Animated film ‘Cupid’ starring Justin Bieber expands its team with Michael Gracey and Mike Vukadinovich

Mythos Studios’ debut animated film, Cupid brings screenwriter Mike Vukadinovich (Rememory, Runaways, Kidding) and executive producer Michael Gracey (Rocketman; director, The Greatest Showman) on board. They join previously announced helmer Pete Candeland.

“I couldn’t be more thrilled to welcome Michael and Mike to the Cupid family. They bring the highest levels of imagination, brain power and execution to everything they do, and they have always been a personal source of inspiration for me,” said Candeland.

Marvel Studios’ founding chairman David Maisel teamed up with music industry executive Scooter Braun to build two animated cinematic universes, and launched Mythos Studios. One of the animated cinematic universes they are looking to build is being called MythosVerse, and this series of films will be built on the characters and legends of Greek and Roman mythology, which will be launched with a musical called Cupid, which will star Justin Bieber as Cupid. The film was beforehand developed by author Carlos Kotkin from a narrative adaptation by Maisel.

Vukadinovich has been tapped to write a screenplay for Tim Burton’s Beetlejuice 2, while Gracey is set to direct Lionsgate/Avi Arad’s live-action Naruto.

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‘Onward’ is the first Disney film to have a self-identified LGBTQ character

Officer Specter

Disney-Pixar’s Onward is going to be the first animated film from Disney to feature the first self-identified LGBTQ character.

While Onward isn’t the first time Disney has featured its first LGBTQ character in its cinematic universe, it is the first animated film from The House of Mouse to have a character explicitly identify as apart of the community.

The character, Officer Specter, a cyclops police officer , who will appear briefly in the film, discussing her girlfriend with other characters in a scene, which is a clear alignment with the LGBTQ community as a whole. Officer Specter is being voiced by actress Lena Waithe, who also belongs to the community, expressed the excitement playing the character.

Onward producer Kori Rae described the inclusion as a way to “open up the world a little bit” and to “represent the modern world.” Added Rae, “While Specter in not a main character, I would love to see an ‘Officer Specter spin-off’.”

Fans have wished to see more LGBTQ representation in Disney films and will surely be excited for this news. Late last year, Disney-owned Lucasfilm’s Star Wars: The Rise of Skywalker featured a kiss between Amanda Lawrence’s character Commander D’Acy and a female resistance fighter. And many viewers have speculated that certain characters in Disney movies, such as Elsa from Frozen and Li Shang from Mulan, are secretly gay or bisexual.

However, it’s good to see Disney choosing to integrate more LGBTQ characters into its films.

Lena Waithe

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Streaming app, Quibi greenlights stop-motion animated series

Quibi greenlights Micro Mayhem, a stop-motion animated series from Stoopid Buddy Stoodios and eOne. Created and executive produced by Eric Towner (Robot Chicken), Micro Mayhem is a series of over-the-top shorts where the cars are the characters. Executive producers for the series are Jon Favreau’s Golem Creations, Seth Green, John Harvatine IV, Matthew Senreich and Chris Waters.

“Quibi’s focus on micro storytelling provides the perfect platform for Micro Mayhem. We are excited to work with Eric and his team at Stoopid Buddy Stoodios, to bring this wild ride to audiences one turn at a time,” added eOne senior vice president, new platforms and strategic partnerships, film and television Greg Clayman.

Inspired by the original Micro Mayhem viral short created by Towner and John Harvatine IV, the cars set the stage with an immense amount of attitude and personality in this dialogue-free grindhouse action series.

Micro Mayhem brings to life the car chases I imagined as a kid, and combines my love of technology and stop-motion artistry,” said Towner. We’re thrilled to be teaming with Golem Creations to bring this dream project to life.”

The official synopsis reads as under:
Micro Mayhem is a series of over-the-top shorts that showcase a host of original iconic cars with as much personality as they have power. The series combines miniature filmmaking and stop-motion artistry in a wild (and comically violent) ride like no other!

Quibi launches on 6 April.

