Women in Animation launches WIA global fund

Women in Animation (WIA) has announced the launch of The WIA Global Fund, established to broaden the organisation’s international reach by developing and expanding WIA programs and initiatives, all in support of WIA’s goal to achieve 50/50 equality in creative leadership within the animation industry by 2025.

WIA’s goal is to raise $1 million by the third quarter of 2020 in this initial round of fundraising.

An impressive list of major studios, animation companies and private donors from around the world have already banded together to show their support for WIA, raising over $500,000 for the organisation to date.

The Walt Disney Company has led the charge with the highest level of support representing various divisions – including Walt Disney Animation Studios, Blue Sky Studios, Pixar Animation Studios, Industrial Light & Magic, Lucasfilm, Disney Television Animation, Disney Channel and Disney Junior, among others – contributing a collective $100,000 in support of the organization’s global expansion.

WIA Leadership Circle donors supporting at the $25,000 level include (in alphabetical order): Darla Anderson and Kori Rae, Animal Logic, Autodesk, Netflix, Otter Media (a WarnerMedia company, home to Crunchyroll, Rooster Teeth and VRV), Reel FX Animation Studios, Sony Pictures Animation/Sony Pictures Imageworks, Universal/Illumination/DreamWorks Animation and Warner Animation Group/Warner Bros. Animation.

WIA Partners Circle donors supporting at the $10,000 level include (in alphabetical order): Electronic Arts (EA), Jinko Gotoh, Nicole Grindle, Lord Miller, Molly Mason-Boule, Mythos Studios, Nickelodeon, Mark and Kim Osborne, Pearl Studio, Skydance Animation and Virtuos.

WIA Supporters Circle donors supporting at the $5,000 level include (in alphabetical order): Bad Robot, Kristine Belson, Cinesite, Gail Currey, GKIDS, Locksmith Animation, Nexus Studios, SideFX, SPA Studios and Stoopid Buddy Stoodios.

WIA Friends donors supporting at the $2,500 level include (in alphabetical order): Allison Abbate and Tony Cervone, Tamara Boutcher, Duncan Studio, Warren Franklin, Pam Marsden, Paramount Animation, Rideback, and Catherine Winder.

“WIA seeks to harness the energy and strength of a robust donor base to step up our progress worldwide,” said WIA president Marge Dean. “While we are grateful to our dedicated volunteerism that has gotten us this far, we know that greater financial support will allow more sustainable operations in order to achieve our goal of 50/50 by 2025 at the global level.”

WIA vice president and chair of the Global Fund Jinko Gotoh, added, “WIA strives to create belonging for animation. While animation today is a global industry, locality remains vital to our members. We see it both in the workplace and schools, especially as more international people become part of this industry. WIA has come a long way since the relaunch five years ago. We’re very grateful to all the individuals who have given over 40,000 hours of volunteer time and this surge of financial support we recently received from studios, companies and individuals.”

Support from The WIA Global Fund will allow immediate international expansion in the areas of Mentorship, New Chapter Development, and the World Summit series. The crucial uptick of financial backing will also launch the creation of a Virtual Member Community, a Talent Database, and more robust Classroom to Career Support, among other long-anticipated projects. This expansion will be advised by WIA’s new Global Advisory Committee, a group comprised of leaders from various WIA chapters, WIA Leadership Circle Donors and animation studios around the world.

All the founding donors of The WIA Global Fund will be acknowledged as sponsors of the third Women in Animation World Summit this year, which is set to take place this coming Monday, June 10th at the Annecy International Film Festival and Mifa 2019. This year’s Summit will focus on the theme of “Belonging,” which branches out from the context of past Summit focus on diversity and inclusion is described as the feeling of being personally accepted, respected, included and supported in the workplace.

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Creating Super Bowl Spots and Netflix Titles With Cinema 4D

Ken Carlson of Big Machine dives into the studio’s biggest projects and how they use Cinema 4D to produce commercials and title sequences.

