BCCI announces ‘Dream11’ as official partner of VIVO Indian Premier League

 

The Board of Control for Cricket in India (BCCI), today announced Dream11, India’s sports game, as the Official Partner for the VIVO Indian Premier League. This four-year exclusive partnership will begin with the upcoming IPL 2019 season. Additionally, the ‘official fantasy game’ of IPL will also be powered by Dream11.

This collaboration between India’s biggest cricketing event, IPL, and India’s biggest sports game, Dream11, will provide a platform for millions of fans to create their own fantasy cricket teams thereby deepening their engagement with their favourite sport. There will also be several Dream11 brand integrations and on-ground activations at various touch points during the Vivo IPL matches.

Commenting on the partnership Dream11 CEO and co-founder Harsh Jain said, “We are very excited to partner with the BCCI and provide an engaging cricketing experience for the IPL, which is the pinnacle of sports leagues in India. Dream11 is deeply integrating with the IPL, which is set to grow from its 1.4 billion TV impressions and 200 million online viewers in 2018, to achieve our goal of growing from 51 million users to 100 million users in 2019. It’s great to see how our dream of making fantasy sports intrinsic to sports fan engagement has come true.”

Commenting on the partnership, the Committee of Administrators (CoA) of BCCI said, “The online viewership of IPL is growing each year and it’s essential for us to engage with the fans on digital platforms as well. Partnering with the biggest fantasy sports platform in India, Dream11 will help us in further increasing the popularity of the IPL amongst cricket fans.”

Over the last few years, the fantasy sports industry has grown exponentially in India. As per the 2018 IFSG-AC Nielsen report, India has approximately 800 million sports fans, of which 300 million sports fans consume cricket online. According to the 2019 IFSG – KPMG report, fantasy cricket is the most widely played (71 per cent respondents) online fantasy sports game and the primary motivation (72  per cent respondents) for playing fantasy sports is fun and excitement.

 

 

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Can ‘Lords Mobile’ define strategy gaming on the mobiles in India?

Gaming has come a long way in terms of consumption. With the penetration of smartphones in the Indian subcontinent, mobile is clearly emerging as the major platform when it comes to gaming. While casual gaming has been the staple for mobile games, more midcore games have been making a definite mark in the scenario, recently.

So, if you’re looking for your next immersive gameplay experience on mobile, Lords Mobile is an excellent bet!

With a medley of exciting features in one game, Lords Mobile combines elements of RPG, RTS and world building aspects. With several game modes at place, the PVP (Player vs Player) mode draws the most amount of traction as it presents the players with a competitive edge to further build upon. One can attack the bases of other guilds, obliterate their strongholds, scavenge their resources and capture their leaders.

With more than 200 million registered players worldwide, the Indian scenario witnessed participation from around 17 million players from across the country.

So, why should you choose Lords Mobile?

Lords Mobile is a highly balanced game and not a pay to win like other 4x games out there. An active team of 100 players can form a guild, and grow very fast even without putting much money in. Wonder War, Darknest Rallies, hunting monsters, reaching Gold Heroes, reaching Top Spot in Colosseum and becoming an Overlord of your Kingdom – there are many ways to enjoy the game with your friends.

With the advent of more and more esports events around mobile games in the country, it would be an opportune moment for players to get into the game and gear up! As the creators say, “The idea is to grow the Indian community into one of the most active across the world. Right now Chinese guilds, Russian guilds and South East Asian guilds dominate the game.” Hence playing Lords Mobile seriously should be amazing right now! Can you be a part of the best guild in India?

And if the answer is yes, don’t forget to check out the dedicated community platform LordsMobileGamers.com and join the facebook group.

Download the game now.

 

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Dani’s Journey

FELL – For The Pickling

A global artist to perform in space for a science festival?

Festivals that pair science and music have long been stimulating the cosmic spots and whisking people away from the daily monotony. Animating science in a way that opens more frontiers of beauty, science festivals have been striking a chord with even those who will otherwise be loath to watch scientists donning lab-coat while observing electrons under a microscope.

