You Know It's Stanley Kubrick IF…


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Farming Simulator 19 – Reveal Trailer


Website: http://www.farming-simulator.com
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Farm like never before!

GIANTS Software and Focus Home Interactive announce Farming Simulator 19, coming to consoles and PC at the end of 2018.

Farm like never before with Farming Simulator 19! The multimillion-selling franchise takes a giant leap forward in 2018, as the ultimate farming simulation returns this year with a complete overhaul of its graphics engine. Offering the most striking and immersive visuals and effects to date, along with the deepest and most complete farming experience ever on consoles and PC, discover more in the Reveal Trailer unveiled today.

Farming Simulator 19 will feature, at launch, three distinct open worlds in which to develop and expand your farm, in solo or with friends: two entirely new environments will soon be revealed, as well as an all-improved version of the South American environment, which has been overhauled to take advantage of the new engine’s capabilities.

Farming Simulator 19 takes the biggest step forward yet for the franchise, and will bring great improvements to nearly every aspect of the game, not just greatly enhanced graphics. Its content will be richer than ever. With the addition of new big brands, Farming Simulator 19’s garage will feature the franchise’s most extensive vehicle roster ever. The game will also introduce new farming activities, new animals including horses, brand new mechanics, as well as new crops – all of which we will be revealed in great detail over the coming months and future events.

Farm like never before in 2018! Farming Simulator is stepping up its game with Farming Simulator 19 for PlayStation 4, Xbox One and PC!

Marvel announces “fresh start” to the universe with new series, teams and directions

The Marvel Cinematic Universe comes to a full circle with the release of the two-part Avengers: Infinity War in 2018 and ’19, culminating the first saga of the serial superhero releases from the American media franchise. But if the fans are already lamenting the end of an era, then behold, Marvel has officially announced a “fresh start” in its famed universe through a video clip on its YouTube handle.

Featuring editor-in-chief C.B Cebulski and chief creative officer Joe Quesada, Marvel is gearing up for all new series, new directions, and even new creative teams in what officially marks as “new beginnings”.

The Infinity War not only signals the end of the third phase of the MCU, but will also see some of the famous heroes biting the dust after going against the almighty evil Thanos. However, in the aftermath, it paves the way for younger and relatively newer characters of the universe to take over, such as Spider-Man, Doctor Strange, Black Panther, and Ant-Man to name a few. A third instalment of the Guardians of the Galaxy in 2020 has also been announced.

Moreover, Marvel is also set to introduce a range of new comic-book characters to the big-screen, starting with Captain Marvel in 2019.

The last decade in the MCU has been nothing short of a Helluva ride, and although it would take some time for the ardent followers to cast their minds off it and welcome a new innings in the franchise, it nonetheless, looks just as promising.

The post Marvel announces “fresh start” to the universe with new series, teams and directions appeared first on AnimationXpress.

New ‘Jessica Jones’ season two trailer has the Defender battling anger issues

After her successful encounter with Kilgrave and regaining superpowers, Jessica Jones is all set to turn over a new chapter as a second season inches closer by the day and Marvel has given a timely glimpse of what’s in store for her this time around, through its second trailer.

Titled ‘Her Way’, Jones is pre-dominantly seen battling her biggest weakness – hot headedness – as the Defender grapples with a series of misadventures ensuing due to the same whilst also having to deal with thefts during which she’s once again seen battering the pulp out of whoever comes in her way.

The raisin at the end of the hotdog here is that Jones finally appears to harness her temper which she then channelizes to punch away the outlaws and in the process, reclaim her role of a crusader. And there’s also a blink-and-you-miss-it vision of her fellow Defender Nicolas Cage, citing a return to the show following his appearances in the first season as well.

Based on Marvel comics of the same name, Jessica Jones is set in the Marvel Cinematic Universe and created by Melissa Rosenberg. Season two premieres on Netflix on 8 March 2018.

The post New ‘Jessica Jones’ season two trailer has the Defender battling anger issues appeared first on AnimationXpress.

‘Deadpool 2’ official trailer gets a Lego spin in a new clip by Huxley Berg Studios

The Lego Cable

Deadpool 2 threw a surprise for its fans with a teaser trailer that played parody to the late Bob Ross’ TV series, The Joy of Painting as audience is already in love with the hilarious marketing campaign. Keeping intact the audio from the trailer and a brilliant work in animation, Deadpool was reborn as a Lego with the initiative taken up by Huxley Berg Studios. The recreation includes a showdown between Cable and Deadpool. This trailer is an introduction to the antagonist, played by Josh Brolin who is a mutant from a dystopian future travelling back in time.

