Nov
05
I`ve been using 3ds Max for some time now, and what really bothers me is the lack of any frame buffer. You make a test render, for a lighting setup for example, and every next render overwrites the previous. The only way is to clone the buffer and this is so frustrating 
Is there any other way to compare the renderings? Or maybe Autodesk will fix this someday. Why they don`t do it like in Maya for example?
Is there any other way to compare the renderings? Or maybe Autodesk will fix this someday. Why they don`t do it like in Maya for example?
Post a Comment