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Mukesh Ambani: Gaming is the next big thing

Post disrupting the online space in India by offering data packs at dirt cheap prices, Reliance Industries Chairman Mukesh Ambani has hinted online gaming will be the next million-dollar opportunity in the country.  “There is a huge potential” for gaming to grow in India, Mukesh Ambani, chairman of Reliance Industries, said while speaking with Microsoft Corp. chief executive officer Satya Nadella in Mumbai on Monday. “For many of us who don’t know what gaming is, it is very hard to imagine but gaming will be bigger than music, movies and television shows put together.”


According to Ambani, gaming will be the next big gamechanger and will be bigger than music, movies and TV shows all put together. “Gaming is really doesn’t exist in India… With cloud and broadband connectivity, there is huge potential,” he told Microsoft CEO Satya Nadella during a fireside chat at the Future Decoded Mumbai CEO Summit in Mumbai.

However, the richest Indian was categorical that he has no plans of becoming a gamer anytime in the next decade. He said technology presents an opportunity to transform India. He went on to say that Reliance Jio with the Jio Fiber broadband service, they are geared up to change that.

Ambani’s interest in gaming comes at a time when the country is witnessing the growth of online fantasy sports leagues, quizzing and card games such as poker. This is being aided by the proliferation of affordable smartphones — users are expected to reach 850 million in two years — high-speed internet and falling data prices. Revenue from online gaming is expected to climb from 43.8 billion rupees ($610 million) in the year ended March 2018 to 118.8 billion rupees by fiscal 2023, KPMG said in a March 2019 report

 

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Fenil Comics’ next will be a space fiction

Fenil Comics is bringing out some fresh content for Indian readers, through their upcoming Zura. The comic which is an outcome of creator Kiriti Rambhatla’s fascination for space, superheroes or moon landing, is inspired by Christopher Nolan’s work in the movie Interstellar.

“After I started writing graphic novels, I was inspired by the movie and how science played a role in their story. So, I embarked on a journey to write a story in the backdrop of Indian mythology and ISRO,” said Rambhatla.

In India, most comic book publishers are concentrating on horror, mythology or some common concepts. But Fenil’s focus is on different genres of stories. “While writing Zura, Kiriti has concentrated more on ISRO missions, space, milky ways and such other topics. No one has covered ISRO in their story till date. It is one more reason for us to choose this story and publish it,” mentioned Fenil Comics’ founder Fenil Sherdiwala.

The 48-paged single shot graphic novel is an outcome of writer/creator Rambhatla, illustrator Mohit Arya, colourist Sagar Ghadshi and lettering by Fenil Comics Studio’s hardwork. Rambhatla is definitely interested in exploring live-action and animation treatments for this character and thinks that it would be good to explore all avenues for this character as it will have a universal appeal.

Sherdiwala and Rambhatla both feel that the readers should read the book again and again and Zura will be their go-to graphic novel when it comes to reading fresh content and interesting storyline.

Zura, which will be released in three different variant covers is set to be released on 28 February 2020, and will begin shipping after 5 March 2020.

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IFSG renamed as FIFS before the launch of Game Plan 2020

The fantasy sports industry has boomed over the past few years. Sports in India is undergoing rapid change, and given India’s massive fan base and economic muscle, the future holds enormous potential for sports-related activities. Realising the prospect of the market Indian Federation of Sports Gaming (IFSG) was  India’s first and only Fantasy Sports self-regulatory industry body was established in 2017 to protect consumer interest and create standardised best practices in the Fantasy Sports industry. Over time the development and market have peaked and recently IFSG has renamed it as Federation of Indian Fantasy Sports (FIFS) before the launch of Game Plan 2020 scheduled on 5 March.

The main purpose of  FIFS is to self-regulate the sports gaming industry comprising of all online sports-based Games of Skill (which may include e-sports, fantasy sports and casual sports games). FIFS will also continue to focus its attention on the growth of the fantasy sports industry that is proven to increase real-life sports consumption. Not only that FIFS is now eager to pay attention only towards the later, but with the federation also believing that fantasy has a huge market in India currently.