Everyone’s favourite “mercenary with a mouth”, played by Ryan Reynolds, is heading again to the big screen in May 2018 and the Deadpool 2 teaser trailer gave a sneak peek as to what director David Leitch has in store this time around.

There is something funny about seeing Bob Ross in Lego form. Even the paintings are shown with details to make them look like they could have been made by a Lego figure that doesn’t have fully functional hands.

The Lego version of Deadpool helps in propelling the character higher up the anticipation meter ahead of its release in June.

The latest fan-made version of the trailer is fun to watch while the ending shows Lego Negasonic Teenage Warhead at its quirky best. Other known faces from Deadpool get a Lego makeover too, as they all feature in the movie.

The post ‘Deadpool 2’ official trailer gets a Lego spin in a new clip by Huxley Berg Studios appeared first on AnimationXpress.

DISCOP Dubai 2018 welcomes India as its guest country

The organisers of DISCOP Dubai, one of the most important television events with a special focus on the Middle East and the Indian subcontinent, are proud to announce that India will be honored as the 2018 edition’s Guest Country.

Entertainment content produced in India is gaining a lot of traction in the Middle East with many Bollywood movies made available in Arabic or with subtitles. Successful co-production initiatives have also been initiated recently between Indian and UAE companies.

The welcome party to be held on the first day of the market will honor the Indian delegation en route for Dubai. More than 50 delegates representing 30+ well established and up-and-coming entertainment and media companies will represent India at DISCOP Dubai 2018 expected to welcome close to 750+ participants including Artha Animation, Berserk Media, Eros International, GoQuest Media Ventures, Kyoshi Entertainment, Native Ninja, Ne Media, One Life Studios, One Take Media, Shemaroo Entertainment, Sony Pictures Networks India, Spuul Digital Entertainment, Star India, Times Internet, Times Network, Toonz Media Group, Ultra Media and Entertainment, Viacom 18/Indiacast and Zee Entertainment.

“Bollywood movies and Indian TV series are amongst the top programs watched by young adults in the Middle East. Honoring their success and popularity at DISCOP was a logical path. We are very proud to welcome India’s top entertainment and media players for this next edition of DISCOP Dubai,” DISCOP Markets founder and general director Patrick Zuchowicki Jucaud said of the new initiative.

DISCOP Dubai’s sidebar conference and knowledge-transfer program will feature a special session dubbed ‘Discover India: Overview of India’s Freshest Content’ followed by a panel discussion around the opportunities and challenges faced by Indian content producers and distributors when they sell their programs abroad.

Speakers to take part at DISCOP Dubai include Times Network head of international relations Naveen Chanra, ZEE Entertainment Middle East and Asia Pacific CEO Mukund Cairae, One Take Media director Shamoly Khera, Viacom 18/Indiacast senior VIP Sachin Gokhale, Spuul Digital Entertainment head of content Girish Dwibhashyam, Artha Animation CEO Gaurav Malhotra, Animation Xpress Network founder, chairman and editor-in-chief Anil Wanvari.

Close to 750+ films, television, online content production and distribution executives driving entertainment and media business across the Middle East and the Indian subcontinent are expected to participate in DISCOP Dubai 2018.

The post DISCOP Dubai 2018 welcomes India as its guest country appeared first on AnimationXpress.

Marvel release a video tutorial on the popular ‘Black Panther’ character Shuri

Marvel’s Black Panther has debuted to a rapturous reception from the audience world over, and has its cup runneth over with wide-spread acclaims; for ranging from the pristine Wakanda and its African traditions, to its unique story and the acting talent on show. But the one character from the movie that the viewers especially adored was that of T’Challa’s impish little sister Shuri, played by a 16-year old Letitia Wright.

Not only was the princess of Wakanda a source of comedic humour, but also intellectual amazement with her scientific inventions. The climax of the movie also showed the mean and gritty side of her, but Marvel has taken the initiative to accustom its fans about the character a little more, and in regards released a short clip that conveys certain unknown (and unexplored in the movie) facts and characteristics about her.

The latest roll-out of Marvel 101 series, a “crash-course” about all the characters from the comic book franchise, the video asserts Shuri’s upbringing and her impressive fighting prowess whilst also highlighting her technical wizardry.

