KFC’s New Employee Training Game Is A Sick VR Nightmare


https://www.vrroom.buzz

In case being a fast-food employee wasn’t hard enough, KFC is now putting its workers through a bizarre initiation rite: a creepy BioShock-esque virtual reality “escape room” replete with narration from an omnipresent, mildly demonic-sounding Colonel Sanders. Cool!

Per a press release, the chain is incorporating the VR experience — experienced via Oculus Rift headsets — into its employee training program to show trainees how to make its signature Original Recipe fried chicken. In order to get out of the virtual escape room, employees will have to play as a pair of disembodied hands to demonstrate (virtual) mastery of the five-step cooking process — inspecting, rinsing, breading, racking, and pressure-frying — all the while being cajoled by a cackling Colonel.

Read more at: www.vrroom.buzz
VRrOOm, the Voice Of VR

Big Billy


The first ‘raves’ in Melbourne, Australia were staged in the early 1990s. This subculture, already sweeping Europe and the US, introduced Australian listeners to ‘Techno’. DJs played this Electronic Dance Music at improvised and often illegal parties which ran all night. Meet ‘Big Billy’, one of those whose life and outlook was changed by the infamous ‘Melbourne Underground’.

OUR CITY by Exploredinary


A documentary following LA film photographers as they make photos around the city in preparation for the 2nd-annual @FilmPhotographic show ‘OUR CITY’, in downtown Los Angeles at Contact Photo Lab. Produced by Jason Lee + Exploredinary @filmphotographic is an Instagram film community gallery and resource page founded by American actor/skateboarder/photographer Jason Lee Filmed and Edited by: Sarah Reyes and Daniel Driensky Produced by: Sarah Reyes, Daniel Driensky, and Jason Lee Executive Producers: Letitia Younger and Dustin Beatty Original Score: Richard Carpenter and Bobak Lotfipour With Support Of: Our/Los Angeles, Film Photographic, Contact Lab, and Ilford Photo Photographers Featured: Ray Molinar, Stefanie Vinsel, Jason Lee, Matt Draper, Eric Bouvet, Ryan Akerberg, Clarke Tolton, Ty Williams, Alex Schmidt, Chris McElrath from Contact Lab, Armand Kohandani, Matt Burt, Greg Hunt, Amber Chavez, Bryce Laurino, Dan Monick, Mikael Kennedy, Cinthya Guillen

HTC Vive headsets are now cheaper by Rs. 16,000 in India!

HTC Vive today announced a Rs.16,000 price reduction for Vive in an attempt to make the VR system more accessible to the mass market in India. Starting today, Vive will be available for Rs. 76,990. All Vive purchases come with a free trial to Viveport subscription where consumers can choose up to five titles per month to experience and copies of many of the popular pieces of VR content, including Google’s Tilt Brush, Everest VR and Richie’s Plank Experience.

“Our goal at Vive has always been to offer the best and the most advanced VR system and drive mass market adoption for VR across the globe,” said HTC chairwoman Cher Wang. “We’re continuing to deliver on that commitment with this new price for Vive, making VR more accessible to a broader audience and driving the entire VR industry forward. Vive’s game changing technology, best-in-class content and unmatched global partners are fulfilling the promise of VR like never before. With highly anticipated titles, and the upcoming launch of Vive Tracker, there has never been a better time to embrace Vive, and enjoy the most immersive VR experience available.”

A winner of numerous technology and industry awards across the globe, Vive is the only product that offers room-scale VR out of a single box and this version of Vive will be the unit in market for the foreseeable future. The base Vive package comes with everything you need for a quick room scale VR set-up: two base stations for accurate tracking, two motion controllers for immersive VR experiences and new and improved connection cables and new materials that offer a lighter weight on the Vive headset.

According to a recent report from UBM, more developers are building experiences for Vive than ever before and Vive was chosen as developers’ top target when creating content. With more than 3,600 titles available across Steam and Viveport and with new AAA content arriving soon, Vive might continue to be the platform of choice for developers and consumers alike. In addition, Viveport subscription allows consumers to choose from over 250 pieces of content from a highly-curated offering, giving consumers another opportunity to discover the choicest VR content available.

According to Steam statistics, HTC Vive maintains a 60 per cent share of access to the Steam platform for high-end VR headsets. Over the past year, Vive has maintained its lead by more than 20 per cent.

The post HTC Vive headsets are now cheaper by Rs. 16,000 in India! appeared first on AnimationXpress.

Makuta VFX CEO Pete Draper: We are launching a VFX app and working on Rajinikanth starrer Kaala

Makuta VFX CEO Pete Draper

In their first year of functioning itself, Makuta VFX did what very few could – win a National Award for the best visual effects. Thereafter, there was no looking back as the studios would go on to produce VFX for south blockbusters and pull up a tree after another.