In this Maxon presentation from NAB 2019, Ken Carlson from Big Machine demonstrates how his team uses Cinema 4D to create live action spots. Big Machines is an Emmy award-winning production studio based out of Los Angeles, Carlson is the Co-Founder and Creative Director.

Creating Super Bowl Spots and Netflix Titles With Cinema 4D - NFL Network

GIF via NFL Network / Big Machine.

You’ll see how Big Machine created several television spots and titles, including spots for Superbowl LIII and series titles like Netflix’s Prince of Peoria and Atypical.

Throughout his presentation, Carlson shows you how to use camera tracking, compositing in After Effects, and how to integrate with third-party renderers.

Let’s dive into the presentation.

Thanks to Maxon for this presentation and for hosting the NAB show.

Want to check out more NAB presentations like this? Check out these videos:

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Microsoft SharePoint | Product Film

AICP 2019 – Sponsors Reel

Scuf Gaming expands global patent footprint

Scuf Gaming, innovator and creator of high-performance gaming controllers, through its patent subsidiary Ironburg Inventions, has expanded its global patent footprint with additional patents in Europe.

With 77 granted patents and 54 pending patent applications, Scuf Gaming expands its global coverage for Back Control Functions, Trigger Control System, Thumbstick Control Area and side-mounted configurable Sax buttons (S1 and S2).

Scuf Gaming is well-known for creating the category of performance controllers, designing and manufacturing its own controllers as well as licensing its IP to several companies, including Microsoft for the creation of the Xbox Elite Wireless controller.

“Patents take an extremely long time to be granted, sometimes as long as 5 years, so it is gratifying to see the recent acceleration of granted applications to protect our innovations. As a young innovative company, our IP is a core differentiator that allows us to protect our investment and continue to push the boundaries of the next generation of gaming controllers,”  said Scuf Gaming CEO and co-founder Duncan Ironmonger.

SCUF’s patented innovations have benefitted hundreds of thousands of gamers, professional and casual, improving performance, comfort, and customization by enabling users to use more of their hands in a safe and ergonomic way. SCUF features have now become required functionality for esports professionals and competitive gamers.

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A Survival Horror Game Set In Chernobyl to release soon

Over the last couple of months, audiences have been buzzing with the series based on the infamous nuclear reactor disaster that hit the small Ukrainian town of Prypyat in 1986. HBO/Sky miniseries Chernobyl has recreated the horrors of the tragedy, becoming the highest rated TV show of all time toppling even Game of Thrones

Recently a game set in the radioactive wasteland is said to be in the making and is purported to be released in Autumn.

Chernobylite will see players donning the garb of a physicist, who must scour the exclusion zone in search for his missing girlfriend, fighting off natural and supernatural threats along the way.

Craft your gear and weapons to protect yourself from the supernatural threats lurking in the zone. Decide what happens in the world around you. Ally or compete with other stalkers of the Chernobyl zone to survive. Each day brings new challenges. Plan your strategy carefully if you want to survive. Maintain your resolve and keep your wits about you – the Chernobyl Nuclear Power Plant is not what it once was. No one can foresee the horrors that may have befallen your beloved.

So as to capture the open world in its true spirit, the developers have actually visited the area on multiple occasions and ‘taken thousands of pictures’ with drone cameras.

We will keep you updated on further development.

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Here’s what you need to know about Stadia

For 20 years, Google has worked to put the world’s information at your fingertips. Instant delivery of that information is made possible through their data centre and network capabilities, and now they are using that technology to change how you access and enjoy video games.

Google’s ambitious project of video game streaming service Stadia will be out this year in November as the Google’s VP and General Manager Phil Harrison promised in his keynote at GDC.
Stadia’s creators announced tons of launch details — including pricing, locations, confirmed initial games, a surprise subscription bundle with Destiny 2, and bandwidth requirements.

