John Lasseter’s CalArts Commencement Speech

It’s that time of year again. Wide-eyed kids march into the workforce, hungry to take a bite of the industry pie. The day is graduation day. Graduates from all around, boldly wielding their Wacom tablets and unsoiled dreams, make the long-awaited transition from student to professional. We’ve all been there. Even John Lasseter. Here’s his two-cents on what you need to not only prosper, but stay inspired.

Listen and learn.

JohnnyExpress

If you’re in need a good chuckle, take five minutes to watch the lovingly crafted “JohnnyExpress,” the latest short from Korea-based Alfred Imageworks.

Michael Langan: Hundred Waters “Cavity”

Michael Langan’s music video for Hundred Waters’ “Cavity” features the filmmaker’s trademark penchant for playing with multiplicity and repetition.

What begins as a deceptively simple pillar of light hovering over a nighttime desert evolves into a series of hypnotic visual echoes, as Langan sculpts forms with topographic light.

Entranced by the alien landscapes, I found myself oscillating between two states of mind: 1) wondering how the hell he pulled everything off, and 2) not caring at all.

From Langan:

We used a single flashlight drawn over the landscape hundreds of times to create the lighting effects for “Cavity.” The sliver of light on Nicole’s face involves a projector and a motorized lazy Susan, performed over multiple takes and then multiplied in post.

More from Langan

For more of Langan’s inventiveness, check out the films below.

Ready Steady Play: Trailer

Hover Studio, the makers of the very entertaining mobile game “Ready Steady Bang,” are releasing a follow up title in June, “Ready Steady Play.”

Like its predecessor, RSP features smooth, whimsical character animation from sister company Animade that’ll be worth the price of the game alone (assuming the game isn’t ridiculously expensive).

Bonus Treats: “C” Words

Get Updates

Get game updates via Facebook, Twitter or sign up for email updates on the Cowboy Games website.

Phantom Limb

Alex Grigg’s “Phantom Limb,” created for Late Night Work Club, is now online in its entirety (and apart from the LNWC compilation film).

Poignantly minimal, the short film tells a story of loss and regret with painful clarity. Its emotional power steadily builds until reaching a literal breaking point at the exquisitely paced climax.

Grigg’s explains the writing process:

One of the big things I learned while making the film is the separation between premise and writing. The premise itself didnt connect with any part of my personal life but I wanted to make sure that the writing of the film did. I think the premise I chose could have turned into loads of different stories and it was really interesting to start figuring out what my version would be.

I think I’m a bit exhausted by the perfectly rounded out stories that seem to held up as the bench mark for animated film making. I wanted to keep things looser and almost dream like but still have a clear emotional through line. I ended up moving away from this idea a little, but it was my starting point.

phantom_limb01

Like some of Grigg’s recent 2D work, the film uses a limited palette to play with negative space and suggested forms. Fluidly animated sequences of the disembodied arm sell the idea that it is both a spectral thing and an outgrowth of the protagonist’s beleaguered mind.

The sound design by Oswald Skillbard deserves attention, as it adds a tangible realism to many of the shots and underscores the tension throughout the film.

Making Of

phantom_limb02
Grigg posted a fantastically detailed making-of write up on Medium that’s definitely worth the time to read.

Credits

Written Directed and Animated by Alex Grigg

Additional Animation By Alexis Sudgen, James Hatley, Jean-Gui Culot, Jarrod Prince, Bill Northcott,
Backgrounds by Colin Bigelow with German Casado, Jason Pamment, Alex Grigg, Bjorn-Erik Aschim
Sound Design & Audio by Oswald Skillbard
Music Written and Performed by Kirsty Tickle and Jonathan Boulet,
Doctor Voiced by Clifford Hume,
Martha Voiced by Sarah Jones,

Compositing: Ryan Kirby, Alex Grigg, Scott Benson
Digital Ink and Paint by – Rimon Bar, Alexis Sudgen, Jasper Parker Trenfield

Special Thanks:
Rosie Afford, Jake Armstrong, Greg Sharp, Ben Leon, Scott Benson, Bruce and Bronwyn Grigg,
Produced for Late Night Work Club

Plasticine Rhythm

Animator, illustrator and musician Andy Martin took a series of stop-motion animations he created for Vine and used them as a launchpad for “Plasticine Rhythm.”

