Render buffer – how you handle the problem?

I`ve been using 3ds Max for some time now, and what really bothers me is the lack of any frame buffer. You make a test render, for a lighting setup for example, and every next render overwrites the previous. The only way is to clone the buffer and this is so frustrating 😡
Is there any other way to compare the renderings? Or maybe Autodesk will fix this someday. Why they don`t do it like in Maya for example?
No Responses to “Render buffer – how you handle the problem?”

Post a Comment