Letitia Wright’s charm left us besotted with the character, and here’s something more about her to binge on!

The post Marvel release a video tutorial on the popular ‘Black Panther’ character Shuri appeared first on AnimationXpress.

How to train your ‘Drogon’: Image Engine’s rendezvous with Game of Thrones season seven

The seventh season of the cult fantasy drama Game of Thrones is the one set in stone. For it wasn’t just the highest rated from the franchise, but also the most viewed, garnering a preposterous viewership of over 30 million over the course of the season. The culminating episode, The Dragon and the Wolf, alone accounted for 16.1 million views at the time of its broadcast as reported by Nielson data, making it the most watched episode of the series.

Of the many factors behind these absurd numbers, one certainly was the The Loot Train sequence featuring Daenerys’ monstrous dragon that wreaked havoc at the scene of the conflict, setting things aflame left, right and centre. Drogon, as it’s addressed in the show, perhaps became the biggest talking point of the season and also testifies the record-breaking viewership figures the show witnessed.

So whilst it was exhilarating to watch, a lot has gone into making. Vancouver-based VFX studios Image Engine burnt the candle at both ends to pull it all together, and VFX supervisor Thomas Schelesny takes us behind the scenes to unravel the theoretical and technical nitty-grittys  in shooting the same. Including the flames-emitting, deleterious Drogon!

How did you get associated with Game of Thrones?

Image Engine is well known as a creature shop for projects like District 9, Fantastic Beasts and Logan. But, what the studio has also built up over time is a solid track record for sterling compositing and seamless invisible visual effects work, which is what initially drew interest from Game of Thrones. Creating creatures for season seven posited this production directly into our wheelhouse as a studio.

As for myself, I spent 14 years animating and VFX supervising at Tippett Studio, so creature and character work is my genre. After moving to Vancouver in 2012, I supervised the first full-CG White Walkers on episode 10 of season four, The Children, for which I received an Emmy Award. I’d always wanted to be involved with the Dragons and when I heard that Image Engine was going to tackle these characters it turned out to be a perfect fit.

How many VFX shots did you deliver?

We worked on 108 shots, and partnered with Iloura on shots where they added crowds of soldiers fighting in the background.

Daenerys’ dragon was obviously one of the highlights of this season. How did you approach it when you were first narrated about it?

Whether Drogon was on the ground or in the air, it was important he always demonstrated a balance of strength, grace and menace.

The Loot Train is essentially an action sequence in which we needed to demonstrate Drogon’s ability to overwhelm the Lannister army with fire, yet also demonstrate Drogon’s vulnerability to the Lannister’s secret weapon, the Scorpion (giant crossbow). One of the things that makes the sequence so successful is that it pits several hero characters head to head in battle, with all of them experiencing a moment where they might die, including Drogon.

In order to establish Drogon’s appearance of invulnerability, it was paramount that we carefully maintained the correct scale in his movement. He’s the same size as a 747 so this was a common touchstone for the animators and audience alike. Any movements that deviated from these basic rules of flight, would have immediately broken the reality of the moment and the power of the character. It’s a very fine line in terms of animation, but once you cross it, the audience would have noticed.

How did you design the dragon?

The model and base maps came from Pixomondo. We refined the textures and added detail in areas specific to our shots.

Can you tell us about the work for finer aspects of it such as the spikes, the plates, the membranes etc on the skin of the dragon?

Drogon’s body is covered in a variety of materials; from thin membranes on his neck frills, to thicker ones on his wings and thick spikes on his head and chest. Each unique surface had to be assessed and accounted for in the muscle and skin simulation. For example, the wing membranes would flutter in the wind, and fill with air on each wing beat, and sag when the wings were folded. On the other hand, the chest armour had less detailed movement; expanding and contracting with his breaths, and only spreading apart minimally with the wing flaps.

How did you handle the characteristics of the dragon, such as the flights, its motions, the tail movements etc.?

With flying characters, it’s tempting to add all kinds of interesting tail whips and wing flourishes. It’s also a trap. The hard work lies in the subtleties of getting the flight dynamics to look just right. Flap frequency, scale, and wing loading all play their part is selling the idea that Drogon is not only in flight, but also affected by turbulence, updrafts, and clouds alike. Since the basic physics of flight were critical to selling the reality of the character, our priority was to nail the flight dynamics first, and add the performance beats within that context.

What did you do to ensure that everything pans out smoothly, given the enormous scale of the project?