We have heard on the grapevine that a global star is gearing up to perform in space in a never-seen-before spectacle at a Zero G Colony festival which will reportedly be broadcasted live on channels across the planet.

Bridging the gap between humanities and science, Zero G Colony is going to explore astronomical possibilities, setting an unprecedented benchmark in the way festivals are conducted.

Recently we spoke to Virgin Galactic & Zero-G Colony distribution consultant George Sakalli to know more about the forthcoming event.

We heard about the unique and astronomical feature of the music & science festival. Could you tell us as to what it is called?

The festival is called Zero G Colony, in association with Virgin Galactic. We’re building a city for 20,000 ‘citizens’ alongside Spaceport America, the spacecraft launch site.

What is the aim of the festival?
This is a celebration of human achievement and the aspiration of youth and innovation. Now, anyone can go into space.


Is it an annual event?
Yes, for a minimum of five years


Who all are involved in this event?
Virgin Galactic, owned by Sir Richard Branson, has licensed the rights to a company called One Giant Gig For Mankind Ltd, led by some of the world’s leading event and festival organisers, with close ties to top superstars. There will be leading scientists, inventors, innovators and freethinkers involved in a huge science expo. This will run alongside a multistage live music festival with top stars from around the world. One of these stars will be the first to sing in space as they will be in the spacecraft as it launches on the final day of the festival. My colleague, Chris Steward and I are working with Virgin and One Giant Gig to promote and distribute the content around the world.


When is the event going to be held?
September 2020


Could you tell us to the whereabouts of the festivals and the countries you are planning to broadcast this in?
This festival will be held next to Spaceport America in the New Mexico desert. We are discussing broadcast rights with all major broadcasters around the world.

Could you name a few personalities who will grace/speak at/perform at the event?
This is currently under embargo but it will involve top scientists, inventors, mentors, freethinkers and AAA superstars

Are the preparations or the pre-requisite training underway for the event?
Yes, much if the planning is in place. There have already been several successful test flights, the last of which have been with manned spacecraft – the first from US soil since the Space Shuttle stopped operating in 2011.  Sir Richard Branson is currently training for his journey in the craft.

Give us an estimate of the event’s budget?
Difficult to say. Naturally, the Virgin Galactic programme runs into many $billions. The event will run into many $millions.

The prospect of a global star going to perform at a science festival is exhilarating enough. We hope witness the grand event on an Indian channel.

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Dark Slope brings beautiful surreal world with VR in upcoming projects

Dark Slope, a Toronto-based virtual and augmented reality (VR and AR) developer, is bringing the beautifully surreal world of its debut VR experience Scarygirl Mission Maybee to Zero Latency’s arena-scale, free-roam virtual reality venues around the globe. As one of the first experiences to release on Zero Latency’s second-generation VR platform being developed in tandem with technology giants Microsoft, HP, and Intel, Scarygirl Mission Maybee will showcase the future of location-based entertainment (LBE) with its infectiously entertaining characters, fantastical environments and easy-to-learn multiplayer action.

“Zero Latency’s next-generation VR platform is shaping up to be an incredible next step in LBE VR, making it the perfect partner to help distribute our debut title, Scarygirl Mission Maybee. The world of Scarygirl is magical, immersive, and exciting to audiences of all ages, there is no better way to experience it than in warehouse scale VR,”said  Dark Slope president and co-founder CJ Hervey .

Developed from the ground up for large-scale multiplayer free-roam VR environments, Scarygirl Mission Maybee embodies Dark Slope’s goal to design content that brings people of all ages together. Scarygirl Mission Maybee, based on the cult hit graphic novel and designer toy brand Scarygirl from acclaimed artist Nathan Jurevicius is a first-person experience that brings up to eight players together to save the world from Dr. Maybee and his diabolical experiments. Players must work closely together to suck up infectious hazardous goo and blast a purified antidote back at the hordes of infected creatures swarming the world.

Dark Slope is the first third-party developer to provide content to Zero Latency, which is distributing Scarygirl Mission Maybee to all locations that support its second-generation platform. Zero Latency has 29 arenas in 18 countries that enables up to eight players to roam untethered in a VR game venue using state-of-the-art VR hardware.

