Is Bethesda working on a ‘Game of Thrones’ game?

Having the seventh season of the massively popular show Game of Thrones concluding today, fans would be awaiting for the next season, which is due early 2019.

As fans still linger on to the essence of the show, there might be something coming up from the gaming realm which will rekindle the interest.

If a leak is to be believed, Bethesda is working on a title of ‘Game Of Thrones’. An unfinished page on U.S.A. retailer, Target’s website, in the listing section, revealed nothing but a text saying ‘Bethesda – Game of Thrones’. It was enough to make the speculations running rife.


Firstly, Bethesda is the creator of games like the Fallout series and Elder Scrolls. The title Elder Scrolls is as close as it gets to a RPG based on Game of Thrones. Nothing has been confirmed as of now, but if Bethesda is working on it, fans can expect something really good as it is the area of Bethesda’s expertise.

Further fuelling the speculations is the fact that Bethesda has already announced that they have multiple ongoing projects under wrap and hence a new Elder Scrolls game would not be out any time soon, hence making people believe that they are indeed working on a Game of Thrones game.

The page is still up at the time of writing the story but might be taken down soon. Nothing has been revealed by HBO, Bethesda or Target’s side, however we may know soon, or not. We’ll have to wait and watch.

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Nick’s immersive School Contact Programme to make school time fun for kids

Nickelodeon has upped the fun and entertainment quotient for kids this quarter.  The franchise has flagged off a high octane on air campaign Nickelodeon’s “Best Friendshake Forever” and Sonic’s “School with Toons” Contest, presented by McVitie’s Creams and co-powered by Parle Cafechino, Parle Kachcha Mango Bite and Dabur Redpaste.

The campaign will be brought alive on-ground by a high decibel school contact programme across 650 schools spanning over 20 cities. Days spent at school are most memorable and Nickelodeon’s school contact programme is all set to make sure that children celebrate the best years of their life.

Speaking about engaging with lakhs of kids through the school contact programme, Viacom 18 head of business and kids’ entertainment cluster Nina Elavia Jaipuria said, “Nickelodeon believes in actively engaging with kids outside of television by providing them with an immersive platform to interact with their favourite toons. Our robust school contact programme allows us to connect with kids and curate memorable experiences for them, thus forging an unbreakable bond. It is a result of such marquee initiatives that Nickelodeon and its adorable toons continue to play an eminent role in every child’s daily life.”

The school contact programme will engage with kids across the country from metros like Mumbai, Delhi, Bengaluru, Chennai to the smaller towns and cities like, Bhopal, Lucknow, Nashik, Jaipur, Chandigarh et cetera. Kids will be treated to interactive games, trivia questions, sampling and exciting goodies that will make a day at school both fun and exciting.

Nickelodeon’s Best Friensdshake Forever will see kids create their version of the cool and edgy friendship shake. Adding to the excitement is the Friendshake Forever Contest that will give kids a chance to win goodies like drones, hoverboards, iPhones and VR headsets by tuning in to Nick every Monday to Friday from 5:30 to 8:30 pm All they need to do is watch the shows- Motu Patlu, Ninja Hattori and Gattu Battu in action and count the number of times their amazing Friendshake is flashed on screen.

Sonic’s School with Toons will provide kids with a once in a life time opportunity of meeting the toons Shiva, Oggy and Doggy Don in their very own school, making them the heroes amongst their friends. The kids need to tune in to Sonic every evening from 6:30 to 8:30 pm, watch Pakdam Pakdai, Shiva and Oggy and the Cockroaches and count the number of times the characters are flashed on-air to get their exclusive time with the toons.

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Ant and the Wasp: Evangeline Lilly tweets her first look as the ‘Wasp’

The Ant-Man was perhaps the most subservient Marvel superhero in the recent memory. Yet, the 2015 flick turned out to be a sleeper hit and the makers are now full throttle into the sequel, Ant-Man and the Wasp.

