Honest Trailers – The Social Network


We poke fun at the Facebook movie that somehow made boring litigation between young entitled millionaires look interesting – The Social Network!

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Voiceover Narration by Jon Bailey: http://youtube.com/jon3pnt0
Title design by Robert Holtby
Series Created by Andy Signore – http://twitter.com/andysignore & Brett Weiner
Written by Spencer Gilbert, Joe Starr, Dan Murrell & Andy Signore
Edited by Kevin Williamsen and TJ Nordaker

Also while we have you, why not check out our Emmy-Nominated HONEST TRAILERS!

Deadpool (Feat. Deadpool)
http://bit.ly/HT_Deadpool

Game of Thrones Vol. 1
http://bit.ly/HT_GOTv1

Frozen
http://bit.ly/HT_Frozen

Harry Potter
http://bit.ly/HT_HarryPotter

Breaking Bad
http://bit.ly/HT_BreakingBad

The Lord Of The Rings
http://bit.ly/HT_LordOfTheRings

Star Wars Force Awakens
http://bit.ly/HT_ForceAwakens

Batman v Superman: Dawn of Justice
http://bit.ly/HT_BvS

PIZZA INSIDE A BURGER INSIDE A PIZZA


Ever wonder what it tastes like to have an entire double sided pizza inside a burger? It’s along the same lines as a horrible life choice, but let’s take our bad decision a step further and encase this between two pizzas. Now you can at least commit to being an idiot.

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Pizza inside a Pizza:
• https://youtu.be/LCyu8oRGdmg

Burger inside a Pizza:
• https://youtu.be/41dKgbN2yVQ

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• http://bit.ly/HJFMerch

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See Full Recipe Details @
• http://www.hellthyjunkfood.com/pizzaburgerpizza/
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Pizza inside a Burger inside a Pizza
8444 Calories

Prep: 15 minutes
Cook Time: 30 minutes
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Equipment:
• Pizza Pans

Ingredients
• 1 Personal Sized Frozen Pizza
• 2 Medium Sized Frozen Pizzas
• 3 Lbs Ground Beef (80/20)
• Pizza Sauce
• Mozzarella
• Pepperoni
• Other Toppings
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Disclaimer: Nutrition Facts are estimated through MyFitnessPal and should act as a general guideline. It does not represent any actual facts.

ES_Hostile Takeover 7 – Jan Chmelar
ES_Classical Lively Orchestral – Gavin Luke
ES_Pet Animals 2 – Magnus Ringblom
ES_Moody Tunes 2 – Peter Sandberg
ES_Tunnel Vision 3 – Jack Elphick
ES_Humanoid 1 – Johannes Bornlöf
ES_Manhattan – Cecilia Lindh
ES_Everything Must End (Late Youngin Remix) – Sture Zetterberg
ES_I Just Wanna Dance – Loving Caliber

10 kittens


To use this video in a comm­ercial player or in broadcasts, please email licensing@story­ful.com

Why I left my day job for independence — Dan Mall


Join the freelance community, newsletter, private Slack group, and also stay up-to-date on the release of FREELANCED, the documentary on freelancing I’m filming at http://freelance.tv

*Huge thanks to Sony for the support on the gear. Highly recommend the gear if you’re looking to get started in film http://geni.us/sonystuff *

*Huge thanks to InVision App for the support documentary being filmed. A must have for sharing your design work http://geni.us/invision *


Dan Mall is the Founder and Director of Superfriend.ly and CEO of Superbooked.
http://danmall.me/
http://superfriend.ly/
https://superbooked.com/


Subscribe for more videos on Freelancing & Design.


A documentary on freelancing called FREELANCED is currently being filmed. For more information check out http://freelance.tv.


Questions:
[0:11] What does freelancing mean to you? I mean, what do you think when you hear that word, “freelance”?

[0:59] What’s it take to become a freelancer? What important qualities do you need to have you think?

[3:08] Do you think anyone can become a freelancer?

