Choosing the Best Lighting Plugin for Motion Graphics and 3D Renders

Trying to figure out how to get realistic reflections in your 3D renders? Want to add a colorful pop to your mograph? Check out these helpful lighting plugins and tools.

We have always stood by the words, “the best looking 3D always comes down to lighting and texturing.” That has always been part of the Greyscalegorilla mission statement dating back to the original Light Kit Pro plugin.

Lighting with Light Kit Pro 3.

Now with all the lighting options available to you, let’s figure out what tool is best for your own individual workflow.

What Cinema 4D Lighting Tools Are Available?

If you have Cinema 4D, you already have access to the built-in lighting tools for Physical/Standard/Pro-Render. If you use a third-party render engine, you’ll also have access to additional lights in each different render engine, like Redshift, Arnold, Octane, Corona, V-Ray, and others.

Greyscalegorilla also offers three different lighting plugins for Cinema 4D, as well as HDRI packs and area light maps.

Area Light Maps HDRI Link - Ford GT Dome

Lighting with HDRI Link + Area Light Maps.

Cinema 4D Lighting Plugins:

Lighting with HDRI Link + HDRI Pack Modern Industrial.

HDRI Packs


What does each lighting tool do?

Let’s dive into what each tool is best used for.

Light Kit Pro 3

Light Kit Pro 3 is the ultimate lighting plugin for Cinema 4D. Featuring seven different types of studio lights and nine backdrops, you can build and save entire light studios from scratch, or even choose from a wide selection of studio presets.

Results from Light Kit Pro 3 Render Switch.

In addition, Light Kit Pro 3 features all new Render Switch technology that offers similar looks and the ability to change between Physical/Standard, Redshift, Arnold, and Octane renderers.

Light Kit Pro 3 comes with 40 studio presets, which can be expanded to 120 studios with the Pop Studios and Product Studios packs for Light Kit Pro. Get the plugin and all the presets with the Light Kit Pro Suite.

Learn more about Light Kit Pro 3.


HDRI Link

For Cinema 4D using third-party render engines, HDRI Link is a tag that can be applied to lights in Redshift, Octane, Arnold, Corona, V-Ray, and most other render engines. It is the most versatile lighting tool in terms of the number of compatible render engines.

HDRI Browser – featuring HDRI Link and Area Light Maps

Just add an HDRI Link tag to your dome light or area light, then use the HDRI Browser to add any Greyscalegorilla HDRI.

Learn more about HDRI Link.


HDRI Studio Rig

For Cinema 4D Physical/Standard render engines, HDRI Studio Rig is our classic plugin built for high-dynamic-range images. With the HDRI Browser, you can quickly scan through our HDRI packs and preview different looks in a flash.

Rotating HDRI with HDRI Studio Rig.

Rotate your HDRI to get the best looking results, and you can even add seamless floor backdrops all with HDRI Studio Rig. The plugin comes with 70+ HDRI, and can be expanded upon with the other HDRI packs.

Learn more about HDRI Studio Rig.


HDRI Packs + Area Light Maps

These HDRI environments and light maps are EXR files, meaning they can be used in nearly every 3D program. There are nearly 500 different HDRI available with the various packs.

For Cinema 4D users, we simplified the process with our HDRI Browser (built into HDRI Link and HDRI Studio Rig). This allows you to instantly apply our different HDRI to dome lights and area lights.

Curious about which packs are most popular? Grab any of these top selling HDRI packs.

Can’t decide which packs to get? Check out the HDRI Suite, which includes all the HDRI at a discounted price.

What is the best lighting tool for my render engine?

Choosing the right lighting tool comes down to a multitude of questions, but it can be best simplified by the render engine (or engines) you use.

These are mostly categorized as Physical/Standard for the built-in Cinema 4D render engine. Then the most popular C4D motion graphics and product viz third-party render engines, Redshift, Arnold, and Octane. Then all the specialty third-party render engines for film/television, arch viz, and other industries, V-Ray, Corona, Renderman, and dozens more.

With all the options available, we tend to simplify things into 2 categories. Cinema 4D and Non-C4D Apps. Then we break out Cinema 4D users into three groups.

