The Creative Work Of Ian Kim

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Ian Kim has updated his site with some awesome new work, and we’re extremely happy that he did. Ian’s work is truly inspiring. His abilities take him to a vast range of styles and aesthetics. According to Ian, “The great thing about motion graphics is that every project requires a different style.”

It’s evident from his portfolio that he’s flexible and adaptable to whatever the project at hand may be.  His attention to detail, beautiful use of colors, and intense line work really set his illustrations apart from the norm. Not to mention his nearly perfect attention to perspective and proportions, an area that can be scary for many designers in this industry.

Ian now spends his days rockin’ with the crew from Buck LA. I had a moment to catch up with Ian and ask him about his process.  Here’s what he had to say:

My creative process begins with drawing. Drawing has always been my most immediate way of expressing ideas. I’ve always been into comics and movies, and I think their influence on my work is really evident.

I studied film in school, so with my background in storytelling, I like to think how best to tell a story visually. Since I’ve been working professionally, most of my work is digital, but I love working traditionally. I usually draw everything on paper and try to incorporate traditional elements when I am working on the computer.

I think its great to hear that more artists today want to use a tactile and traditional approach in this digital world. Makes me want to get my pencils out and draw!  Beautiful work, Ian!

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The Creative Work Of Ian Kim

Rachel Maddow and Charlie White to Present at F5

I’ve been saying all along that F5 will be full of creative collisions—moments of lasting insight and inspiration that occur when you venture outside your comfort zone and smash into something unexpected.

That’s exactly why I’m so excited to announce the final two speakers in F5’s already eclectic lineup: Rachel Maddow and Charlie White.

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RACHEL MADDOW

If you’re at all politically inclined, you’ve at least heard of Rachel Maddow. You probably know that The Rachel Maddow Show on MSNBC has been a stellar success, dethroning Larry King at the same time slot and sending a much-needed thrill through the world of cable news.

But I think the best introduction to Rachel comes from her official site:

Rachel has a doctorate in political science (she was a Rhodes Scholar) and a background in HIV/AIDS activism and prison reform. She shakes a mean cocktail, drives a bright red pickup, hates Coldplay, loves arguing with conservatives, spends a lot of money on AMTRAK tickets, and dresses like a first-grader.

Rachel is a maverick of the highest caliber. And that makes her a friend of F5.

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CHARLIE WHITE

And now for something completely different. Over the last decade Charlie White has created some of the most arresting and trenchant images in contemporary photography.

Through an extensive process that entails casting actors, creating characters, and building sets to construct scenes both disturbing and familiar, Charlie dissects the violence, desires, and social anxieties that trouble the American collective unconscious.

In 2008 White exhibited Girl Studies, a series comprised of a 35mm short film titled American Minor, an experimental animation titled OMG BFF LOL, and a series of new photographs that move away from the use of the tableau and the fictional narrative.

Girl Studies is the culmination of three years of research and production that expands far beyond the works exhibited. The series marks the broadest range in White’s practice to date and further evolves his specifically American cultural critique.

Check out the full lineup of F5’s speakers on the Speakers page.

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Rachel Maddow and Charlie White to Present at F5

Stu Maschwitz

By now, most of you have probably heard that The Orphanage has suspended operations. (Co-founder Stu Maschwitz explains further on his blog.)

This is as good time as any to appreciate Stu’s recently updated directorial reel, which shows off his finely developed acumen for storytelling and compelling visuals.

It should be noted that Orphanage Animation Studio, headed by Genndy Tartakovsky, is unaffected by The Orphanage’s closure and is still hard at work on The Power of the Dark Crystal.

NOTE: This post was amended to correct an attribution error. Thanks to JuanBreton for his helpful email.

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Stu Maschwitz

Vinicius Costa “Special Guest: The Journey”

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Brazilian director Vinicius Costa shows off some mixed media chops in his new short, “Special Guest: The Journey.” There’s a suitcase as cabinet of curiosities with flapping airplane, piano keyboard parking lot, and pink neuron climbing through a Dali-inspired landscape. It’s an endless, playful, stream of consciousness loop that rewards repeated viewings (are those people dancing in the front yard?).

Costa’s debut film with 1st Avenue Machine-sibling Special Guest is in the studio’s tradition of having new directors create a film based on their idea of The Special Guest. From Costa: “It occurred to me that just looking at someone’s luggage could tell you a lot about the owner’s personality.”

