The Epic Doc

“The Epic Doc” is a short advert directed by Varathit Uthaisri (aka “Tu”), a filmaker currently working with Google Creative Lab in NYC. A few months ago, Tu and the team at Google Creative Lab helped the launch of the Google “DemoSlam” website (www.demoslam.com) where people can submit videos, demonstrating the use of Google’s products in creative ways. “The Epic Doc” is one of these explorations.

In essence, “The Epic Doc” is simply 450 pages of Google doc pages, captured as a slide show. It’s also a bootleg style animation through the land of institutional pie charts and bar graphs disguised as simple and cool illustrations. (Check out this awesome google doc animation the team created early in the process).

Reaching over a half million hits in less than a weak, “The Epic Doc” is a reminder that with a good idea and a load of imagination, anything’s possible.

Keep an eye out for more of the DemoSlam campaign. Also check out our interview with Tu, here.

Posted on Motionographer

Buck: Against Dumb

Buck‘s back again for Smart Car’s campaign, Against Dumb. It’s the eco-friendly-car idea explored in quite a particular way; a retro colour pallette, mixed with a precise sense of timing and narrative transitions, adds up to a solid piece of classic Buck.

Creative Director Orion Tait kindly shared some words about the project with Motionographer:

“Our pals over at Strawberry Frog approached us with a great little script, an open animation brief and a pretty tight schedule. We’ve done a couple projects with them recently, and they loved the piece we did for Waiting for Superman. Striking the right balance of tone was important; If taken too seriously or too flippantly, we ran the risk of alienating viewers and accentuating the potential hypocrisy in a message like this. So the direction was to have fun with it, to be anthemic without being preachy. As always, music and sound design help quite a bit in this regard, and as always Antfood totally nailed it.”


Director: Buck
Creative Director: Orion Tait
Executive Producer: Anne Skopas
Producer: Kitty Dillard
Design: Gareth O’Brien / Yker Moreno
Lead Animation: Gareth O’Brien
Additional Animation: Harry Teitelman / Chad Colby / Claudio Salas /Jacques Khouri

Sound Design & Music: Antfood
VO Talent: Tirtzah Wilson

Agency: Strawberry Frog

Posted on Motionographer

Playgrounds Festival 2010

Playgrounds describes itself as a festival for innovative and creative digital art. During the two-day festival in Tilburg, Playgrounds presents an impression of the latest developments in technology as well as creativity. The festival program offers an inspiring mix of inventive films, documentaries, animation, graphic design, artist talks, character design and performances.

Playgrounds was a joy and surely measures up to the big festivals in the world. Allthough the festival is held in a small town called Tilburg (South of The Netherlands) it’s speakers reflex bigness. From big directors like Pierre Coffin (Despicable Me) and Rex Crowle (Little Big Planet) to powerhouses like Mini Vegas and Zeitguised. Furthermore there were Nexus, The Blackheart Gang, Shy the Sun, David Wilson, our own Matt Lambert, Champagne Valentine, Radical Friend and BIF to complete it.
It was nice to see every speaker had their own style, their own story of success and their own piece of advice. The motto seemed to be, stay true to yourself, explore and make what YOU want!

I especially liked the Talkshow between Fons Schiedon and David O’Reilly, what was meant to be a talk about inspiration, became a showdown of truly bizarre and sick works from all over the world. Movie clips, snippets of porn and pieces of animation were all wrapped into a humorous, often awkward, dialogue between Fons and David. The Art of ‘Wrongness’!

This years’ titles came out of the sick mind of animator/director/designer Fons Schiedon. With Post Panic on the production it turned out to be on of the most creative festival titles ever made.  Wether you like it or not, they are a definitely a fresh, new approach. No slick 3D, no heavy sound design, skilled typography or layers and layers of post. It looks like a surreal movie, a part of a series you’ve missed. Fons cleverly hid the titles in the dialogue of the film.

enjoy

Posted on Motionographer

Impactist – Last Heist EP


ImpactistLast Heist EP is a new album from the Portland duo. They created four uniquely genuine short animations for each of the tracks, that fit the musical aesthetic perfectly.

Upgraded from a quickie, we felt that everyone should see how self-initiated projects like this can extend your portfolio and flex your creative muscles without the restraint of a client or online contests rules and boundaries.