Cinema 4D Render Engine Compatibility:

  • Physical/Standard
    • Light Kit Pro 3
      • Pop Studios
      • Product Studios
      • Light Kit Pro 3 Suite
    • HDRI Studio Rig
      • HDRI Packs
    • HDRI Suite
  • Redshift/Arnold/Octane
    • Light Kit Pro 3
      • Pop Studios
      • Product Studios
      • Light Kit Pro 3 Suite
    • HDRI Link
      • HDRI Packs
      • Area Light Maps
    • HDRI Suite
  • Most Other Renderers
    • HDRI Link
      • HDRI Packs
      • Area Light Maps
    • HDRI Suite

Non-C4D Apps (Maya, 3ds Max, Houdini, Blender, etc)

  • HDRI Packs
  • Area Light Maps

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‘RotoBash’– An interesting fantasy cricketing app in India

Almost every human being desires fantasy- a travel down the road to an imaginative land and forget about one’s worries. Most of the movies cater to this type of audience, while the other section likes to play their favourite game with the team they favour and would like to win at any cost. He/ She would like to fantasise about playing a good game of cricket, of course virtually; and that’s where RotoBash comes in!!

RotoBash brings a world of cricketing fantasy right in their palm. Here is the download link – https://www.rotobash.com/

RotoBash is a game of skill that offers Indian sports fans a platform to showcase their sports knowledge. Fans can create their own fantasy cricket team of real-life players from upcoming matches and score points based on their on-field performance, and compete with other fans to be a winner in every match. One can also select favourite leagues and contests, create a winning team and play Fantasy Cricket.

Fantasy Cricket on RotoBash is about using one’s cricket knowledge and skill to create one’s fantasy team within a budget of 100 credits. The fantasy dream team earns points based on how the chosen players perform in real-life cricket league matches.

The important thing is, these players have to be chosen before a real-life match begins. So, the game enthusiast needs to brush up their skills and kick start the journey on RotoBash.

The fantasy cricket play goes like:

Playing at Rotobash just takes following simple steps:

  1. Select Match
  2. Select League, Select Contest
  3. Create Team, elect Captain and Vice-Captain
  4. Set Batting Order
  5. Pay and enter the Contest
  6. Watch Live your team Play and Compete
  7. Reshuffle Batting Order/Use Substitute

Here the player of this game is the owner of the team, selector and also the manipulator of the game. The thrill here is directly proportional to the knowledge he possesses. Of course the user will learn by mistakes and definitely will try and win every game. It’s an adrenaline pumping exercise.

The Procedure goes like :

In higher skilled leagues, Fast Score and Max Bash, batting is restricted to only one inning or to an inning’s equivalent overs; therefore, user has to decide a batting order, batting related points in these leagues are counted until the cumulative balls faced by the players through the set batting order does not exceed an inning’s overs, that is 20 overs (120 ball faced) for a T20 match or 50 overs (300 balls faced) for an ODI match. In Fast Score, user can only set or edit the batting order until the start of the match or closing of the user registrations for such match.

While in Max Bash, user could change the batting order also while the match is in play, by switching the players along the batting order. Other leagues, Max Score and Max Boundary, are played on unrestricted batting basis, where a user’s team simply could bat any number of overs (no limit on balls faced) during the match.

In Max Score, Max Boundary, and Max Bash, users have to maximise their team’s score to win, on the other hand in Fast Score, users have to achieve a set target score in minimum number of balls (minimum number of balls faced by the batting order) to win.

For every fantasy cricket league, App presents a number of contests for the user to select and play fantasy cricket. User can select a combination of league and contest for a match to play. Once decided on a league of preference, user can select the league from a drop-down menu, to sort the contests for that particular league, and then can select the contest of choice.

Contests are designed to provide users an array of choices in terms of entry fee, competition (chances of winning) and size of the winnings.

A contest becomes active, once the required number of teams/users have registered for the contest, and until such time the contest remains inactive. As users join an active contest, prize money and number of possible winners for the contest continue to increase keeping the winning chances same.

If a contest remains in-active or it does not become active till the registration cut-off time, then the entry fee for such contests is returned to My Wallets of the participating users.