Director: Vinicius Costa
Production Services: Animatorio
Compositors: Vanderlei Santana and Rafael Antonelli
Rotoscope: Vanderlei Santana, Rafael Antonelli, and Raiza Costa
Stop Motion: Animatorio
Audio: Omni Audium

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Vinicius Costa “Special Guest: The Journey”

Anima Istanbul: IF 2009 “Zoetrope”

zoetrope

For Instanbul’s IF 2009 independent film festival, Ayse Unal of Anima Istanbul teamed up with compositor Ilhan Poyraz to reinterpret the experience of watching a zoetrope in this deceptively simple promo.

I was intrigued by the process, and Ayse was kind enough to share a little making-of action with us:

Did you actually create a physical zoetrope? Or did you mimic the look of a zoetrope using software?

We did not create a physical zoetrope, but we photographed people on a turntable in eight angles. We then made the film mimicking a real life zoetrope using Fusion 5.3.

We wanted to make a 3D previz before hand, however we didn’t have enough time, so we just shot some photographs in our own studio and came to the conclusion eight angles for the same movement in time is enough for the final film we have in mind.

Then we went to a bigger studio and shot series of photographs with Canon Eos cameras. So we had series of photographs, in all 8 positions the actors repeated the actions. We matched the movements’ position in space and time in 8 timelines. And ping-pongs were readied.

Keying and masking were finished. So we were ready to prepare the setups in Fusion. First we prepared eight image sequences of the figure turning around himself/herself. You can see 2 examples of those sequences here.

Then we mapped these sequences to planes. We achieved something like this. When the cylinder rotates, the planes on the cylinder always are in frontal view.

To be able to make a “working zoetrope”, we wrote a simple Fusion expression. What this expression does is according to the angle of the rotation of the cylinder, it finds the matching angle from the footage. As the footage is a figure shot by turning on a turntable, the angles match.

So if the zoetrope is at its correct speed to see the animation, the figures of the first frame have 0° rotation, the second frame is black (strobe), the figures of the third frame have 45° rotation. Of course like a real life 3D zoetrope, all figures placed on the cylinder are photographed at the sequential frames of the animation.

After all this work, we finally had a zoetrope, so truthful to the real one, if you don’t use the strobe effect, doesn’t work. :-)

Here’s another shot from Fusion showing the interactive of the sequences.

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Anima Istanbul: IF 2009 “Zoetrope”

Yankeegal : Full film with QA

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Heads up, boys and girls. The full version of this Supinfocom student film is finally available to us online, after having toured these festivals, and garnered praise and awards. On the official website you will also find precious and beautiful images of colourscripts, posters, and other behind-the-scenes stuff.

I know many of you may have watched it online on Celine’s Vimeo page, but to make THIS post worth your while, I caught up with the team that made this : Antoine Perez, Celine Desrumaux, Francois Pons, and Gary Levesque and present to you a full Q&A. Probably one of the most well-answered Q&A’s I have ever read!

1. What inspired you guys to make the film? Why this story in particular? What other inspiration helped you define the artistic look of the film?

From the beginning we knew we were aiming for drama. The public has an expectation too see 3D films that are funny, gag-filled and cute. Supinfocom supported our decision to avoid this.

We begun with a simple plot, turning an ‘ordinary’ circumstance (a WW2 pilot in his plane, about to crash) into an intriguing story. We wanted to draw out the magic and the cultural signficance of the situation.

Some of our inspirations include David Lynch (notice the zig zag floor?) and Tetsuo from Shinya Tsukamoto. Another important influence is The Running man’ by Neo Tokyo (Manie-Manie), in its portrayal of the dying process of the central character, in his vehicle/machine that’s really been his life’s passion. So we quickly trimmed the fat off, focusing our energy on the characters, not on themes of war/ideological oppression. ditching initial inspirations such as Pink Floyd’s ‘The Wall’ and propaganda posters.

Graphicaly we tried hard not to force our own style, fearing that this would make the film too graphic and not appropriate. On every step we focused on the storyline and tried to build around it. I guess this is why our characters are half realistic, and half stylised. We needed them to be very human so audience will emotionally identify with the charcters, but at the same time they needed to be somewhat magical, feeding the audience’s imagination.

