‘Call of Duty Mobile’ introduces first major update with Halloween event

The first major Call of Duty Mobile update with Halloween event is now live with limited-time content and exclusive rewards. The spooky update brings all kinds of spooky goodies and spooky map reskin seen above can be found in-game now.

The latest update includes a new operator skill, weapon skins, new Halloween ID, limited-time map, bug fixes and much more. This is the first-ever official event for COD Mobile and it will directly compete with the Diwali event in PUBG Mobile.

This update also adds a new operator skill, Sparrow. Fans of CoD Black Ops 2 and 3 will recognize the name, but if you haven’t played those games it’s essentially a bow that shoots explosive arrows.

Standoff is the new limited-time map, and it will be available on TDM, S&D, and Domination. According to the in-game details, the map is also available for Hardpoint mode, but the game mode itself is not available in the game. This shows that Hardpoint will probably make its debut soon. The Standoff map is a Halloween themed battlefield where players will go against zombies and ghouls.

Apart from the main event, there is a lucky draw event running right now. The rewards in the lucky draw include Skins, weapons, gears, and exclusive characters. However, to enter the lucky draw, players need to spend 15 CP, and CP costs real money.

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MIPCOM Special 2019

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MIPCOM Special 2019

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Rockstar India

Founded in 1998 and headquartered in New York, Rockstar Games creates and publishes some of the world’s most critically acclaimed and best-selling video game franchises, including the ground-breaking Grand Theft Auto series, Red Dead Redemption and Red Dead Redemption 2L.A. Noire, the Max Payne series, Bully and the Midnight Club street racing games. Rockstar’s award-winning development team consists of studios in Edinburgh, Leeds, London, New England, San Diego, Toronto & India.”

Job Location : Bangalore

Share your updated CV & demo reel link on jobs@rockstarindia.com

https://www.rockstargames.com/

Animation Content Developer

RESPONSIBILITIES
  • Annotating lines of dialogue with animated performances to enhance the final result – Tagging animations to Main Characters, Animals and Ambient NPCs.
  • Regular status reporting
  • Evaluating aesthetic results and providing constructive feedback to improve quality
  • Work closely and coordinate with other R* studios and departments
 SKILLS
  • A good understanding of animation principles and in particular a strong aesthetic eye and sense of timing
  • Good interpersonal and communication skills and ability to work closely with members of our global teams.
  • Positive, solution-oriented individual with a passion for game development.
  • Thrive to learn constantly and be receptive to the changes.
  • Be able to manage own self and be a team player.
  • Ability to accurately and comprehensively write bug reports.
  • Good working knowledge of Microsoft Office applications.

Animation Resource Assistant

RESPONSIBILITIES
  • Work closely and coordinate priorities with other R* studios and departments.
  • Evaluate assets for animation suitability and usability.
  • Maintain scene functionality via optimization and organisation of file assets for the cinematic department
 SKILLS
  • Positive, solution-orientated individual, with an interest in video games and game development.
  • Good interpersonal and communication skills and ability to work closely with members of our global teams.
  • Knowledge of development issues with an understanding of export processes to game engine.
  • Technically minded to problem solve and overcome challenges throughout production.
  • Thrive to learn constantly and be receptive to changes.
  • Be able to manage own self and be a team player.

Character Animator

RESPONSIBILITIES
  • Create stunning animations that are fluid, responsive and cinematic.
  • Work closely with our global studios to create immersive game experiences.
  • Implement, troubleshoot and debug animation systems.
  • Help improve animation pipelines.
QUALIFICATIONS
  • Bachelor’s degree in Art/Animation or equivalent Animation Courses.
  • Outstanding demo reel.
SKILLS
  • Positive, solution-orientated individual, with deep-rooted interest in video games, and game development.
  • Exceptional skill in animating the human figure to create realistic character animations.
  • Strong understanding of development issues in getting animations into a game.
  • Bring innovation and resolution to technical problems and challenges throughout production.
  • Strong interpersonal and communication skills and ability to work closely with members of our global teams.
  • Thrive to learn constantly and be receptive to the changes.
  • Be able to manage own self and be a team player.