“We deliver the greatest free-roam virtual reality experiences available in the world today.Dark Slope’s Scarygirl Mission Maybee is the perfect addition to our library of VR experiences and will pair extremely well with our next gen VR platform,” said ” said  Zero Latency CEO Tim Ruse.

“Mission Maybee is the first game in our library to be developed by a third party, and I can’t wait for Zero Latency customers to experience the stunning visual world of Scarygirl” said  Zero Latency CTO Scott Vandonkelaar.

Along with its Zero Latency partnership, Dark Slope recently emerged from stealth to announce a closed seed funding round of more than $1.5 million, which will aid in developing its free-roam VR technology and supporting future VR and AR experiences. Founded in January 2018, Dark Slope is spearheaded by four entrepreneurs with extensive knowledge of building international companies based on emerging digital platforms.

The Scarygirl Mission Maybee project was made possible with the support of Ontario creates and the Canada media fund.

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‘Kedarnath’ VFX breakdown: Recreating beauty and calamity at once

There are various reasons why the VFX credit list isn’t getting shorter in 2019. The number of VFX shots is continually increasing over time. I could recollect days when a podcast reveals that the movie Jurrasic Park of 1993 had about 50 VFX shots. Nowadays the biggest VFX movies have between 1,000 and 3,000 VFX shots, not only that even non-VFX movies, like period dramas and Adam Sandler comedies, now have many of VFX shots.

The transition from 50 VFX shots and 1000 VFX shots in minimum have made a remarkable indication that incorporation of VFX shots in the movie is the trend. Taking the example, a Bollywood movie Kedarnath which hit the theatres at the end of the year 2018 has met with decisive reactions at the box office primarily because of its VFX work.

The movie Kedarnath showed the calamitous premise of the Uttarakhand floods apart from that it showcased the magnificence of the old Kedarnath temple, beautiful landscapes of Uttarakhand surroundings and offered a glimpse into the lives of people residing in the area along with their daily struggles concerning earning a livelihood from the pilgrims.

Speaking with AnimationXpress, Kedarnath movie and After VFX head Vishwas Savanur shared that the movie VFX has many intricacies since it is around water and it is quite challenging to create water and it is one of the toughest things to develop in VFX or animation. The movie has more than 126 shots of water and over 900 shots overall excluding water. The movie contains general VFX shots, the added environment in the background with the inclusion of work from the departments of matte painting, simulation, animation, lighting, colour grading, paint clean up and composition.


On being  asked of the difficulty level in the creation of the flood in the movie, Savanur expressed, “Creation of the flood sequence was the most complicated due to the grandeur of Indian water bodies as far as Kedarnath is considered. Also, background plates have to be matched to the live locations.”


As the trend of VFX goes, the division of work has excelled a lot. There is usually a different person for each task because specific skills required even if the major tasks are done digitally to speed up each job. Therefore it is crucial for studios to strategise and manage the division of tasks considering the area of expertise. Savanur shared with us that for the movie Kedarnath they have used digitally upgraded technology, despite that around 120 VFX artist worked on the project and he emphasised that there were 50 members of CG FX team who have worked closely to create a titanic version of water for the movie.

To get a more profound insight into the movie VFX here is the exclusive breakdown for you :

– To live up to the mark of the natural beauty of the mother nature at the backdrop a lot of green screen shots have been used according to the studio there are around 609 green screen shots in the movie and it took them about six months to finish the VFX work of the film.

 

-The movie has used many reference shots of the water from the actual Uttarakhand massacre and shots from the internet and merged them with cinematic touch as according to Savanur to show water on the big screen was one of the toughest challenges for the VFX team.


– To showcase the original alluring beauty of nature, the landscapes, the mountains, the hustle bustle of the Pahari life, the studio has especially worked in increasing the light as well as the saturation level of the content to make it cinematically perfect and enhanced.