The pilot needed to be able to fall in love with his own death, so we gave the girl Marylin Monroe’s showgirl-attractiveness, and Marlène Dietrich’s seriousness and mental dominance. This combination made her to look a little like Jessica Rabbit—which was another strong influence.

For the pilot, we drew influence from Corto Maltese comics by Hugo Pratt–someone with a strong mind, that won’t simply succumb to death. This struggle had to be a proper fight between a wolf and an eagle! For the environment the influences were art déco interiors. We added fluid, feminine shapes (eg. curtains), to stop it from being too ‘cold’, and to make it feel somewhat personal and alive, as it represented the pilot’s headspace.

2. What tools were used in production? (software,etc)

3dsMax, Photoshop, Pro Tools, Avid, After Effects. For smoke and fire we used afterburn and particle flow. Also, computers…

3. What were the stages of production and how long does each of them take?

Development of the script started really early—two years before the end of the production. But at that time, we were still very distracted by other classes that made up the Supinfocom’s curriculum. So for a year, we developed the script and storyboard ‘part time’. The storyboard ended up taking about a month, so did the 2D animatic.

Also bear in mind that we were learning everything as we go. The full year of prepoduction was truly beneficial, it gave us time to learn from our mistakes. We started full time production the following year: 2 months for the 3D animatic ( many of them! ), 2 months for the design and modeling. The rest of the time was spent on animation, lighting, rendering and compositing. We also missed the train going to our final jury, so we could better finish the movie. that’s 8 hours of extreme stress!

4. How did you come up with the unique look of the fire? How was it created and why did you choose that look?

From the very first storyboard, the fire was stylised with half discs. This was again, Art déco-inspired. Making realistic fire has always been out of the question, for technical and artistic reasons. I don’t think at that time we were determined to make the fire look like this, but that shape became more and more present in film, it was like a trademark. It’s hard to notice, but it’s also on the chair’s back and on the stage’s lights.

5. What are the difficulties you guys came across during production?

We spent a bit of time on the character modeling and design, because we didn’t start off with a definite ideas for the ‘look’ to the film. Yet we knew everything had to be perfectly tailored for the story, including the look. So this made it hard to stick closely to the schedule.

The smoke also gave us a bit of trouble: we wanted it to have a realistic flow and texture, and yet be able to shape it and sculpt it like a more tangible volume. We eventualy gave up on this, but were quite satisfied with how it looked in the end. Also you noticed that the close-up shot were he picked up his lighter looks horrible ! That was the first shot we rendered, and we still can’t bear to watch when it comes up. The ending was also quite tricky, we tried differents edits but we had trouble keeping it simple and powerful: we had several things to say but not much time to do so. The edit you see now was made only a few weeks before the end of production. Every step had its challenges but it was all a lot of fun.

6. How did you four end up working together? Can you list the particular strength/weaknesses that each of you have?

All four of us are complementary technically but also as human beings :

Gary took on most of the animation by himself, he is a dedicated and talented animator. We were never worried by the planning and quality of the animation. Sometimes he was a bit stressed out : during the last days, we remember he temporarily forgot how to use photoshop, from stress! He played an important human role in the team by keeping our moods up. He plays amazing guitar, that’s pretty cool. Should we mention finger-skating ? Oops.

François was the most technical member of the team, allowing us to safely use Visual Effects like smoke and particles, and he built a custom rig for the film. He’s always patient and pragmatic which was good during hard times. He’s a little shy but that doesn’t keep him from being funny.

Céline did alot of different things during the production: modelling, animation, lighting and compositing. However, her main strengh is her ability to plan things. She was the most serious member, keeping up with the schedule, and making sure we didn’t fall apart as a team. She was also very involved in the story-telling and continuity of the film. However, she can get anxious and emotional. And she drinks way too much coke. Seriously, we should have gotten a sponsorship. Why do you think there is a coke bottle in the movie ?

Antoine is really creative and has been very involved in all the pre-production steps, as well as the graphical side of the movie wich is good. He is quite stubborn and that’s a strength or a weakness depending on the situation. He worked mainly on designing, modeling and lighting. However he can find it difficult to focus his mind on a repetitive task. That’s until he finds a new challenge.