Face Animator

RESPONSIBILITIES
  • Create visually stunning 3D facial animations.
  • Work closely with our global studios to create balanced solutions to any related technical and aesthetic issues.
  • Animate natural and expressive motion to create realistic, fluid facial animations.
  • Implement, troubleshoot and debug animation systems.
  • Help improve animation pipelines.
QUALIFICATIONS
  • Bachelor’s degree in Art/Animation or equivalent Animation Courses.
  • Hand key facial animation experience required.
  • Outstanding demo reel demonstrating good understanding of animation principles with a focus on high quality facial animation.
SKILLS
  • Positive, solution-oriented individual, with deep-rooted interest in video games and game development.
  • Advanced knowledge in one of: 3D Studio Max, MotionBuilder, or equivalent 3D program.
  • Exceptional skill in animating human and animal faces.
  • Bring innovation and resolution to technical problems and challenges throughout production.
  • Strong interpersonal and communication skills and ability to work closely with members of our global teams.
  • Strong understanding of development issues involved in getting animations into a game.
  • Thrive to learn constantly and be receptive to the changes.
  • Be able to manage own self and be a team player.

GAME TESTER

RESPONSIBILITIES
  • Testing various games and applications across all platforms, quickly learning and mastering each one.
  • Retaining the knowledge needed to set up all platforms quickly and effectively.
  • Finding, reproducing, and accurately reporting issues in detailed bug reports.
  • Carrying out accurate examination and revision of reported issues.
  • Maintaining proactivity, filling downtime constructively with work based tasks.
  • Providing critical analysis and feedback in report form, clearly and concisely.
  • Completing tasks within deadlines and working extra hours when necessary to finish on time.
  • Meeting overtime expectations to ensure a project or task is brought satisfactorily to completion.
  • Participating in a close-knit, friendly atmosphere, sharing ideas, helping others when needed.
  • Learning about and adhering to our internal systems, software and processes.
QUALIFICATIONS
  • The ability to communicate effectively with people at all levels in both a verbal and written capacity.
  • Experience with recent Rockstar Games titles.
  • Excellent gaming ability.
  • An interest in and understanding of the video game industry.
DESIRABLE
  • Degree level educated.
  • Previous industry experience.
  • Knowledge of all the current generation of games consoles, PCs and mobile devices.
  • Experience with a variety of database software.
  • Comfortable in expressing thoughts and opinions constructively.
  • Knowledge of and experience with Microsoft Office suite.
SKILLS
  • The ability to work well under workload pressure and to strict deadlines.
  • The motivation to achieve targets.
  • Excellent attention to detail.
  • Ability to multitask.
  • Ability to become quickly accustomed to various in-house software systems.
  • Ability to work productively and collaboratively while being a great team player.
  • The ability to remain focused when approaching repetitive tasks.

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‘Lamput’ season two: First original Indian animated content to be nominated for the International Kids Emmy Awards

Cartoon Network’s Lamput seems to be on a winning streak. After being invited to Annecy in June, the second season of this critically acclaimed local Indian homegrown animation, was nominated for an International Kids Emmy and scooped an additional two Asian Academy Creative Awards last week. 

It is the first time an original project from Cartoon Network APAC to get nominated for the prestigious Emmy award as well as the first time an original Indian animated content has been nominated.

Produced by Vaibhav Studios and created/co-directed by the studios’ founder Vaibhav Kumaresh, Lamput has a special place in non-dialogue, slapstick chase comedy in India and across the globe. Lamput is a gooey orange substance that escaped from a secret laboratory. Two scientists, Specs Doc and Skinny Doc, are trying their best to catch him. But Lamput, always a master of disguise, escapes from right under their noses.