Now seven years since its inception, Makuta stands as one of the major-domos in the industry.

Animation Xpress got in cahoots with Makuta co-founder and CEO Pete Draper, who talks about their recent work, what the future holds for VFX and the secret behind the name ‘Makuta’!

Tell us about the latest work of Makuta Studio in the last one year. What were the challenging VFX scenes in them and how it was achieved in short?

The primary work we did during that time was Baahubali: the Conclusion. In addition to this, we also worked on several local features and also Marvel’s Legion with Baahubali taking up the majority of our resources. To achieve the quality that the client requires, it’s all about planning and research, from the production department through to the individual artists managing their time and resources along with researching the effect that is to be achieved. Research is paramount to get an effective right as it’s all about breaking down the aesthetic, ensuring that each element is referenced from the dynamics to the materials, lighting and composition integration, matte paint production to gel seamlessly and final comp. It’s a huge team effort and without the artists working together as closely as possible it wouldn’t work.

Why has been Makuta studio named so?

We were toying with different ideas back in the days before we founded. This was one that was proposed by one of our investors, Raja, which roughly translated as the jewel in the crown, which we thought it was something poignant and also something to aspire to.

How has Makuta grown from a small studio to an international studio in a short time? Reason behind the sky? How do you plan to project Makuta ahead?

Our primary principle has always been about the quality of the work and hopefully our reputation within the industry has emphasised this. We’re pretty meticulous when it comes to the content we produce and its pretty much down to the artists we work with but also through education; not only for the in-house talent but also when working on set and with the clients to ensure we’re achieving their vision in full, giving the best advice to achieve this along with suggesting alternatives to get something pretty cool! Pushing forward, we’re keeping things pretty close to our chests at the moment. We have several plans which are huge and are being developed behind the scenes. As a business we need to stay competitive but also try to push the envelope and keep the studio’s reputation up there. It’s very exciting times ahead and as always, our goals are high.

What are your upcoming projects?

Unfortunately we’re currently bound by NDA for most, however we can say that we’re currently working on Rajinikanth’s next feature – Kaala. Shooting is currently in progress and we’re there fully!

Tell us about the management changes or any changes in the creative team.

There’s been no changes in the last five years; we’ve seen several artists join us and some others go on to other ventures such as working overseas for large studios in the US and China. We’re still in touch with them and are even working with them on new projects! We’ve expanded our R&D side and also are concentrating a lot more in creative development such as concept work so we can provide a tighter end-to-end service when working with production designers on features. We’re also branching into other areas which are pretty exciting but can’t say anything about it at the moment!

Makuta VFX CEO Pete Draper with Director SS Rajamoulli

Any new technology that has been used in recent projects either already done or any project which you are working currently and has not been released?

Yes. But aside from our in-house developed VFX logging app, we can’t say much else… IP you know… ! We’re planning to finalise and release the app in the next few months to the industry so it’s a pretty exciting time, especially as we’re trying to get things enforced to be logged neatly across projects and across studios which is one of our primary goals.

What do you think about the present status and future of our VFX industry?

It’s growing and has been for the past few years, however we all need to ensure that it doesn’t stagnate and that we’re constantly pushing the envelopes of what can be done creatively with the tools and resources we have. We need to develop the talent further by giving the artists time to develop and to work on interesting and challenging projects which, in turn, lies with the content creators and directors who are willing to push the envelopes along with the producers to take risks to finance such projects. Only then will we develop and take things to the next stage – to become an industry which has sustainable growth along with the creative talent to support it.

The post Makuta VFX CEO Pete Draper: We are launching a VFX app and working on Rajinikanth starrer Kaala appeared first on AnimationXpress.

Mr Jukes “Leap Of Faith”

Another excellent music video from Parallel Teeth.

Why Black Holes Could Delete The Universe – The Information Paradox


Black holes are scary things. But they also might reveal the true nature of the universe to us.

This video was funded by SNSF under Agora Grant n. 171622 and through the NCCR SwissMAP: The Mathematics of Physics.

