SyFy House of Imagination

house-of-imagination-syfy

Say what you will about SyFy’s new name, but the House of Imagination trailer does a fantastic job getting the rebrand off to an epic start. With vfx by the Moving Picture Company and direction by 4Creative’s Brett Foraker, the entire two-minute video is an inviting trip to a place I genuinely wish I could visit.

The companion website for the House of Imagination teases me with just such a wish, but ends up being a collection of mini-games and behind-the-scenes featurettes—and that’s a pretty sweet consolation prize.

It also points to SyFy’s understanding of its core audience. The inclusion of these making-of gems starring the cast members of SyFy’s shows is essentially like putting DVD extras on the web—something that the decidedly cultish fans of SyFy’s programming will respond to. When the name change was announced, I was concerned that SyFy would abandon the geekier clicks of its viewership, but if House of Imagination is any indication of the future, it appears the opposite is true. That’s good for the fans, and that’s good for the brand.

Incidentally, a high-dollar project like House of Imagination underscores something I heard more than once at Promax|BDA this year: commercial projects aren’t coming through the doors of studios and prodcos as often as they used to, and there’s something of a broadcast design renaissance starting to take form. The new broadcast work, however, is deeply tied to the web and is focused more on branded narrative experiences than IDs and show packages.

With viewers watching an increasing amount of programming on the web (and through web-enabled technologies), that makes perfect sense to me. As platforms edge closer together, like tectonic plates of media, it seems only natural that they will collide, forming new landscapes and, hopefully, new reasons to take creative risks.

For more on the SyFy rebrand, check out Proud Creative’s portfolio, which encompasses the entire new branding scheme.

Credits
Director: Brett Foraker
Creative director: Tom Tagholm
Executive Producer: Shananne Lane
Business Director: Olivia Browne
Producer: Roberts Jones
Production Designer : Tino Schaedler
Director of Photography: Larry Fong
Editor: Adam Rudd
Sound design and composer: Rich Martin

From MPC:

Jay Lichtman – Executive Producer
Paula Da Costa – Producer
Marcus Wood – VFX Supervisor (2D Lead)
Steve Moncur – VFX Supervisor (3D Lead)

Posted on Motionographer

Looking Thru the B-Sides

b-sides

Looking Thru the B-Sides is a stop-action trip down the rabbit hole that is Golden Lucky’s collective brain. Just watching this short film feels like a mind-altering experience that’s probably illegal in at least 37 states.

What starts as a simple keystone cops premise quickly spins into a tripped out odyssey through colorful landscapes and multiple animation techniques. Despite the visual twists and turns, Looking Thru the B-Sides holds its narrative arc firmly in tact—and that’s what keeps this charmer rolling right along.

The short’s conclusion is as unexpected as the rest of the film and functions as a brilliant neon cherry on top of this electric kool-aid sundae.

Looking Thru the B-Sides was created for Fuel TV, who gave Saiman Chow and the rest of the Golden Lucky crew a wide open brief. Kudos to them for supporting such a fun project.

Head over to the Golden Lucky site for some nice process imagery.


Produced & Directed by Golden Lucky

Producers
Mark Groeschner
Josh Libitsky
Jennifer Brogle-Jones

Lead Animation (Stop Motion)
Chad Colby
James Dunlap

Animation (2D)
Joe Vaccarino
Chad Colby
Sean Dougherty
Saiman Chow

Compositing
Joe Vaccarino
Chad Colby
Ken Edge

Cell Animation
Jonathan Trueblood
Albert Chow
Saiman Chow

Production Assistants
Alexandra Elmquist
Dylan Thuras
James Bollenbaugh

Set/Prop Production
Albert Chow
Peter Schmitt
James Dunlap
Dan Waller
Saiman Chow
Sean Dougherty
Chad Colby
James Bolenbaugh
Patricia Burges
Evelyn Lee

Puppet Wardrobes
Julie Ho
Nick Anderson

Puppet Fabrication
Peter Erickson
James Dunlap

Costumes
Suzanne Couture

Editor
Eli Mavros

Storyboard Artist
Wes Simpkins

Talent
Jennifer Brogle-Jones
Jason Jones

Intern
Alexandra Elmquist

Special thanks to:
Kevin Robinson, Dennis Go, Josh Libitsky

For FUEL TV
CJ Olivares: SVP & Asst GM
Jake Munsey: VP Marketing & Promotion
Todd Dever: Creative Director

Special Thanks to
Andrew Hale
Joyce Lee
Mary Traina
Li Han Lin
Dennis Go
William Ismael

Music by
Freefarm (Simon Pyke)
& (final scene) by xmassound (Christmas Jang)

Posted on Motionographer

Robinson’s ‘Birdhouse’ (updated with QA)

robinsons_birdhouse
Last week I posted this cute little spot directed by Andy McLeod from London-based Rattling Stick. I finally managed to get my hands on some behind-the-scenes-info, and there’s a fair bit of really delightful facts here:

1. What was the agency’s initial brief?

‘Be Natural’ is a juice made entirely of natural ingredients. So the basic thought was that if Nature itself (here represented by the bird) could choose a juice, it would be Robinson’s ‘Be Natural.’