The leading lady of this franchise Evangeline Lilly, who plays Ant-Man’s ally ‘Wasp’ in the upcoming movie, tweeted a picture of herself tucked away in the costume for the first time.

Evangeline Lilly as the ‘Wasp’

The Ant-Man post-credits teased a similar costume and also Lilly’s character of Hope Pym becoming a superhero herself. However, this is the first time we will see Scott Lang’s love-interest as his crime-fighting accomplice and the image says it all.

The Real Steel actress gave the sneak-peek into her superhero avatar to commemorate comic legend Jim Kirby’s  hundredth birthday, which apparently coincided with her first day on the set in the size-altering suit. And for those who weren’t aware of it already, Kirby was the creator of the Wasp after Stan Lee created Ant-Man, in 1963.

Although the plot surrounding her role as the Wasp is still under the wraps, the fans can definitely expect double the drama (and action), now that she teams up with the anthropomorphised ant in his mission “to save the world”.

Set in the aftermath of Captain America: Civil War, Marvel Studios’ Ant-Man and the Wasp is slated to release on 6 July 2018.

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Exclusive: Rajiv Chilaka’s Golden Robot Animation Studio spreads its wings in Mumbai

Green Gold Animation is all set to start its new Mumbai branch- Golden Robot Animation Studio. We spoke to Green Gold Animation founder and managing director Rajiv Chilaka about the newly opened studio, the studio culture and future plans of expansion and IP creation.

When did you decide to start Golden Robot? How much time did its development take?

We found teams in Mumbai with talented people but for some reasons those studios were not doing well, so these people were not paid well. These teams were available and wanted to do something but were not backed financially. We felt that we already have people working in Hyderabad. And Mumbai was where we wanted to do more things. This team was readily available so we thought we should look at supporting them and bring them under the umbrella of Green Gold. Hence we decided to go ahead with the idea of a studio in Mumbai. It took about six months to get this started.

Did you approach them?

Proposal came from their side. We are giving work to a lot of studios nowadays. These studios vary from being small to large in size. We were also looking to expand our production facilities and want to have a control over the company because then we can decide what projects needs to be done, what to prioritise et cetera.

Why did you name your new studio “Golden Robot Animation Studio”?

The new creative team has come up with the name. They wanted to have some connection with Green Gold, hence “Golden”. People see a robot as somebody who does physical work but actually are machines with advanced technology, and are intelligent and creative. Hence the name “Robot,” and “Golden Robot Animation Studio”.

Tell us about your team. Who are the creative and management heads?

Primarily, there are three members. R. K. Chand is heading the company and looking at the business development. He will be the key guy in building collaborations and partnerships. Ritesh Kumar is the creative head and Abhishek Chandra is the animation head.

From our side (Green Gold Representatives), Srinivas Chilakalpudi will be overseeing the development of the company on day-to-day basis. Sunil and I will be involved in various aspects of development and expansion. My role is to make sure that there is enough work for them to keep it going.

Right now we are about 90 people and are planning to take it to 180. That is the first step. There is plenty of manpower available in Mumbai and some really quality and senior men in Mumbai.

Initially, we wanted to make it a feature film development studio but we scrapped that because we are building the team. So, once we get to the larger side, in the future we may plan just to do feature films.

Tell us about the facilities in your animation studio, the technology that is going to be used and the infrastructure.

We’ve built a brand new 180-seater studio which is located in DLH building, Goregaon. We are buying latest computers and software. We will be using Maya as our primary software and a combination of numerous software. Both in terms of hardware and software, we are using the latest.

Infrastructure-wise, we are a world-class studio. There are few mechanisms and pipeline that we are building which will help build some of the tools in-house. Building hardware and software tools will take a few months but we have a prototype ready. This will help in not only production management but also in improving the quality of shows.

What is the office culture?

People work with high energy. A lot of them have been suffering as there wasn’t proper source of income. But now suddenly they are getting a stable source of income and are able to focus on their work. A basic thing that an artist needs is stability. People in animation have been suffering as the industry as it is had a tough time but the next decade will be really good as the content demand is growing. Also, I think the next big market will be Asia as it has six hundred million kids and will have much more potential than Europe or the US.