Martin’s explanation:

Using the iPhone app ‘Vine’, I created a series of stop motion loops over a period of about 6 months. It was a good way to experiment quickly with plasticine in motion and they were fun to make. As this series of animations developed they became more focused on animations that produce sounds, this gave me a bigger idea…

This is how I produced Plasticine Rhythm; allowing each stop motion loop, made using Vine, to dictate a sound and combining these sound loops on screen to build a compatible interplay of rhythm and melody. Once this was established I then played with all the elements, including the background colour and the mini TVs containing the loops, so every element was intrinsically linked with the music.

Making Of

Music

If you want more of Andy’s music, The Plasticine Rhythem EP is on Soundcloud:

plasticine_rhythm01
plasticine_rhythm02
plasticine_rhythm03
plasticine_rhythm04

F5 2015

Jupiter II short film by Maxim Zhestkov

Jupiter II short film by Maxim Zhestkov.

An extremely atmospheric sci-fi space drama is the debut to Maxim as a live action director. Nearly two years in the making and here is the result.

Update: Making-of video

Q&A: Dark Noir

Brazilian graphic novel artist and writer Rafael Grampá (“Mesmo Delivery”) turned his powers to the small screen for the first time in “Dark Noir.” The animated short was his directorial debut, a commissioned work for Absolut’s “Transform Today” campaign.

The project was billed as a “co-creation” between Grampá and Absolut’s Facebook fans, who supplied concepts and drawings via Absolut’s Facebook presence.

But when it came to producing the actual animation, Grampá partnered with Red Knuckles, formerly of Passion Pictures, where they had worked heavily with director Pete Candeland.

Rick Thiele and Mario Ucci, co-founders of Red Knuckles and co-creative directors on “Dark Noir” shared some process behind “Dark Noir” with us.

Q&A with Red Knuckles

How did you guys get involved in this project?
Sid Lee approached us about “Dark Noir” in late November 2013 with the intention of making a live action short film with animated characters.

Their main reference was a project we art directed while still at Passion, Gorillaz “Stylo”, in which we turned Jamie Hewlett’s famous 2D characters into 3D animation and integrated them against live action plates.

We eventually managed to convince everyone that doing it fully animated was a good idea.

Did Red Knuckles do all of the CG animation? What about the 2D animation?
Yes. Both 3D and 2D. The main reason Red Knuckles exists is to allow us to work with the artists we admire and a lot of those artists happen to be 2D animators.

dark-noir2d

So when this project came along, we immediately pitched to Rafael the idea of having a mix of 2D and 3D animation, and he said yes straight away. So then we went after those incredible dudes — 2D and 3D — and they were all up for it, too.

Describe the process of working with Rafael Grampá. How did you work together?
Well, the fact that we are all Brazilians helped a lot. We had pretty much the same imagination, and Rafael is one of the most incredible artists we know (we were fans of him from way before). The visual communication flowed seamlessly.

He would explain the sequences he had in mind by drawing them, and to us, this is the best way to communicate.

Concept Art
Storyboard
Daimons

Absolut understood Rafael’s persona very well and just let him do what he wanted to do without any interventions. With that, we were blessed with an entire studio of artists creating and making decisions 24/7. That is not something that happens often.

The film has a rich look inspired by film noir. Can you tell us a little about the look development process?
The mood of the film was in there since the first revision of the script. It was impossible for us to imagine the film any other way, so we gathered all the references that came to mind into a mood panel. This panel included “Blade Runner,” “In the Mood for Love,” anything by Christopher Doyle.

mood

We wanted to have eveyone coming in and out of light all the time, engulfed in shadows one second and then showered by light in the next. And if the characters didn’t move on the shot, then we would create mechanisms to make the lights move instead, revealing and hiding.

What consolidated the noir look was the combination of the script with the images.

Character Design
Key Light Study
Character Design
Scene Setup

The official making of video (below) says that Facebook fans had input. What was that like?
This crowdsourcing of ideas was a big thing for Absolut, so we knew that it had to be very well planned out in order to make it work with the schedule.

The hardest ideas to accomplish were obviously posted first. People had quite a small window of time to respond, due to pressing deadlines. Even so, the response we got from it was astonishing. Hundreds of people submitted ideas and drawings that just blew our minds and gave us a completely fresh take on things!

In this case, it seems like crowdsourced aspect of the film was pretty focused. How do you feel about crowdsourced filmmaking/animation in general?
At times, we danced with the idea of crowdsourcing aspects of production like modeling and texturing, but since we had a very tight schedule, we had to keep everything in a very controlled environment.

If you have a project with a more flexible schedule crowdsourcing might work, just as long as the creative direction remains consistent. Still, artists would have to be carefully handpicked.

You guys recently left Passion to start Red Knuckles. How is it going so far? What have been some of the challenges?
Yes, we left Passion in December 2013 after having a great run there, working almost exclusively with Pete Candeland on some fantastic projects.