So what are you waiting for? Jump into action. Download the app that’s available on Android and IOS version. Play and win daily cash prices with your cricket knowledge.

If anyone wants to make more money then there are multiple team suggestions sites available on the web. You can refer few of them which provides fantasy cricket team for Rotobash is https://www.onlinefantasycrickettips.com/

Let the games begin!!

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Tencent and Roblox form strategic partnership to boost coding fundamentals, game design and more

Roblox, and Tencent has announced a strategic partnership to help fuel the next generation of Chinese creators.

Roblox is on a mission to bring the world together through play by inspiring imagination, creativity, and learning through shared online experiences. Roblox will accelerate these efforts in China through a strategic partnership with Tencent. Together, the companies will establish a joint-venture company with an initial focus on education to teach coding fundamentals, game design, digital citizenship, and entrepreneurial skills. Based in Shenzhen, the joint venture will create opportunities for local Chinese developers to leverage the global Roblox ecosystem, with the ultimate goal of bringing Roblox to China.

“I’m extremely excited to partner with Roblox. We believe technological advancement will help Chinese students learn by fueling their creativity and imagination. Our partnership with Roblox provides an engaging way to reach children of all ages across China to develop skills like coding, design and entrepreneurship,” said  Tencent senior vice president Steven Ma.

To kick-off the joint venture’s new Education Initiative, Roblox and Tencent announced a scholarship fund to sponsor 15 young creators from China to attend week-long creator camps at Stanford University this summer. Taught by iD Tech, the world’s largest and most trusted name in quality summer tech education, students will create 3D worlds, learn game design, and practice programming fundamentals using the Roblox developer tools and Lua code.

“Tencent is the perfect partner for Roblox in China. They have a deep understanding of the Chinese market and share our belief of the power of digital creation and our vision to bring the world together through play,” said Roblox founder and CEO Dave Baszucki.

Together with the China Association for Educational Technology (CAET), Roblox and Tencent are calling for applications from young creators throughout China. Students aged 10-15 can apply to the program, and CAET encourages teachers to nominate and support students. Applications for the scholarships can be submitted at the official site and winners will be selected by CAET experts. Submissions close on June 14, and scholarship recipients will be notified on June 28.

The first camp will run the week of 23 July with a second session the week of 18 August. Students will be provided with food and lodging at the prestigious Stanford University in the heart of Silicon Valley, California.

“Tencent and Roblox are providing an invaluable opportunity for Chinese youth to learn at a prestigious university. We look forward to Roblox and Tencent’s continued efforts to fuel the creativity of Chinese students through local programs,” said   Peking University School of Education deputy, and CAET expert committee chairman Shang.

These efforts are the first of a multi-year investment from the joint venture that will ultimately reach all connected Chinese students. Future programs will include local coding camps as well as training programs for instructors to build customized educational experiences for their students. The goal of the initiative is to foster innovation among the next generation of students and teachers who are pioneering STEM learning and education in China.

Education is a fundamental part of Roblox, and through the company’s educational programs, kids and teens around the world are learning STEM skills. Roblox recently added support for Chinese languages and made its coding curriculum available for free in Chinese.

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Toonz Media Group acquires a majority Stake in Telegael

Toonz Media Group has acquired a majority stake in the large full-service Emmy winning production house Telegael, extending the group’s global entertainment footprint and adding important pre and post production facilities to its animation powerhouse, as well as a large live action studio to its entertainment business, hence enabling it to become a major 360 entertainment outfit.

The deal between India-based Toonz and Ireland’s Telegael brings many strategic synergies, making this a complementary venture for both companies. As part of this strategic venture, Toonz benefits from having an award-winning, successful and highly active pre and post-production studio, as well as a live action capacity amongst its business divisions.

P Jayakumar

Toonz Media Group CEO P. Jayakumar, commenting on the partnership said, “The addition of proven pre-production and post-production facilities, together with existing distribution capabilities and our globally recognised production expertise delivers synergistic and customer benefits that exceed the sum of the parts. This new acquisition will enable Toonz to deliver world class end to end services to existing and future customers across the globe.”

