Zynga’s ‘CSR Racing 2’ launches new personalisation feature, elite customs

Zynga, a global leader in interactive entertainment, today released Elite Customs, a new feature in the popular mobile drag racing game, CSR Racing 2 (CSR2). Elite Customs revamps players’ in-game garages with an upgraded take on customisation performance for their car collections.

Elite Customs gives players access to exclusive custom paints, liveries and interior options, license plate mods and wheel upgrades. The new feature will also give players decals so they can add numbers, player names, crew names and country flags to their cars.

“A huge appeal of CSR2 is that you can collect and race the cars of your dreams. With this feature, you can now customise your rides to showcase your racer identity.Elite Customs takes the performance of your cars to never-before-seen levels with additional fusion slots and better-fitted parts,” said CSR2  vice president Julian Widdows.

Players will initially be able to earn Elite Parts by competing and winning in Showdown, CSR2’s player-versus-player feature, allowing them to use Elite Customs upgrades to customise their cars and max out vehicle elegance and performance. The more players win, the more they unlock favourites like Fusion Upgrades, RP Bonuses and additional Star Rarity Boosts. Players can modify eight Legends vehicles as of today with more packs of cars available in the future.

CSR2 is available to download for free on the App Store as well as the Google Play Store. For more information about CSR2, visit the game’s community channels on Facebook, Twitter, Instagram, and YouTube.

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Mo Willems inks deal with HBO Max for animated specials

HBO Max has announced an exclusive, multi-year deal with children’s author Mo Willems, establishing him as HBO Max’s very first artist in residence, an Emmy Award-winning writer, New York Times best-selling author and illustrator.

As part of the two-year deal, HBO Max has acquired streaming rights to Willems’ first live-action special Don’t Let the Pigeon Do Storytime! from Greg Silverman’s Stampede Ventures, who will produce all additional content under the deal. HBO Max has committed to additional live-action Storytime specials, as well as multiple animated specials based on Willems’ wildly popular children’s books. The first animated special will be based on New York Times Best Seller, Naked Mole Rat Gets Dressed.

Previously announced and directed by Bobcat Goldthwait, Don’t Let the Pigeon Do Storytime! is a premium, live-action family comedy special featuring Willems and the Story Time All-Stars, a group of celebrities, comedians and actors, performing live readings and sketch comedy inspired by Willems’ work, as well as a few surprise musical guests. Celebrity guests include Anthony Anderson (black-ish), Yvette Nicole Brown (Community), Rachel Dratch (Saturday Night Live), Cameron Esposito (Take My Wife), Tony Hale (Veep), Greta Lee (Russian Doll), Tom Lennon (The Odd Couple), Natalie Morales (Abby’s) and Oscar Nunez (The Office). Produced by Stampede Ventures, with Willems and Silverman, Gideon Yu, Jay Judah and Chris Bosco as executive producers.

Willems began his career as a writer and animator on Sesame Street, where he garnered six Emmy Awards. He also created several animated projects for Cartoon Network and Nickelodeon and currently serves as the inaugural Education Artist-in-Residence at the John F. Kennedy Center for the performing arts, collaborating with artists in jazz, classical, dance, theater, opera and comedy.

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Jellyfish Pictures expands Northern presence with new studio in Sheffield

Multi-award-winning animation and VFX studio and creators of original kids’ content Jellyfish Pictures, has announced the opening of its new facility in Sheffield. The new studio is the result of the company’s outgrowth of its current location following the expansion to the North of England less than a year ago.

Opening its Northern arm in May 2019, Jellyfish Pictures has witnessed rapid growth in both its Southern and Northern UK offices over the course of the past year. The newest studio will house the burgeoning animation team, which has more than doubled in size in the past three months.

Commenting on the expansion, Jellyfish Pictures CEO Phil Dobree said, “Recognising Sheffield as an area that held great potential for growth in the VFX and Animation industries led to the opening of Jellyfish Sheffield early last year. It’s an incredibly proud moment for me now, to announce our further expansion in the North of England. For it to come about so drastically and quickly, only confirms the hunger for a larger Creative Industries presence outside of London, of which we are committed to cultivating.”

The swift expansion is a testament to the innovative virtual technologies Jellyfish Pictures has been pioneering since 2014 and comes shortly after the company’s announcement, made in December 2019, where it became the World’s largest virtual VFX and Animation studio.

