Adrenaline Rush “Bike”

Working with VIMN MTV World Design Studio, UFO busts out their cel animation skills in this intense ID for MTV Adrenaline Rush. The limited color palette, fisheye camera effects and distortion of time make this a quirky, compact narrative that stands up to repeat viewing.

UPDATE: A reader comment asked about the technique used in this spot, and UFO responded:

We animated in 3D and rendered using cel shading, we then added 2D animation for the SFX and added in lines and textures (for example around the heart and details on the characters.) to make the design richer.

The backgrounds were all in 2D.

On a related note…

UFO is set to sign with the newly formed Falcon, a new production company formed by the current partners of Stardust. Falcon has already signed Assembly and Neon, both of whom have been featured on Motiongrapher multiple times.

Posted on Motionographer

Factory Fifteen: Jonah

Kibwe Tavares’ vision for “Jonah” is a unique one. Though the film is laden with visual effects from Factory Fifteen and Jellyfish Pictures, they are there only to serve the story.

Themes of greed, hubris and loss are rendered in moving performances by the film’s three primary actors, Daniel Kaluuya, Malachi Kirby and Louis Mahoney. But the city is a star, too. Its ever-changing facades communicate the passage of time and the painful decay of a dream.

Synopsis

Mbwana and his best friend Juma are two young men with big dreams. These dreams become reality when they photograph a gigantic fish leaping out of the sea and their small town blossoms into a tourist hot-spot as a result. But for Mbwana, the reality isn’t what he dreamed – and when he meets the fish again, both of them forgotten, ruined and old, he decides only one of them can survive. Jonah is a big fish story about the old and the new, and the links and the distances between them. A visual feast, shot though with humour and warmth, it tells an old story in a completely new way.

VFX Breakdown

Full credits on the Vimeo page.

Hat tip to Ash Thorp.

Posted on Motionographer

Google’s Project Loon and How We Create the Future


Google’s latest gloriously ambitious initiative, Project Loon, is all over the news this week. This beautiful piece – directed by Google Creative Lab with Mixtape Club acting as the production company – explains Project Loon. Wired has also written an in-depth look at the history and goals of the project.

Project Loon is groundbreaking work. But it’s only one of many futuristic projects that Google is involved in. From self-driving cars, to the future of energy, to artificial intelligence, to (yes) Google Glass, the ways in which Google pursues so many mad scientist initiatives – many of which are only distantly related to what actually makes Google money – are what makes the company so interesting.

But do you have to be Google to be so ambitious? Does it take billions of dollars to have the freedom to pursue these crazy (awesome) goals? I don’t think so. We work in an industry that, on a good day, is filled with brilliantly creative folks. What kind of crazy projects are we doing to help create the future? I’m interested to know. Share your stories in the comments – and I’ll put together a roundup.


Directed by Google Creative Lab
Production Company: Mixtape Club
Producer: Bruce Moreau
3D Artists: Sean Moller, Luciano Tapia, Arthur Hur, John Haley, Paul Villacis
2D Artists: Danny Kamhaji, Arthur Hur, Adam Sacks, Jake Armstrong, Bryan Cobonpue, Josh Goodrich

Posted on Motionographer

Virgilio Villoresi: John Mayer “Walt Grace’s Submarine Test, January 1967″


Milan-based Virgilio Villoresi uses the pre-cinema technique, ombro cinema, to animate the drawings made by Virginia Mori. Everything was filmed in live-action, no post production effects were employed. Make sure to check out the rest of Virgilio’s charming portfolio.

For those of you curious to learn more, check out lenticular sheets and autostereoscopy, aka glasses-free 3D. Go nuts with lenticular image creator.

Behind-the-scenes photos and credits after the jump!


IMG_0990
IMG_0991
IMG_0992
IMG_0993
IMG_0994
IMG_0995
IMG_0996
IMG_0997
IMG_0998
IMG_0999
IMG_1001
IMG_1003
IMG_1004
IMG_1005
IMG_1006
IMG_1007
IMG_1009
IMG_1010

Credits
Director: Virgilio Villoresi
illustration: Virginia Mori
dop: Marcello Dapporto
producer: Davide Ferazza
camera assistant: Edoardo Mari
assistant: Carlo Cossignani & Elisa Ghiretti
color grading: Claudio @Band
Prod. Co.: Withstand

Posted on Motionographer

OFFF Main Titles 2013: Mr. Emilton’s Cabinet of Curiosities

OFFF 2013 Main Titles by From Form from OFFF, let’s feed the future on Vimeo.