7. Will you guys continue to work together? Do you guys have any specific career plans in the near future?

It’s hard to say whether or not we will have the opportunity to do another project with the same team. From the little time we’ve spent in the industry, we have noticed there is not much opportunity for this. On a happier note, Gary teamed up with ex-classmate Clément Soulmagnon to make another short film, which is being made right now in Paris, and they hope to continue directing together. Antoine and Céline continue to work together as a directing duo, and are currently writting a new project. Other than that, we’re still good friends and try to hang together when we have the chance to.

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Yankeegal : Full film with Q&A

Fox Sports Design / La Huella: Nascar Underground

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Fox Sports Design and Madrid-based VFX house, La Huella, collaborate on a Nascar adventure that gives us a sweet new perspective on racing.  Great compositing and 3D work seamlessly match up the live-action to create some interesting angles and fun shots.

The live-action scenes were filmed by Fox Sports Creative Director, Mark Simmons, while La Huella’s 3D team was off and running.  “This was one of the more difficult shoots we’ve ever undertaken,” said Simmons. “Safely suspending actors 14 feet off the ground on a glass floor was a huge logistical problem.”

This whole concept really lends itself to putting the camera in some interesting viewpoints, giving us some nicely designed compositions and amusing moments (the bolts falling toward camera is a great touch).  It also makes the cars really feel like they’re the boss! Thanks for the tip, Sean.

CREDITS

Title: “Undergound”
Client: Fox Sports Marketing
Product: NASCAR on FOX

Agency: Fox Sports Design

EVP Marketing: Eric Markgraf
SVP/Creative Director: Robert Gottlieb
Creative Director: Mark Simmons
Live Action Director: Mark Simmons
VP On-Air Promotions: Bill Battin
Editor: Kirk Smith
Flame: Kevin Prendiville
Sound Design: Mic Brooling & Jim Mitchell
Music: “World Domination” by Ash

VFX Company: La huella FX

3D/2D Supervision
Jérôme Debève
Juan Antonio Ruiz

3D Artists
Antonio Lado
David Gonzalez
Gerardo Arpide
Miquel Angel Corominas
Vanesa Iglesias
Martin Contel
Cesar Eiji

2D/Post
Régis Barbey
Thiago Dantas
Ricardo Gomez

Story/Textures
Santiago Verdugo
David Escribano
Paco Rodriguez

Production/Administration
Marga Obrador
Paloma Fuentes

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Fox Sports Design / La Huella: Nascar Underground

Hip-Hop Gets the Schofield Treatment

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Keith Schofield refines his look in this brand new video for MIMS “Move”. Keith has definitely been one to watch in the last year. Recent favorites include his films for Diesel’s XXX and BPA.

Despite the over-saturation of time-based treatments of late, Move’s combination of techniques, choreography and slick photography (not to mention a pretty solid track) make it a pretty entertaining few minutes.

The evolution of Keith’s work is a good example of how far a simple idea can go. I can’t negate the fact that his executions are consistently spot on, but most of his hits seem to originate from a story that can be told in a few words. This should be an encouragement to all those out there who feel its impossible to compete with the big dogs due to a lack of technical support or an army of talent. It all starts with one person and a simple idea.

After catching up with Keith, he was gracious enough to share his treatment and an animatic with us.

Posted on Motionographer

Hip-Hop Gets the Schofield Treatment

Hemlock by Tyson Ibele

Recently, Tyson Ibele emailed me about his new film ‘Hemlock’ for CG Society’s Steampunk Myths and Legends 3D challenge. I thought it was amazing and wanted to catch up with him on things.

How’s life and work in New Zealand? I assume you’re still in school?

Yep, I’m still in school. It’s currently summer here (hence how I had the time to work on Hemlock), but school starts up again in another couple of weeks. It’ll be my 3rd and final year and I’m looking forward to getting it over with! Once school is over I’ll have more time throughout the year to work on my own films, not just during holidays.

I remember posting your work on Tween back when you were 19. And then shortly after, coincidentally enough, ended up working with you in the same studio and eating lasagna every other day. I got to see your work evolve from the famously ripped off Sony Transformer animation, to film quality visual effects that you could poop out in less than a day or two.

Now you’ve reached a whole new level of production that would normally take a small team at least a year or two. You’ve done in 3 months so effortlessly. How the hell do you do it?

Ah, well lots of people ask me how I work “so fast”, but it’s really not fast at all. I think I just tend to budget my time well. I can usually approximate how long it’ll take me to create a shot, and so I can plan out how many shots I’ll get done a day, and then render all the necessary passes overnight.