Stadia Founder’s Edition was also officially made available for pre-order. Initially, the project will be priced at $129.99 through the Google Store. Stadia Founder’s Edition will grant purchaser’s access to Stadia in Nov. 2019. Stadia Base (aka non-paying) customers shouldn’t expect access until sometime in 2020.

The Founder’s Edition purchase comes with a limited-edition Night Blue controller, a Chromecast Ultra, a three-month Stadia Pro subscription, and a three-month Buddy Pass to give a friend access to Stadia Pro — plus, first dibs on Stadia usernames.

Users can rely on that Chromecast Ultra to check out Stadia on a TV, but the platform will also be available on machines that have Chrome — be it a laptop, desktop, and more — as well as on mobile via a Stadia app.

At the time of launch, mobile gaming will be exclusive to Pixel 3 and Pixel 3a smartphones. However, Google has promised to quickly expand from there. Notably, users operating Stadia through Chromecast will need the mobile app for controlling the screen output and making Stadia purchases. That app will be available across iPhone, Android, and most other smartphones.

To enjoy Stadia gaming with the highest quality image and sound, you’ll need Stadia Pro. The subscription service includes streaming with up to 4K HDR image quality and 5.1 surround sound. Additionally, Stadia Pro will offer subscribers access to free games, discounts on games for purchase, and at the time of launch instant access to Destiny 2.

Users who don’t want to pay for a Stadia Pro subscription can wait until 2020, and then once available use Stadia Base for on-demand games purchasing. Stadia Base will allow users to buy, play, and keep whichever games they’d like — with full access to the platform’s flexible screen benefits, at a limited 1080p image.

Stadia will debut in the U.S., Canada, U.K., Ireland, France, Germany, Italy, Spain, the Netherlands, Belgium, Denmark, Sweden, Norway, and Finland in Nov. 2019.

Google has assured users that more regions will be added in 2020, but when and where that will take place has yet to be made public. At present, the platform’s launch lineup of 31 games is fairly diverse. From the previously announced Doom Eternal to Farming Simulator 19, this initial game line-up shows a wide range of genres from a variety of developers — indicating the ever elusive “Netflix of gaming” title may be within reach for Google.

Here are all of the games Stadia confirmed on:

Assassin’s Creed: Odyssey (Ubisoft), Baldur’s Gate III (Larian Studios), Borderlands 3 (2K), Darksiders Genesis (THQ), Destiny 2 (Bungie), Doom 2016 (Bethesda),Doom Eternal (Bethesda),Dragon Ball Xenoverse 2 (Bandai Namco),Farming Simulator 19 (Giants Software), Final Fantasy XV (Square Enix), Football Manager (Sega),Get Packed (Coatsink), GRID (Codemasters), Gylt (Tequila Works), Just Dance (Ubisoft), Metro Exodus (Deep Silver), Mortal Kombat 11 (Warner Bros), NBA 2K (2K),Power Rangers: Battle for the Grid (nWay Games), Rage 2 (Bethesda), Rise of the Tomb Raider (Square Enix),Samurai Shodown (SNK), Shadow of the Tomb Raider (Square Enix), The Crew 2 (Ubisoft), The Elder Scrolls Online (Bethesda), Thumper (Drool), Tom Clancy’s Ghost Recon Breakpoint (Ubisoft), Tom Clancy’s The Division 2 (Ubisoft), Tomb Raider Definitive Edition (Square Enix),Trials Rising (Ubisoft), Wolfenstein: Youngblood (Bethesda).

Stadia’s creators are recommending players use the platform on a connection with a minimum bandwidth of 10 Mbps. To run 4K HDR images, developers suggest running Stadia on a connection with a minimum bandwidth of 35 Mbps.

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Amazon’s original ‘Undone’ is a one of its kind rotoscopy animation series

Amazon recently released a teaser trailer today for Undone, an animated series that features a new-age brand of adult sci-fi that explores a trippy headspace that reveals the outlandish pursuits.

