How To Make Sure You Can Show Work In Your Portfolio


Can’t say Title (confidential) by Sebas & Clim

You’re in the midst of production — the style frames you designed were approved, the work-in-progress animations you’ve sent along to the client were received well, and you’re rapidly approaching the deadline. You’re really happy with how the job looks, and everything is working smoothly. The client is happy, too. This will be a great piece for your portfolio!

But what happens when your client doesn’t want you to use the finished work in your portfolio?

The Problem:

Asking on Twitter, I got a ton of responses from artists who, through one set of circumstances or another, did great work they were proud of but were asked (either by the studio they worked with or by the end client) not to post it — and not always politely! Lots of those issues are unresolved, with the artists just backing down and not wanting to get into a fight with the studios and clients who hire them. Lots of those jobs will never see the light of day, since the clients who own them don’t want to put them out. But if you can retain the copyright to the work, you may be able to salvage something out of it, or re-use your hard work on your own project.

Too often, when you are on staff or freelancing, eager to do the work, you rush into a project without reading all the details of the contract. This is where artists get burned. It’s always a good idea to read your contracts and deal memos through thoroughly, speak up to the client or studio and make sure to declare your desire to show off your work as early in the process as possible. Amend any part of the contract you want to change before any work on the job is done.

Many contracts have a work-for-hire clause that automatically assigns the copyright of any work they create to the employer. This can be negotiated — if you wish to challenge it — but it’s fairly standard for most contracts. This also means that you may not have the ability to show any of you work on your own site or post about it online. And, of course, many studios have adopted specific policies on how employees can use the work they do while at a company on their reels and sites, which is why you see all those production company bugs on artist’s montages.

What to Do

Daniel Savage, who is one designer that got burned after working for six weeks on a project that he now can’t show said, “My advice, besides the obvious of READING a contract, is if you see something like that on a contract, cross it off and initial. IF they say no and you need the money, demand a huge pay increase. Otherwise don’t work with them, there is plenty of work to go around not to put up with that crap.”

Sebas & Clim also dealt with the same problem recently. “The possibility of showing the project or not is always one of our first questions. The budget changes radically if something will have to be completely secret or not … 90% of our work came because someone saw our [previous] projects,” they said.

Since their project, whose title remains confidential, went well, and since they have a good relationship with the client, they asked if they could use it in their portfolio without any reference to the brand. The client agreed, and they used the piece without voiceover and logos, resulting in an impressive animation showpiece for themselves.

Many graphic designers and illustrators also deal with these issues, but their industry works a bit differently than ours. They will often retain the copyright of a piece of artwork, but specifically license it out to clients for specific uses. Much of the advice and standards in the Graphic Artists Guild Handbook deal specifically with how to negotiate these type of contracts. And the AIGA has a section in the explanation of its Standard Form of Agreement For Design Services that notes:

You’ll also want to be able to show and explain portions of the completed project to other companies when you are pitching new business. Sometimes clients who are in highly competitive industries have concerns about this. They may ask for the right to review and approve such promotional activity on a case-by-case basis. If you have licensed the final art to the client rather than making a full assignment of rights, and the work does not fall within the category of work-for-hire (defined below), you are legally entitled to show the work in your portfolio. As a professional courtesy, however, you will want to be sensitive to client concerns.

On a recent freelance job I worked on, I managed to solve this whole problem easily and straightforwardly, by simply by asking the producer to insert one sentence into the contract. It read, “Company agrees that [NAME] may show the artwork created by him for Company on personal marketing reels and on his web site at [URL] only.” So that’s my advice. Get it in writing.

More on this topic:
Jessica Hische – The Dark Art of Pricing
Graphic Artist Guild – Can I Show My Work in My Portfolio When I Don’t Own the Rights Anymore?
AIGA – Standard Form of Agreement For Design Services
Docracy – The Collective Legal Guide For Designers (Contract Samples)
Motionographer – Credit Where Credit Is Due

Posted on Motionographer

Shen Jie: Run!


Shanghai-based Shen Jie explores a series of associations in Run!.

Note: A couple of the associations are NSFW. For those of you sensitive to strobing, be aware that it is used heavily in this film.

Posted on Motionographer

Nando Costa: FITC Toronto 2013


Nando Costa takes entomology as a jumping off point for his FITC Toronto 2013 title sequence.

Hat tip to Stash.


Credits
Filmed and animated by Nando Costa
Music by Omega Code
Insects mounted by Don Ehlen & Phaedra Dunko

Posted on Motionographer

Célia Rivière: Chérie 25 Channel Launch


Célia Rivière directs this sophisticated spot for the launch of Chérie 25.

Credits
Agency : Les Telecreateurs design
Production company : Les Telecreateurs
Director : Celia Rivière
Producer : Eric Nung
Character design : Charlotte Gastaut
Postproduction company : Mathematic
Postproducer : Hélène St-Riquier
Lead Animator: Sebastien Eballard
Animator: Nicolas Dabos

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Bradley G Munkowitz: Oblivion Screen Graphics

Joseph Kosinski’s latest feature, Oblivion, releases today in the US, and with it comes an impressive onslaught of screen graphics directed by Bradley “Gmunk” Munkowitz.

Like the work he directed for Tron, Munkowitz’s design for Oblivion is brimming with details. Munkowitz and his team oversaw the production of assets for scores of contexts, including an interactive light table, cockpit elements for the “Bubbleship” and HUD elements for various equipment and weapons in the film.

