M.T. Copeland Technologies helps you make sense of your data. Client: M.T. Copeland Technologies Produced by: Dress Code (http://dresscodeny.com) Executive Creative Director: Dan Covert Executive Producer: Brad Edelstein
Head of Production: Tara Rose Stromberg Art Director: Wes Ebelhar
Design: Wes Ebelhar, Rasmus Löwenbrååt Animation: Erika Bernetich, Wes Ebelhar, Yuval Haker, Vincenzo Lodigiani, Mercy Lomelin, Rasmus Löwenbrååt Music & Sound: YouTooCanWoo Voiceover: Michael Dearing
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From Adam Rifkin and starring Burt Reynolds, Ariel Winter, and Clark Duke. The Last Movie Star – Coming March 30.
RELEASE DATE: March 30, 2018
DIRECTOR: Adam Rifkin
CAST: Burt Reynolds, Ariel Winter, and Clark Duke
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ABOUT A24:
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Coming Soon: A Prayer Before Dawn, Lean on Pete, Slice
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Shaq Fu is back and better than ever! Settle the score of ’94 in a fast-paced, dynamic beat-’em-up game, combining modern and classic approaches to the genre. The player takes control of Shaquille O’Neal, voiced by none other than Shaq Fu himself, and takes on the hordes of Hell and Hollywood. Fight dozens of different enemies, learn new moves and travel to unique locations around the world. As you proceed through new levels, face powerful bosses and defeat them!
https://www.alegendreborn.com/
© 2018 Shaq-Fu: A Legend Reborn. Developed by Big Deez Productions and published by Mad Dog Games, LLC. Shaq-Fu: A Legend Reborn is a registered trademark of Big Deez Productions. All rights reserved.
We visited Cloudflare to help protect the internet with lava lamps.
The Correct Insult
Posted in: Animation
Douchebag, Dick, Shithead – if you wish to insult a person, it pays to be specific. This film explains the correct usage of common terms. Personalize and send an insult via: thecorrectinsult.com Written, directed by Janis Aschberger Produced by Felix Faißt Narrated by Andrew Golder Animation by Janis Aschberger, Paul Kusmaul Additional Animation by Fabian Friedrich Sounddesign&Mix by Marvin H. Keil Music by Manuel Mayer Cinematography Julian Steiner Excerpted material from HOW TO BE A MAN by Glenn O’Brien, text copyright © 2011 by Glenn O’Brien. Graduation film at Filmakademie Baden-Württemberg.
TÚ NO ERES EL MÁS FUERTE / YOU ARE NOT THE STRONGEST Un cazador está buscando un nuevo trofeo para su colección / A hunter is searching for a new trophy for his collection. Emilio Yebra 2016 Best animation, TOKO FILM FESTIVAL Italy, July 2016 Winner, FESTIVAL DE VIDEOARTE 1 MINUTO DE LAMOSA Spain, July 2016 SUNCHILD INTERNATIONAL ENVIRONMENTAL FESTIVAL Armenia, October 2017 ENVIRONMENTAL FILM FESTIVAL AUSTRALIA Australia, October 2017 INTERNATIONAL TOUR FILM FESTIVAL Italia, October 2017 IRAN INTERNATIONAL GREEN FILM FESTIVAL Iran, September 2017 TORONTO ARTHOUSE FILM FESTIVAL Canada, September 2017 ANIMATION NIGHTS NEW YORK USA, June 2017 TRES COURT France, June 2017 ECOZINE Spain, May 2017 AGRINCORTO Italy, May 2017 ANIMOCJE Poland, April 2017 CINEMINUTO CORDOBA Argentina, April 2017 