Xbox and Porsche sign six-year deal to bring Porsche into ‘Forza Horizon 3’

Rumours had been doing rounds since the end of last year that Porsche vehicles would be coming to Forza Horizon 3. Now the news has been finally confirmed with a formal announcement.

Forza Horizon is developed by Microsoft’s Turn10 studio and Porsche will be coming to the Xbox One title with a seven-vehicle premium DLC Pack.

Porsche is all set to make its foray into eSports as well with The Porsche Cup in the third season of Forza Racing Championship, the registration for which has already begun yesterday.


Earlier, Porsche had an exclusive deal with Electronic Arts (EA). It was one of the longest running exclusive licensing deals in the realm of video games. The deal was initiated in 2000 and came to an end last year, in 2016. Porsche vehicles were seen in EA’s long-running, celebrated franchise, Need for Speed.

Here are the vehicles which will come with the DLC pack:

The cars included in Forza Horizon 3‘s Porsche Car Pack are:

1973 Porsche 911 Carrera RS
2016 Porsche 911 GT3 RS
1995 Porsche 911 GT2
2017 Porsche Panamera Turbo
1955 Porsche 550A Spyder
1960 Porsche 718 RS 60
2016 Porsche Cayman GT4

According to Microsoft, around four million players race through Forza every month.

“We entered this premium partnership with Porsche as a result of their shared passion for sport cars and motorsport,” said Turn10 Studio, head, Alan Hartman in a statement. “Porsche has a rich history of motorsport which combined with Turn 10’s unrivalled position in digital racing entertainment has formed the basis for a new and exciting form of seamlessly integrated racing entertainment.”

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Thought Cloud Studio

Thought cloud studio is a spark of imagination and inspiration. A sprightly animation company based out of Bangalore, India, where animation technology interweaves with the art of storytelling.

We are looking at the following artists to join us:

Storyboard Artist

Animation Directors are responsible for the quality of the animation, for keeping it on brief and for delivering consistent performances by assigning, or casting, the appropriate Animators. They interpret the brief from the Director and other relevant departments. They then guide, supervise and review the work produced by the Animators and Assistant Animators. They need to understand the implications of performance, style, quality, continuity .They are responsible for keeping the animation on model (in style) throughout the production. They often provide the main liaison between the animation department and those who are involved in the later stages of the production process.

2d Matte Painting Artist

We are looking for professional BG Painters to work on a brand new 2D animate series for television. Responsibilities are to take the approved BG layouts and apply all the final colors, textures and details to render the finished BG art for each episode. While working closely with the BG Supervisor, you will use the color keys as reference to producing final BGs.

Previous experience with painting in Photoshop is necessary.

Character Design artist

Create concept illustrations for characters, clothing, environments, and 2d models. Develop quick sketches and high level concepts during pre-production stages. Produce detailed full color concepts from multiple angles during production stages. Modify and iterate on concepts based on artistic feedback. Expertise in illustration with a keen eye for shading, color, composition, and a proven ability to create cartoony artwork.Comfortable using modern 2D illustration software such as Photoshop.Understand the needs and workflow of 2D flash animation with the ability to develop detailed, useful production concepts.Motivated self-starter with exceptional creativity and strong communication skills.

2d Compositors

Compositors are responsible for constructing the final image by combining layers of previously-created material. They work at the end of the production process. They receive material from various sources including rendered computer animation, special effects, graphics, 2D animation, and static background plates.They creatively combine all the elements into the final image, ensuring that the established style of the project is respected and continuity is maintained. To achieve this they enhance the lighting, match blacks and other color levels, add grain where required, add motion blur where required, and create convincing shadows. They make sure levels combine together seamlessly, keying, rot scoping and creating mattes where necessary.

General

4+ experiences

Good team player

Passion for creating quality animation

Positive attitudes

Job Location: Bangalore

Interested candidates, kindly share your resume at hr@thoughtcloudstudio.com

Or

Contact:  9591503529

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David Lynch Foundation Sounds of Trauma

The David Lynch Foundation is raising awareness of its programs for war veterans with post traumatic stress disorder, with “Sounds of Trauma”. The “Sounds of Trauma” commercial is designed to help families and friends of returned veterans get a sense of what it’s like to have memories triggered by everyday sounds. Sudden noises, such as balloon pops, can be startling for any of us. But for a returned veteran those sounds can take them back immediately to the battlefield. The David Lynch Foundation uses transcendental meditation to help those suffering from post-traumatic stress disorder get back to a happy, healthy, productive life. Sounds of Trauma illustrates, in a poignant way, how difficult it is to get rid of the disorder and how necessary and valuable all of our support and the Foundation’s work is.

Sounds of Trauma commercial - gunner

Sounds of Trauma commercial - balloons

Sounds of Trauma Credits

The Sounds of Trauma campaign was developed at Herezie Group, Paris, by executive creative director Baptiste Client, digital creative director Aurélie de Villeneuve, creatives Joseph Dubruque, Axel Didon, and Raphael Stein, agency producer Barbara Vaira, COO Pierre Callegari, CEO Andrea Stillacci, managing partners Edouard De Pouzilhac, Thomas Couteau, associate director Arno Pons.

Filming was shot in Montreal and New York by director Yan Dal Santo via Morrison, Toronto, (a Mile Inn boutique) with producer Leanne McLellan, production manager/colourist Mike Kircsh, and director of photography Adam Crosby. Post production was by Daniel J Kelly at The Faculty. Sound was designed and mixed at Apollo Studios by Pascal Desjardin and Yan Dal Santo.