– The movie has shown a lot of old Kedarnath temple shots which was practically not possible as the temple top was utterly damaged because of the Uttarakhand flood. Thus the studio had to recreate the temple top of the old temple from the stock images. Not only that the team also created the whole backdrop of mountains and glaciers for the movie since at present there are no glaciers capped mountains around the temple after the Uttarakhand flood.

-Recalling the torrential disaster, the VFX representation of the giant wave submerging the Kedarnath temple is stunning as it reveals how the wave bounced on temple top and subsumes everything. With the presentation of the water flooding the temple, it is understood that water simulation techniques have been incorporated in designing the shot as well as background replacement.


-As many shots were used from the real stock images and videos thus many were not cinematically appealing or correct therefore in the matter of colour, saturation and so on they had to tweak the shots to make it visually and cinematically perfect.

On the technology front Real, Houdini and Nuke were used to make every shot perfectly blended. Since Kedarnath is accounted as one of the VFX heavy Bollywood releases and with that the trend of incorporating heavy VFX has leaped a height thus Savanur expressed “there are more and more producers and directors writing scripts keeping VFX in mind as India has reached the level where quality VFX output can be delivered.”

As Kedarnath has set a new benchmark with the help of VFX, we hope to see more such stunning imagery in the future from After and other studios as well!

Here are few more shots:

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The second day of 20th FICCI Frames took up the pace from the inaugural day

The opening session saw the tourism sector in the ‘Spot Light’. The panel released the knowledge report on Film tourism in India – A beginning towards unlocking its potential. With an interactive panel with the participating State Governments including Odisha Film Development managing director Nitin Bhanudas Jawale, Government of Delhi PR and publicity/tourism chief manager Sudhir Sobti and Rajasthan Tourism additional director Manisha Arora took audience through some spectacular ads and scenic beauty of Rajasthan and Odisha.

The second session was a discussion on reaching out to the GenZ audience-millennials. The panel consisted of Wattpas country head Devashish Sharma, The Viral Fever glibal head of content & business Rahul Sarangi, Graphic India chief executive officer Sharad Devrajan, Vice Media India CEO Charanpreet Arora, Viacom18 youth and music head Ferzad Palia and Discovery Kids head Uttam Pal Singh.

Talking about how consumption pattern of  each generation is changing rapidly because of peer pressure and other factors, these wise men shared – 40 per cent of GenZ consume TV and 48 per cent consume Digital platform. 74 per cent of video content is consumed on YouTube and Facebook.

Arora highlighted on the LGBTQ+ inclusive content and the need to create relatable stories around them. “We did content around the LGBT much before 377 was decriminalised and many said it won’t work. But after the Supreme Court’s verdict, it is easier.”

Sharma, Singh, Sarangi and Devrajan informed about their upcoming slate of interesting and productive shows for the GenZ audience.

Next up on the stage was Alphabeta strategy and economics engagement manager Dr. Konstantin Matthies who gave an insightful and extended presentation on the growth of VOD investment in entertainment industries. He exclaimed that local Asian, Indian content is expected to grow 3.7x times by 2022 and 10 billion US dollars. He also added that four billion dollars of direct foreign investment is done in India.

To provide a better scenario on the booming digital space in India, the panel on the dual addiction of OTT and linear TV channels, and whether they will coexist was an enriching one. India continues the trend where OTT platforms, cable TV, DTH grow in tandem.

Eminent media personality Raj Nayak commented, “Audience taste is evolving and thus they want compelling stories on both OTT platforms and TV channels.”

Zee5 CEO Tarun Katiyal noted, “TV content is heavily watched on OTT platforms too. The large screen experience will remain and both of the platforms are here to stay for a while.”

The newly added breed of storytellers included the swadeshi filmmakers Sharat Katariya, Rima Das, Sharad Kelkar, Guneet Monga, Ashwinuli Iyer Tiwari and Amritpal Singh Bindra who talked about the notion behind having a safe formula to create successful movies.

Das said that while creating films or thinking if stories, she tries to connect herself to her roots and understand the real happiness and purpose behind the films, which helps in connecting with the audience.

Bindra smartly shed light in the increase in digital content, “There are more people making digital content than the number of people watching it.”