Spheremetrical (Here With You)

The Magical Number Seven
Micrhomage (Community)
Looking For You

We asked Impactist to contribute a little bit about their thought process…

Like everyone, our brains are always running.  We haven’t found the off switch.  So, in between other projects and life itself, we’re developing and making projects that we want to make.  This is just what we enjoy doing and feel compelled to do.  We don’t need a prompt like spec projects or contests for us to create.  We’re just not into those exercises.  Painters paint, photographers expose, and musicians compose.  We personally enjoy all those mediums and more and are well aware that we are extremely fortunate to live in a time where technology permits it and the actual social community condones it.  These are really special times.

Last Heist is one such collection of those ideas we’ve acted on.  A small, simple album of tunes we enjoyed making and promos that were made in response to the tracks themselves.  We think small is good.  Get in and get out, try not to waste time, and hopefully make something that is at minimum engaging for ourselves, and at best also relatable or of interest to an anonymous audience that brings their own tastes and opinions to the projects.

These are just fun projects that are initiated without any sort of pressing agenda.  The album title comes from the the idea that characters in film and television often cite their “last heist”, but it most often never actually is their last.  Much like this isn’t a last anything for us either.

We’re not tied to any one technique and we work in many spaces.  The music is a combination of real and synthetic instruments and field recordings.  The visuals include live action and still photography, film and video, paper sculpture, wooden models, practical fire and smoke effects, and other optical and graphic techniques developed specifically for the set.

Posted on Motionographer

Punga – Gluko Lennon


You *need* to check out this 11 min pilot of awesomeness from Buenos Aires based Punga, and production company L’Orange Gutan!
So full of great ideas and hilarity it’ll make you weep / give up (whichever comes first)!

Posted on Motionographer

P-Rod, 360 Flips, and Doing the Dew.

Click here to view the embedded video.

Coming at you via the classic boob tube, the :30 second Mountain Dew spot with Paul Rodriquez featuring Don Pendleton and his Green Label Art can, is the latest commercial project from Evan Dennis and the crew at Shilo. I sat down with Evan and talked shop about thrashing, P-Rod and “Doing the Dew.” Catch the Q&A after the jump.

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Sheina: Hello, Evan.

Evan: Hello, Sheina.

Sheina: Can you please state your full name?

Evan: Uh… Evan Owen Dennis. In that specific order.

Sheina: Perfect. Im also going to need your social security number, but will do that later. So, let’s get into it, what’s this skateboarding thing all about?

Evan: I think it was invented back in the day with a piece of wood and wheels. It probably came from roller skates, but now Paul Rodriguez does it.

Sheina: This Paul Rodriguez guy, can you describe him in three and a half words? No more or no less.

Evan: Thats a tough one. He’s young… spiritual… and very very humble.

Sheina: Is “very” the half word?

Evan: Yes, “very” is the half word. But yea, Paul is a very humble guy. Those words don’t really express his natural ability for skateboarding. He’s an extremely talented athlete.

Sheina: Do you have any experience with skateboarding?

Evan: I started skateboarding when I was really young. Around nine or ten years old, I got my first skateboard and just became obsessed with the entire culture behind it. Everything from the graphics, to stickers, to the style of skateboarding, that was basically what my entire youth was about. Even the music associated with skateboarding. There’s so much in that subculture and it’s really where a lot of my early artistic and musical inspiration came from.

Sheina: What was going through your head when you were approached to do this project?

Evan: As soon as I heard what it was for, knowing of who Paul is, I was really excited.  I’ve watched him in the X-Games and in competition, and he is one of the best of the best. He has such a great style. I’ve seen the pieces that he’s been featured in, and I knew this would be a great experience to make something really cool. I’ve also seen Don Pendleton’s artwork as well. The idea of collaborating with these two guys and taking all of our work and putting it into this melting pot, then seeing what comes out on the end of it, could be really interesting with all of these talented people.

Sheina: Well, how did it all turn out on the shoot?

Evan: One of the main requirements from the ad agency, was that they wanted Paul skating street spots. And one of the hardest things was to find locations on the street to set up and shoot at, without being kicked out immediately. We had to get permits for the sidewalks but sometimes we weren’t allowed to set up on certain ones. But then Paul would climb up on the ledge, like in the front-side tail-slide shot, and he would just go for it. We always ran a great risk of not being able to shoot in these locations, because it was pretty run-n-gun. A lot of that was fast-paced and a lot of high-energy.