Having 6-7 years of experience in 3D Studio Max has helped too… so there’s less tinkering around that I have to do to figure out how I’ll get a shot done, because I’m already familiar with most of the tools.

Where did the story and title for Hemlock come from?

The story came from an idea I had a few years ago about a twist on the “King Midas” myth, where instead of a king touching something and turning it into gold, he touches it and it turns into clockwork. Then, I adapted that idea into the “Fountain of Youth” story, because I felt I could work a better over-arching narrative into it.

The film is named after a plant called hemlock that was used in poisons throughout history. It’s a fairly innocuous-looking member of the parsley family, in plant terms, but it is quite deadly. So, it’s a reference to the way the water from the well in the film seems desirable….but drinking it has terrible consequences.

Your film making skills have improved a great deal since you left for school. Is this your primary focus now that character animation and storytelling is in the bag?

Yes, my goal right now is to continue creating short films. I’ve got another one in production at the moment, but it will probably be quite a while before it’s done.

I always enjoy making of material. Sharing your process is something you’ve always done in your own forum. Is this something you will continue to do and possibly expand on—DVDs, podcast videos, etc?

I hope so, although creating tutorials and making-of material can be very time consuming. Another limitation used to be that video tutorials were difficult to host on my website because of their bandwidth consumption (due to their length and large filesize)… however, now with HD streaming video on YouTube and Vimeo, I won’t have to worry about that anymore.

Watch The Making Of

And your storyboard is just ridiculous. It’s so crude and personal… almost insulting! I’m curious how long they took you to draw and if can you talk about the importance in your work flow, no matter how they look?

Heh, well yea…my 2d drawing “skills” are pretty much nonexistent. I’ve never had a talent for drawing so that’s why the storyboards are so terrible. They were not really important to me during the production process though. I had the whole film in my mind before I drew those up, and I only had the boards drawn in case I forgot some details like shot-order along the way. I ended up not needing to reference them during the production phase in the end anyways.

I should note though, that storyboards are only unimportant when I’m working alone. While working for MAKE, or if I’m collaborating with others on a project, storyboards are an essential communication tool. So, I’m not knocking the importance of storyboards overall…just their importance to me when I’m doing a solo project.

You are also known to be a “gym rat.” Is this your magic secret for becoming a better animator?

Well, I can’t say that going to the gym regularly has helped me as an animator, but it’s helped me avoid some of the health problems of sitting in front of a computer all day!

Any advice you can give the aspiring filmmaker?

Make films! Seriously. You’re not going to learn filmmaking by reading books and watching movies (although those types of resources can certainly help along the way). You’re going to learn it by grabbing a camera, or jumping into your animation software of choice, and practicing. All the time.

Thanks for your time Tyson. I hope you win the challenge!

Thanks for the interview! I’ve got my fingers crossed over the challenge results too….but there were some other really great entries, so I’m assuming the final judging phase is going to be tight!

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Hemlock by Tyson Ibele

Poll: Shepard Fairey

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Over in the Quickies, I recently tossed up an interview with Milton Glaser regarding the work of Shepard Fairey, and it sparked some heated discussion. I thought it’d be interesting to put the issue front and center for a little Motionographer Talk Cycle action.

If you aren’t familiar with Shepard Fairey, take a minute to read up on him (yes, that’s a Wikipedia link). Well-known in design and street art circles for his Obey imagery, Fairey’s more recent Obama posters (see above) launched him into the mainstream, spawning hundreds of variations from friends and foes alike.

It turns out the Obama work (like much of Fairey’s work) was based on a copyrighted image, in this case owned by news media giant Associated Press. Fairey, sensing an eminent lawsuit, filed a pre-emptive lawsuit against AP in order to protect himself from claims of copyright infringement.

All this, combined with a retrospective show at Boston’s Institute of Contemporary Art, has brought Fairey’s body of work under the most public scrutiny the artist/designer has yet endured. He’s long been under fire for his creative practices, but now he’s bubbling up in mainstream media’s headlines.

Most of the coverage, including the impassioned comments of readers, touches on a rich complex of issues, including authorship, originality, art vs. design, and commercial interest vs. artistic expression.

Okay, so now for the poll:

Note: There is a poll embedded within this post, please visit the site to participate in this post’s poll.

For further reading on this subject, check out:

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Poll: Shepard Fairey