[3:32] I’m up all hours of the day, when do you usually get your work done?

[4:02] So why freelance instead of going full time at a company?

[5:34] How did you make the decision, with a family, to go out on your own?

[8:21] Can you make a lot of money freelancing?


Thank you for watching this video I’m Dann Petty, a freelance designer in San Francisco, CA with past clients like Google, Medium, National Geographic, Airbnb, Nixon, and many more.

http://dribbble.com/dannpetty
http://behance.net/dannpetty
http://instagram.com/dannpetty


This video was shot by myself with the following gear:
(View all http://geni.us/selffilmmaker)

MAIN CAMERAS
SONY A7SII http://geni.us/a7sii
SONY A7RII http://geni.us/a7rii *FAVORITE* (epic photos + video)

OTHER CAMERAS
SONY RX100 V http://geni.us/rx100v
GOPRO http://geni.us/smallcamera

MAIN LENSES
24-70MM http://geni.us/2470mm
16-35MM http://geni.us/sony1635mm *FAVORITE* (always on)

OTHER LENSES
55MM http://geni.us/sony55mm
85MM http://geni.us/sony85mm
90MM http://geni.us/sony90mm
70-200MM http://geni.us/sony70200mm

AUDIO
ON CAMERA MIC http://geni.us/sonymic
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OVERHEAD SHOTGUN http://geni.us/shotgunmic
RECORDER http://geni.us/recorder

TRIPODS
MAIN http://geni.us/manfrotto290 *FAVORITE* (so easy to use)
HEAVY DUTY http://geni.us/sachtler1001 (worst purchase)

ACCESORIES
BATTERY GRIP http://geni.us/sonybatterygrip *FAVORITE* (a must)

EXTERNAL MONITORS *FAVORITE* (best investment yet)
SMALL HD 502 http://geni.us/smallhd501
SMALL HD 702 http://geni.us/smallhd702

Edited in Adobe Premiere CC 2017

Dan Mall: Replacing the Internship with Apprenticeship


About this presentation

In the creative world, you go to school and learn your craft then enter the field to do your work. However, this straight edge process has left out a middle phase for the educated people that need to learn by doing (because the jobs they want are only available for the already qualified candidate). Superfriendly Director, Dan Mall proposes an apprenticeship as that middle phase – a nine-month program dedicated to teaching the young and talented designer to inevitably be that qualified candidate. The trade: Mall gets loyalty from the apprentice while spending less on talent, while the apprentice walks away with a new skill for work and life.

Watch more videos here: http://www.99u.com/videos

About Dan Mall

Dan Mall is a creative director and advisor from Philly. He is the director of SuperFriendly, a design collaborative that brings exquisite creative direction and design to the world’s most important and interesting organizations. Dan is a husband and dad and co-founder of Typedia (an encyclopedia for typefaces) and Businessology (a podcast and workshop series teaching designers how to run better businesses). He writes about design and other issues on Twitter and on his industry-recognized site, danielmall.com.

About 99U

The 99U delivers the action-oriented education that you didn’t get in school, highlighting real-world best practices for making ideas happen.

Synchronized swimming. View from under the water.


This is an unusual video. The camera is under water. The image is upside down and visually appears normal.

Watch the video and share it on social networks!

THANK YOU SO MUCH ! If you like this video please don’t forget like, share, comment and subscribe.
Pleasant viewing!
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Ice, cars, fire and a submarine: just another day on ‘The Fate of the Furious’

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When the first trailers for F. Gary Gray’s The Fate of the Furious surfaced, they showcased a stunt sequence involving a submarine and vehicles driving along a frozen lake that seemed outlandish even for what has become a franchise that seems to up the ante with every new film.

Mixing real photography, practical effects and complicated visual effects work, the submarine chase is an absolute thrill-ride. vfxblog heard from Digital Domain visual effects supervisor Jay Barton and CG supervisor Scott Edelstein on how it was achieved.

vfxblog: What was the main work Digital Domain did for the film?

