[CS3] Roto off by one during render only

I am 100% confused, and this won’t be a long post although this is totally weird.

During preview, everything is fine. Stepping through that is; during RAM preview or during render, all roto’ed layers are one frame off, making everything look totally bad!

Has anyone ever experienced this and maybe fixed it?

-update-

Single frame render goes fine. I haven’t got a clue.
I think I’ll make a script that outputs every frame to the render queue. But a normal solution would be better.

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