Particles:PArray object fragment half through floor

Hi all! I’m relatively new to 3DS Max and I’m having a bit of a problem with something I’m trying to do with PArray… Object Fragments in particular.

I want to have an object break apart and the fragments come to rest on the floor. Right now I’m just doing some tests with a sphere and a simple planar deflector.

Everything seems to run just fine except that when the fragments come to rest, they’re halfway through the floor (i.e. the deflector). Screenshot attached.

How can I get the fragments to come to rest on their mesh similar to how a rigid body would react to an unyielding floor?

Thanks for the help!
–Jud

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