Toonz Media Group, this year celebrating its 20th anniversary, through this acquisition, will increase its in-house development and IP creation business with Telegael’s design and pre-production division, amounting to a significant increase in European production with global appeal and more titles added to Toonz’s slate, which is distributed globally by Imira.

Telegael now becomes part a 400-talent strong studio in India, producing around 10,000 minutes of 2D and 3D animation and visual effects annually and joins a dynamic group with full-scale financing, production, distribution and broadcast offices in 10 major countries around the globe.

Paul Cummins

Telegael CEO Paul Cummins added, “The Toonz deal provides Telegael with exciting opportunities to further grow our IP and service production by becoming part of a dynamic global entertainment group with involvement and expertise in 2D and 3D production, VFX, global distribution, financing, gaming, licensing and merchandising. The deal offers substantial synergies and the opportunity to be part of a large vertically integrated global entertainment group.”

In July 2018, Toonz announced the co-production of its new 52×12’ CGI comedy series Mondo Yan, partnering with Telegael, Spanish broadcaster TV3 from Catalunya and Imira Entertainment. Telegael is handling part of the pre-production and all post production of the series. Toonz-owned Imira Entertainment handles worldwide distribution of the series.

Established in 1988 and employing the services of up to 350 talent and entertainment professionals, including full-time and contract, Telegael co-produces animated and live action content for a range of international partners and broadcasters. Its clients include some of the biggest names in global broadcasting including The Walt Disney Company, Netflix, Lionsgate, NBC Universal Sprout, BBC, Discovery, Cartoon Network, Nickelodeon, ARD and ZDF. Telegael has produced more than 1,000 hours of television, which have been distributed to over 150 territories and translated into over 50 languages.

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EA announces ‘Sea of Solitude’ to launch worldwide on 5 July

Ectronic Arts  ( EA) and visionary German studio Jo-Mei Games announced that the story-driven adventure game Sea of Solitude will be launching worldwide on 5 July 2019 via digital download on PlayStation4, Xbox One and Origin for PC.

Sea of Solitude is an emotional experience that takes players on a personal journey to overcome a young woman’s inner loneliness. Players must help Kay see below the surface and beyond, guiding her through a flooded city landscape in a deeply touching tale of darkness and light. As waters rise and fall to reflect her own state of mind, Kay will meet fantastical creatures and monsters, learn their stories and solve challenges to rid the world of tainted memories.

Sea of Solitude centers on the essence of loneliness and tugs on the heartstrings of its players by mirroring their own reality. It’s by far the most artistic and personal project I’ve ever created, written during a very emotional time in my life. Designing characters based on emotions was a deeply personal achievement for our team and we’re so excited for players to soon experience Kay’s powerful story of self-discovery and healing,” said Jo-Mei Games  CEO Cornelia Geppert.

Designed with a striking visual style, Sea of Solitude is an intimate adventure across a beautiful and evolving world where nothing is quite as it seems. Kay’s journey unfolds around dynamic environments as atmospheric in-game weather help visualise the characters’ emotions. Players unlock new areas to explore by overcoming emotional challenges and progressively revealing light and colour into the dark and stormy world. Through unique encounters with a variety of beautiful and terrifying monsters, Kay will discover why her loneliness has turned her into a monster and what it will take to change back to a human.

Sea of Solitude is an innovative EA Originals game developed by the talented team at Jo-Mei Games in Berlin, Germany. EA Originals helps shine a light on some of the most passionate, independent and talented game studios across the globe. These games come from highly creative game makers who love to enchant and inspire players. Sea of Solitude’s empowering narrative makes it an unforgettable gaming experience and another exciting addition to the EA Originals program.

Sea of Solitude will be launching worldwide at cost of $19.99 on PlayStation4 computer entertainment system, Xbox One all-in-one games and entertainment system from Microsoft and PC via Origin.

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‘Ancestors: The Humankind Odyssey’ to launch for PC on 27 August and for consoles in December 2019

Private Division and Panache Digital Games have announced that Ancestors: The Humankind Odyssey will launch for PC via the Epic Games Store on 27 August 2019, and digitally on PlayStation4 system, and across the Xbox One family of devices, including Xbox One X, in December of 2019.