Game of Thrones is one of those rare projects where, going into it, we knew we were part of something particularly special. High expectations and tight production deadlines required that the artists needed to complete their work with very little iteration. This meant that each artist took direct ownership of their shots, often making critical creative calls on their own. It’s certainly requires thoughtful management to ensure we’re all going in the same direction, but the goal was to avoid inefficiencies and get everybody’s best work into the show.

Which was the most challenging sequence to work on?

The Loot Train sequence was our biggest challenge by far. The sequence also had a very specific ebb and flow to the battle and Drogon’s performance needed to support the tone of each portion. We were also collaborating with Iloura VFX on a number of shots, in which they added the background crowd extensions. This involved an additional level of file transfers and version tracking between studios which kept our production team on their toes.

 

Image Engine also created maester’s Citadel for season six. What were the fine-tunings you did to it for the new season?

Last year, the Citadel shots were straight-forward pan/tilt shots, but this season the camera flew through the entire space. This required significant refinements to the model and lighting. Considering that we had such a tight window to completed the shots, we needed to enlist the help of Edmond Engelbrecht, our season 6 “Citadel expert”, who rebuilt the entire space so that it would support the camera move. He reworked significant portions of the set to add depth and detail in areas that would be revealed by a moving camera. All the 2D light shafts and dust passes from last year were replaced with volumetric dust and atmospheric techniques that would react correctly as the camera moved through them.

You’ve done creature work before, for Jurassic, Fantastic Beasts etc. But was GoT season 7 the biggest for you in terms of the scale and challenges?

Interesting comparison. There are significant differences between TV and theatrical releases. GoT season 7 consisted of 7 episodes which added up to 7.5hrs of content, with seven different delivery dates. Although the final shots look like they are from a feature film, the challenges to achieve this goal are quite different. For example, a film may have months to develop a specific performance, technique, or technology; whereas we will do almost all of our R&D work during shot production.

The need to develop a look, yet at the same time drive the process toward completion is a very heavy load on the artists. As a result, we staff the show almost exclusively with senior artists who can pull from their previous experience to solve problems independently on-the-fly.

The seventh season was just tremendous and Image Engine had quite a role behind it. How do you feel about this massive response?

It’s been overwhelming to be part of such an amazing season. This is my twenty-fifth year in visual effects and no other project has generated nearly as much interest as Game of Thrones. It’s an once-in-a-lifetime opportunity and we’re motivated to not only meet the audience’s expectations, but also for it hold up into the future.

Your best memory of the show?

We had to clear numerous creative and technical hurdles on season seven, and all of these have since coalesced into an overall sense of pride in our team and their work. These types of projects have a way of pulling a team together, building trust, and cementing friendships that will last well beyond the production. Every time I see a team member in the studio, or at an industry event, there’s an unspoken reminder of our collective contribution to the series. So to answer your question, my best memories are of the artists with whom I worked, and the seminal work that they created.

What’s next at Image Engine?

Our upcoming productions will see us complete work that bridges complex creature animation performance with large scale digital environments and effects simulations and as such the latest work represents the kind of complete scope of work that is the future of the studio.

The post How to train your ‘Drogon’: Image Engine’s rendezvous with Game of Thrones season seven appeared first on AnimationXpress.

‘Loving Vincent’ to add another feather to its cap at Oscars 2018?

Loving Vincent

A first of its kind painted feature film of Polish-British origin, Loving Vincent is all set to turn heads at Oscar 2018 in the animated feature category. Written and directed by Dorota Kobiela and Hugh Welchman, Loving Vincent is already grabbing attention for its unique storytelling and an intriguing narrative, and had also been nominated for the annual British Academy of Film and Television Arts (BAFTA) awards 2018.

A man with hands clasped to a fresh wound of bullet on his belly stumbled in Auvers, on 27 July 1890. This man was Vincent Van Gogh, a world famous artist. The mystery behind his tragic death unfolds in the eccentric Loving Vincent. By bringing to life some of his most inspirational paintings, Loving Vincent explores Gogh’s life and deft artwork whilst also revolving around the mystery behind Gogh’s death.

Being a painter, director Kobiela missed the soulful and contemplative world of painting while working in films. She turned to the letters of Vincent Van Gogh for solace and then emerged the idea to combine film and painting. With a team of 115 painters working on 65,000 oil paintings on 1000 canvas frames, the film was shot with actors, and then painted over it frame by frame. With four years of hard work to develop the technique similar to that of Gogh’s, it took around another two years to complete the film.