CLUJ SHORTS Romania, April 2017 GO SHORT (Out of competition) Nederlands, April 2017 SHORTY WEEK FILM FEST Spain, April 2017 MILWAUKEE EDGE FILM FESTIVAL USA, April 2017 MILWAUKEE TWISTED DREAMS FILM FESTIVAL USA, March 2017 MECAL Spain, March 2017 ANIM!ARTE Brazil, March 2017 CAIRO VIDEO FESTIVAL Egypt, February 2017 THE 100 SECOND INTERNATIONAL FILM FESTIVAL Iran, February 2017 MANZANAREC Spain, February 2017 FESTIVAL JOSE FRANCISCO ROSADO ‘PACAS 4.0’ Spain, December 2016 VIA DEI CORTI Italia, December 2016 ANIMATEKA Slovenia, December 2016 CURT AL PAP Spain, December 2016 ANIMALADA Spain, November 2016 CERTAMEN DE CORTOMETRAJES VISUALIA Spain, November 2016 FICAMS Chile, November 2016 VIDEOBABEL Peru, November 2016 ENMUT Spain, November 2016 FESTIVAL DE CINE DE ZARAGOZA Spain, November 2016 CINE AMAZONIA Brazil, November 2016 KINODISEEA Romania, November 2016 FICAMS Chile, November 2016 ALCINE Spain, November 2016 VIDEOFEST 2K16 Mexico, November 2016 BAIXADA ANIMADA Brasil, November 2016 ANIMAINZÓN Spain, October 2016 FIC BELLAVISTA Argentina, October 2016 TENEBRA FILM FEST Mexico, October 2016 QUARTMETRATGES Spain, October 2016 INTERMEDIACIONES Colombia, October 2016 CTLPDX INTERNATIONAL ENVIRONMENTAL FILM FESTIVAL USA, October 2016 NEW YORK FILM WEEK USA, October 2016 100 FILMS IN 100 MINUTES Ukraine, October 2016 3D WIRE FEST Spain, October 2016 KARELIAN INTERNATIONAL FILM FOR YOUTH FESTIVAL Russia, October 2016 KLIK! Nederlands, October 2016 BALKANIMA Serbia, October 2016 MINIKINO FILM WEEK Indonesia, October 2016 2ANNAS Letonia, September 2016 CORTO E FIENO Italy, September 2016 HORRIBLE IMAGININGS FILM FESTIVAL USA, September 2016 FANGOFEST Spain, September 2016 UNICA 2016 Romania, August 2016 MUESTRA DE CINE Y CREATIVIDAD CENTRO BOTIN Spain, August 2016 CYBER SOUSA China, August 2016 RURAL FILM FEST Spain, August 2016 ANIBAR ANIMATION FESTIVAL Kosovo, August 2016 SICILIAMBIENTE Italy, July 2016 TABOR FILM FESTIVAL Croatia, July 2016 SOPOT FILM FESTIVAL Poland, July 2016 DRUNKEN FILM FESTIVAL United Kingdom, July 2016 FANTOSFREAK Spain, July 2016 INTERNATIONAL ECOLOGICAL TV FESTIVAL TO SAVE AND PRESERVE, Russia, June 2016 NO TE CORTES Y MUESTRA TU CORTO Spain, June 2016 SEMBRANDO CINE Peru, June 2016 PICURT Spain, June 2016 FESTIVAL INTERNACIONAL DEL AIRE Spain, June 2016 MISTER VORKY Serbia, June 2016 SMARAGDNI ECO FESTIVAL Croatia, June 2016 MOSTRA DE CINEMA JOVE D’ELX Spain, May 2016 RIVER FILM FESTIVAL Italy, May 2016 ENVIRONMENTAL FILM FESTIVAL IN ALBANIA Albania, May 2016 SHORT OF THE YEAR WINTER Spain, May 2016 CINEVANA RIO Brazil, May 2016 I CORTI DEI FABBRI Italy, May 2016 COPA FILM MINUT CEC Spain, May 2016 7 PETITS CAILLOUX France, May 2016 ANISCREEN Czech Republic, April 2016 FESTIVAL DE CINE DE MÁLAGA Spain, April 2016
THE NEPTUNE NAVY – SEA SHEPERD
Posted in: Animation
This animation presents some of Neptune Navy’s most successful direct-action campaigns at sea over the past 40 years. Thanks to our generous supporters, the fleet continues to grow and serve our mission to defend, conserve and protect our oceans around the world. Animation by the team at Affreux Bonhomme, narration by Captain Peter Hammarstedt.