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Paul Rodriguez and Evan Owen Dennis.

Sheina: And with Paul, I mean P-Rod…?

Evan: Paul has an awesome ability to overcome the pressure, and that’s why I think he is so great in competition. You see it before he goes and does his tricks, he has a ritual. When he needs to land a trick, he is really amazing at pulling it off, and we were able to be in some of those moments. Everyone was really excited to watch Paul skate. He has a certain aura where you know he’s just going to do it perfectly. He makes the stuff look really easy when it’s so technically difficult. At the park, the trick where he did the switch hard flip down the nine stairs, now that’s an impressive trick to have in your arsenal.

Sheina: So, no stunt doubles were used in this shoot?

Evan: Definitely, not. I don’t think they can find a stunt double that can skate as well as Paul. Unless we were to shoot his next action movie debut.

Sheina: What about injuries? Did anyone get hurt in the process?

Evan: No one was hurt, but maybe some feelings. Just kidding. No, everyone was in really great spirits. From the crew to the agency everyone had a fun time. Shoots like this can be stressful at times, but at the end of the day shooting skateboarding is fun. So, no one got hurt, but just good times.

Sheina: Being all skateboardy and stuff, did you guys venture out and find some random location gems?

Evan: When we were shooting under the freeway in the minivan, Paul’s friend Nigel, who was shooting the behind the scenes footage, was skating around and found a spot at the end of the underpass. It turned into this amazing location to shoot at. It’s actually where the big 360 flip is at the end. The other stuff we found included some great moments of him standing up against the fence, and it was just beautiful. It felt natural, people were skating, having fun, and letting us know of some great locations to shoot at.

Sheina: That’s great that everyone was psyched and contributed to the effort. What was the highlight of this shoot?

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DP, Max Goldman.

Evan: There was this one moment with Max Goldman, the DP, and I, where we were shooting at the underpass, and Max wanted to get this moving shot from the van of Paul riding to do this 360 flip in one take. As Paul was skating up, he asked us if he could do a line of tricks for the shot. So, we started rolling and we got this cool line of Paul doing one trick after the next. When we caught the footage, it was so great, but also amazing that he got it in that one take and Max did such an amazing job capturing it.

Sheina: Nice, a one shot, one kill, kind of situation. This entire experience must have been a life changer? Well, for the vibe and ease of the project.

Evan: Every project changes my life in some way. This one allowed me to work with new people, and added to my skill set and knowledge. I left knowing a lot more than what I went in with. Working with a talented DP like Max Goldman was a highlight for me, the guy is a genius behind the camera.

Sheina: Did you guys “Do the Dew?”

Evan: Paul really does drink Mountain Dew when he takes his breaks…

Sheina: This might be his secret to his success then, right?

Evan: I think so…. Actually, definitely.

Sheina: What’s your all-time favorite skateboard trick?

Evan: I think my favorite trick of all time is a perfectly executed 360 flip. Which is one of Paul’s specialities, he has it down to a science.

Sheina: Did you get a chance to show off any of your thrashing skills to the crew?

Evan: I think I skated from one side of the park to the other, without falling. Unfortunately, that didn’t make the final cut.

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Don Pendleton.

Sheina: How was it working with art dude Don Pendleton?

Evan: It was great. He supplied us with the artwork and we took it from there. It was up to the team and myself to interpret his work into motion and CG. He’s also featured in the piece painting the canvas. I really wanted to do his artwork justice in motion.

Sheina: What about the music for the spot? How did you select the jam?

Evan: It was sent to us by Dave Hohman the creative director at Tracy Locke. He has a relationship with Stones Throw Records and the track is produced by Oh No. The track is called “The Funk” from the album Ethiopian.

Sheina: And the post-production side of things?

Evan: Post, is the most difficult side of everything, by far. Figuring out how to execute what we wanted to do with the limited amount of time and having a smaller but great team, was pretty rough. Prior to starting any project, I like to do a lot of R&D work with the team and figure out some new techniques that we haven’t done before. I like to take risks and try something new. I also didn’t want Don’s artwork to come out flat in the animation, since it’s already two dimensional. I wanted to extrude it in 3D with depth, lighting, and shading in compositing. As well as to immerse it with Paul’s skating and the environment. So, we figured out a way to extrude it via 3D and it worked out really well. I mean I can’t say enough about my team, they’re so good.

