‘Article 15’ gears up to set the screens ablaze

Zee Music Company dropped the much-anticipated trailer of Article 15, starring Badhai Ho fame Ayushmann Khurrana who will be playing a cop.

Directed by Anubhav Sinha, the film also features Isha Talwar, Manoj Pahwa, Sayani Gupta, Kumud Mishra, M Naser, Ashish Verma, Sushil Pandey, Subrajyoti Bharat, and Zeeshan Ayub. Produced by Zee Studios and Benaras Media Works, the movie is based on the socio-political situation of India, the lives of police officers are followed.

In a country where discrimination is everywhere, whether related to race or caste, the officers embark on a journey of acceptance and change.

The movie is set to have a fair amount of VFX too. Speaking to AnimationXpress, Pixel Digital Studio (one of the VFX studio associated with the project) CEO Ankur Sachdev said, “The movie is going to be a take on the Indian political scenario. Ayushman Khurana has done a promising job”

The trailer features Ayushmann as a policeman finding out about the case of two girls who get raped and killed for asking a raise in their wage as they belong to the so-called lower caste. It is a really impressive trailer and will make you curious to watch the movie.

Article 15 of the Indian Constitution is about the prohibition of discrimination on the grounds of religion, race, caste, sex or place of birth.

The movie releases on 28 June 2019. We will keep you updated on the VFX aspect of the movie.

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SM Multimedia’s ‘Snowy Maths’ aims to amplify calculation and time management skills among players

With the increase and availability of devices, there has been a shift in the types of games people play. Video or electronic gaming has become more widely played than traditional board games and thus with the shift in preference of players, videogame industry has expanded its wings to not just a mode of entertainment but also as a treatment to solve problems sometimes. Educational gaming is one of such type which has stormed the industry.

Game-based learning or educational gaming is a type of gameplay that has defined learning outcomes. Generally, game-based learning is designed to balance subject matter with gameplay. Walking on the same route Indore, Madhya Pradesh based mobile gaming and service providing company SM Multimedia has launched Snowy Maths recently, an educational game focuses on enhancing mathematical calculations and time management skills as SM Multimedia founder and CEO Saurabh Misra told to us.

The game contains four basic operations of mathematics which includes DMAS (division, multiplication, addition and subtraction). Entire games revolve around using logic for solving the questions in the game, it also helps in enhancing mathematical calculations and time management skills. According to Mishra, “On initialising the game the first operation you face is addition, then subtraction, then multiplication and in last is division. Ones the individual operation gets over you’ll start facing all the operations randomly which is you’ll have no idea which operation will come in front of your eyes. Finally, the most important point which will enhance your skills is the time duration. Yes, the duration you have to face each question is five seconds. That means you have to use your calculation skills as well as logical skills in order to solve questions in five seconds.”

The game is available on Android right now although the company is planning to launch iOS version of the game in the month of June, along with the latest update of Android version. They mostly develop games and apps on Android SDK, HTML5, Unity and Construct 2.

On one hand, the organisation works as a game developer, on the other hand they work as a service provider and this is the story of almost all  indie game developers. On asked how he developed the idea, he replied, “When we started SM Multimedia we were into VR and other services, dealing with clients and all. The entire time I wanted to start in-house production apart from service providing. So, when I discussed this with my team we came out with a solution of starting a gaming studio. Since few of us had already worked and had experiences in gaming companies we were sure about developing it. So, that was the time we initiated our gaming studio.”

In addition to that Mishra also believes that studios work as service providers for liquidity in finance. As in recent time “gaming business is not too profitable for new startups or small brands. There are many guidelines of Google that we need to follow in order to generate revenue in terms of advertisements or in-app purchases” he added.

Thinking of the gaming scenario when we asked Mishra, will his studio be open to collaborate with other studios for game development he says “I would love to do that if anybody is interested. In fact, we are in discussion with few companies where they have developers and concept but they are looking for a company to design all their games.”

It’s been few weeks since Snowy Maths launched, however, the design process of layouts and assets from the time of ideation took three years and as far the response is concerned he replied: “it has been good enough for me.”

Putting further light on social gaming or game-based learning he believes that it can never replace the traditional method of education. However “What I think is that you can explore more competition and real-time playing experience in social gaming but in order to do so you need the need for your basic and traditional education. Both of them have their separate values,” he added.

Their goal is to develop more educational products like games and apps for people and they have already two projects in the pipeline after the launching updates of Snowy Maths. The game can be used by each and every individual. “ There is no age restriction for playing out our games,” said he.

When we asked how he will inspire budding developers he replied “ I just say one thing to people who are willing to start up a new venture or are working on any project to stay consistent and have patience. It’s not necessary that your first project will be a hit but if you keep working and have patience you surely will succeed. No matter what everybody says just keep working and remember Rome Was Not Built In A Day”.

 

 

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Recent Marvel leak hints at ‘New Avengers’, ‘Young Avengers’ and ‘Dark Avengers’ films

Marvel fans are still over Avengers: Endgame, and in the meantime, a new leak possibly has seemed to reveal every film Marvel will release over the next decade.