The creatures and characters you see in some of the biggest films and television shows are the result of countless hours of design, research, re-design and skilled artistry. Among the most prolific of creature and characters designers is the team at Aaron Sims Creative, headed up by design veteran Aaron Sims.
In recent times, ASC has worked on designs and visual effects for such projects as The Mist, It, War for the Planet of the Apes, Wonder Woman and Stranger Things 2. To do that, they follow what’s dubbed a ‘Sketch-to-Screen’ workflow involving concept design, key scenes and layout, 3D asset modeling, lookdev, rapid prototyping and previs, rigging, animation, compositing and final rendering.
Sims is going to be talking about that process – and a bunch of other aspects of ASC’s work – at the upcoming CG Futures event in Melbourne on 2-4 March. vfxblog got a special sneak preview of a Sketch-to-Screen futuristic robot project that will be shown at CG Futures, which Sims runs through below.
So, what does ’Sketch-to-Screen’ actually mean? Sims says that it involves “taking a holistic approach towards story and character visualization, helping filmmakers identify qualities, characteristics, and critical questions that are essential to creating an original and iconic character.”
To get there, artists will look to ask strategic creative questions to help a director look deeper within the character – “its intentions, its purpose within the story,” says Sims. “Our holistic approach to design covers all aspects of a film; characters, wardrobe, key scenes, environments, et cetera, ensures a cohesive aesthetic and integration of all working assets.”
For the futuristic robot Sketch-to-Screen project, ASC actually convened all staff, including artists, assistants and executives, to pitch and brainstorm original story concepts. They came up with a near-future concept in which the human race wrestles with the uprising of advanced A.I. in the fight for control of their freedom and existence.
“The story follows a sentient A.I. Cyborg who befriends a young rebel adolescent in a harrowing journey to restore order and re-establish peace between man and machine,” outlines Sims.
“We are developing this concept through every stage of our workflow in preparation of our first-ever ‘Sketch-to-Screen’ Studio Masterclass, which will feature in-depth demonstration and training of our immersive workflow. Participants will get a first-hand glimpse of the creative visualization we deploy on major motion pictures, TV, and games with the goal of helping them bring their own concepts to life from script to on-screen debut.”
Sims says that one of the big challenges of the project was to create a “truly unique and iconic asset amidst a long history of memorable characters, creatures, and especially A.I. We wanted to explore the implications of our current course and how that might reshape the future of our world, the relationships we have with machines, and how we can achieve symbiosis.”
“In regards to the designs,” adds Sims, “working with hard-surface characters, in this case a complex cyborg asset, there are far more moving pieces that need to be designed, modeled, rigged, and animated to create a ‘lifelike’ machine versus a more organic lifeform.”
“We imagined our particular hero cyborg as having been deployed for physical labor and construction and therefore drew inspiration from all sorts of practical textures and materials for farming and construction equipment to advanced space exploration vehicles.”
It might be a futuristic robot, but, as in all projects, Sims says that he and his designers “always try and ground our characters and worlds, no matter how fantastical, in a foundation of reality with just a twist of something new and novel. We feel we’re on the right track with this concept and character and look forward to sharing it in our upcoming ‘Sketch-to-Screen’ Masterclass.”
Find out more about CG Futures at www.cgfutures.com and to see detailed imagery from recent ASC projects, head to www.aaronsimscreative.com.
– Infento empowers families to build real constructible rides together.
– One modular kit brings a whole childhood fun.
– Enjoy real quality time while working on a shared goal.
– Gives children a technical skill set for the future