Business-wise, how do plan to expand the company?

One of the challenges since the last 18 months is that there is so much work coming to the Indian market due to a lot of reasons. 1. The quality of Indian shows has improved drastically and it is attracting people from everywhere. 2. Cost-wise it is not cheap anymore in India but is cheaper than let’s say a European nation or an American nation. There are other countries that can produce at a cheaper price than India. But what comes with quality and value for money, I think India is the best place in the world.

Going back to the kind of activities that are happening in the India market, there are over 25 kids channels and about ten of them are producing content for Indian market. VOD platforms such as Amazon, Netflix, Hotstar and Voot are also producing animated content. That again increases the work. You can actually count on your fingertips how many studios have successfully animated content. This gives scope for another five or six players to enter the market and work together. Hence we felt this would be a good time to start the studio that will independently run by itself, and financially back it up. Green Gold already has 600 people but will probably expand by another two thousand in the next one year. But we don’t want to continually increase our man power. Hence, in the next few months, we will be looking forward to invest in other studios or finding people who need support. If the industry grows, everybody benefits, directly or indirectly.

Any plans to extend to other cities?

Right now, we have no plans to go to other cities as we are only looking to tap the talent in Mumbai.

I come to Mumbai every other week and we have calls on day-to-day basis. Initially, there will be more efforts needed from our team but once we set the ball rolling, there is no need to look into it on day-to-day basis as we already have an experienced team. After some initial guidance, we’re set.

Do you plan to create a new IP and name it Golden Robot?

That is a good question. Actually we had something like that in mind but we have to develop a proper story. Current focus is team-building and getting the right people to head right departments. First step is to build a quality team that can deliver certain amount of work in a month. Second step would be to do a co-production. Third step would be to create your own IP.

Any studios you are in touch with for co-production?

We are talking to few international studios but it is at very initial stages as we just started on 1 August. We plan to primarily look for partnerships and find good co-production projects for Golden Robot at MIPCOM.

Can you give an idea on what kind of feature you plan to do?

The first step would be to do some Indian localised feature film (animation and CGI). We’d look at working on domestic production, then slowly build it up in three to four years to a stage that we are ready to do Hollywood feature films. So that is basically the goal.

Quality-wise we are going to step it up. First step would be TV, second step would be film, third step would be international feature film.

Any major broadcasters and OTT platforms that you’re planning to collaborate with?

As of now, we’re looking at domestic players such as Amazon, Voot, Hotstar. We will also be looking at local TV stations such as Disney, Cartoon Network, Nickelodeon, Sony, and Discovery Kids.

Are any new series of Chhota Bheem coming up?

We are currently working on Super Bheem. It is being done in 3D CGI. After doing 279 episodes of Chhota Bheem, we decided to give it a break as it was getting monotonous. When we do, we will re-launch in a bigger way. In the meantime, we felt we can have an adventure in space, fantasy series called Super Bheem.

Soon, we will be coming up with a Chhota Bheem feature film Kung-Fu Dhamaka that has been in the pipeline for some time now. But we will release it in 2018. Golden Robot is another feature film that we’ve been working on.

Recently Nazara Games launched a new game series of Chhota Bheem. Can you tell us more about that?

Nazara Games has been around for three years now. It has been a great partner to us and will also work with us for a few more IPs that will come up soon.

 

Now that Golden Robot is in Mumbai, will it bring a challenge to others players?

There are very good studios in Mumbai currently. Whoever can do more, can take more work. But we’ve never been in the rat race. Our goal will always be quality over quantity and focus on the next project that comes.

Do you think more animation studios will open in Mumbai after Golden Robot?

It will happen. But animation is a tricky business. You need to have deeper understanding of it. The team building takes approximately three to five years. But challenges aside, studios have a lot of potential to grow from small to large.

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