Vaibhav Kumaresh

Lamput also emerged as a regional winner in the India category at the 2019 Asian Academy Creative Awards, in ‘Best Animated Programme or Series (2D or 3D)’ and ‘Best Short Form Content’. 

Elated on the Emmy nomination and winning two AACA awards, Kumaresh told Animation Xpress, “The gravity of an Emmy nomination is yet to sink in as we are totally into the production of the next season! But I am extremely thrilled for our entire team and even more delighted to know that it is the first time ever for Indian animation at the Emmys.”

Lamput has a devoted following around Asia and the world. On Cartoon Network and its Watch and Play app, POGO and on YouTube, its clips have amassed hundreds of millions of views. Kumaresh further added, “To be the flag bearer for India, makes me enormously proud. Our orange gooey blob can’t help but make you smile, and we are very pleased that it has also caught the eye of the judges.”

Since its debut, Lamput has picked up several awards at FICCI Frames and at the Asian Academy Creative Awards 2018. Its third season, that’s currently under production, is set to premiere on Cartoon Network in early 2020 in Asia Pacific and Latin America, and on Boomerang in EMEA. The new season will comprise a mixture of 21×5’ and 21×2’ episodes, and will roll out from early 2020. For Lamput S3, the episode length is predominantly five minutes, which is a little longer than 15 seconds and two minute episodes we have seen in the past.

Commenting on the Emmy nomination and global success of Lamput, Cartoon Network, POGO and Boomerang Asia Pacific head Leslie Lee added, “Everyone at Cartoon Network has thoroughly enjoyed following Lamput‘s trajectory to stardom and industry recognition. It is well deserved. Congratulations to Vaibhav and his awesome team, who together with our original production and development team, have created something quite special. Our team has formed a great working relationship with Vaibhav Studios, and together we’re looking forward to another hilarious season of this lovable orange blob with a penchant for mischief.”

The 8th International Emmy Kids Awards ceremony will take place on 31 March, 2020, in Cannes, France. Grizzy and the Lemmings, which airs in India on Cartoon Network and POGO channels, is also nominated in the same category.

Having won the two regional Asian Academy Creative Awards this week, Lamput will also now go on to represent India at the Gala Finals, which will be held in Singapore on 5 and 6 December as part of the Singapore Media Festival. 

The animation style of Lamput is very different and fresh. Some really brilliant artists have worked tirelessly on Lamput. The core team includes animation filmmaker and co-director Anand Babu who brings his unique sense of humour, design, storytelling and animation to the project. Ganesh Kotale is responsible for the beautiful hand-painted background art. Roto Shah lends his voice, and coordinates the sound and music for the show. Every member at Vaibhav Studios contributes with unique story ideas which are nurtured and developed into a workable plot. The production process that involves clean-up, inking, inbetweens and compositing is outsourced to Inspidea, an animation studio based in Malaysia. 

Way to go, Lamput!

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Иван Дорн — Дичь

Fnatic enters Indian esports with top Indian players lineup for PUBG Mobile

Fnatic, one of the renowned names in esports has announced an official lineup for PUBG Mobile comprising of top Indian players. The lineup is as follows:

Tanmay Singh aka Scout
Paritosh Sharma aka paritosh_plays
Ujwal aka DreaM
Harpreet Singh Janjuha aka RonaK
Mohammed Owais Lakhani aka Owais

Fnatic has revealed this on an official instagram post.The team has acquired team XSpark, which is currently one of the leading PUBG Mobile teams in the country. XSpark consists of Sc0utOP, Ronak, Owais, InYoDream and Paritosh. Sc0utOP and Ronak may be recognisable to some as the players who qualified for the PUBG Invitationals in Berlin recently.