Undone is set to premiere later this year on Amazon Prime Video but the first two episodes of the Amazon Original series will receive celluloid treatment this Saturday at the ATX TV Festival in Austin, Texas.

The series is presented by Kate Purdy & Raphael Bob-Waksberg (BoJack Horseman) and it follows the cosmic journey of a young woman who treks across time, space, and beyond to solve the mystery of her father’s death.

Alma Winograd-Diaz (Rosa Salazar of Alita: Battle Angel) takes her mundane life one day at a time until a near-fatal accident induces visions of her late-father, Jacob. Through these persistent visions, he urges her to tap into a mysterious ability that allows her to travel through space and time with the hopes of preventing his untimely death. This quest challenges Alma’s relationships and brings into question her mental wellbeing with those closest to her.

Undone is the first episodic series to deploy rotoscoping animation, which has visual choreographies that are different from the mainstream CG aesthetic.

The cast of Undone also includes Angelique Cabral, Constance Marie, Siddarth Dhananjay, and Daveed Diggs. Guest stars include John Corbett, Jeanne Tripplehorn, Sheila Vand, and Tyler Posey.

Undone is produced by Amazon Studios and Tornante Productions. We will keep you posted on further development.

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Telco-OTT partnership : India’s new gold rush

2018 saw the OTT industry reach its pinnacle in the country. With the data revolution initiated by Reliance owned telco, Jio, in early 2016, and extensive sloshing down of the data rates, OTT has become mainstream now.

While the game has upped due to varied content and plethora of original content, distribution remains very crucial for every OTT player in this country; as that’s what makes them reach the masses, be watched, heard, and talked about.

With the rise of OTT content providers, telecom operators have got yet another opportunity to increase their revenues. Telcos themselves had to offer quality content to attract their increasingly video-obsessed customers.

Partnering with Telcos as a key distribution partner is because of their humongous reach with roughly 500 million internet users in the country. The number that is highly likely to grow multi-fold in the next few years and this additional user base is a big opportunity for both OTT players and Telcos to tap that pulse.

All of it started with Reliance Industries picking up a 25 per cent stake in Balaji Telefilms in late 2017, putting in place a content-sharing deal between Reliance Jio and ALTBalaji in early 2018. The partnership required ALTBalaji to make its original shows available on Jio Cinema and Jio TV, thus enabling free access of its content for Jio’s entire user base (160 million then, 280 million at present).

Indian OTT market has about 25 players. Telcos are offering different models in order to cater to the different needs for varied audience. Some offer regional content, some prefer devotional content, Live TV services and more. For instance, Reliance Jio TV has over 550 live TV channels, helping them increase their 4G subscriber base. Airtel TV app offers 300 LIVE TV channels, including 29 HD channels offering 6000 plus movies and regional shows.

In the recent OTTv Mumbai 2019 summit, GoQuest Media director Vivek Lath asserted, “The Telcos have given a very interesting model. Some look for ADs, some look for pay wall. So there are various models coming up for various needs.” Almost 82 per cent of revenue on OTT come from advertising and Telcos are the best platform for that.

ZEE5 India Business Development and Commercial head Manpreet Bumrah added on the similar line, “Gone are those days when people used to consume content only in the evening. Now, they’re consuming content while travelling, or during a snack break, tea break. Now the entire thing has given us a possibility to actually create lot many business engagements. Telcos and mobile phones are great enablers into this thing. Telcos do provide the widest reach. So, we’re offering overall subscription models – be it AVOD or SVOD to Telco audience. People are actually valuing content. And if there’s quality content, they’re paying for it.”

Shemaroo chief operating officer-digital Zubin Dubash, on the other hand focuses on three ‘C’s in mind, for smartly syndicating various content to different Telcos. They’re –  Content, Customer Acquisition and Cost/Content Producers. According to him, “Smart syndication is where the audience knows the source of content. For an example – Shemaroo Me on Vodafone Play.”