Sheina: I noticed you just said “extrude” a couple of times. What does that mean?

Evan: I actually, don’t even know what that means but it makes me sound smart.

Sheina: Nice! Well, I’ve got one last question for you and it’s probably the most important one of this interview. How dreamy is Paul Rodriguez?

Evan: The camera does no justice to how dreamy he is in person.

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The dream boat P-Rod.

Project Title:  Mountain Dew
Length: :30 and :15
Debut Date:  6/25/10
Film Location:  Filmed in LA

Advertising Agency: Tracy Locke
Creative Director: David Hohman
Art Director: Campbell Hooper
Director of Broadcast Production: Monica Victor
Producer: Kiri Carch
Account Director: Jim Ryan
Senior Account Executive: Andrew Spring

Production Company:  Shilo
Director:  Evan Dennis
Director of Photography:  Max Goldman
Compositing:  Gabriel Regentin
2D Animation: Gerald Soto, Helen Kim
CG Lead:  Warren Heimall
3D Rigging and Animation:  Henning Koczy
Additional 3D Animation: Richard Cayton
3D Modeling:  Krzysztof Fus and Jesper Lindborg
3D Tracking:  Steven Hill
3D Artist: Eric Xu
Storyboard Artist:  Fred Fassberger
Roto Artists:  Helen Kim, Adam Grabowski, David Marte
Editor:  Eli Mavros
Assistant Editor: Hedia Maron
Producer:  Mariya Shikher
Line Producer:  Chris Palladino
Head of Production:  Julie Shevach
Executive Producer:  Tracy Chandler

Telecine: Company 3
Colorist: Tom Poole

Music by Oh No, track title “The Funk”
Sound Design/Mix:  Audio Engine
Sound Designer/Mix: Tom Goldblatt
VO Talent: Paul Rodriguez

A.F. Schepperd’s tripped out video for Blockhead – “The Music Scene”


A.F. Schepperd’s tripped out video for Blockhead is nothing short of an incredible feat. Anthony acting as Director and the only animator said that he created the entire project just under 5 months, only working within Flash.

His previous work for Ape School really grabbed our attention. This time around, he’s really outdone himself.

Directimated by A.F.Schepperd
Commissioned by Ninjatune Records
Music by Blockhead

Posted on Motionographer

Superfad : Preguntas Hermosas

Superfad Seattle has just released a new short film called Preguntas Hermosas, a beautiful tale of a time shared between two people told through a combination of “Poema X” by Pablo Neruda and “Under the Harvest Moon” by Carl Sandburg. As explained by Director David Viau, “The story unfolds in three parts; a fond remembrance, loss, and then finally acceptance.”

With cinematic transitions and methodical pacing, Preguntas Hermosas casts dark characters in epic worlds for its arresting narrative. The film’s narrator, Gabriel Puerto, complements the score and adds depth to the amazing visual journey. The camera work shows great restraint, leaning more toward a practical approach to cinematography in the CG environment.

David was kind enough to share some of his thoughts and a bit of the process, after the jump:

“My initial plan was to do a personal short film, but the idea was embraced by the office and quickly became more than a one man show. It was primarily done during off hours, nights and weekends, or during the dead zone waiting for client feedback. We really owe a lot to our friends and colleagues who collaborated with us on this.

“Anyone that’s ever tried to do a personal project and balance that with all of the paying work knows that it’s a crazy undertaking. The folks and Clatter & Din and Lightpress here in Seattle were amazing and jumped right in. Christi O’Donnell who wrote the score is an amazing talent. Gabriel Puerto who did the voice over sort of fell into our laps, and the moment we heard him speak we knew he was perfect. We worked in Maya, XSI, C4D, Photoshop, After Effects using Red Giant plug-ins and Final Cut.”

