F5: New Date, Even Happier!

Since we first announced F5, a little roar has grown louder. Many of you want to attend, but just can’t because of timing. It’s happening again on a Thursday and Friday. And the boss is none too happy about giving you all that time off.

Well, your wishes have been answered. Happy F5 is being moved back a day to April 15-16, 2011—Friday and Saturday. And it’ll go down at the world famous Roseland Ballroom in the heart of NYC. We’re also extending the deadline of the current early bird ticket deal to January 17th for all you newcomers.

You embody the essence of F5. It’s important that you all have an opportunity to be a part of the festivities. Our sincere apologies if this is a major inconvenience to all who have already bought tickets. We will fully refund anyone who cannot attend the new dates.

There’s been chatter about who may speak… and we’re still firming up so so many details. But, in the spirit of the new year, we’ll give you highly-complex, over-engineered clues that too shall pass.

Ready? Set? Okay—Go!

Posted on Motionographer

Xbox Kinect Hacks, Take 2

Well the content for this topic was bound to expand which is why we titled the initial previous post “Best Xbox Kinect Hacks so far”

See how creative individuals have further hacked the Xbox Kinect system to produce some innovative results.

Video embeds below:

Kinect + Computer Vision + Javascript

Air Guitar prototype with Kinect


http://www.chrisoshea.org/lab/air-guitar-prototype

Kinect Hand Detection (Minority Report)

World of Warcraft with Microsoft Kinect

NOMINT: “The Holy Chicken of Life & Music”

The Holy Chicken of Life and Music

“The Holy Chicken of Life & Music”, a short film by NOMINT recently won the Community Choice Award in the Experimental Category of the Vimeo Awards.

Building on the tradition of Classic Greek literature, NOMINT takes us on a surreal journey that is both comedic and tragic. Their unique characters, architectural design, and compelling audio challenge the viewer to step outside the boundaries of conventional Motion Graphics. We meet a larger than life beast invested with the powers of Life and Music, yet subject to the whims of scientists and audiences that seem tiny in relation to the Holy Chicken. This piece explores the fine line between worship and exploitation through humor, surprise, and irony.

Creative Director Yannis Konstantinidis shares about the process after the jump.

What inspired the overall aesthetic and approach?

The process of the project was quite unorthodox to us, as we didn’t have a script or even a narrative to work with, like we are used to. Instead the project evolved through visual concepts. We first thought of a huge monster, then we thought that the monster could be some sort of multi-headed poultry. Then we said what if this monster lived inside a building and we could see through the building. This added a narrative quality to the project and many ideas (like the sentimental male head) started developing at that moment. Of course the above process wasn’t that straightforward and it took us more or less 3 months before anything really made any sense at all!!

Themes like science, scientific process, natural selection, evolution and creation, many times end up in some way or another in our projects. Both Christos and I who directed, as well as Marilena who was the assistant director on this project, have studied architecture which was an obvious influence. As far as architecture goes, it’s methodology is something that resonates with us in every project. It was therefore especially enjoyable that for this project we even got to do proper, detailed plans, sections and interiors and we got to see the finished “product” in a few months, rather than a few years! Another thing that influenced us was that during preproduction we were also working on the video projections for Handel’ s beautiful baroque opera “Theodora” for the Athens concert hall! This collaboration came in the right moment to put the operatic spin to the concept.

Although the spot is strangely surreal and magical, it also seems to speak of sadness and loneliness. Are their certain feelings you hope your audience will experience?

Early on in the process we created a mood animatic from various sketches, just to explore the mood we were going for. After that we knew that the project will be both surreal and comedic but also evoke some feeling of isolation. As the project progressed the character(s) of the Beast started becoming clearer and clearer. Their idiosyncrasies and the suggestive nature of the story leave lots of room for personal interpretation. Some people laugh when the chicken appears for the first time and some respond with a sweet/ sad “awww” when the male head cries in the night scene.

