Futurecraft 4D in partnership with Carbon and Adidas


We are shaking up production and manufacturing at Carbon in partnership with adidas in creation of #Futurecraft 4D.

We have developed the first additive manufacturing mass production footwear, making previously impossible midsole geometries possible and paving the way for custom, high performance shoes that meet the unique needs of each customer.

Learn more: http://go.carbon3d.com/adidas

Furry Alphabet


Furry Alphabet . Personal project You can see more in www.behance.net/bernatinmotion Instagram: bernatinmotion www.36daysoftype.com/

FUTURECRAFT 4D: CREATE – adidas


With an obsession to help athletes make a difference, Adidas unveils FUTURECRAFT 4D. The world’s first high performance footwear featuring midsoles crafted with light and oxygen.

To create FUTURECRAFT 4D, adidas’ experience in sport and design was combined with Carbon’s pioneering digital light synthesis technology to create the ultimate running shoe for all athletes. This technology will reshape the footwear manufacturing universe.
#Futurecraft

http://www.adidas.com/futurecraft

"Conan The Barbarian (1982)" Theatrical Trailer


Original theatrical trailer for the 1982 film “Conan The Barbarian.” Starring Arnold Schwarzenegger, James Earl Jones, Sandahl Bergman, Mako, Gerry Lopez, Max von Sydow. Produced by Dino De Laurentiis. Based on characters created by Robert E. Howard. Screenplay by John Milius and Oliver Stone. Directed by John Milius.

Here's What Mass Effect Andromeda Looks Like Post Patch


Old footage on the left, new Addison on the right. All humans have been improved like this!

This video is part of an article here: http://kotaku.com/mass-effect-andromeda-s-tired-face-lady-now-looks-slig-1794078742

Emma Stone, Prom?


I decided to ask Emma Stone to prom by recreating the opening scene from La La Land, her most recent movie. I rewrote the lyrics to the song myself and directed the video and did the choreography too, but thank you so much to all the friends and adults who came out to help make it happen. Especially my friend Alli Gooch who did the camera work and Dash McDonald who fixed the coloring for the video. Big thanks to my film teacher too, Eric Luse Prom for: Arcadia HighSchool, my names Jacob Staudenmaier, you can email me at jstaudenmaier11@gmail.com

Animated classics to be shown and decoded on Turner Classic Movies

Turner Classic Movies (TCM) is dedicating the whole of Sunday evening, 9 April, 2017 to a primetime program of screenings and interviews on animated short films produced by the National Film Board of Canada. The program includes thirty of the NFB’s master works by filmmakers such as Caroline Leaf, Cordell Barker, Norman McLaren and Ryan Larkin among many others.

This event was curated by film analysts Ellen Besen (NFB director, MWP author – Animation Unleashed) and Aubry Mintz (CRC Press co-author – Ideas for the Animated Short, head of animation CSULB). Beginning at 8:00 pm Eastern, the program offers four hours of film, with commentary by Mintz and Besen in conversation with TCM host Ben Mankiewicz.

Well known and well-loved classics such as The Cat Came Back and Walking are included in this one time broadcast which becomes more than a survey due to the discussion. Though most of the films are available for online viewing on the NFB’s own website, the analysis that Besen and Mintz bring to the films dissects the story line and points out elements of colour, lighting and concept often overlooked. Along with insights into process and history, Besen and Mintz bring the making of these films to life. Also, TCM’s hosted format creates an opportunity for viewers to share in the knowledge of the two guest speakers.

Digging deep into the NFB archives, the curators have created a program which features old favourites along with titles that are rarely seen, each one intended to engage the audience in a different way.

“And that’s what the TCM program is really about for both of us” says Besen, “It’s not just knowing the filmmakers and sharing the backstage stories and the myths, it’s the opportunity to do some fresh analysis and find new ways of understanding these films.”

Besen and Mintz do more than look at the surface of film. They pry into the deepest underlying story strategies. For example you can have two films that are essentially the same story, so why is one brilliant and the other mediocre? The answer can be found in the strangest places – in props, line quality or the compression of time, anywhere really that filmmakers find potential for analogous meaning.

“We’re looking at vast amounts of information” adds Mintz, “And whittling it down to the heart of the story. We’re taking all the aspects of the films – what’s the colour doing, what’s the movement doing, what’s the dialogue doing, and getting it down to the main themes and asking ok, what are these films really about?”

Walking by Ryan Larkin is commonly thought to be an animated study of how people walk but Besen and Mintz sensed there was something else going on here. Searching for clues in the lines and marks, they concluded – especially when factoring in Larkin’s actual life – that this is a film about someone who feels very isolated from the world. The key to this understanding comes from studying the main character in all his details: how he walks, how he’s rendered, how he holds his body, especially compared to the crowd around him. The embodiment of this emotion is what makes the film so compelling.

Masterful at every level, all these films are worth watching and worth taking seriously. Screening them in the context of the curators’ commentary – drawn from interviews with the directors plus years of teaching and film analysis, along with their own production history – lifts the experience to the next level. “We couldn’t be more pleased to be bringing these wonderful productions into your homes and your hearts,” Mintz ends.

The post Animated classics to be shown and decoded on Turner Classic Movies appeared first on AnimationXpress.

Niantic teases co-op feature for ‘Pokémon GO’

Pokémon GO has managed to reach out to the masses very easily. Integrating a massively famous IP with alternate reality, Niantic managed to provide players the closest-to-reality experience that any Pokemon game has ever given. The game, soon after its release, became a phenomenon worldwide. Since then, even though the hype has dimmed down a bit, the numbers are going strong with the game.

The game managed to grab multiple awards in the mobile and innovative gaming category, the most recent being one at the BAFTA Awards for the Best Mobile and Handheld Game of the year. Soon after, the company posted a gratification note stating, “We owe the continued momentum and recognition to the dedicated players exploring the world and creating adventures together in Pokémon GO. Each and every award Pokémon GO has won is a testament to the game’s awesome and supportive community. We haven’t had a chance to thank everyone for each of these, so please accept a collective thank you now on behalf of all of us at Niantic and our partners at The Pokémon Company for all of these amazing honours.”


Niantic, CEO, John Hanke revealed that the game has an active user base of 65 million a month, globally. He also hinted that a co-op mode might be coming to the game soon. “With spring arriving in the northern hemisphere, players can look forward to all new cooperative social gameplay experiences in Pokémon GO that will give Trainers new and exciting reasons to get back into the sunshine.” he stated.

Till now Pokémon GO has pretty much been a single player game. A co-op mode might mean the devs are planning to add NPC or bosses for which players have to team up in order to win, so, something similar like raids of MMOs? We can’t be sure till more details are revealed.

More features like trading are expected to come soon as well.

The post Niantic teases co-op feature for ‘Pokémon GO’ appeared first on AnimationXpress.

In the hot seat with Joe Ball

Ever wonder what it would be like to be given your big break and have the opportunity to direct a spot for one of our industry’s most legendary companies? Well, in this Motionographer Q&A we chat with Joe Ball about just that as he moves from designer to director at Psyop.

INORI (Prayer)

Hat tip to Will Adams