 As with all other Jellyfish Pictures locations, there is no hardware housed onsite in the new Sheffield studio, situated in the city centre within the state-of-the-art Wizu Workspace. Operating in a completely PC over IP environment all technology and pipeline is housed in a centrally based co-location in Hayes. The studio is able to virtualise its distributed workstations through Teradici’s remote visualisation solution; allowing for total flexibility and scalability.

Dobree added, “None of this would have been able to happen without Jellyfish Pictures’ continued investment in pushing the boundaries of virtual technologies. The ability to ramp up as needed and easily move to a bigger facility has been of invaluable worth. Casting off the constraints of our on-premise infrastructure has allowed us to not only remain agile and scaleable when taking on projects, but also allows us to put talent first. This technology has enabled us to reach new heights, and I can’t wait to see where the next steps take us.”

The team working out of Jellyfish Pictures’ Sheffield studio is being overseen by Animation director Kevin Spruce, with a Hollywood animated feature film currently in-production.

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An interactive Carmen Sandiego will be coming to Netflix

Netflix is bringing an interactive Carmen Sandiego special in March, adding to its lineup of viewer-controlled episodes. In the 45-minute special, Carmen Sandiego: To Steal or Not to Steal, kids get to decide what happens as Carmen (Gina Rodriguez) finds herself forced to steal for the instructors at her former crime school, V.I.L.E. They’ve captured her friends, Zack and Ivy, during a heist in Shanghai, and if Carmen wants to rescue them, she’ll need to follow V.I.L.E.’s commands.

Executive produced by Caroline Fraser, CJ Kettler, Kirsten Newlands and Anne Loi, To Steal or Not to Steal features the voices of series stars Rodriguez (Carmen Sandiego) and Finn Wolfhard (Player).

Netflix has earlier released an interactive The Epic Tales of Captain Underpants special. Carmen Sandiego: To Steal or Not to Steal is one of three children’s interactive specials Netflix is reportedly planning to make. The other two series set to receive interactive specials include Boss Baby and Last Kids on Earth.

Grab your coat, magnifying glasses and get ready to go on an adventure on 10 March.

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Bombay HC asks TRAI to defer NTO 2.0 for a month

The Bombay High Court has asked the Telecom Regulatory Authority of India (TRAI) to look after instructions on deferment of the NTO (new tariff order) 2.0 similar to what they did in the 2017 regime before the Madras High Court.

According to reliable sources, TRAI has to submit a deferment plan at the next hearing scheduled tomorrow, 27 February. As per the sources, today’s hearing went on for more than two hours and TRAI will continue its argument tomorrow. At the beginning, broadcasters argued for the interim relief which was slightly opposed by TRAI.

One of the sources revealed, “The court asked why it can’t be deferred for a month more within which the court can complete the hearing. If this can’t be deferred for one month, then the court will decide on the interim relief tomorrow itself.”

At the beginning of 2020, TRAI modified certain provisions (described as impugned provisions) of the new price regime which was implemented last year, prescribing twin conditions on pricing.

Recently, TRAI asked broadcasters and distribution platform operators (DPOs) to take necessary steps to ensure a smooth rollout of the amended new tariff order from 1 March. Both broadcasters and distribution platform operators (DPOs) had been directed to publish the required information on their website to provide consumers sufficient time to exercise their choice of channels and bouquets before the implementation.

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Lattu Kids collaborate with Xiaomi’s Mi TV to reach three million+ new potential consumers

Lattu Kids has inked a market and content partnership deal with Xiaomi’s Mi TV. With this deal, Lattu Kids will reach an additional three million new potential consumers and Smart TV homes across India

At Lattu Kids, we believe in breaking barriers for our consumers, no matter what it takes and winning with category leading ecosystem partners like Xiaomi. All Mi TV users existing and new buyers of Mi TV will get access to Lattu Kids content via patchwall,” shared Lattu Kids co-founder and CEO Vivek Bhutyani.

Lattu Kids is a mission driven company based out of India with a strong founding team and great ambitions. Its vision is to be integral to every preschoolers developmental journey through edutainment in early years. 