Production Company: Superfad

Directed by David Viau

Executive Producers: Chris Volckmann and Will Hyde

Narrator: Gabriel Puerto

Adapted from the Poems Poema X by Pablo Neruda and Under the Harvest Moon by Carl Sandburg

3D Artists: Dade Orgeron, Robin Scher, Phiphat Pinyosophon, Andrew Butterworth, Tom Oakerson, Alex O’Donnell, Carlos Stevens, David Viau, Paulo Dias
Phiphat Pinyosophon, Jordan Blit

Animation and Compositing: David Viau, Loren Judah, Carlos Stevens, Justin Pae, Paulo Dias, David Viau, Tom Oakerson

Subtitle Animation: Will Hyde

Editor: Ryan Haug

Finishing: Lightpress
Colorist: Jeff Tillotson

Audio: Clatter and Din
Sound Design and Mixing: John Buroker

Original Score: Christi O’Donnell
Pianist: Christi O’Donnell
Violinist: David Liu

Posted on Motionographer

ILOVEDUST Launches

News of  a Motion Design studio launch are always exciting, more so when the studio has already possessed a considerable repertoire and strong reputation in Graphic Design.

Originally a Graphic Design / Illustration studio with a clientele ranging from Pepsi to Microsoft and Sony, ilovedust had been flirting with Motion Design for a while, but it wasn’t until recently  that they finally decided to launch a Motion department.

With four new projects for clients such as Nike and Mtv , ilovedust showcases their range of styles and technique, from traditional animation to 3D, as well as some great storytelling skills, particularly in the “Nike Chase” project – done in collaboration with Curious Pictures and Director Ro Rao.

We were fortunate enough to get a first glance at the new ilovedust site – which launches today, by the way – and catch up with CD Ingi Erlingsson for an exclusive and very interesting interview.

Make sure to spend some time on their new site and check out the work, motion or static, bombastic stuff!

Looks like they are here to stay. Welcome!

  • How did ilovedust come to be and when did you first become a part of the team?
    ilovedust was started back in 2003 by Mark Graham and Ben Beach. They were both working for a fashion label and decided their time would be better spent on their own ventures. They set up shop in a dusty studio space in Southsea, UK and went to work building a portfolio of initially local clients, but were soon working for some of the biggest companies in the world like coke, Bloomingdales and T-mobile. I joined them in early 2006 after graduating and a short stint in New York working for a motion design company called Surround.

  • Originally a Illustration / Graphic Design shop, what made ilovedust wander into Motion Design?
    Back when I joined the major bulk of work was made up of illustration, with the occasional web site or logo thrown into the mix. Because of my animation background we were always experimenting and playing around with animation work and one day we were working on a print campaign for Pepsi and the opportunity to direct and produce a TV ad came up. We jumped on it head first and the next day we were on a plane headed for New York to cast and shoot the ad. At the time we didn’t have too much of a clue about what we were getting ourselves into, but we surrounded ourselves with some great, talented people that helped guide us through it all. Being in at the deep end has always been a big part of our ethos, we feel we learn the most when we bite off just a little more than we can chew. After that we gathered momentum and started to pick up more and more motion work, which led us to the decision to start up a dedicated department.Illustration and design are still a big part of what we do, but I feel we’ve found a great partner in motion design and animation. Our designers find inspiration in the animation work and the animators get the same from the designers. It helps us evolve and keeps things exciting and interesting, so it’s a great combination for us.

  • Was there any specific challenges involving the setup of the department, and how do you balance things during the setup of the London branch?
    We recognised early on in the process that in order to make the most of our opportunities it would be essential to be situated in London. Here we have access to some of the best freelancers, facilities and creative minds around, so it was a no brainer to set up here. So in early 2009 we started off by renting a small space (which we soon outgrew), hiring a few key people and then went to work. We’re lucky enough to have found and hired some incredibly talented people who have helped us develop a style and approach and also fit right into the family.

    It was important to us to get the motion work up to the same standard as our print and illustration work so it took a lot of trial, error, swearing and experimenting. We were lucky enough to be able to balance the personal, experimental work with enough paid work to keep us afloat until we were ready to show what we could do.

  • Regarding the Nike project: how did the project first begin? Can you take us through the main evolution stages/process of the project? For example: did ilovedust pitch on this directorially?Was there a specific element that the agency was looking for which would determine who won the pitch? I.e. was it the character design mainly, or other things?
    Initially when the project started AKQA asked us to pitch treatments and style frames. I think we pitched about 10 ideas to them, all of which we felt pretty strongly about, which I think helped us win the pitch. The final script turned out a little different to our treatments as we’d based them on the lead character being a runner, but in the end she was a dancer. The main stages of the project played out pretty quickly after the script was signed off, we built our characters, designed the environments, shot the motion capture and then got to work putting all the pieces together. The last piece of the puzzle was the sound design which was done by our friend Wevie in Brighton. The director’s cut version we decided to put on the site is a lot closer to our original direction, mixed with a bit of angry robot and mayhem.