Red Knuckles started with the idea and the ideal of collaboration. There are many ultra-talented artists, directors, creatives, etc. out there that we want to work with. We thought the best platform to reach and collaborate with them would be via our own studio.

So far, it has been truly incredible. We got to meet those amazing people that we would not have had access to if we were associated with a single production house.

What we have set ourselves to do is a different business model where we want to be an animation studio, an artist’s house exclusively, without attaching ourselves to only one production house or director. That’s where the challenge lies: in making this model understood and needed in London.

But everyone we have talked about this were extremely happy to know that we are out and and free to do some animation. I hope we can show some more cool stuff soon.

Making Of Featurette

Credits

Written and Directed by Rafael Grampá
Animation Studio: Red Knuckles
Director of Photography: Red Knuckles
Red Knuckles Creative Directors: Mario Ucci and Rick Thiele
Producer: Monica Domanska
Original story and characters created and designed by Rafael Grampá
Lead Animator: Lucas Vigroux
3D Animators: Giovanni Braggio, Scott Beharrell Bono, Chris Whyte, Magali Barbe, Florian Mounié and Martyn Smith
2D Animators: Adrien Gromelle, Stephen Vuillemin, Jonathan Djob Nkondo, Alice Bissonnet, Duncan Gist and Giovanni Braggio
Technical Director: Maïckel Pasta
Lighting TD: Patrick Krafft
Environment Modelling: Florent Rousseau
Mattepaintings: Manuel Dischinger, Ian McQue, One Pixel Brush
Global Facebook Fans:
Scene 1: Adriano Antonini
Scene 2: David Jesus Vignolli
Scene 3: Greg Fenwick
Scene 4: Nina Robra
Scene 5: Anton Kovalenko & Adri Ceesari
Scene 6: Maria Vlad
Creative Agency: Sid Lee Amsterdam
Associate Creative Director: Gill Glendinning & Roger Leebody
Account Manager: Jonah Dolan

Production Company: Jimmy Lee Amsterdam
Producer: Justin Townsend & Ezra Xenos
Voice of Vincent Black: Doug Cockle
Voice of Madaleana Proud: Ajit Sandhu recorded @Stainless Sound

Music Company: Croacia
Music Composer: Marcio Chavemarin

Music Company: Wake the Town
Sound Engineer & Music Composer: Paul Schumpter
Music Producer: John Connon
‘Paper Bones’: Written and performed by Mike Ghost

MPC: “Sunny and Steve – Enjoy the Sweets”

Just in time for Easter weekend, “Sunny and Steve” from MPC’s NY office has a look as cute and cuddly as its rascally rabbit antagonist.

From MPC’s site:

[MPC] set out to create the distinctive look of the animation by instilling a retro palette that visually represents each character’s personality and correlates perfectly with the handmade office setting, including the set build, which was created from scrap cloth, styrofoam, and wood, as well as the character’s puppet-like limbs, the boss’s facial mole, Sunny’s vexing whiskers, and Steve’s slight scar.

Still
Shooting the set
Shooting the set
Character design
Character design

Credits

Written and Directed: Bill Dorais, Ty Coyle
Additional Writing: Jacob Fradkin, Graeme Revell
Producers: Justin Lane, Derek Macleod-Veilleux, Matthew Creeden
Composer, Sound Design, and Foley: Michael Scott
Storyboards: Ty Coyle
Rigging Lead: Andres Weber
Modeling: Andres Weber, Bill Dorais, Kevin Lu
Rigging: Andres Webber, Bill Dorais, Ty Coyle, Jacob Fradkin
Animation Leads: Grae Revell, Jacob Fradkin, Ty Coyle
Additional Animation: Angie Carafas, Krystofer Kim
Look Directors: Charlotte Bae, Vanessa Lee
Texturing, Look Development, Lighting: Charlotte Bae, Vanessa Lee, Bill Dorais
Compositing: Carl Fong, Sang Lee

Lead Concept: Erika Lee
Additional Concept: Emma Gilli, Kevin Lu
Miniature Construction Light & Photography: Ty Coyle, Bill Dorais
Props: Charlotte Bae, Gigi Ng
Titles: Carolyn Figel,Ty Coyle
Colorist: Adrian Seery
Voice Actor: Ty Coyle
Conform: Gigi Ng

Special thanks:
Vicky Osborn
Amanda Libotte
Seth Weinman
Justin Brukman
Dy Carrig
Andy Block
Cooper Cox & Disruptive Media Lab
Our friends and family