Director Jose Gomez gets smart.

Click here to view the embedded video.

In this new campaign, “A Big Idea” for smart car, you can watch the beautiful walls and cityscape of Buenos Aires transform with whimsical characters telling the story about love, curiosity and individuality. Jose Gomez the director, talks about how these spots were made and how he brought life to these vignettes.

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Sheina: Hi Jose. These smart spots show some awesome views of a modern city. How did you decide to shoot this piece?

Jose: BBDO came to us with a concept of having these black and white illustrations on the walls. Not an entirely new concept, but what I loved about the project was that we could breath life into the characters and make them unique. Their script and story was so clever and we were lucky enough to be given the task of interpreting that script and making it a distinct smart story. It was really fun to come up with the different actions and vignettes to keep it simple and smart like. The agency wanted to make sure that the spots came off simple and to the point. And what I love doing is creating that simplicity of the action in storytelling.

Sheina: Do you think simplicity makes it an easier or more difficult guideline to work within?

Jose: It doesn’t make things simpler. Ton Hollander, the Creative Director from BBDO in Germany, wanted to focus on the simplicity of the spot because everything about the smart is about simplicity. We wanted the idea to transcend. Less about being generic but about being pure and paying tribute to the smart brand. The best products in the world are simple, refine, and elegant. And those aspects were emphasized in the drawings to look more mature and artistic versus cartoony. We went through a lot grounds to find the right action, take away, and tone. It was a laborious process of hitting the right mark and stripping things away to find the purest form to tell the story. We didn’t want any superficial or secondary action to complicate it. Although it looked simple we had to refine it and it was as hard as any other project we worked on. We refined it continuously until we felt we had the perfect execution.

Sheina: What was the process in shooting?

Jose: This project was something completely new for me. It was a test in patience and faith, that you were getting the shots that you needed. We shot the footage on a Canon 5D camera in a series of digital stills. Rather than video, it was captured in full high resolution 4k digital files. The overall process was pretty labor intensive. We got to Buenos Aires and immediately scoured the city to find the right angles and walls to match our storyboards. We had to make adjustments along the way because we couldn’t find exactly what we were looking for. We were running around the city for 8 days with 3 full crews in 3 different locations at once. I would drive, set up the camera at one location and than jump to another after another and finally would return to the first crew and we would rotate to another location and do it all over again. For some of these shots, we got to use a pretty innovative technique using these interesting dolly heads with motion controlled rigs to shoot the time lapse, which was really cool.

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Sheina: It’s interesting that you shot the spot with a digital camera. Do you have a specific reason for doing so?

Jose: To achieve the stop motion effect, you need to shot the spot using still photography. The inconsistency of the characters is best achieved with still photography by way of time lapse. Stop motion is a collection of still frames jumping in time. So, we didn’t really need to shoot video and we used the Canon 5D because it has one of the most robust production backbone.

Sheina: What was the illustration process? Who did you work with?

Jose: We worked with a bunch of illustrators but the main character designer is Ken Lee. His drawing sensibility hit the nail on the head. He and I worked closely to get the characters looking right. We have over hundreds and hundreds of different reiterations of the drawings between the agency and us. From changing the hair style a few times, to the size of the shirt, and the flipping of the shoes, it was a million different details going back and forth. We also worked with Brian Covalt, for the stop motion animation of the characters. We wanted to get that animation feeling just right.

Sheina: How was the overall process and collaboration of this project?

Jose: This has been a long and successful project over the course of a few months. Ton Hollander and I have been working closely together at every aspect. It’s rare that I worked closely with a CD from the agency as much as I did with him. We’ve been all over the world together. We shot in Buenos Aries, color corrected and composited in Los Angeles and we did a color session in New York too. We’ve been in the four corners of the world and back over the last three months. The agency was great to work with and it’s been a lot of fun working together.

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Punga – Gluko Lennon


You *need* to check out this 11 min pilot of awesomeness from Buenos Aires based Punga, and production company L’Orange Gutan!
So full of great ideas and hilarity it’ll make you weep / give up (whichever comes first)!

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Peppermelon Fresh Projects

Peppermelon updates! My favourite in this batch is the MTV ‘Los Premios 3009′ (MTV Awards 2009). It features eye-popping futuristic imagining of the 3 main cities: Bogota (top section), Mexico City (middle), and Buenos Aires (bottom). I recommend playing the HD teaser for the most satisfying viewing experience. Also, don’t miss the design rationale here.

Two other favourites of mine : Fox’s Retro Classifica (left, below) and Zilveren Kruis (right, below). Both features very well-considered character and environment designs, yet each is very different from the other.

Without a doubt, Peppermelon has sealed their reputation as one of the best and most versatile studios in the industry.

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Amautalab and Flamboyant Paradise: MTV Nitro Circus

Updated with Credits List and Info from Press Release

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Amautalab, who brought you ‘Tokyo Now’ and ‘Fernet 1882′, has teamed up with Flamboyant Paradise to bring you this series of fun promos for MTV Nitro Circus: ‘Mountain’, ‘Snow’, ‘Desert’, ‘Canyon’, and ‘Lake.

Nitro Circus is produced by the creators of ‘Jackass’, and features daring stunts performed by Travis Pastrana. According to the Amautalab, the plasticine material was a perfect match to reflect the resilient nature of stunt performers: ‘even while suffering these kinds of painful blows, he gets up and continues as if nothing had happened.

Beautiful and darkly humorous, they’re the perfect treat for your mid-week slump. They make me want to run out there and buy a dirt bike, helmet and life insurance against everything under the sun (and sea)!

Also check out the rest of their work here, especially the range of their quirky love-projects (under ‘Broadcast Independent’ category). However, be warned, the first three are NSFW.

Campaign: Nitro Circus

Client: MTV Networks

Product: Nitro Circus

VP Creative: Sean Saylor

Creative Director: Juan Frontini

Copywriter: Nico Sommer

Art Director: Nacho Gil

Manager WDS: Josefina Marfil

Producer: Delfina Chiesa

Director: Martin Jalfen y Javier Lourenço

Production Companies: Amautalab y Flamboyant Paradise

Stop Motion Animation: Pablo Turcatti

Art Direction: Gabo Gesualdi (Amautalab)

Director of Photography: Juan Maglione

Executive Producers: Guido Rutenberg, Antonio Vallarta

Post Production: Pablo Izaguirre (Flamboyant Paradise)

Audio: Noroeste Música y Sonido.

Spot 1: Mountain

Spot 2: Snow

Spot 3: Desert

Spot 4: Canyon

Spot 5: Lake

Posted on Motionographer

Blu David Ellis Combine Forces


Bologna-based street artist, Blu, has recently collaborated with David Ellis to push the ambitions and [sculptural] dimensions of his last hit, MUTO, with this latest hypnotic piece entitled COMBO.

As an artist who has made an international name for himself with his motion-paintings, this likely match seemed bound to happen between Ellis and his Italian peer. David brings his delicate illustrative sensibilities to Blu’s playful ingenuity, which includes physically breaking through walls to create his cast of characters, in this ten-day creation.

Much like in MUTO, the use of thoughtful, immersive and often unexpected sound-design adds another thick layer of narrative depth.

Posted on Motionographer