Nuke render slows down after eating up all the ram.

Hi y’all,

I am using Nuke 5.2v1 64Bit on Windoze Vista 64 on 4 separate machines to render a variety of jobs over a network etc.

The common issue with all machines is that Nuke starts rendering fast, even on very large projects is that after 10-20 frames and it has filled up all the available RAM (4-6GB), then all 8 cores of the CPU sit around 2-4%.

Every time without fail on all machines and all projects.

If I restart the project half way through, again it starts off fast then slows down after it has filled the RAM up.

This is after reinstalls, new machines, and different network configs. It’s definitely a Nuke issue.

It seems there is some kind of buffer clearing problem.

If I could automatically purge the cache/buffer every x frames, it should blast through the renders easily. I cant find any option to do that.

Can you do this?

Anyone else with this issue?

I’ve searched this forum and cant find a single reference to this problem I have on all the machines I’ve ever used Nuke on… strange right? Maybe its just me.

Any help greatly appreciated.

Cheers!

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