“It’s been a long term dream and goal to enter India. We’ve been exploring the market as well as meeting with players, organizations and game developers to understand how the market is moving and where the opportunities lie. With Team X and PUBG Mobile, we have a great opportunity as they are a pro team, who are not just the best in India but also are international contenders. For the initial months, we’ll focus on the sports side and content. Over time, we are looking to set up a gaming facility and staff up so that all the fans and gamers in India can get the full Fnatic experience that they deserve, in terms of products, experiences and of course content. We are delighted to be here. It’s been a long journey but I think we’ve found the perfect opportunity to engage and learn from a thriving esport community that we are happy to be part of,” said Fnatic’s chief gaming officer, Patrik Sättermon to AFK gaming.

With this Fnatic seems ready to take the competitive scene by storm and make a run to become the world’s best PUBG Mobile team.

 

 

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EA unveils ‘Plants vs. Zombies: Battle for Neighborville’

PopCap, creator of one of the world’s most beloved video game franchises and a studio of Electronic Arts today announced that Plants vs. Zombies: Battle for Neighborville is now available in stores and for digital download on PlayStation4, Xbox One, and PC via Origin.

The shooter franchise features the expansive suburban region of Neighborville where another coniferous conflict between the brain-less and botanicals is brewing. The battle continues to bloom with three free-roam regions that will have players kicking grass beyond the town. With 20 fully customizable character classes, six glorious online multiplayer modes and the new Giddy Park social region, Plants vs. Zombies: Battle for Neighborville is blooming with freshly picked content for players of all walks of life.

“We’re thrilled for adventure-seeking neighbours around the world to fully experience our biggest and most accessible shooter ever with Plants vs Zombies: Battle for Neighborville. We set out to release an early edition of our game that was available for six weeks before today so we could polish performance, listen to feedback and establish a more stable launch. We thank our fans for joining us on this journey,” said PopCap Vancouver game director Rob Davidson.

Like the previous Plants vs. Zombies shooter titles, over-the-top multiplayer gameplay continues to plant itself at the core of Plants vs. Zombies: Battle for Neighborville with six online multiplayer modes including the new and frenetic 4v4 Battle Arena in the Funderdome. Alongside returning character favorites such as Peashooter, Sunflower, Imp and Mech and Soldier, players will bring even more strategic depth to the all-out botanical battle with six newly-sprouted faces such as the flame-blowing Snapdragon, and a new zombie of few words and fewer thoughts, 80s Action Hero. Also, new to the lineup is the Team Play character class where you and up to three others play together as Oak and Acorn for the plants and Space Cadet for the Zombie faction. All characters can get decked out with the wildest customizations yet.

Ridiculous quests, vibrant cosmetics and a familiar cast of zany characters are scattered across the game’s three free-roam regions, including the familiar central location of Neighborville Town Center, as well as adventuring through the outer edges of Neighborville in the hot and dusty Mount Steep, and the lush and strange Weirding Woods. Players can join forces in split-screen couch co-op and online co-op across every mode, whether it is battling through the flourishing free-roam regions or jumping into online multiplayer battles.

Additionally, players can jump down into the new Giddy Park social region in-between the action to engage in light multiplayer battles, while on different amusement park rides, or use the social board to interact with other players and group up. Giddy Park also includes a target range to test each character’s wildly different abilities and also a giant piano to play a catchy tune. Transformative monthly events such as October’s spooky Lawn of Doom Festival will also allow players to unlock seasonal cosmetic rewards and challenges.

Plants vs. Zombies: Battle for Neighborville Standard Edition includes the full base game for $39.99. The Deluxe Edition includes 2 legendary costumes for Peashooter and 80s Action Hero, an exclusive Battle for Neighborville digital comic and 5 emojis for $49.99. Passionate fans who purchased the Founder’s Edition, an early edition of the game with exclusive cosmetic rewards, won’t miss a beat as their game progression transferred today to the full Standard Edition. Those who purchased the Founder’s Edition or Standard Edition can also upgrade to the Digital Deluxe Edition for $9.99 USD.
EA Access and Origin Access Basic subscribers can enjoy up to 10 hours of playtime, along with 10per cent off the purchase of the full game. Origin Access Premier subscribers get all the benefits of Basic on top of full access to the game on PC for as long as they are subscribed.

