How to simulate particles when time slows down and speeds back up

I’m doing a shot for production right now in which the animator animated a scene going into slow-mo, and then going back to normal speed again.
Is there some sort of trick in getting the particle simulation to at least ACT the way you’d expect?

I realize the animator could’ve provided me w/ a slow-motion version of the shot and I can speed it up and slow it down in comp, but right now that’s not the case (though I really wish it was)

am I just stuck having to use forces to drag and push the particles to fake the dynamics?

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