With a talented star cast to boast of, the iconic character of Gogh is played by actor Robert Gulaczyk. Other characters personifying the paintings of Gogh are Douglas Booth starring as Armand Roulin, Eleanor Tomlinson as Adeline Ravoux, Jerome Flynn as doctor Paul Gachet, Saoirse Ronan as Marguerite Gachet, Chris O’dowd as postman Joseph Roulin, John Sessions as Pere Tanguy, Aidan Turner as the boatman, Helen Mccrory as Louise Chevalier, James Greene as Old man, Bill Thomas as Dr Mazery, Martin Herdman as Gendarme Rigaumon, Robin Hodges as lieutenant milliet, Josh Burdett as Zouave, Holly Earl as La Mousme and Joe Stuckey as idiot boy.

The winners in the category of animated feature for the ninetieth Oscars will be officially announced on 4 March 2018.

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IFSG launches India’s annual sports gaming conference ‘GamePlan’

The Indian Federation of Sports Gaming (IFSG), India’s first industry body formed for protecting consumer interests through the self-regulation of the Sports Gaming industry, launched its flagship event ‘GamePlan’ in Mumbai today. The event brought together various stakeholders from the online sports gaming fraternity in India. Luminaries who attended the annual conference discussed and deliberated upon various aspects of the online sports gaming industry, primarily focusing on the growth potential of fantasy sports in India.

It was a momentous occasion for the entire industry as the first-ever report on The Laws Relating to Fantasy Sports Games in India was launched by IFSG chairman and Dream11 CEO and co-founder Harsh Jain, LawNK principal lawyer and Sports Law & Policy Centre (SLPC) researcher Nandan Kamath, and former Meghalaya chief secretary and former NGT member Ranjan Chaterjee. This report delves into the skill element of fantasy sports games, need for self-regulation by online sports gaming companies, the use of third-party intellectual property in fantasy sports games and the recent developments in the Supreme Court of India relating to the determination of Dream11’s fantasy sports format as a game of predominant skill.

GamePlan 2018 had three panel discussions that addressed key aspects of fantasy sports, including its investment potential in India, the legal landscape, and why some of the biggest sports leagues rely on fantasy sports as a tool for fan engagement. The discussions featured eminent panelists – Aarti Dabas (ICC), Arun Prabhu (Cyril Amarchand Mangaldas), Ganesh Prasad (Khaitan & Co), Gowree Gokhale (Nishith Desai Associates), Jamie Stewart (CPL), Nandan Kamath (LawNK), Renuka Ramnath (Multiples Equity), Srinivvasan Gopalkrishnan (ISL), Sumit Sinha (Multiples Equity), Sundar Raman (RIL Sports), Vani Kola (Kalaari Capital) and Yannick Colaco (NBA).

Commenting on GamePlan 2018, IFSG chairman and Dream11 co-founder and CEO Harsh Jain said, “We are delighted to host the inaugural edition of GamePlan, India’s annual sports gaming conference aimed at bringing together eminent leaders to help shape the industry on collaborative platform. These are exciting times with an increasing number of sports leagues, fantasy sports operators and investors aligning to offer the Indian sports fans an immersive and engaging sports experience.”

On the launch of the legal report, LawNK principal lawyer and SLPC researcher Nandan Kamath said, “The recent developments in the courts are an encouraging sign for the fantasy sports ecosystem in India as it shows the willingness of courts to carefully and favourably evaluate game formats on criteria of predominance of skill. The SLPC report is a collaborative effort by leading law practitioners, which aims to document the state of the law relating to online fantasy sports gaming and aims to lend clarity to the industry. We hope this empowers the entrepreneurial spirit and benefits and protects the interests of the wide variety of stakeholders involved with fantasy sports games, including operators, fans, players and governing bodies.”

The fantasy sports ecosystem has been growing exponentially in India over the last few years. From 20 lakh users in 2016, the base has grown to over 2 crore fantasy sports users in 2018 with estimated projections of over 10 crore Indian sports fans playing fantasy sports by 2020. India now has 56 fantasy sports operators, with 2017 alone seeing 30 new entities entering this exciting space. Popular sporting tournaments such as the IPL, NBA, ISL, PKL and others are increasingly relying on fantasy sports as their primary tool for fan engagement.

IFSG aims to work closely with key stakeholders to create a conducive environment and ensure the growth of sports gaming in India by being the unified voice of the industry.

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