All Plants vs. Zombies: Battle for Neighborville players can build roots on forums and social networks via Facebook, Twitter, Instagram, and YouTube for more details on updates and upcoming events. For more information, visit the official website and sign up to receive the latest news.

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PlayStation 5’s haptic feedback controller aims to upgrade industry standard

Sony revealed a lot of interesting new info on the PS5 lately, with the most notable and most recent new detail on the next gen console being that its controller will be replacing the industry standard with something much more advanced- haptic feedback.

Earlier Sony confirmed that the PS5 will have a release date of holiday 2020 and that it will be getting a major controller upgrade. The high-spec PS5 console will pack plenty of power, leading to improved graphics, faster processing and bigger games.

The PS5’s DualShock joypad will be ditching the rumble tech that PS4 fans have become accustomed to for more advanced haptic feedback.

Speaking in an interview with GamingBolt, game developer Corominas said that haptic feedback in PS5’s controller is something he’s personally much more excited about that raw processing power or more memory, because unlike those things, haptic-enabled controllers can, in his own words, “offer new ways of interaction with the player.”

Corominas enlighten about other aspects of the PS5 and what it will offer, such as its backward compatibility, which Sony recently mentioned was still in development. As per Corominas, backward compatibility is not only great for small and mid-sized studios – seeing as their catalogue of titles instantly becomes available to broader audiences – but also to players as well, especially those who make most of their purchases digitally.

The next-gen PlayStation controllers will feature “highly programmable voice-coil actuators located in the left and right grips of the controller”, which will provide all-new controller feedback sensations.

In an interview, PS5 system architect Mark Cerny explained to Wired “Even though it will be fairly fast to boot games, we don’t want the player to have to boot the game, see what’s up, boot the game, see what’s up.”

“Multiplayer game servers will provide the console with the set of joinable activities in real time. Single-player games will provide information like what missions you could do and what rewards you might receive for completing them – and all of those choices will be visible in the UI. As a player you just jump right into whatever you like,”he added.

The PS5 will also feature a completely redesigned user-interface, where the emphasis will be on seeing your options and instantly joining games.

With the PS5 release date roughly a year away, we can’t wait to see some actual gameplay footage from the next-gen console.

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Exclusive | Studio Durga, India’s first anime studio creates a stir within the Indian Anime community with the trailer of ‘Karmachakra’

There is hardly anyone who’s not enamoured by the hand-drawn and computer animation originating from Japan, popularly known as Anime and Manga. Who’s not a fan of famous movies and series like Princess Mononoke, Grave of  the Fireflies, Death Note, One Piece, Dragon Ball Z and countless others? 

Now India is going to have its first anime movie and series, as the first Indian anime studio, Studio Durga, has lately launched the trailer of their pilot series Karmachakra: Episode Zero in Bengali. They are the first Indian animation studio that creates anime, or 2D hand-drawn animation in the art-style of Japanese Manga comics, wholly independent of foreign collaboration.

Owing to an ever-growing passion for Anime and Manga among Indian youth, Studio Durga has created an 80 minute film Karmachakra which is an original story set in India and animated in the style of anime that was conceived of in 2016. This idea then led to the formation of Studio Durga in 2017.

In an exclusive chat, Studio Durga founder and CEO Rajorshi Basu mentioned, “We believe in telling powerful stories through the medium of animation, and design original entertainment that can be enjoyed by teens and young adults. We have decided to release the pilot (first 20 minutes) of the movie as a mini-series for free to watch. We want to show our love for the community by breaking the norms and revealing exclusive content directly to the fans even before release, as they are our lifeline.”

Being an ardent Anime and Manga fan, Basu along with his team – Samadrita Ghosh, Ananya Garg, Shilpa Susan Koshy, Monideep Chakraborty, Alen Shibu and Ankit Shrivastav saw a future in a new kind of content that has millions of Indian fans but has never been produced only by Indian citizens.