The briefing for the Graphic Language stressed functionality and minimalism while utilizing a bright, unified color palette that would appear equally well on both a dark or bright backdrop.

The function was to reflect the modernized sensibilities of the TET Mainframe computer and would assist the characters with the key components of their duties on earth; be it the monitoring of all Vitals on the ground using Vika’s Light Table, or the various diagnostics in the air using the Jack’s Bubbleship.

For good measure, the team also designed and animated all of the HUD UI for the various machines and weaponry in the film cuz they could, establishing a consistent graphic language that rendered all the interfaces with a loverly cohesion rarely seen in them massive-budget Sci-Fi productions.

Oblivion screen graphics
Oblivion screen graphics
Oblivion screen graphics
Oblivion screen graphics

Posted on Motionographer

Eran Hilleli: ING “Numbers”


Tel Aviv-based Eran Hilleli directs a lovely realization of illustrations by The Project Twins. Made with Avi Yani, Or Bar El, Lior Ben Horin, and Ori Toor at XYZ Studios.


Credits
Production House: XYZ Studios
Producer: Katie Mackin
Director: Eran Hilleli
Illustrations: The Project Twins
Modelling & Riging: Lior Ben Horin, Eran Hilleli
3D animation: Avi Yani, Or Bar El, Lior Ben Horin
2D animation: Ori Toor
Compositing: Eran Hilleli

Posted on Motionographer

Noah Harris: Google Chrome “Speedbots”


Whimsical whizzing bots directed by Noah Harris and BBH London/Blinkink/Glassworks.


Credits
Agency: BBH
Client: Google
Director: Noah Harris
Production Company: Blinkink
Producer: James Stevenson Bretton
Director of Photgraphy: Toby Howell
Animators: Andy Biddle, Timon Dowdeswell, Tim Collins, Martin Rhys Davies, Martin Pullen
Editor: Sam Sneade
Post Production: Glassworks

Glassworks Team
Flame Lead: Duncan Malcolm
Flame: Iain Murray
Producer: Misha Stanford-Harris
Colourist: Ben Rogers
3d previs: Jon Park

Posted on Motionographer

Peter Lowey: Gotye “Save Me”


Melbourne-based Peter Lowey takes me back to the classic Liquid Television days in his music video for Gotye’s Save Me.

Credits
Directed and Animated by Peter Lowey
3D modeling and inbetweening by Andrew Bowler
Compositing by Glenn Hatton

Posted on Motionographer

Scott Benson: Toh Kay “With Any Sort Of Certainty”

scottbenson_tohkay

Editor’s Note:
Scott’s video has been taken off of Vimeo/YouTube due to legal crossfire between a record label and the artist. As soon as it is back online we will re-embed it.

We last featured Pittsburgh-based Scott Benson when he released his cosmic music video for The Murf’s Rendezvous. His new music video for Toh Kay‘s With Any Sort Of Certainty is a story about not being ok, and trying to be.

I’m loving how Scott’s style is developing. Check out the sequence starting at 2:05 as the photographer leaves his office to see a brilliant combination of his angular, flat character designs combining with lush lighting and dimensional cues. At 3:11, as the protagonist’s world starts to break apart, the pixels tear away as well.

I highly recommending heading over to Scott’s blog to read more about the music video’s genesis. Here’s an excerpt:

I normally write big long statements about pieces like this, about what I was trying to say and whatnot. But this time I’m not. I’m interested in what, if anything, people take from it. I will say it’s a story about not being ok, and trying to be. Some of this vid is about ideas I think about a lot, and some of it is more directly about my own life. I guess everything anyone makes is like that.

And Tomas’ great song really pushed it in the direction in ended up going. We were apparently mind-melded at some point last fall when all of this was coming together, as I think the vid and the song comment on each other nicely. I think. But I don’t know. That’s your call. Either way, I am grateful to Tomas for trusting me with an open brief, and allowing me to go nuts with the story and direction.

Posted on Motionographer

Moniker: Do Not Touch


Amsterdam-based Moniker (Roel Wouters, Luna Maurer, Jonathan Puckey) have created a Do Not Touch – a crowd-sourced music video for Light Light’s Kilo. “After 50 years of pointing and clicking, we are celebrating the nearing end of the computer cursor with a music video where all our cursors can be seen together for one last time.”

As you watch the video, your cursor data is recorded and then composited into the music video on the hour. There’s something magical about the buzzing flurry of cursors, imagining people all over the world going through the same three minute experience you’re participating in at this very moment. If you look closely you will see four different types of cursors: Mac, Windows XP, Windows 7 and Ubuntu/Linux.

Warning: This music may or may not by NSFW… depending on how many cursors have been recorded and where they ended up. At the time of posting it was almost SFW… 😉

Hat tip to the awesome Creative Applications.

Credits
Cast
Björn Ottenheim
Daan Schinkel
Alexandra Duvekot
Thijs Havens
Roberta Petzoldt
(& 38446 of your Pointers at time of posting)

Director
Moniker

Line Producer
Vargo Bawits,
Flickering Wall

DOP
Sal Kronenberg

Focus Puller
Marinka Schippers

Styling
Ogenda ter Haar

Make Up
Paulien Hartman

Still Photography
Adina Renner

Editing
Moniker

Grading
Sal Kroonenberg
& Moniker

Technology
Do Not Touch was developed in-house by Moniker

Funding
Funded by TAXfonds

Typeface
Lutz Headline
by Cornel Windlin

Posted on Motionographer