Drawing is a talent?
Posted in: Beginners TalkThanks!!!!!!!!!!!!!
This is part two of my keying thread, continued from my last post found here: http://www.vfxtalk.com/forum/prepari…ps-t27932.html
The good news is after many attempts, I was able to position my lights to obtain an evenly lit screen, which was confirmed by the Zebra Stripes settings of my camera.
However, the keying results are not great. I’ve tried changing the lighting setup, along with several different Iris settings. I seem to be getting this "webbing" effect on the inside edges aswell as around my fingers.
I’ve tried correcting this with software (smooth screen, edge feather, matte choke, etc), but nothing really seems to work.
I have attached an image to illustrate the issues I’m having on both Green and Blue screens:
As you can see I’m getting a pretty clean edge on the outside of my matte, but as the inside edges come together, that’s when they begin to give me issues.
I’ve tried both Primatte and Keylight, with the same results.
Any thoughts?
Cinema 4D
C4D have really comfortable and user friendly render settings panel. Just go to Save section and you have all format settings, but witch one to use? If you have a simple scene, and it looks good, you dont plan to adjust separate passes like shadow, diffuse, etc. in After Effects, then i prefer to export TARGA image sequence. I can say that .tga is one of my favorite image formats, it can store up to 32 bits image data and extra 8-bit alpha channel. So if its simple scene with or without alpha channel, just render out .tga sequence and it will get job done.
If you have complicated scene, where you want to adjust shadow or other passes in AE, cinema 4D have an awesome Multi Pass render option. And then you need two file formats, for Regular image i suggest to leave a old good .tga and for Multi-Pass image I choose Photoshop (psd) image sequences. And there is another option to save After Effects project file. I always use it, then after C4D finishes rendering you need just to open AE project file, and you have all Multi-Passes as separate layers then its super easy to adjust them.
With other 3D applications its pretty much the same deal.
Modo 401
In modo I always use .tga, what a surprise! Modo multi pass rendering is a bit different than in cinema, in modo you need to create Render Output layers in shader tree and choose what effect it have. One is always Final Color, and you can add other like shadow density, reflection shading, etc. And for each of them you need to set up output filename and format. When it finishes rendering you need manually import it to After Effects.
My name is Sreenath, I am a CG Generalist based in India. I started out by obtaining a Diploma in 3D Animation (Maya, 3DS Max, After Effects & Premiere) specializing in Lighting & Rendering, which eventually lead me to CG pass compositing in Fusion. I know my way around Fusion, and After Effects as well. I come from a photography/photomanipulation background (Hence, the lighting specialization), if you guys have the time, you can check out:
www.dark-awakening.deviantart.com, for most of my photomanipulations.
(End of rather stereotypical intro :D)
I am based in a small town here which doesn’t have too many studios/VFX houses (2 large animation studios + some small VFX houses that come and go). Just got started in compositing, I was wondering if someone could point me to a resource where I can get some footage to practice compositing with? Green Screen Footage, Backplates etc. Is there even an online free resource for this? I tried googling it, got a few results but the videos turned out to be bad to horrible quality (<–Low-res samples I guess).
Anyway, I would really appreciate any help on this. Also, I have a question…. Is there any online job-board like mandy.com that a Compositing fresher can go to and find some (paid/unpaid not a problem) online work in exchange for experience?
Thank you for any help on the matter. 🙂 Cheers.
How do I fix this? I know I should use the Grain Node, but should I have some other sort of setup of nodes??
I want to take a direction in Compositing TD.
Do you think that taking the typical path in this field, i.e rotoscoping – to junior comp – then to senior, is the best way – or is it more logical to learn scripting languages – and/or try and find a junior TD job straight up?
listening out for feedback…
cheers
I pitched an idea but have realized now halfway through that its totally not going to work for me and is not going to show my compositing skills or matchmoving skills and would also involve lots of particles which I’m not doing.
So now I have to come up with a new idea by wednesday or I’m quite screwed 🙁
I was hoping that someone could give me inspiration for an idea that would help show my compositing and matchmoving skills. Or links to some videos that have a big chunk of both these elements in them?
Any help would be MUCH appreciated.
Thanks so much!