Commenting on this development, FIFS Chairman John Loffhagen said, “In the last two years, we have seen exponential growth in the Fantasy Sports industry. From five million users and 25 operators in 2017, the fantasy sports industry has now grown to 140+ operators with 80 million+ users. This rapid growth is a testament to the potential of fantasy sports in India. The name change from IFSG to FIFS is a result of our recognition of this disruptive and emerging sector and its need for self-regulation to sustain growth. We look forward to working with the operators and stakeholders in creating and maintaining high industry standards.”

FIFS has successfully created guidelines and regulation for establishing and maintaining high industry standards for fantasy sports while also creating awareness about the sector & its potential by:

  • Launching the fantasy sports industry’s first-ever Charter in 2019
  • FIFS has successfully conducted two seasons of its flagship event – GamePlan, India’s only Fantasy Sports conference
  • In 2018, the body launched ‘Stars of Tomorrow’, an athlete support program, in collaboration with Dream11 Foundation and GoSports Foundation
  • Launched reports on legality, landscape, growth potential and impact of fantasy sports on sports in India

FIFS currently has 33 members, one Ombudsman  Justice Arjan Kumar Sikri ( Retd.), and four strategic advisors include Professor Ratnakar Shetty (former BCCI chief administrative officer), Amrit Mathur (former secretary sports authority of India), Dilip Dixit (former additional commissioner of sales Tax) and AN Roy (retired director general police).

Game Plan is an annual conference organised by Federation of Indian Fantasy Sports (FIFS) aiming to provide a common platform to stakeholders across multiple related industries in order to support & strengthen the rapidly growing industry of Fantasy Sports. The platform provides with an excellent opportunity to have dialogues with Industry pioneers and stalwarts. The first edition was launched in 2018 and the variety of participants and range of discussions have excelled.  This year adding to the series the Game Plan conference will have representatives from various ministries and government departments to address various crucial policy level contributions. With chief guest as Niti Ayog CEO Amitabh Kant this year’s speakers are lined as Dream11 CEO and co-founder Harsh Jain,  AWS WorldWide technical leader gaming  Nari Gopala, FIFS strategic advisor Amrit Mathur, Digital Native Business head Navdeep Manaktala, Delhi Capitals  CEO Dhiraj Malhotra, FanCode cofounder Prasana Krishnan, KPMG partner Girish Menon.

 

 

 

 

 

 

 

 

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Studio of the Week | Abhijeet Kini Studios

Name of Studio: Abhijeet Kini Studios

Location : Santacruz, Mumbai, Maharashtra

About the studio:  Abhijeet Kini Studios is a Mumbai based creative service agency run by Diksha and Abhijeet Kini. Specialising in pop culture based parody art, comics, collectibles, custom prints, animation and social media content, Kini Studios has worked with several renowned brands, providing services ranging from design, branding and comic-content creation. Abhijeet Kini has been illustrating for Tinkle magazine since 2004, handling characters such as . A Comic Con India award-winning indie-comics publishing studio, Kini Studios has titles such as the Angry Maushi series, Fanboys and Rhyme Fighters under its belt. Kini Studios also conducts various workshops on comics, content writing and ideation.

Projects : Illustrations for Tinkle comics, handling characters for comics-Defective Detectives, Butterfingers, Superweirdos, Dental Diaries to name a few; independent comics publishing, having characters such as Angry Maushi, Fanboys, Rhyme Fighters, in the catalog; animated content for social media for United Breweries, branding-based prints and collectibles for Novotel Kochi, Ibis Kochi, Honest restaurants (USA), Sofitel Mumbai, Sodabottleopenerwala and others. Comics for Change project with Dainik Bhaskar, handling the writing, design and creation of characters along with the comics production, Sanskaarshala project with Dainik Jagran, the Agni comic project with Movies Now.

Abhijeet Kini Studios

What are the challenges faced by Indian comic artists? How do you overcome those?