2. Describe the production process—what happened next?

The agency wanted everything to be done as ‘naturally’ as possible, to reflect the nature of the product, and I felt that was absolutely the right way to go about it as well. Pretty much everything you see on screen was done for real, in-camera, with as little CG and post as possible. It was hard work, but I think this made it more controllable, and more fun.

We had a bird trainer train six identical birds to do various set of actions. One was good at picking up the wooden toy and putting it in the basket, another was good at turning on the TV, another was good at going over to the fridge, and so on.

3. How did you get the bird to perform various actions? Tell us a few tricks to make it all look so believable!

The key to the trick was birdseed. To get the bird to ‘turn the TV off,’ you put a seed on the remote control, the bird then pecked it off, and you remove the seed in post later on. We also shot a real TV remote, scaled it down, and placed it over our miniature TV remote in post. Similarly with all the other actions: to get the bird to look at the TV screen, you place the seed just above the it, and so on.

We shot multiple takes of each action, picking the best bits out of them. It’’s a more painstaking process than it looks on paper, and it took the trainer a couple of weeks to get the birds to do it.

4. Tell us more about the environment–was it all miniature?

Yes. We had a great production designer who designed the interior–we wanted it to be impressive, and tardis-like. Then we spent a lot of time working out the right dimensions of objects within the birdhouse, to get the scale right, and even more time building the whole set, so it looked absolutely real.

5. And how did you shoot it all?

The size of the birdhouse was approx. 10 square ft. We placed four mini HD cameras strategically around it, to capture the action from several different angles.

6. My favorite was the human cuckoo clock idea. How did it came about?

Well, we wanted the spot to have plenty of repeat-viewing value, so we built lots of little jokes into our set, and the cuckoo clock was one of them. That sequence also worked as a time-filler, between the bird going to the fridge, and sitting at the table for tea, because there was no way we could get it to set the table or pour the juice out.

Some of the other ‘jokes’ are: worm sausages, family portraits, bird news featuring a police arrest photo of a cat, bird-shaped wellies (waterproof rubber boots–ed) by the door, a stag beetle’s antler trophy, and a ‘Tweet’ Magazine.

7. That’s fantastic! Lastly, are there any other particular aspects of the spot that you paid special attention to?

I was keen for the bird to have ‘human’ traits, seeing as it’s already got a ‘humanistic’ apartment. So we spent lots of time at the sound studio trying to get the bird’s chirping to sound like human expressions: annoyance at having to tidy up, shock at the news story, giggling at tweet magazine, whistling along to the music. I think in the end there was a fair bit of my whistling blended into real bird sounds to get the desired effect!

Posted on Motionographer

RE:PLAY Film Festival: Last Batch

Rounding out the F5 RE:PLAY FIlm Festival are three treats from Nanospore, La Flama and a co-directed short from Ryan Rothermel and Sean Pecknold. Diverse, mysterious and quirky, these films offer a fitting end to a fantastic run of work from an incredibly talented pool of filmmakers. Each of them embodied the spirit of F5, striving for creativity and community in their purest forms.

The entire F5 team sends a deep, hearty thank you to everyone involved in the RE:PLAY Film Festival, including the festival’s producer, Connor Swegle. To review all the RE:PLAY films, check them out on the RE:PLAY Vimeo channel.

Nanospore

La Flama “The Hollow”

Ryan Rothermel and Sean Pecknold “Sans Gallagher the Younger”

Related posts:

Posted on Motionographer

“Blood Trail” (Updated with interview and making-of)

nathanlove_bloodtrail
Warning: Extreme gore and violence. Content may not be suitable for all audiences.

Nathan Love’s latest masterwork, “Blood Trail,” is a neo-renaissance for the studio, a breakthrough as they launch into game and film territory.

“Blood Trail” unfolds mysteriously. Its subtle storyline is boosted by bloody, body-ripping visuals that are fervently executed as Nathan dives into uncomfortable CG guts territory. Consequently, this animation is gorrific, ultra violent, horror-themed, over the top CG storytelling in all its glorious might.

UPDATE

Nathan Love graciously chatted with us about this project, sharing their process imagery and delving deep into the details. Check it out.

Posted on Motionographer

Challenge Your World: New Films

challenge

Two new films have been released in the Challenge Your World 20/20 series, brought to you by Motionographer and Challenge Your World.

What’s Challenge Your World 20/20?

Each year, 20 video artists create 20 wild, whimsical, and unconventional machines that solve environmental issues. These videos reject the status quo, explore crazy ideas, and blast beyond boundaries.