Space Sex is Serious Business

Better Together: Hannah Jacobs and Lara Lee

Better Together is a new idea with the aim of exploring the special chemistry that is formed when people begin to collaborate with one another and do things on their own terms. To kick things off we spoke with the prolific Hannah Jacobs and Lara Lee.

MAMI WATA · WOZA


“Woza” (“Come” in Zulu) tells the story of an African surfer who has been taken as a lover by the African water spirit Mami Wata. It features 22 year-old Transkei surfer, Avuyile Ndamase. Client: Mami Wata Agency: Mami Wata in-house Creative Director & Art Director: Peet Pienaar Copywriters: Peet Pienaar, Nick Dutton, Andy Davis Production company: Pantera (Buenos Aires) Shot and directed by Pato Martinez & Francisco Canton Producer: Manu Aguer Music Composer / Sound Design: Vittorio Giampietro Color Grading: Oisin O’Driscoll @ The Mill (London) Underwater DOP: Calvin Thompson Talent: Avuyile Ndamase, Holly Armstrong Special thanks: Jaco Bouwer Samora Chapman Maximo Bustillo Stefan Naude Alex Morrison Linda (security) Featuring Music by BCUC (Soweto) “Asazani”

Cassius ft. Cat Power Pharell Williams | Go Up


Directed by Alex Courtès • Produced by DIVISION™ for Ed Banger Records • Post by Home Digital Pictures

Howler Monkey by Meier & Erdmann


Official videoclip for the track Howler Monkey by Meier & Erdmann Released on the Moniker Eggplant Label (http://www.monikereggplant.net). Video created by Victor Doval (http://www.produccionesluminosas.com). The video shows a landscape created synchronously with the music. The generation of the visuals is based on the sound spectrum. The diverse frequency bands have been used to algorithmically define the visual parameters such as geometries, materials and lightings. Through this sonic analysis and spectral decomposition each element and texture of the track has been visually processed. The whole sequence has been created in a procedural way where the definition of every part has been based on mathematical integrations. To manage all this data flow I worked with Processing and Blender. The Blender add-on Sverchok has been the cornerstone in the creation and transformation of the geometry. The initial idea came from the understanding of music as a temporal journey, a changing landscape that is perceived via the ears. The track Howler Monkey written and performed by Meier & Erdmann invites the listener to travel through the subjective/individual and the abstract. The harmonic evolution of the track is associated with a 24 hour time lapse experienced in 290 seconds. From sunrise to sunrise the video offers a dreamy trip that opens doors for contemplation and to emotions the track might evoke. Check Meier & Erdmann’s album – The ‘Howler Monkey’ LP: https://monikereggplant.bandcamp.com/album/howler-monkey Check my other procedural works and gif experiments: http://blog.lightprocesses.com/ Check Meier & Erdmann on soundcloud: https://soundcloud.com/meierunderdmann

IDAC


Screenings: 2016 Hot Docs Film Festival premiere 2016 Rooftop Films 2016 Vassar Filmfest 2016 Iron Mule Film Festival 2017 Sarasota Film Festival Synopsis: When I was leaving for college, my aunt Dana told me I had a cousin I’d never met who was matriculating in the same year as me. We shared classes and had friends in common but for some strange reason I never introduced myself. All during college, and then into the real world, through a decade of overlapping connections, we never met. This film is an examination of that hesitation and an attempt to understand why I never made the easiest connection in the world… until it was too late. Through archival footage and re-enactment of the era in question, IDAC is ultimately a documentary about what was happening on an unconscious level and how distant a relative can be even when they’re right in front of your face. Written/Directed/Edited by Casimir Nozkowski Music by Alexander Strung Sound Mix by Tod Chapman Color Grading by Phil Choe @ Nice Shoes Featuring Hannah Bos, Amanda Duarte, Erin Edmison, Josh Henderson-Cox, Greg Glassman, Thomas Nozkowski, Joyce Robins Thank you Miranda Beverly-Whittemore Production Notes: I’ve made over 100 short films, many of which examine issues of family, the blurry line between fiction and non-fiction and the sometimes disturbing, sometimes hilarious ways our memories fail us. IDAC is an autobiographical documentary which is a genre my movies (or at least parts of them) often fall into. The key with autobiography in my opinion is to avoid being sentimental at all costs. This does not mean you can’t be funny or can’t be authentic and personal – it’s just that it being your story does not automatically make it interesting. On top of that, IDAC also considers the way we dream and the way dreams can invade our everyday life – which is another subject matter that can easily steer a film awry. So making IDAC was exciting because once mindful of all these pitfalls, there was an enormous feeling of restraint that coursed through the documentary’s production. My hope is that people who see my film IDAC recognize familiar moments and feelings from their own lives: memories they can’t quite explain, people they think they know and dramatic, life-defining events that upon further scrutiny don’t exactly add up as neatly as they once thought. See more of my films at vimeo and at casimirnozkowski.com

Lucid Movement: an interview with Felix Colgrave


Just a little interview I did with Melbourne independent animator Felix Colgrave for my first project at RMIT. A huge thanks to Felix for being apart of this and for being an awesome and interesting interviewee, check out his equally awesome and interesting stuff here: https://www.youtube.com/user/MasterAardvark
and here: http://felixcolgrave.com/