Ancestors: The Humankind Odyssey is the debut title from Panache Digital Games, the independent development studio co-founded in 2014 by Patrice Désilets, the original creative director of the Assassin’s Creed franchise.

In Ancestors: The Humankind Odyssey, players are challenged to survive and evolve in the harsh yet beautiful land of Africa spanning from ten million to two million years ago. As humankind’s primate predecessors, players explore Neogene Africa, expand their territory, and evolve to advance their clan from one generation to the next in order to survive in this innovative take on the open world survival genre. The game and its mechanics rely on evolution, discovery, and survival as players traverse a variety of terrain and environments, encounter various predators, and learn new abilities to pass along to the next generation of their clan.

“Our goal for Ancestors: The Humankind Odyssey is to provide an experience no player has ever lived before.Our small team is creating an ambitious and immersive game with a unique setting that will captivate gamers of all types, and we look forward to players exploring our world later this year,” said  Panache Digital Games co-founder and creative director Patrice Désilets.

“Private Division and Panache Digital Games share a passion for providing the best possible experience to all our players. As partners, we support Panache in taking the time to ensure all versions of Ancestors: The Humankind Odyssey deliver the standard of polish upon release that the team has set for themselves. As a developer-focused publisher, this is an important approach we take in working with smaller independent teams,” said Private Division senior producer Kari Toyama.

In conjunction with the release date announcement, Panache Digital Games and Private Division have unveiled the official key art for Ancestors: The Humankind Odyssey, which fans can view here. The team has also released the second episode of a three-part video series featuring Patrice Désilets explaining the game’s unique mechanics and concepts.

Ancestors: The Humankind Odyssey will be available digitally for PC on 27August 2019 from the Epic Games Store, and digitally for PS4 system and Xbox One in December 2019. Ancestors: The Humankind Odyssey is rated T for Teen by the ESRB.

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Nickelodeon reveals ‘SpongeBob Squarepants’ human version of voice actors

Voices behind SpongeBob, Patrick, Mr. Krabs, Sandy, Squidward and Plankton all play their real-life counterpart in SpongeBob’s Big Birthday Blowout live-action/animated special coming 12 July on Nickelodeon.

The special mixes live-action and animation, allowing the voice cast of Tom Kenny (SpongeBob), Bill Fagerbakke (Patrick Star), Rodger Bumpass (Squidward), Clancy Brown (Mr. Krabs), Carolyn Lawrence (Sandy Cheeks) and Mr. Lawrence (Plankton) to play live-action versions of their animated characters alongwith guest star David Hasselhoff (Baywatch).

JimBob (Tom Kenny), Manager (Clancy Brown), Carol (Carol Lawrence), Robber (Mr. Lawrence), Patrick Star (Bill Fagerbakke), Manward (Roger Bumpass), Patchy (Tom Kenny)

“I experienced the world of SpongeBob first-hand when I appeared in The SpongeBob SquarePants Movie, which was an amazing experience,” Hasselhoff shared.  “After making that cameo, kids around the world recognized me from the movie.  How awesome to now come back to be part of the 20th anniversary special.  I got to interact with Tom Kenny and SpongeBob. It also was a heartwarming tribute to Steve Hillenburg.  Happy 20th SpongeBob.  Hooray!!”

The celebration around the 20th anniversary of SpongeBob SquarePants is bittersweet for the cast and crew following creator Hillenburg’s death last year.

“Steve Hillenburg gave me the gift of a lifetime when he asked me to voice his porous alter ego, SpongeBob SquarePants,” said Kenny. “He changed my life and all of our lives. To reach the 20-year mark is a huge milestone and we wanted to celebrate by throwing a big party, Bikini Bottom style. Acting alongside my friends and fellow cast members was a true out-of-body experience. Fans are truly going to love it.”

Additional guest stars in the special include Kel Mitchell (All That), Jack Griffo (The Thundermans) and Daniella Perkins (Knight Squad).

SpongeBob launched in on 17 July 1999, and has been the most loved animated series on TV for the past 17 years. It gained theatrical releases, consumer products, Broadway musical and also the upcoming The SpongeBob Movie: It’s a Wonderful Sponge in Summer 2020.