Mood animatic

I think the story touches on themes that naturally allude to a second level of reading but when we were coming up with it, we never thought past the chicken that creates all life through music. When working on the project there weren’t any specific metaphors or symbolisms that we wanted to communicate. The story is after all a life account, by definition more complicated than a single message. It is bound to be saturated in metaphors, contradictions and a full spectrum of emotions. All these emerged naturally through the narrative and the characteristics of the Beast.

There are some really interesting techniques used in the spot such as a monumental sense of scale, where the Chicken seems bigger than life. Please tell us about the process of establishing the style / look of this piece?

As the project started from a strictly visual concept: A gigantic chicken monster standing next to a building full of people somewhere out there. Scale, light, level of detail were quite intrinsic to the idea. But as the narrative started evolving, things turned around and form started following function instead of the other way round. We spent many hours discussing how the eggs could get to the top floor to be hatched and then back down to be painted. Most of this thought process might not be very apparent to the final result but actually helped a lot with the development of the narrative.

What software did you use in the production of this spot?

The building was fully designed in autocad and we had visual references for the look and feel of each room to the wallpaper and fixings! After that the actual production of the project was pretty straightforward and we didnt encounter any serious hiccups. The 3D modeling and rendering was done in 3D studio Max and the compositing in AE.

Which was your personal favorite phase of production/ scene to work on?

This was one of these projects that changed significantly from the first idea to the moment we went into production. It was not only an exercise in style but also an experiment of a more haphazard way of writing and authoring. The pre-production stage lasted roughly 3 months in which time we changed the design, style and narrative several times. We went back and forth several times and it sometimes felt that the story is getting absolutely nowhere. There was one particular ‘eureka’ moment when all our ideas just came and it was this great feeling of cracking the code.

Can you describe the culture / work environment of your studio?

Within the last couple of years our studio rapidly grew into a very closely knit team of 9. We do commercial projects and we also indulge in more personal work where quite often the whole team participates in every step of the concept and production stages. Its definitely a team work culture with lots of discussions and communal idea generation. The core of our creative work is the directing team and the design team that influence one another. Next to the creative department is our lovely production team that makes sure we have everything we need to realize the vision: resources, collaborators, time etc.

Credits

Direction/ Design/ Animation:

NOMINT nomint.gr

Direction:

Christos Lefakis, Yannis Konstantinidis

Concept/Creative Direction:

Christos Lefakis, Yannis Konstantinidis Director’ s Assistant: Marilena Vatseri

Design:

Christos Lefakis, Yannis Konstantinidis, Georgios Xanthos, Marilena Vatseri, Manolis Mavris, Andreas Helmis, Manos Gerogiannis

Animation:

Andreas Helmis, Konstantinos Diamantis, Konstantinos Petrou

CG Supervisor:

Andreas Helmis

Compositing:

Yannis Konstantinidis, Christos Lefakis, Marilena Vatseri

Sound Design:

Christos Lefakis

EP:

Aristotelis Michailidis

Producer:

Marianna Papachristodoulou

Voice over:

Stan Robinowitz

Posted on Motionographer

The Epic Doc

“The Epic Doc” is a short advert directed by Varathit Uthaisri (aka “Tu”), a filmaker currently working with Google Creative Lab in NYC. A few months ago, Tu and the team at Google Creative Lab helped the launch of the Google “DemoSlam” website (www.demoslam.com) where people can submit videos, demonstrating the use of Google’s products in creative ways. “The Epic Doc” is one of these explorations.

In essence, “The Epic Doc” is simply 450 pages of Google doc pages, captured as a slide show. It’s also a bootleg style animation through the land of institutional pie charts and bar graphs disguised as simple and cool illustrations. (Check out this awesome google doc animation the team created early in the process).

Reaching over a half million hits in less than a weak, “The Epic Doc” is a reminder that with a good idea and a load of imagination, anything’s possible.

Keep an eye out for more of the DemoSlam campaign. Also check out our interview with Tu, here.