The panel agreed on the benefits of OTT platforms, stating that there is more freedom to express the content now.

The session on ‘small’ big films saw great inputs and secrets from the makers. Stree writer/producer Raj Nidimoru said, “We’re independent filmmakers who wanted to find our roof and tell good stories. When we wrote the film we knew we should do it and it clicked with the audience.”

Badhai Ho director Amit Sharma added, “It’s the idea and storytelling that matters the most. If it clicks to me as a director, it is going to click with the audience, even if it is a one line idea.”

The other panelists were Sony Pictures managing director Vivek Krishnani, Stree co-writer and producer Krishna DK, Viacom18 COO Ajit Andhare, Stree director Amar Kaushik and Jungle Pictures producer Priti Sahani.

Andhare commented that the things to keep in mind are instinct; relying on idea/story and not star power; avoiding trends; and doing something new that is not there in this plethora of local and global content market.

Another session which was full house was the Influencer’s Adda, which had Prajakta Koli, Gaurav Gera, Ssumeir Pasricha, Shrishti Dixit and Rohan Joshi. Vidooly co-founder Nishant Radia moderated the panel which had the give and takes of views. Joshi expressed that influencer is just another title given to somebody who tries something different from the crowd. Koli found that the feel-good factor is important to make anybody an influencer. The panel discussed about the branding game today and how with the help of digital content, brands are getting far more recognition.

A rocking session with Mumbaichi Rani Malishka made the session interactive with her candid questions. The panel included Alt Balaji series Apaharan’s actors Arunoday Singh, Nidhi Singh, Varun Badola, and director Siddharth Sengupta, who shared their experience while shooting on the scenic ghats of Ganga.

The Digital economy 2.0 session had insightful keynote sessions by Aditya Birla Management Corporation director telecom and Grasim Industries vice chairman Himanshu Kapania and Yaduvendra Mathur.

Central Board of Film Certification member Vani Tripathi Tikoo and filmmaker Pralhad Kakkar shed light upon the dos and don’ts that are taken care of while giving a certificate to any film. Tikoo explained how the narration of the context of the film plays an important role while censoring the content is providing the certificate.

With very insightful sessions, the day two of FICCI Frames 2019 saw the halls filled with audience eager to get informed on various topics.

The final event was the much awaited BAF Awards with which we will keep you updated.

Stay tuned!

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FICCI FRAMES BAF Awards 2019

FICCI FRAMES, in its 20th edition, continues to honour the best from the animation, visual effects and gaming industry in India with its prestigious Best Animated Frames (BAF) Awards.

Here’s the complete list of winners:

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‘Dragon Ball Super’ gearing up for a release in Indian Theaters

Dragon Ball Super‘s booming box-office stint isn’t over yet!

 

A new announcement has set the fans buzzing about the next development in Dragon Ball Super: Broly‘s theatrical run: namely that it’s soon going to be opening in India!Here’s the announcement from India’s PVR Cinemas: “Goku & Vegeta find themselves in an earth-shaking battle with an unknown Saiyan who awakens his legendary abilities. Coming to your nearest #PVR this March. Watch #DBSBroly First Time Ever in theatres in India. Stay tuned for the Official Release Date!#PVRLive #MoviesOnlyAtPVR

So far, Dragon Ball Super: Broly has packed a whopping $107 million dollars worldwide, including $30M at the US box office, where it rocked at the top five in the opening weekend – a noteworthy stride for an anime feature film. Being the 3rd highest grossing anime movie of all time in the states, Broly is all set to expand its horizons across the world, Broly is now heading towards a new milestone. Exploring its global appeal, Dragon BallBroly has spread its wings across countries like America, South America, the UK, Ireland, Australia, New Zealand, and the Netherlands. The Dragon Ball Super’s influence in India is assertive from the fact that fans had been fuming over its absence in Indian theatres, so this serves as a healing recourse for the Dragon Ball Super: Broly is also available to stream on Funimation and Amazon Video. The Japanese language release is available to stream on FunimationNOW, VRV, and Crunchyroll.

 

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