Mysterious Roger Wardell, who is considered to be the most trusted source by Marvel fans as he accurately revealed key Avengers: Endgame plot points back in December, revealed that the fourth phase will probably have ‘mini-arcs’ as opposed to a decade-spanning saga and will be clearly divided between the characters based on Earth and those based on other planets.

According to Wardell, Marvel is developing Black Widow, The Eternals, Black Panther 2, Shang-Chi, Doctor Strange 2, Nova and Guardians of the Galaxy Vol 3., and adds that there are plans to make new Thor, Ant-Man and Captain Marvel sequels as well as New Avengers, Young Avengers and Dark Avengers films.

Wardell also claims that the main villain for the Earth-based characters moving forward will be Norman Osborne aka The Green Goblin, who will be introduced in the forthcoming Spiderman: Far From Home.

The leak also claims that Black Widow will star Florence Pugh as Yelena Belova, who will be introduced as the new version of Scarlett Johansson’s character while Richard Madden will take the lead role of Ikaris in Chloe Zhao’s The Eternals.

Additionally, Wardell suggests that Michael B Jordan will somehow return in Black Panther 2; that Venom will be introduced into the MCU; Deadpool will not be introduced into the MCU but will continue to appear in his own films; that Guardians of the Galaxy’s lovable raccoon Rocket will get a love interest and Drax will discover his daughter is still alive; and that Marvel are keen to bring Doctor Who and The Walking Dead director David Morrissey on board, with a number of positions being considered for him.

It’s now a matter of time to wait and watch how many of these turns out to be true, until San Diego Comic Con (18 to 21 July), where Marvel chief Kevin Feige is expected to present Marvel’s upcoming slate. 

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Netflix and Russo brothers of Marvel fame join hands for animated series ‘Magic: The Gathering’

Streaming giant Netflix has announced that it is joining forces with Marvel greats Joe and Anthony Russo, Wizards of the Coast, and Hasbro’s Allspark Animation to bring the fantasy game, Magic: The Gathering to the screen for the first time in franchise history with a new animated series of the same name.

The Russos will oversee the creation of an all new storyline and expand on the stories of the Planeswalkers, which are Magic’s magic-wielding heroes and villains.

According to the Russos, “We have been huge fans and players of Magic: The Gathering for as long as it has been around, so being able to help bring these stories to life through animation is a true passion project for us.”

The brothers, who are coming off back-to-back Marvel film hits, Avengers: Infinity War and Avengers: Endgame, will executive produce the series. Henry Gilroy and Jose Molina will serve as lead writers and co-executive producers, and Yoriaki Mochizuki will serve as supervising director and co-executive producer. Octopie will oversee production of the series, with Todd Makurath, Eric Calderon, and Dave Newberg serving as producers, and Mike Larocca and Isaac Krauss serving as executive producers.

Production will be handled by Bardel Entertainment.

Created in 1993, the Magic franchise, which includes the tabletop trading card game, the new digital game Magic: The Gathering Arena, a New York Times bestselling novel, critically acclaimed comic book series, and professional eSports league, has connected with over 38 million fans over the last 25 years and has been published in eleven languages and played in over 70 countries.

Magic is a beloved global franchise with a massively engaged fan base that has only continued to grow over the last 25 years,” said Netflix anime programming head John Derderian. “There’s no one better suited to bring this story to audiences around the world than Joe and Anthony Russo, whose talent for genre storytelling is unmatched, as demonstrated by their central role in creating some of the biggest box office hits of all time.”

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Our Thoughts on the New Mac Pro for 3D and Motion Design

The new Mac Pro has finally been revealed. Is it powerful enough to get us to switch back to Mac?

Our Thoughts on the New Mac Pro for 3D and Motion Design - Featured

All images via Apple.

It’s been 6 years since the last Mac Pro redesign, and the “trash can” mac left much to be desired.  You couldn’t upgrade the machine, it was under-powered, and it was overpriced.

We just learned about all the new laptops NVIDIA has planned for the year, but the big question remaining was if Apple would finally announce a new Mac Pro in 2019.

So where do we stand now? Well, the new Mac Pro returns to classic from and has overly embraced the cheese grater design of old. You are once again able to expand and upgrade the machine, but there is a big downside. Still no NVIDIA support. Let’s dive into the details.

The New Mac Pro

Our Thoughts on the New Mac Pro for 3D and Motion Design - Case

Mac Pro Specs:

As far as the processor goes, you’ll have several Intel Xeon W to choose from.