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‘Commando 3’ is set to be a VFX-rich actioner

Vidyut Jammwal-starrer Commando 3, the project which is in the works, is set to be a visual extravaganza. The third instalment of the action-packed Bollywood action series Commando will be directed by Aditya Datt, who recently directed the web-series Karenjit Kaur: The Untold Story of Sunny Leone.

Pixel Digital, the visual studio which has previously worked on major Bollywood projects like Gullyboy and Student of the Year 2. that has been tasked with the post-production VFX work, given the high-voltage action-thriller that the Commando franchise is typically known for

Commando frnachise

Speaking to AnimationXpress, Pixel Digital Studios CEO Ankur Sachdev informed, “Yes, the movie is going to be action-packed and we are doing the visual effects work for the movie”

The shoot for the film flagged off in London in July last year. Also featuring Adah Sharma, Angira Dhar and Gulshan Devaiah,

Speaking about his prep for the third part, Vidyut told Asian News Service, “When we did Commando 2, I had a great responsibility on my shoulders to create the action sequences that were not similar to the first part… I choreographed everything from a different perspective. So whatever, we will do… has to raise the bar in action for sure.”

We will keep you updated on further development.

Commando 3 is slated for release on 20 September 2019

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Kingston expands technology and gaming peripheral line up at Computex 2019

During Computex, Kingston aims to show high-performance storage products for consumer and enterprise, as well as embedded solutions which power products found in everyday life. The highlighted demo products include:

Next-Generation SSDs for Consumer, Power User and Enterprise

  • KC2000 M.2 NVMe PCIe SSD: Using the latest controller and 96-layer 3D TLC NAND, it offers superior read/write speeds, improving the workflow in desktop, workstations and high-performance computing systems. It also supports end-to-end data protection to ensure the data’s safety.
  • Data Center 500 Series Enterprise SSDs: DC500R is optimized for read-intensive applications while DC500M is optimized for mixed-use workloads. Both SSDs implement strict Quality of Service (QoS) requirements to ensure predictable I/O performance and low latencies.
  • A2000 M.2 PCIe NVMe SSD: The upcoming SSD features the 4 Channel Gen 3×4 controller and 3D TLC NAND. With build-in NVMe driver, it could support various system from Windows to Linux, offering lower power and heat.

Apart from that Kingston Technology Company HyperX division, has revealed a lineup of premium gaming gear with a HyperX Alloy Origins Mechanical Gaming Keyboard with new HyperX switches, HyperX Cloud Gaming Headset with popular dual chamber technology and a new bass adjustment slider, plus affordable plug and play FURY DDR4 with new heat-spreader designs and new FURY DDR4 RGB memory with NGenuity software control.

“Our expansive selection of gaming and enthusiast products and styles can make anyone feel like a pro, HyperX products deliver the performance and quality they need. We are committed to creating the best products on the market for everyone – PC, console or mobile – at an attainable price,” said HyperX director of corporate marketing Daniel Kelley.

HyperX Computex 2019 Announcements include:

Alloy Origins Mechanical Gaming Keyboard – The new HyperX Origins mechanical gaming keyboard utilises HyperX mechanical switches, the new HyperX red switch which features 45g actuation point, shorter travel time and is rated for up to 80 million lifetime clicks. Alloy Origins offers dynamic lighting with exposed LED on the key-switch, provide brighter and more radiant RGB lighting. The Alloy Origins mechanical keyboard offers up to three custom lighting profiles that can be saved directly to the onboard memory for on-the-go lighting and macro settings. HyperX NGenuity software offers LED lighting and per key RGB customization.

Cloud Alpha Gaming Headset – The new Cloud Alpha S features dual chamber technology that delivers accurate in-game sound with incredible range and tone. Dual chambers allow the Cloud Alpha S to separate the bass from the mids and highs, creating a dynamic sound that makes games, music and movies more realistic and immersive. Cloud Alpha S offers adjustable bass slider and includes a custom-tuned audio control box with HyperX 7.1 surround sound. Game and chat balance controls are available to mix the game and chat audio levels.