In India, comics is still considered to be quite niche. So, the first concern an Indian comic artist might face is getting ample projects. For this, one must network very well and keep their portfolios constantly updated.

What message would you like to give to the comics enthusiasts?

I’d like to let the comics fans know that a lot of good stuff is in store for them in the Indian comics scene!

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Ghost Animation screens their four animated shorts at their home city, Kolkata

After showcasing their thought provoking animated short films across several cities in India, Kolkata based animation studio, Ghost Animation returned to their home, the City of Joy as the next stop for the screening of its animated short films.

Titled, ‘First Flight’, Ghost Animation screened – Mother, Beyond Borders, Watchmaker: At Time’s End and WADE in Kolkata over the weekend, on 22 and 23 February at Sienna Cafe, Park Street. Starting from Mumbai (Anifest 2019), they took their amazingly crafted films to Pune, Vijayawada, Bangalore, Delhi, Kochi, Kozhikode and Ahmedabad. 

The response for these films has been overwhelming as they turned out to be full houses and garnered appreciation from the audiences. “’First Flight’ has been a very eye-opening experience for us. We found out firsthand that there definitely is an audience for animation all across India, and got to interact with them and know their views, which were very wide-ranging. Starting from Mumbai, the tour expanded to more cities in a very organic manner,” said the Ghost team.

Recently, the studio also released the first trailer of TEN, their upcoming animated short, inspired by Bengali poem Haradhoner Dosh-ti Chele (Haradhan’s 10 sons) by Jagindranath Sarkar, to be released in mid 2020. 

We spoke to the young, talented team of animators at Ghost Animation – Upamanyu Bhattacharyya, Kalp Sanghvi, Gaurav Wakankar, Isha Mangalmurti, Shaheen Sheriff and Anwaar Alam – about their films :

> How was each of these concepts ideated?

Wakankar : Mother is the shortest film we have made till date, with the shortest timeline for production. I had initially written a longer story in 2017 which dealt with the social issue of exclusion in social classes and mob mentality. But at the time finishing a six minute long hand drawn animated short film by one person was not possible and it was put on hold. 

Two years later in May 2019, I started working on a smaller prequel story of the same film. With Bhattacharyya’s help, I was able to boil the story down to around two minutes and dialogue-less narration. With a simpler story and shorter edit the film was set to be finished with other in-house films in the studio. With limited time and resources, my main motive was to see to it that film wraps production in a few months, as an experiment to try out shorter production pipeline and tight-knit group of talented team coordinating and working together.

Sheriff : Watchmaker At Time’s End had a very technical origin. When I started learning 3D, I wanted a story that utilises the specific advantages that 3D provides over 2D, and felt that dynamic lighting is something that could be focused on. So the concept was ‘how would people’s lives get affected if days and nights kept altering haphazardly’. That’s where the story evolved from. 

Mangalmurti : I began developing Beyond Borders in 2017. The idea originated with the growing number of attacks on medical facilities reported across various war zones. The articles moved me heavily and drove me to dwell more into the subject of humanitarian medical aid in today’s world. The film took shape slowly after months of research culminating in an interview with Dr. Alan Pereira, a humanitarian doctor working with Médecins sans frontières.  

Sanghvi : Wade taps into tangible deep-rooted fears that we have. Climate change is a reality, and so are its effects. Low lying areas like Kolkata, the Sundarbans and more will soon be underwater: it’s a scientific certainty. There’s plenty of literature around this, presenting evidence that surrounds us. The sea-level has risen and the ice-caps have melted leaving no options for the residents of Kolkata to abandon the city. The Sundarbans dwellers who couldn’t, have migrated to the city, but so have the tigers

> Each film has a distinct animation style and technique. Please throw some light on the creation and execution. 

Wakankar : Mother, being a shorter compact film production experiment, it was necessary to not waste too much time in beautifying the look of the film. I wanted to use a compact and faster design style so that it helps in reducing production timeline. Mandar Mhaskar, a collaborating artist with Ghost since 2016, got involved in the production team as the art director and handled all the background designs, colour palettes, layouts and assisted with character design of the film, which made my job as a director simpler and I could spend more time focusing on shorter editing and better character performances. The softwares used for the film was mostly TvPaint 11 and Krita for Animation. Dividing tasks throughout different teams over the period of production helped in completing the short film.