Basu continued, “I started out as any Indian creative who has a lifelong passion for anime. I used to make comic strips, fanart, and even my own Manga from when I was a kid, and grew up watching some amazing shows on the few options that were available earlier on to Indian fans of Anime or Manga. I remember my first Manga collection was obtained by painfully sifting through endless, dusty piles of second-hand bookshops looking for hidden treasure. I also remember watching Ninja Robots, on CN way back. Later came Speed Racer, Dragonball Z, Cardcaptor Sakura, Pokemon and Beyblade on the Toonami bloc of CN, way before it became a TV channel of its own. I don’t really think there was such a tightly-knit, well informed community before Sony’s Animax hit Indian TV. And I watched all of it, following it through it’s ups and downs and several disappearances before they finally pulled the plug for the Indian market. From then to now my biggest inspirations are Cowboy Bebop (all-time favourite), Wolf’s Rain, Death Note, Black Lagoon, Durarara!, Zankyou no Terror, Mushishi, Hataraku Maou-sama, any project involving Satoshi Kon and so many others. The world of quality anime and manga is vast, and I know I have only mentioned a small but significant part of it here. All of it came together for Karmachakra.”

Rajorshi Basu

Basu is also a complete devotee of composer Yoko Kanno, and Cowboy Bebop‘s soundtrack was the reason he got into jazz, after growing up on a lot of classic rock, thanks to his parents. Like any usual Bengali family, music and writing were the primary skills given priority compared to art, and Basu made a career out of it for close to 10 years, before finally deciding to create a product that utilises all of his skill-sets. Musically, he was also awarded a scholarship by the prestigious Berklee College of Music, during which he made jingles for broadcast and radio, collaborated with artists of every level within and outside the Indian musicians community, including Grammy-Award winners, and performed in a tonnes of shows from the time he was 18 on a variety of different western instruments. Always wanting to equip himself with the right skills for a production of his own, he graduated in English literature, added a diploma in Film Production and topped it off with a certificate in digital marketing as additions. The creatives are a big part of his life as his mother is a fashion designer and father is an architect and acoustician, with music running in the family. 

Talking about why he chose anime as it resonates a particular place and culture while Karmachakra is in Bengali, Basu informed, “Anime is a classic example of disparity in the demand-supply when it comes to the Indian market. When it comes to anime produced by Indian resident citizens, the presence of only a couple of shows that are all collaborations with Japan contrasts sharply with the burning demand and potential of the Indian Anime and Manga fan community, which is empowered now like never before. So we mustered up enough courage to break that mould by making the first entirely Indian anime production. I became especially interested in Japanese culture and media after I travelled to Japan when I was chosen to represent India for a pop culture research program in 2013, and have been inspired ever since to drive cultural exchange between our countries.”

Although Karmachakra reflects the Bengali community and culture, the themes are fairly universal and sure to resonate with not just non-Bengalis but also with non-Indians, and that’s the reason why Studio Durga is planning a Hindi and English dub in the future. On the flipside, there have been many who have told them that their preference for English subtitles when it comes to anime makes the original dubbing language irrelevant to the enjoyment, and there are many who appreciate exploring the Bengali culture, both Indians and non-Indians. 

However, maximum fans want this to reach as many Indians as possible through a Hindi dub.Thus, the studio has already approached a few Bollywood actors, more news on that will be revealed soon.

“We have always wanted to produce something in Bangla. But my approach with Karmachakra, as the name suggests, was ‘the cycle of action and reaction’. It is a complex web of interactions that make for an interesting plot. I feel that often we enjoy a fictional world because it shows us a certain situation from the perspectives of many different characters at the same time, and is somehow more ‘real’ than our personal linear experience of reality. In that sense, my story is driven through a world with interesting characters each with their own motivations and history, related and reacting to each other in peculiar and interesting ways. This allows the possibility of endless stories and situations involving more than one protagonist, told non-linearly. So I doubt I can explain what’s in store with just a synopsis that I’ve included online,” added Basu on developing Karmachakra over the past two – three years.  