Under this deal, Lattu Kids will have few specific content available only for the Mi TV users, as Bhutyani revealed. “The Lattu Kids app has a layer of video content and a layer of gamification within the video player that enables learning algorithms for kids. We are starting first with videos only models for Mi TV users and eventually we would bring interactivity on TV, so kids can learn by watching videos and by answering questions related to various topics.”

Vivek Bhutyani

Lattu Kids have had important partnerships with category leaders across India, like Ola Cabs in the past, we were the first kids dedicated app within Ola Play and we are in the top three most consumed content across all categories in Ola Cars connected platform.

Xiaomi reached out to us for this partnership, as they want to create an impact in the kids genre. That’s the missing piece that we are filling for them via this partnership. With Mi TV leading the Smart TV market share in India, Lattu kids would be at the front of all family audiences who are aspirational and serious about their children’s education and growth. All Mi TV users will have access to more than 100 topics from preschool curriculum and multilingual learning animation videos. For Lattu Kids this is enabling access to new consumers, for Xiaomi its creating stickiness on their platform via top class engaging content that kids and mothers love,” informed Bhutyani.

Lattu Kids has garnered 280 million+ total views and over eight lacs subscribers on YouTube.

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Bollywood weighs in: INOX Inorbit witnesses a starry gathering at the screening of upcoming movie ‘Thappad’

Ever since its inception, Inox Megaplex at Inorbit has increasingly been emerging as a hotspot for movie screenings and Bollywood gatherings. Glitterati Galore; the special screening of Thappad saw an intimate and definitive gathering of tinsel-town dwellers who graced the event with their presence. Followed by the screening was a dedicated panel discussion moderated by ace filmmaker Anurag Kashyap which cut across the process, the direction and all the major and pressing issues that the movie touched upon.

The session with the starcast of Thappad saw leading lady and superstar Tapsee Pannu, actress Dia Mirza, director Anubhav Sinha and actress Tanvi Azmi discussing a variety of subjects and the key plot points of the movie and its social message. Pannu at the event spoke at length about the grievous issue of domestic violence and why the issue needs to highlighted.

Various discussion points were advanced after which the cast candidly spoke with the members of the press about the movie. Answering AnimationXpress’ questions regarding the authentic style of filmmaking, Sinha shared that it was his observations, middle class experiences and editing process that allowed me him to make the film look so rooted and authentic. He also vouchsafed to Animationxpress there are at least three movies in the pipeline that are hopefully going to be released over the course of the year on being asked about his current projects.

Visual effects of the movie is done by Visual Birds Studio Pvt. Ltd. Stay tuned for the review!

 

 

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Holy Cow Production’s game to showcase at the GDC 2020

Holy Cow Productions in house game Mystic Pillars has been selected the Game Developers Conference (GDC) 2020 Moscone Center, San Francisco, California, United States.

Talking to AnimationXpress Holy Cow Productions director of game development, Goutham Dindukurthi expressed, “It gives us great pleasure to announce that our game Mystic Pillars has been selected to showcase at the official Indie Megabooth at GDC 2020!”

GDC brings the game development community together to exchange ideas, solve problems, and shape the future of the industry across five days of education, inspiration, and networking. Attendees include programmers, artists, producers, game designers, audio professionals, and business leaders.

“This is an incredible opportunity for us and we look forward to showcasing Mystic Pillars outside of India, for the first time ever. We are extremely honoured and thankful to the Indie Megabooth,” added Dindukurthi.

The game is already available to play on iOS Premium ($3.99 Tier) and has received 4.7 rating already at the apple store. And they are aiming to launch it for Android  gamers and the PC gamers on 4 March 2020.

“This is a proud moment for us at Holy Cow and if that wasn’t exciting enough, there’s more! Mystic Pillars will be launching on Steam and Google Play next week, on Wednesday – 4 March 2020,” added he.

Mystic Pillars is a creative blend of fascinating puzzles and immersive narrative set in ancient India. The kingdom of Zampi has been plagued by a mystical drought for years. As a mysterious traveller roaming the land, a player must restore the once prosperous kingdom. Solve puzzles and destroy the magical pillars blocking the water. As you travel across the kingdom, you will meet the people of Zampi and slowly uncover what events transpired that led to the downfall of Zampi.