Sheriff : Watchmaker At Time’s End was made to look as if the raw sketches I made in my notebook were lit up in a somewhat realistic yet stylish manner. As for the techniques, Watchmaker was a heavily research-oriented project as the film was made from start to end using only free/open-source software. Throughout production, the workflow kept changing and evolving as more new softwares and features came up, and these were integrated into the film. Some of the major programmes used were Blender, Krita, Gimp, Ardour, Natron, G’mic, Imagemagick and more.

Mangalmurti : Beyond Borders uses a very stylised and experimental visual treatment to aid the narrative of the film. The simplification of visuals into more graphic forms using textures and shapes aided the film in telling a very universal story. Isha used a traditional technique of ink and bleach on paper to execute this treatment. This also gave her an opportunity to push herself and explore a different approach in the production of the film. The rough animation for the film was majorly done in TVpaint followed by printing the frames, inking on paper and scanning them to put it all together in composite.

Bhattacharyya : The entire film of WADE is drawn on tablets and animated frame by frame. We’ve animated digitally, painted the backgrounds on Photoshop, and have set the film in a 4:3 ratio for a heightened sense of claustrophobia. With numerous collaborators coming on board with an amazing set of skills, it helped us all to contribute to the idea, the script and the execution. For the human scenes, the team shot a lot of footage of themselves by enacting the actions. They also spent a lot of time at Alipore Zoo studying tigers, their anatomy and their movement.

> Tell us about the who helmed which project and how much time they took to be made 

Wakankar : Mother was written, produced and directed by me, with Mhaskar as an art director on the project. With a team of four to five very talented animators – Ashil Shaji, Addayta Biswas, Arindam Dutta and Yamini Sujan (Summer interns 2019). Besides them, Bhattacharyya handling around four shots in one go helped the animation of the film to get done in only two weeks. By the end of June the entire rough animation lineup of Mother was in place, while started working from May. 

After this I handled the cleanups and Mhaskar finished all the background art. Nikunj Patel and Radhapriya Gupta, two Mumbai based artists offered their skills and talents to make beautiful music scores and sound design for the short film. To colour the frames of animation few students from NID offered their help. The film got done in around four months.

Sheriff : Watchmaker At Time’s End was made almost entirely by myself, from story to animation till compositing, which is why it took roughly five years to complete as life gets in the way. The film wouldn’t be possible without the very natural voice acting by Vishnu Chandran and Kiran Ravindran, and stellar sound mixing and mastering by Kushagrah Kalia.

MangalmurtiBeyond Borders was directed and produced by myself, along with five animators –  Ashil Shaji, Addayta Biswas, Arindam Dutta, Yamini Sujan and Sanghvi handled the rough animation for the film. Sound design was handled by Deepak Ananth, a composer based in Pune. The score for the film was beautifully designed by Venkatram Vishwanathan. It could not have been executed without the support of the Doctors Without Borders, India team and most importantly Dr. Pereira. 

Sanghvi and Bhattacharyya : The idea of WADE originated back in 2016 when we were freelancing in Mumbai / Ahmedabad. Written and directed by both of us, it started off with a successful crowdfunding campaign in the fall of 2016, which helped us kickstart the project and production. With over 30 artists including all the partners at Ghost and Troy Vasanth, an exceptionally talented musician and sound designer, through the period of three years WADE was completed in November 2019. It is now being sent out to various film festivals in India and across the globe and has already bagged a couple of international festival selections. 

All the animated short films focus on myriad concepts and brings together a palette of vibrant storytelling and trigger our thoughts. More power and cheers to Ghost team for making such films!