Vodafone started driving its RED postpaid users with two months’ worth of free Netflix subscription and a year’s worth of Amazon Prime subscription for specific recharge amounts. The Vodafone Play app also houses content from Eros Now, ALTBalaji and HOOQ.

Airtel too collaborated with Amazon to offer one year’s Amazon Prime membership to all Airtel Infinity Postpaid users and rolled out a Netflix service for a limited period of three months to users with specific postpaid plans. It also signed a strategic partnership with Hotstar to give subscribers access to over 100,000 hours of Hotstar content across live sports, movies and television shows in nine languages on the Airtel TV app. Airtel also provide regional content, of Hoichoi TV.

With the demand of digital content reaching its peak, online video content is thriving and the current gold rush on the Indian market is expected to grow exponentially, as India is predicted to house 640 million internet users and 700 million smartphone users by 2020.

What can be a better news for the telcos and OTT platforms?

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Bengaluru GAFX 2019 to feature an array of screenings from their festival partners

As India’s leading annual event for Games, Animation and Visual Effects Industry, Bengaluru GAFX 2019 is all set to feature some of the best works in the field of animation and VFX which will be presented by their festival partners.

Best of Annecy 2018

Best of Annecy 2018

Annecy International Animation Film Festival’s ripples are beginning to be float across the Indian subcontinent as its all geared up to present the “Best of Annecy 2018” program which comprises of top shorts with opening sequences. Some of the most brilliant animated shorts include Bom Dia Rio, GOBELINS, l’école de l’image, Weekends, by Trevor Jimenez, Hybrids, by Florian Brauch, Matthieu Pujol, Kim Tailhades, Yohan Thireau and Romain Thirion,  Egg, by Martina Scarpelli, Biciklisti, by Veljko Popovic, Inanimate, by Lucia Bulgheroni, Barbeque, by Jenny Jokela, Afterwork, by Luis Usón and Andrés Aguilar, Bloeistraat 11, by Nienke Deutz..

Best of Annecy Kids 2018

Best of Annecy Kids 2018

The “Best of Annecy Kids 2018” will be an exciting mix of funny, emotional and poetic short that will set the children buzzing with delight. Aimed at children from six years up, the delightful score of shorts will include HueBR, GOBELINS, l’école de l’image, Brooklyn Breeze, by Alex Budovsky, Link, by Robert Lobel, A Walk in the Woods, by Hugo Frassetto,  Winds of Springs, by Keyu Chen, Coucouleurs, by Oana Lacroix,  The Man with Birds, by Quentin Marcault, Funny Fish, by Krishna Chandran A. Nair, Muteum, by Äggie Pak Yee Lee, Ameise, by Julia Ocker and The Pig on the Hill, by Jamy Wheless et John Helms.

The SIGGRAPH Asia 2018 Computer Animation Festival  (CAF) Travelling Show

Being the festival that invites presenters from around the world to showcase their most innovative exploration and transition in computer-generated animation and visual effects, SIGGRAPH Asia 2018 Computer Animation Festival (CAF) Travelling show will be showcasing the festival highlights. It is touted as one of the most popular programs of SIGGRAPH, the world’s largest international conference on CG and interactive technology.

Best of Trojan Horse Unicorn 2018

Billed as a digital art rave, Trojan Horse was a Unicorn is known for its unfailing regularity in recognising the artistry of producers, animators, game developers, and 3D artists, to VFX professionals, CG talents, digital painters, illustrators, hobbyists, providing a platform to learn from the best, meet with other talents from around the world.

Bengaluru GAFX 2019 grows leaps and bounds each year providing a platform for people to showcase their artistry and connect with like-minded folks from a variety of fields. We can’t wait to witness the exhibition of such world-class imagery from all around the world under one roof.

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