Mystic Pillars is the first Indian story-based puzzle game with support for 20+ languages (including 4 Indian languages) featuring animated cut scenes with voice over in Kannada (the native language of Bangalore, India) and English,” he added.

In addition to that Nodding Heads Games  game Raji: An Ancient Epic has also been selected for the GDC 2020.

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Riot Games to build next games in ‘League of Legends’ franchise on Unity

Unity Technologies, creator of the world’s leading real-time 3D development platform, announced that Riot Games, the developer and publisher of League of Legends, has chosen Unity to power Legends of Runeterra and League of Legends: Wild Rift. By using Unity’s optimized reach for more than 20 platforms, Riot Games is able to bring the renowned gameplay, responsive controls, and rich world of League of Legends to more players on more platforms than ever before. Legends of Runeterra is currently in open beta on PC, and will be coming to iOS and Android later this year. League of Legends: Wild Rift is coming to iOS, Android, and consoles in the future.

“Unity’s technology enables us to focus on delivering the beloved League of Legends experience to as many players across as many platforms as possible. We want to meet our players where they are, and Unity’s world-class tools and platform optimization help us achieve that. With the expert support provided by Unity, we’ve been able to unlock the power of Unity’s technology like never before,” said  Riot Games head of corporate and business development Brian Cho.

“From the beginning, we wanted Legends of Runeterra to be available on both PC and mobile, so Unity was the obvious choice.We relied heavily on Unity’s professional services team for ongoing support and performance advice; they’ve been absolutely integral to the ongoing development of our game,”  said Legends of Runeterra Engineering Lead Dann Webster.

The League of Legends franchise reaches millions of players in more than 150 countries globally. Working with Unity and its Professional Services team enables Riot Games to target billions of players across the 20+ platforms currently supported by Unity. Each platform is optimised to ensure the same consistent high-quality experience regardless of where players chose to play. Players communicate in-game, powered by Vivox voice chat, part of the Unity suite of tools. Voice comms ensure players across Riot’s product suite can strategize, wherever they are in the world, on any device.

“We are focused on providing the solutions and technology that allows creators to immerse their players in fantastic worlds and experiences. Riot Games has woven such a rich tapestry with the world of League of Legends, and our technology now gives them the power to share the same consistent experience with more players, across more platforms, than ever before,”  said  Unity Technologies vice president of research & development Ralph Hauwert.

Unity supports 20+ platforms and currently powers more than half of all new games, including the record-breaking releases of Call of Duty: Mobile (100 million+ downloads week one), and Mario Kart Tour (90 million+ downloads week one). Unity recently released the Unity 2019.3 Tech Stream, which brings forth more than 260 improvements and features, including optimizations for new platforms and the tools and technologies needed to reach them.

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Women in Animation awards eight scholarships for 2020

(From L-R) WIA president Marge Dean, scholarship winners Marion Parajes, Minh-Chau Nguyen, and Clarisse Chua, and WIA’s chair of education Hsiang Chin Moe

The 2020 BRIC Talent and Innovation Summit, WIA President Marge Dean proudly announced the recipients of this year’s WIA Scholarships. The WIA Scholarship is an annual award committed to furthering deserving animation students who demonstrate artistic talent, a passion for animation, a financial need and a promising future in the field of animation. Student members of WIA are encouraged to apply, no matter in what region of the world they are academically pursing their animation career interests.

Out of 83 applicants from 44 schools across 17 U.S. states as well as Canada, Cyprus and the U.K. this year, the WIA scholarship committee selected eight students as most deserving of scholarships:

  • Daria Burkut from Cyprus Academy of Art in partnership with the University for the Creative Arts
  • Clarisse Chua from California Institute of the Arts
  • Elizabeth Dettmann from Rochester Institute of Technology
  • Jenny Duong from California State University Fullerton
  • Tabitha Kitchen from Ringling College of Art and Design
  • Minh-Chau Nguyen from Santa Monica College
  • Marion Parajes from California Institute of the Arts
  • Kaylan Peattie from School of Visual Arts

Toon Boom supported this year’s winners with giveaways and scholarship funds totaling over $16,000: one-year bundled licenses of Storyboard Pro and Harmony Premium were awarded to each of the finalists, and Toon Boom award winners received the base licenses package as well as one-on-one remote training.

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