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BlockPunk uses blockchain dao technology to open up the commercial rights and master files to world’s first 4K anime film

BlockPunk the blockchain anime studio, is opening up access to the commercial rights and master creative assets of the world’s 1st 4K anime film Lights of Sand by using blockchain. The blockchain anime studio, is announcing the collaboration with leading anime creators Hiroyuki Yamaga (producer, Neon Genesis Evangelion), Yoshiyuki Sadamoto (character designer, Neon Genesis Evangelion, Great Pretender), and Hiroaki Takeuchi (The Animatrix, Netflix anime original Sound and Fury) in a ground-breaking world first involving anime and blockchain.

The commercial rights and exclusive access to master creative assets to the team’s 4K anime short film Lights of Sand will be made available as a co-producer digital token recorded on blockchain. BlockPunk is minting 20 co-producer digital tokens for sale on blockpunk’s official website available to any fan or budding producer. Each token allows the holder to access the master creative assets for remixing, a private online group, exclusive merch and the right to exploit the commercial rights according to brand guidelines. The commercial proposals can be submitted by token holders in an online community driven by blockchain DAO protocol Aragon.

With the growing popularity of anime around the world, piracy and illegal unlicensed merch is an issue. In this project, BlockPunk is experimenting with a new approach that uses the immutability and cryptography of blockchain records. By tracking rights through ownership of unique tokens, fans and creators and come together in an online salon that is a trusted peer-to-peer environment. This environment can then spark new ideas for creative assets.

In addition to the co-producer tokens, a range of smart merchandise will also be available using BlockPunk’s smart tagging technology. Each Smart Art Print is made to order by Dai Nippon Printing in Japan for each buyer and comes embedded with an NFC chip on the back of the artwork that can be scanned by smartphone to show the digital certificate of authenticity recorded on blockchain. Likewise, each smart apparel item comes with a unique QR code linking to the owner certificate. The certificate records artwork details, creator and description in addition to a proof of ownership. The owner can then choose to transfer the ownership when reselling or gifting.

Exclusive extras: Each buyer of smart art prints will also receive a signed postcard from one of the creators, either Hiroyuki Yamaga, Yoshiyuki Sadamoto or animation director Sumie Kinoshita. Each co-producer token buyer will also receive a complementary smart art print (A3) and a charge on hoodie.

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Hasbro and Disney renews pact for Marvel and ‘Star Wars’ toys

Hasbro will continue to be the toy licensor for Walt Disney’s Marvel and Star Wars franchises, the toy behemoth announced on 21 February.

Disney’s and Hasbro’s relations dates back to decades, and they extended a pact back in 2013 which was supposed to expire in 2020. 

“We are pleased to build on our relationship with Disney and extend our agreement for Marvel and Star Wars franchises. Disney’s celebrated franchises are consistently ranked as top toy properties and provide expansive content for us to build upon for years to come,” Hasbro’s chairman and CEO Brian Goldner said in a statement.

Hasbro’s relationship with Disney turned out to be quite successful as last year, its partner brands revenue rose 24 per cent to $1.22 billion. The company pointed to strong sales for Frozen 2, Avengers, Spider-Man and Star Wars lines for the increase. 

Under the latest agreement, Hasbro will continue to make toys Iron Man, Spider-Man, Captain America, Black Widow and Black Panther. Besides these, the trump card in this lineup is surely going to be the rights to make toys and games for Baby Yoda.

Baby Yoda, though its official name is ‘The Child’, features in Disney+’s The Mandalorian, that has stirred a lot of interest. Hasbro could really boost sales from Baby Yoda merchandise, given its humongous popularity.

This multi-year agreement could also have additional benefits for Hasbro beyond 2020, since Disney+ will be releasing more original content across the Marvel and Star Wars universes. 

Hasbro shares were down 7 per cent till midday Friday. The stock, which has a market value of $13.5 billion, has gained nearly 14 per cent over the past year. The numbers are  proof that Hasbro’s partnership with Disney continues to be a lucrative and stable one. 

Toy makers usually rely heavily on online shopping portals like Amazon, Walmart and others, as well as shelf space in stores. Retailers have found that licensed brands more easily draw in customers because children enjoy reenacting scenes from popular movies and TV shows.

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