The synopsis goes – The story of an orphan girl trying to find her roots, revolving around mysteries about her past and present. A mystery drama set in a fictional present-day India that draws inspiration from psychology, mythology, and cybertechnology.

The pilot series took roughly five months to make with a smaller team than now, while the production of the entire movie is 50 per cent complete and Studio Durga is trying their best to finish it before mid-2020. 

Creating an Anime film and series isn’t a cakewalk given there are so many challenges in terms of creating anime that looks authentic and yet feels relatable. Commenting on the strenuous process of animating the film and the series, Basu said, “Much like film, there are the phases of pre-production, in-production and post-production. In our particular workflow, the first phase involves planning, script, screenplay, character design, environment modelling, storyboards, voice dubbing and animatic. In-production involves rough animation, key animation inking, tween animation inking, toneline inking, cel paint, environment rendering and illustration, and compositing (Camera and Sequencing). Post-production involves more compositing (colour-grading, CG and effects, dialogue-sync), editing, music composition, music Production, vocal recording, sound effects and foley, sound mixing, and finally subtitling and encoding. We used Photoshop and Paint Tool Sai for inking and illustration, OpenToonz for cel paint, After Effects for compositing, Premiere Pro for editing, subtitles and encoding, ProTools and Reason for music production, recording and mixing.”

This process is then followed by struggles of distributing and broadcasting the content to the target audience. The team approached most of the notable OTT players in the industry to air it, only to find it in vain as the platforms apparently think it’s a risk because they have only relied on Bollywood blockbusters to sell, and have no idea of how large and powerful the manga/anime community in India has become.

They also added that most people don’t know that every single OTT service is struggling in India because the actual paying customers are a minority. And in order to make an impact in the Indian market, they feel the need to release content that is massy, if not unnecessarily edgy. They wanted skin-show, titillation, extreme graphic violence, shock value elements, over-simplified plots, regardless of the kind of content produced. The above elements break with the tone of their content, and they don’t think these are the only things that sell in India, especially not to the anime community. “We don’t ever want to compromise India’s first anime by dumbing it down and making it massy will turn off a big part of the community that thrives because it looks to anime for its focus on interesting, offbeat stories and impressive animation. ​So we stuck to our guns and decided to keep the power in the hands of the fans. From the very beginning, our main focus was on platforms that broadcast anime to Indians. Once our trailer was made, we got it reviewed by various people in the film industry who were impressed primarily by the international-standard animation so we wanted to pitch it to the largest OTT services,” Basu asserted.

But as they good and hard work always pays, Karmachakra found backing by a circle of prominent Bengali film stalwarts, two of whom were already anime fans themselves and aware of its international market. They came forward with their unconditional support, as they saw potential in the film and the series. “To our delight, they roped in the whole of Tollywood who were more than excited to be a part of it. They all had full support for the Indian anime community, and saw a future in a new kind of content that has millions of Indian fans but has never been produced only by Indian citizens,” concluded Basu.

Directed by Basu himself, the voice cast includes the talents of of Swastika Mukherjee, Sabyasachi Chakrabarty, Mir Afsar Ali, Parno Mittra, Swaroopa Ghosh, Tanusree Shankar, Santu Mukherjee, Anik Dutta, Alaknanda Roy, Shantilal Mukherjee, Barun Chanda and Shamik Sinha.

Being a die-hard fan of any form of animation, Karmachakra is definitely tops my watchlist and such a starry lineup is just the icing on the cake. Karmachakra is a labour of love that shows that India as a market can’t be ovelooked in terms of anime lovers and anime community. And films like this surely deserves all the attention and support. 

Let Studio Durga’s Karma speak for itself to claim the fame!

The post Exclusive | Studio Durga, India’s first anime studio creates a stir within the Indian Anime community with the trailer of ‘Karmachakra’ appeared first on AnimationXpress.

What is Figma?