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Tommy Palm, Rob Kay, Krystian Jagoda, Nathaniel Caza, Ing Apilitkitsmai, Felix Nilsson, Andrew Czarnietzki, Curtis Light, Shalay Hudson, Devin Harris, Sascha Holste, Garret Robinson, Eric Korhonen, Ivy McLeod, Jonathan Smithson, Kristin Wolff, Bram Vandenbogae, Dane Shea, Jean Rossi, Tom Hoy, Nick, Luke Chromy, Benjamin Rich, Florian Wilke, Nomubiku, Brad Gordon, Alec Wassill, Andrew Ferrell, André Campos, Andrea Stiffelman, Annette Allen, Luke England, Quique Bengochea, Mikael Linderholm, Robin Fernandes, Gabriel Marante, Jonathan Kelly, Christian Frinken, JD Manuel, Simon Naus, Matthew Remillard, James Camidge, Joao Neves, Brenton Doherty, Janet Low, Lucy Zhang, Harry Kingsley, Allan Lazo, Aleksandar Milanov, Lennart Hensler, John P., zjweele13, Simon Strandgaard, Owen, Drake Hardy, Harry Dong, Lci larocci, Graham Shumway, Jona Derks, David Matlock, Hans Wurst, Steven Boliek, Paul Chensy, Philip Preston, Daniel Du, Oskuro, Mark Simonson, Mārtiņš Zinbergs. Dylan Mason, Cameron Stewart, Joanne Chou, Andrew O’Neill, Ramsay Kamal, Dani Rabinowitz, Vlad Zinchenko, Dennis Kaur, Benjamin Davis, Waltimus Prime, Daniele A. muchtas, Matt Randall, Ani, Quintc, Eugene Zingerman, Stephen Collis, Kevin Keogh, Scott Stevens, John Cantwell, Marcin Lepczyk, Jannik Wagner, John Tschampel, David, Augusto, Mike Rotondo, Matthew Leibowitz, Martin Gauer, ShiroKuma, William Closson, Jeff Cerminar, Marc Kuiper, Samuel Choy, Per Opedal, Oddysen, TJ, Váradi Bence, Marcie Shepherd, Ken Rutabana, Roman Rys, Chase Reynolds, Nathan Skirrow, Charles Mowers, Brandon Lane, Mitch Haggman, Patrick Nobl, vladimir šebez, Nicholas Evers, David Hirsch, Misko Giboreau, Friedrich Reider, Christian Massold, Björn Keßel, Ron Leonard, Johann Goergen, Tonina Zhelyazkova, Tony Nitowski, Geoffrey Major, William Bonwitt, Arslan Ablikim, James Tran, JP Hastings-Spital, Michael Shi, Anni Gill, Cymon Carlisle, bob smith, Jonathan Brunette, George Murray, John, Bryan Lawlor, Bjarne Kohnke, Christopher Isar, Renee Undrits, Joshua Hardin, Diego, Maggs, Akram Jamal-Allail, shoftee, Dattu Patel, Josh Heri, Christopher Dein DeltaNutmeg, Julian Hartline, Jesper Sølvsten, Adam Thompson, Amadon Faul, Ben Spicer, Dan-Dumitru Donici, Kaushik Narasimhan, Dennis Kok, Carlo Fajardo, Zaneksy, Rami Najjar, Rik Muschamp, César Rdez, David Marsden, Klasoweit, Gabrielle Gendron-Lepage, Nicholas, Nathan Dietrich, Manolo Calderon, Gil Nemesh, Caleb, Karthik Sekar, Jean-Francois Blain, Travis Harger, Jose Zamora, Danilo Metzger, Olle Karlberg, TJ, Patrick Hart, SCPNostalgia, Devin, David Oxley, Andy Hill, Maxime Cony, Vjenceslav, Neil Mukhopadhyay, Cory Bosse, Kara M., Dogydogsun, Andy Zeng, Angela Flierman, Tyler Alden, Klaus Prünster, Alex Boyd, Diana Martínez, Danny Fast, Bryce Watson, Chan Maneesilasan, Johanna Lind, Orphansmith, 彥霖 陳, Emanuel Hafner, James Dominguez, Kevin Hackbarth, Pablo Pagano, Liam Quin, Dan Rossiter, James Phan, Leon Klang, Romain Isnel, Anthony Eales, Freebite, Logan Rankin, Udi Eylat

Help us caption & translate this video!

http://www.youtube.com/timedtext_cs_panel?c=UCsXVk37bltHxD1rDPwtNM8Q&tab=2

How Black Holes Could Delete The Universe – The Information Paradox

Rick & Morty Exquisite Corpse (Our bit!)


We were amongst many artists involved in putting together [adult swim]’s Rick & Morty Season 3 exquisite corpse ad. Here’s our 10 seconds! For more info reach out to hello@trubaanimation.com www.trubaanimation.com

[adult swim] King Of The Jungle


Directed for Rubber House in 2014 Written, designed, animated by Greg Sharp Sound design by Adult Swim Produced by Adult Swim

ZOR Trailer


ZOR is a swashbuckling fantasy-sci-fi set in the far future that tells the tragicomedy of two brothers currently in development at Truba. Created by Greg Sharp For more info reach out to hello@trubaanimation.com www.trubaanimation.com