The latest two films are Recycle Invaders, directed by Thiago Maia, and The Crown Jewel, directed by Motionographer’s own Greg Herman and Babe Baker. Head over to the CYW 20/20 page to check them out, along with the other films released so far.

Want to participate? For information on how to submit a video contact Julien Vallée at video@challengeyourworld.com.

UPDATE: Greg Herman shares some of the process work behind The Crown Jewel.

Posted on Motionographer

Surface to Air: Favorite Color and Varathit Uthaisri Working Together

A while back, we made a post about the Bonaroo line-up animation, the basic concept of which was taken from Javan Ivey’s My Paper Mind. Despite not being involved with the Bonaroo project, Javan was honored to have his work sampled and taken further. In his words: “It looks great. I mean, I’m kinda bummed I wasn’t invited to the party, but I really enjoy seeing what they’ve done.”

The ensuing Motionographer comments raised questions about involving the originators of a particular technique in commercial applications of that technique. People wondered why Javan wasn’t brought on as a collaborator or consultant by Ghost Robot (who had, it turns out, contacted Javan about the Bonaroo project).

Acting as a model for how things can be done differently is the opening sequence for the Promax|BDA Awards created by Favorite Color.

favorite-color-promax

A couple days before the awards opening was released, we saw an engaging experimental film created by Parson’s student Varathit “Tu” Uthaisri. Surface bore an uncanny resemblance to the Favorite Color project, and the inevitable cries of “rip-off” came from some of us here at Motionographer HQ (me included).

tu-surface

But then we looked closer, and we discovered that Tu was actually listed as an art director on the Favorite Color project.

That intrigued me, so I asked Favorite Color Founder/Executive Producer Dave Dimmick about it:

Frank [Pichel, Creative Director] went to a screening of Tu’s thesis at Parson’s right around the same time we were asked to do the Promax/BDA opening.  With the Promax/BDA theme this year being “leading the new economy of marketing and design,” we thought it might be a cool idea to do something metaphoric to how we interpreted that theme.

Our thought was that we could create a metaphor for the economy, where things are not exactly as they appear.  We thought Tu’s Surface film was the perfect concept for us to build from.

So they got Tu involved as a freelance art director. As simple as that. They brought him out to the shoot in upstate New York, and Tu helped set up scenes, working closely with Frank Pichel to achieve the right look.

But it gets better. Tu’s Surface was obviously inspired by other projects that came before it, as he clearly states in the Process area of his site, going so far as to link to the relevant works. His openness about his influences imbues him with a sense of confidence and integrity, setting a fine example for students and studios alike to follow.

Now, if we could just get advertising agencies on the same page…

Posted on Motionographer

Synesthesia by Terri Timely

synesthesia
The latest short film from Directing-duo, Terri Timely (Ian Kibbey and Corey Creasey), is a portrait of two brother’s and their surreal experiences as they explore their Synesthesia.

Synethesia (the ability associate sounds with tastes, colors, letters, numbers or even people) is a phenomenon that easily sets the stage for a visually rich piece. However, it’s Terri’s refined storytelling abilities and aesthetic that really make this piece stand out for me.

Terri Timely’s growing body of work creates an intimate portraiture of humanity. They also posses an impressionistic disconnect that seems to thrust them into a realm of hyper-reality and oftentimes parody. This is in-part to Timely’s acute sensibilities in art direction, painterly cinematography and appropriate use of effects (both in and out of camera) to create their worlds. From there, their observation for detail — both in characters and subtle visual elements — makes their work the immersive experience that it is.

Thanks for the nudge Todd!

Posted on Motionographer

MAKE :: Palm Springs Short Fest Opener

make1

Speaking of POV’s and interesting twists — Minneapolis’ design/animation powerhouse, Make, goes all out in almost every medium for their new Palm Springs Short Fest Program Opener.

A seemingly happy couple is doing everything in their grasp to have a moment of peace when we quickly realize that they are on set and about to be transformed into a barrage of animated likenesses.

The characters are willed by the indecisive hand of their director, who seamlessly shifts them from worlds of live-action, 3d, 2d, cel and claymation. This gets very messy for all involved, resulting in a stylistic mash-up. This piece’s flawless execution and transitions push it the next level.

Posted on Motionographer

AB/CD/CD for Lily Allen’s “F*ck You” [explicit lyrics]


There have been many successful POV videos to hit over the past few years (Last Day Dream, Wolverine, Nike Football, Smack My B*tch Up, etc).

However, this recent one from AB/CD/CD (via Frenzy, Paris) adds a playful twist to the tradition. I think I’ve also got a soft spot for this concept since it reminds me of the Headcrusher Skits from Kids in the Hall.

Although some of the compositing doesn’t quite hold up throughout, there are still some great moments. I see a pretty wide viral appeal in the life of this piece with definite YouTube responses in the very near future. Keep your eyes out for the first agency to repeat this one as well…

Posted on Motionographer