FURY DDR4 and FURY DDR4 RGB Memory – The new HyperX FURY DDR4 and FURY DDR4 RGB memory modules a cost-effective, high-performance memory upgrades for latest platforms from Intel and AMD, feature Plug N Play support, to enable automatic memory overclocking at standard DDR4 1.2V settings. The FURY DDR4 and FURY DDR4 RGB feature Intel XMP-ready profiles optimised for Intel’s latest platform. The HyperX FURY DDR4 RGB comes equipped with a LED light bar with fluid RGB lighting effects3 and utilises HyperX Infrared Sync, which allows the modules to remain synchronised without the use of cables. The memory is compatible with lighting control software from a range of motherboard vendors software including ASUS Aura Sync, Gigabyte RGB Fusion, and MSI Mystic Light Sync.

HyperX will reveal a fully updated version of NGenuity software during Computex, redesigned for an intuitive user-friendly experience interface. The first public showing of the newest version of NGenuity will be demonstrated on the latest HyperX FURY RGB memory and is now available on the Microsoft Store for download.

Also on display at Computex:

Cloud Orbit S Gaming Headset – Cloud Orbit S gaming headsets were developed in cooperation with AudezeTM and Waves Technology. The headsets are the first HyperX gaming headsets powered by Audeze’s patented 100mm Planar Magnetic Drivers for accurate sound. Waves Nx 3D audio technology brings an immersive cinematic audio experience to gaming. Waves Nx head tracking technology to deliver a stable hyper-realistic 360-degree audio environment where the users head movements bring the room to life 1,000 times a second. For the first time at Computex, HyperX will be showing gesture control features of the Orbit S. HyperX gaming headsets paired with Audeze and Waves technology bring audio quality to the next level with audio technology previously found only in audiophile headsets.

Availability

HyperX product demos will be displayed at the Computex 2019, 28 May  to 1 June in Taiwan.

Product pricing and availability follows:

Alloy Origins Keyboard – Available Q3 2019 for $109.99

Cloud Alpha S Headset – Available September 2019 for $129.99

FURY DDR4 & FURY DDR4 RGB Memory – Available in 2H2019; pricing to be announced

Cloud Orbit S Headset – Available Q3 2019 for $329.99

 

1 Per key RGB lighting customisable with HyperX NGenuity software

2 Virtual 7.1 surround sound effect output as a two-channel stereo signal to be used with stereo headphones

3 Lighting is customizable with the most recent HyperX NGenuity software or with motherboard RGB control software. RGB customization support through third-party software may vary

 

 

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Cosmos-Maya’s WowKidz goes regional with 10 Indian languages

Cosmos-Maya has redefined animated content for a long time now. The company’s bouquet of 28 YouTube channels under the umbrella brand, WowKidz now has its content available in all major languages namely – Tamil, Telugu, Kannada, Bengali, Gujarati, Punjabi, Urdu, Marathi, Bhojpuri and Haryanvi, along with Hindi and English.

Though the foray has been recent, videos on Gujarati and Bengali channels have more than a million hits in less than two weeks. Children have been deprived of content in their mother tongue for long and WowKidz has been able to bridge that gap. The move gives the diaspora audience, which constitutes a large percentage of WowKidz’s 21 million subscribers and 10.5 billion views, an opportunity to ‘Go Back to the Roots’.

Anish Mehta

Cosmos-Maya CEO Anish Mehta said, “We now provide content to millions of Indian children in their preferred language. They have given us a rousing reception and we will not stop until the length and breadth of the country is covered. Wherever there is internet and smartphone penetration, there will be WowKidz providing best in class entertainment in the language of choice. Today we have 10 Indian languages and 10 more will be added in due course. Even the Indian diaspora audiences are rejoicing as WowKidz has given them an avenue to reconnect with their Indian roots and inculcate in children the goodness of their culture.”

Kids in India, over the years have been watching foreign shows. The country’s data revolutions have given the masses a great opportunity and, YouTube in particular, has been a big winner in this regard. Building on this, Cosmos-Maya is changing the landscape of Indian animation industry by providing homegrown animation content to the Indian viewers and is also gaining traction internationally.

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