God of War III title sequence

Hi,

I wanted to share the GOW3 title sequence and interview that I did with Karin Fong, designer/director at the acclaimed Imaginary Forces who designed the main title sequence and the in-game flashback cinematics for God of War III.

Watch it here:
http://watchthetitles.com/articles/00176-God_Of_War_III

Here’s an exerpt of the interview:

Are you a gamer?
Karin Fong: “No, so I had to learn a lot about them! Fortunately many people on my team are gamers and also fans of the God of War series.

Why do you think you were approached to do the title sequence and cinematic flashbacks for this game title? Couldn’t Sony’s Santa Monica Studio who developed the game design the sequence too?
“Stig Asmussen, the game director, wanted sequences that would visually stand out from the gameplay. The cinematics replay events from the past, so it makes sense to have a different lens on these segments, and not have them confused with the present story. Stig particularly liked a painterly, handmade style, and referenced the end titles we created for The Mummy: Tomb of the Dragon Emperor, where the language of Chinese brush painting was used to recount the film’s story.

“Because the player is flashing back to an interpretive view of reality, he wanted us to play with the kinds of transitions we often use in our filmic work. With a stylized point of view, we could make surprising camera moves and scale changes to take us from event to event. For instance, at one moment a silhouette could be a face, the next, a landscape. We could take advantage of a non-literal time and space in a way that you can’t during he course of play. In that way, the flashbacks could differentiate and elevate these memories into scenes that were more mythic than the “normal” play.

How did you prepare for this project?

“I began by reading the script… Until then I didn’t realize games had such long scripts! But of course they do—there’s a lot of story to plot out—hours’ worth. I had to understand the key moments Stig was asking us to depict—what they meant to the whole mythology, why certain scenes would resonate with the player.

“And of course I had to dive into the previous two games, and with that I had a lot of help from all the people on our team who were already fans. I began to call Theo Daley, one of the lead designer/animators, our resident professor—I would rely on him to make sure I understood the history of the game and he was key in figuring out what liberties we could take with our “retelling” of these events.

“Looking at concept art also helped.

“Then, as with any project, it’s about diving into the material that makes the story and its atmosphere unique. In this case, the characters and plotlines are loosely based on Greek mythology. Arisu, one of our lead designers, and I looked at a lot of Greek art to see how the Greeks depicted their gods and heroes. This influenced the stylization of key props and events.”

Watch it here:
http://watchthetitles.com/articles/00176-God_Of_War_III

EVERYBODY SAY ‘YEAH YEAH!’

Fela_Pic_01

Not your average broadway show, Fela is the latest musical -thats right, I said “musical”- that’s got us hyped. Telling the story of Fela Kuti, the Nigerian musician, activist, and afrobeat pioneer, the show is like a 5 Hour Energy Shot of booty shakin’ jams. Make the jump for the Shilo directed commercial and some behind the scene footage of the shoot.

Click here to view the embedded video.

Behind the scenes video of the shoot

Click here to view the embedded video.

iPhone app commerical: Make Coffee

I Just published the commercial for a new iPhone app: Make Coffee

Check it out 😀

Made in Cinema 4D and After Effects
Music by: Stefano Nuccetelli

Animated Spot – an engineered flower

Hi there!

This is my latest animation, which will be a local cinema spot in a german city.
It promotes a hair stylist, but should not have to do anything with this profession. It’s intended to attract interest.

:30 sec
Youtube-Link
(watch in HD)

Let me know what you think about it. 🙂

Cheers,
Marc


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Final year uni project. Please give feedback!!!

Please please please give feedback!

http://www.youtube.com/watch?v=IWhl2zApjfg

(colours look better on youtube rather than vimeo for some reason!)

I went to Framestore a couple of weeks back for a placement and got good feedback, but I’m worried they didn’t want to break my heart or something!

There are a couple of bugs! ( including ambient occlusion pass missing in the folding plane shot because of hurried work due to deadline!)

BennyJCB

Remake of COD:Modern Warfare 2 intro to Stoned Keyframe promo

Just like many of you out there, I’m a huge fan of COD:MW2. What amazed me about the game was not only the action of it, but also the intro videoclips for each mission. I was sitting and thinking: wow, guys who made this, how much patience should they have?

At the same time, I was frustrated about my personal blog promo clip. Then “zing!” a thought crossed my head: why not to try and remake several MW2 intro clips my way and use them to promote my blog and myself as a free-lance designer? I re-watched all intros searching for parts I could use, recreated the pieces of interface in Photoshop, imported it to Affter effects and animated the whole deal. This required 4 months of my free time and a lot of patience, but also gave me lots of new experience.

Yeah, one might yell Plagiarist! at me, but let me explain first. No single piece of my promo movie is taken from the original video. I recreated them all. Also, I’m not trying to represent myself as an author of idea, just to show my computer graphics art skills.

Special thanks to: compositor Kestutis Ruzgys (ViPro sound studio) for creating a soundtrack for the clip and voice artist David Seys for an awesome voice-over.

Custom 20th Century Fox Intro

Check my custom 20th century intro clip:

http://www.youtube.com/watch?v=6ucvv1ThcSI

Made with blender

The wild HammerHead(final version)

the final version of my hammerhead guy
maya zbrush for modelling and texturing
shake for comping

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STUDIO A+I AND STEVEN ALAN.

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This is a shout out to our friends at Studio a+i, who just wrapped up their latest project over at the Steven Alan flagship store in Tribeca, New York. Streamlining the store and amping up the post-modern vibe with the urban rustic aesthetic, the shop is on the progressive point. Make the jump for more flicks.

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Trailer shot breakdown

Hey there!

Here is a compositing breakdown of a shot i did in our VFX project at school.
We were supposed to make a movie trailer of a none existing movie.

The compositing is done in Fusion

Comments and critics are always welcome!

You can see the whole trailer here:
http://vimeo.com/10457916