Posted on Motionographer

Happy Holidays from DANIELS


Here’s a holiday card from dynamic directing duo DANIELS (aka Daniel Kwan and Daniel Scheinert). On the nerdy side: I’m loving this mix of digitally-matchmoved features with practically-added limbs. Not to mention the fun cinematography, editing, and soundtrack. On the non-nerdy side: there’s nothing like pure, unadulterated joy (and revenge) on the holidays. Thank you DANIELS.

Posted on Motionographer

Nicholas Weigel and LAIKA/house for Toys R Us


If you’ve seen any patterns in my posts, you’ll know I’m a sucker for densely populated CG worlds. So when the h0liday Toys R Us campaign from LAIKA/house and director Nicholas Weigel (agency: Rosenbaum) came across my desk, I had to jump on it.

Weigel was last seen on Motionographer for his bang-up job on “The Amazing Flamenco Chef” (also known as “And Then There Was Salsa”) for Tostitos. (Read our interview with Weigel about the project. The spot was recently nominated for a 2010 Annie Award.) Before that, you might have caught Weigel’s signature style as the director of the Fusion Fall cinematic created at Freestyle Collective or as the animation director for “Naturally Juicy” created at Psyop.

This time around, Weigel and team were tasked with bringing Toys R Us’ beloved mascot Geoffrey to life, along with his sidekick Saint Nick (also fairly well-loved).

Feast your eyes on the spot, dig into some creative process images and read our interview with Nicholas Weigel here.

Posted on Motionographer

Chris Scarborough

Chris Scarborough aka Scarboy is an artist from Nashville.

Adam Simpson

Adam Simpson fine illustrations and prints

“Crowd Sourcing” with Ed Banger & We Are From LA for Cassius

We Are From LA have teamed up with Ed Banger to create this iphone app, lip-synced, cameo-laden video for Cassius’ “I Love You So” with a teched-out nod to Jonas and Francois’ early collaboration with the label for D.A.N.C.E.

As the dirty word “crowd-source” continues to permeate client-speak and trend-casts, it’s refreshing to see work that empowers its audience while still possessing some creative control. Not just a music video, this film promotes the app itself (download here) and acts as a guide to building a community of fans who are submitting their own videos.

Following the sentiment of Chris Milk and Aaron Koblin’s hugely successful Johnny Cash Project, this piece builds a foundation and uses technology to give people the tools needed to become active within the narrative. As linear content continues to share a larger piece of the pie with it’s constantly-evolving, interactive sibling; these type of projects prove that it is not a battle but a collaborative dialogue.

Posted on Motionographer

CANADA: Scissor Sisters Invisible Light (NSFW)

Barcelona-based directing collective CANADA have been rocking quite a lot of people’s worlds for the past few months, with their breakthrough music video for El Guincho – Bombay having enough iconic, Jodorowsky-esque imagery in one piece to fill an encyclopaedia!

Nicolás Méndez (from the collective) is back, with CANADA’s first piece since signing with Partizan. It’s no surprise that CANADA’s use of golden breasts got the attention of New York camp-royalty Scissor Sisters.

This jaw-droppingly epic collaboration is a joy to behold, and a perfect pairing of talents (so, massive hats off to commissioner Dilly Gent of Polydor for that one!).

Incredible cinematography by Gomez del Moral and David Valldeperez completes the high production values of this erotically charged wonder. It rounds off CANADA’s exploration of vintage-style montage work perfectly, and I for one will be very interested to see what’s more to come from these Spanish artists. Repeatedly watch-able and, for you all those that need warning, it does contain some nudity!


Scissor Sisters
Invisible Light (Polydor)
Director: Nicolás Méndez
Prod co: Canada
Representation: Partizan
2nd Unit: Luis Cerveró, Lope Serrano
Executive Producer: Òscar Romagosa
Production Manager: Alba Barneda
DoP: Marc Gómez del Moral
DoP 2nd unit: David Valldepérez
Production designer: Roger Bellés
Stylist: Carolina Galiana
Make Up: Gina Ros
1st AD: Javier Rodríguez
Special FX: Marc Velasco
Motion graphics: NO DOMAIN
Digital FX artist: Gloria Gil
Commissioner: Dilly Gent

Posted on Motionographer