  • 8-Core
    • 3.5GHz Intel Xeon W
    • 8 cores, 16 threads
    • Turbo Boost up to 4.0GHz
    • 24.5MB cache
    • Support for up to 1TB 2666MHz memory
  • 12-Core
    • 3.3GHz Intel Xeon W
    • 12 cores, 24 threads
    • Turbo Boost up to 4.4GHz
    • 31.25MB cache
    • Support for up to 1TB 2933MHz memory
  •  16-Core
    • 3.2GHz Intel Xeon W
    • 16 cores, 32 threads
    • Turbo Boost up to 4.4GHz
    • 38MB cache
    • Support for up to 1TB 2933MHz memory
  • 24-Core
    • 2.7GHz Intel Xeon W
    • 24 cores, 48 threads
    • Turbo Boost up to 4.4GHz
    • 57MB cache
    • Support for up to 2TB 2933MHz memory
  • 28-Core
    • 2.5GHz Intel Xeon W
    • 28 cores, 56 threads
    • Turbo Boost up to 4.4GHz
    • 66.5MB cache
    • Support for up to 2TB 2933MHz memory

Our Thoughts on the New Mac Pro for 3D and Motion Design - Profile

But here’s where the real points to note are. The new Mac Pro will only run AMD graphics cards.

AMD Radeon Pro 580X

  • 36 compute units, 2304 stream processors
  • 8GB of GDDR5 memory
  • Up to 5.6 teraflops single precision
  • Two HDMI 2.0 ports on card
  • Four DisplayPort connections routed to system to support internal Thunderbolt 3 ports
  • Support for up to six 4K displays, two 5K displays, or two Pro Display XDRs
  • Half-height MPX Module fits in an MPX bay and enables PCIe slot 2 for additional expansion

AMD Radeon Pro Vega II

  • 64 compute units, 4096 stream processors
  • 32GB of HBM2 memory with 1TB/s memory bandwidth
  • Up to 14.1 teraflops single precision or 28.2 teraflops half precision
  • Infinity Fabric Link connection enables two Vega II GPUs to connect at up to 84GB/s
  • Four Thunderbolt 3 ports and one HDMI 2.0 port on card
  • Two DisplayPort connections routed to system to support internal Thunderbolt 3 ports
  • Support for up to six 4K displays, three 5K displays, or two Pro Display XDRs
  • Full-height MPX Module fills an MPX bay and uses extra power and PCIe bandwidth

AMD Radeon Pro Vega II Duo

  • Two Vega II GPUs, each with 64 compute units and 4096 stream processors
  • 64GB of HBM2 memory (32GB per GPU), each with 1TB/s memory bandwidth
  • Up to 28.2 teraflops single precision or 56.4 teraflops half precision
  • Onboard Infinity Fabric Link connection connects the two Vega II GPUs at up to 84GB/s
  • Four Thunderbolt 3 ports and one HDMI 2.0 port on card
  • Four DisplayPort connections routed to system to support internal Thunderbolt 3 ports
  • Support for up to eight 4K displays, four 5K displays, or four Pro Display XDRs
  • Full-height MPX module fills an MPX bay and uses extra power and PCIe bandwidth

Our Thoughts on the New Mac Pro for 3D and Motion Design - Machine

For the rest of the specs:

Memory can be configured up to 1.5TB of DDR4 ECC memory in 12 user-accessible DIMM slots

Storage Configure up to 4TB of SSD storage

I/O card installed in the half-length x4 PCI Express slot with:

  • Two USB 3 ports
    • Support for USB-A (up to 5Gb/s)
  • Two Thunderbolt 3 ports
    • Support for Thunderbolt 3 (up to 40Gb/s)
    • Support for USB-C (up to 10Gb/s)
    • Support for DisplayPort
  • Two 10Gb Ethernet ports

Our Thoughts on the Mac Pro

Resident computer guru Chad Ashley shared his thoughts with us during the event,

The design is terrible. From an industrial design point of view, it’s a disappointment. They really leaned into the cheese grater design so much, that I actually have anxiety of scraping my knuckles on this machine.

From a hardware perspective, it’s exactly what I feared it would be. Underwhelming and overpriced. With no NVIDIA support, which everyone feared, it is not really going to win over anyone in the professional 3D space. But hey, it comes with wheels.

As for Cinema 4D users, and those using third-party renderers, we did gain some insight from Apple.

For those ProRender users, Apple is claiming 4.8x the speed with the Mac Pro Dual Radeon Pro Vega II Duo. As for performance, Apple claims 3.4x faster real-time 3D.

Our Thoughts on the New Mac Pro for 3D and Motion Design - C4D

During the presentation, Apple stated that the new Mac Pro would be compatible with Redshift. As Chad Ashley points out,

It is exciting that there may be some competition in the GPU space as it relates to rendering. Redshift is actively being developed for Metal. For those expecting NVIDIA type of performance speed, it’s too early to guess how well Redshift will work on this machine or any of the other Macs.

Even Otoy has come out to announce the Octane X will also be on Metal and support Intel and Apple (iPad) GPUs on the Mac and mobile devices later this year.

I am looking forward to testing Octane and Redshift under METAL, we’ll see how close they can get to CUDA level performance.

The new Mac Pro will be available this Fall at a starting price of $5999. The company also announced a new Pro Display that will set you back another $4999, plus an extra $999 if you want a stand.

Our Switch from Mac to PC

The first question Nick had before the presentation, was if this was the machine that would get him to switch back. If you missed his previous journey, check out his switch from Mac to PC last year.

You can also read about the specs of his machine on our resources page.

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