  • How did you guys end up collaborating with Curious Pictures and Ro Rao as live action director?
    Ro and the guys at Curious were already working with AKQA on the campaign, producing and directing the other 4 spots of the 5 spot campaign. They shot the footage in LA under the watchful eye of the AKQA creative team, with us keeping tabs on the progress remotely from the UK. It was great to work with Ro and the guys on the live action as it came out really great and helped all 5 spots work as a series.

  • How do you see yourself in comparison to other studios in the industry, both locally in the UK/Europe and internationally? Do you see a certain advantage or disadvantage having grown from an illustration and graphic design company?
    I think we have a definite advantage having evolved out of a design and illustration environment. The more animation we do the less we need to worry about the technical challenges which allows us to really let our design experience take the lead. We also have a team of 12 full time designers/illustrators so when it comes to pitches and work we have a huge resource to pull ideas and design from. We have the advantage of being able to do full campaigns in-house, from the print ads to the tv ads and websites.

    In terms of our positioning in comparison to other studios I’d say we were somewhere in between the small 3-4 person shops and the big production companies. We’re still young and fresh to the game, but there are over 20 of us in all across two studios so we have a lot of aggregated experience behind us.

  • What lies in the future for the ilovedust motion department ? And for the company as a whole?
    For the motion department it’s all about growth. We’re looking to take on a few new key people and expand and build on our expertise to really take our work to the next level, along with continuing build new relationships with designers, animators sound designers and creative types around the world that we can collaborate with. We’re also constantly working on self initiated studio work so there will be plenty more of that coming from us in the next year. In terms of things we haven’t done yet, we’d love to do some music videos. For the company as a whole I think it’s a similar goal. We want to build on our previous experience and use it to do bigger and better work. We have some great existing clients like Nike, Sony, Microsoft and Dunkin Donuts that we will be continuing to build our relationship with, as well as making new relationships in the future.

Posted on Motionographer

Against All Odds/XYZ Studios for Victorian Government


UPDATE: Full Credit List available after the jump.

Hooray for Melbourne! Thumbs up for the Victorian Government for commissioning this lovely animated spot–such a welcome change from their usually live-action based pieces. This one is directed by Against All Odds via XYZ studios for Grey Melbourne. My favourite bit is the facial expressions these characters have (especially the lady). The claymation look and tilt-shift treatment may not be new, but it’s delightful nevertheless.

I sincerely hope this is a sign that the Australian clients and public are sharing their love more equally between all-things-animated and all-things-live-action….

TITLE OF WORK
Homework
CLIENT
Consumer Affairs Victoria
PRODUCT
Building & Renovation Advice

FIRST AIR DATE
18.03.2010
MEDIA OUTLET
TV
DURATION
30 seconds

AGENCY
Grey Melbourne
CREATIVE DIRECTOR
Ant Shannon
DEPUTY CREATIVE DIRECTOR
Brendon Guthrie
HEAD OF ART
Tim Holmes
PRODUCER
Jess Smith
BUSINESS DIRECTOR
David Dumas
SENIOR ACCOUNT MANAGER
Tim Clark

PRODUCTION COMPANY
XYZ Studios & againstallodds
DIRECTOR
againstallodds

EXECUTIVE PRODUCER
Hamish Macdonald (XYZ)
Josh Thorne (AAO)

CREATIVE DIRECTOR
Derek Picken
PRODUCER
Fritte Coliander

3D & POST SERVICES
Milford
PRODUCER
Johan Gustavsson
PRODUCTION MANAGER
Måns Björklund
VFX SUPERVISOR
Robert Krupa
LOOK DEVELOPMENT
Robert Krupa

3D TEAM
Sebastian Ekman
Jonas Laurell
Dan Faxe
Calle Halldin
Laurent Clermont (aao)
Hannes Drossel
Daniel Holmgren
Daniel Bystedt
Gustav Tell
Kenneth Nyman
Kristian Mårtensson
Patrik Hålén
Pär Andersson

2D TEAM
Fredrik Pihl
Sofie Ljunggren
John Wallin
Kevin Grady (AAO)

MUSIC HOUSE
Nylon Studios

Posted on Motionographer