There’s always much anticipation towards the new Offf Barcelona titles. At least, for me there is. With companies like The Mill, Post Panic, Upperfirst and Brosmind it almost seems like unfair compition to begin with. Not that there’s anything to win, but you definately want to show what you are worth.

This years title is made in a colaboration between dutch based design studio From Form and Part of Something.

They decided to take a step back. No over the top VFX, insane 3D animations and fast paced editing. Purely focussing on the narrative, telling an inspiring story about a man and his journey and the need to be curious.

The names of the speakers merged with the memorabilia and souvenirs of all his journeys. It’s not new to put the names of the speakers on objects, 2 years ago Post Panic did that for the same Festival. But the combination of a good storyline, nice camera angles and almost everything in-camera make this a piece to remember.

The superfine audio is done by 
Ben Lukas Boysen, as is becoming a tradition for the Offf festival. Also take note of the subtle cello track in the background.

More info on the project is found here

Concept, direction and screenplay
Ashley Govers, Jurjen Versteeg and Wouter Keijzer

Edit
Wouter Keijzer

Color correction and visual effects
Jurjen Versteeg
Set design
Ashley Govers

Music and sound design
Ben Lukas Boysen

Cello Performed by
Cordula Grolle

Recorded by
Jochen Mader At Audionerve

Drawings
Jan-Maarten Nachtegeller

Narrator
Nick Smith

Actor
Caspari de Geus

Posted on Motionographer

Spectacle: The Music Video

spectacle_exhibit

Spectacle: The Music Video is the first museum exhibition to celebrate the art and history of the music video. This groundbreaking exhibition, curated by Jonathan Wells and Meg Grey Wells of Flux (and RES Magazine fame), explores music video as an important and influential art form in contemporary culture.

The exhibit is a treat for any animator, filmmaker, music lover, or pop culture geek. There’s Michel Gondry’s White Stripes legos, the original drawings from A-ha’s Take On Me, This Too Shall Pass OK GO jump suits, Gangnam Style sans music, and over 300 videos to enjoy on loop. The beautiful exhibit design is by Logan.

After its inaugural run at the Contemporary Arts Center, Cincinnati last year, it has landed in New York and will be on view for one more week at the Museum of the Moving Image in Queens. The Museum is open Wednesday through Sunday, check out their hours here.

Here’s hoping Spectacle can tour many more cities and this amazing collection of videos will find a home online.

spectacle_01

The music video is one of our favorite mediums at Motionographer. What sets it apart from tv, feature films, musicals, or short films? One significant characteristic is the high percentage of writer-directors. A music video director often writes the treatment himself and leaves a strong, tangible mark on the final product. If film is a symphony, and a television episode is a chamber piece, then a music video is a solo.

The second notable characteristic is the “music” in “music video”. A music video inherently has a relationship with another piece of art and another artist. Sometimes this means you’re getting a hybrid idea that’s the result of a collaboration between the director and the musician. Other times the director is solely responsible for the concept, but the song itself provides a jumping off point. As opposed to short film, where you start with a blank page, a music video starts with a running time, a mood, and lyrics as constraints from which creativity and innovation occur.

spectacle_02

Michael Patterson, who created the iconic animation of A-ha’s Take On Me music video shared the following thoughts with us:

Music videos allow artists their individual voices. In the film and entertainment industry, it’s one of the few places where there’s a need for true invention without too much interference. In my experience, music companies and music artists would hope for something new and inspiring when commissioning a video. That expectation was a fantastic motivator for us as directors.

When animating “Take On Me”, we were asked to bring our unique talents to the project. It was a chance for our careers to catch fire and get work out to millions of people. Whether it’s a video, an installation or an interactive experience. People love experiencing original work and a unique vision. This is why this medium will keep growing and developing.

Posted on Motionographer

Giovanni Braggio: Animation Tutorial Part 1

Intimidated by character animation? Don’t be! Giovanni Braggio shows you just how easy it is.

Hat tip to Danica Perry.

Posted on Motionographer