Jay Barton (visual effects supervisor): A majority of our work is the third act of the film when our main group of heroes – Dom at this point has clearly gone rogue – they’ve tracked him down and they know the next target he’s gonna hit and they are waiting on a ridge line above a Russian military base where there are decommissioned old warships and submarines. And of course true to form Dom comes to attack it all by himself with a host of goodies that he has access to, and our guys come in to try and capture him.

They get chased out onto the frozen barren sea chased by a bunch of these Russian separatists who are running the base currently. The nuclear submarine that Dom has brought to life from in their bay to be decommissioned chases them all out into the ocean, fires torpedoes and launches missiles and all kinds of mayhem which leads them to the culmination of the film.

vfxblog: How was something like this filmed? I saw filming was happening in Iceland.

Jay Barton: We were in Iceland for quite a long time shooting on a frozen lake. I want to say about two months of shooting both on a frozen lake and even a stand-in for the military base, and you’d be surprised how much we did shoot. Now, these movies are always a moving target while you’re working on them so we were coming up with new gags based on the landscape or based on things that we had available to us.

And the things that the stuntmen did and what they came up with in second unit to shoot were absolutely spectacular. I mean just really amazing what these guys and gals put together while we were out there, including explosions and crazy rigs for jumping the cars and flipping cars and doing all kinds of crazy stuff. All out on a couple of feet thick ice surface. It wasn’t like we were in a nice controlled asphalt parking lot for a lot of this stuff. We were literally out on frozen ice coming up with gags to flip cars and jump cars and giant explosions for when the sub would breach the ice, and it was really spectacular.

vfxblog: Knowing though that you would obviously be adding in CG elements and environments, what things did you do in Iceland to acquire textures or survey the world there?

Jay Barton: Well, one of the things that happened out there was we had some inclement weather, we had some pretty bad weather early on in shooting, and it compromised some of the areas on the ice that we wanted to shoot so we ended up having to augment more than we anticipated from the beginning. But we went out and we had a ton of photography and HDRs, we had aerial photography from helicopters. Plowman Craven was hired for the Iceland portion to come out and survey and scan all of our locations, all of our props, all of our cars. So we had really good Lidar and survey data of all of the locations and pretty much anything that got picked up, handled, thrown, drug, driven, blown up, you can imagine we had all of that in mini-digital format.

vfxblog: Let’s talk about building some of the assets including the submarine and vehicles in environment. What did that involve?

Jay Barton: The submarine had been picked by production. They knew what kind of submarine that they wanted to use. It was a Russian Akula-class submarine of which there were a few, I think it was three pretty standard revisions to it mostly in length and placement of the conning tower. They were all quite similar and there was a decent amount of information online to be able to track down dimensions and that sort of thing.

Ultimately they built a few sections of the sub on set the actors had to interact with, so we had to modify ours a little bit to match the dimensions of the set pieces that were built for hatches and things like that that our actors had to climb in and out of so that it would be a seamless transition. But then even when all was said and done we had a pretty accurate Akula-class sub and the director saw it and was like, ‘Yeah, but we gotta make it cooler than that. I want it to look killer. What’s it gonna take to make this thing killer?’ And so we did a few little redesigns here and there, mainly in the tail section. It’s one of the few pieces you see when it’s poking up through the ice traveling along to really give it that mean quality that I guess a regular nuclear submarine doesn’t have.

2473_TP3I_00124R_CROP

All of the vehicles which are also the stars in a film like this, they have a tremendous amount of attention to detail put into building all of these vehicles and how they’re set up to be driven and do the stunts that they do. So those all started life as scans which we would then bring into the computer with tons of photo reference and track it all together and make sure that we could do faithful reproductions, down to rivets and bolts and screws and the proper brakes and suspension pieces that you would see for the cars. And a pretty extensive library of surfaces and shaders were created so we could match them one for one.

There were a lot of times where a car starts off as a real car and then goes to CG, or starts off as CG car and then there’s a real car, or any combination of the above depending on how the shots are designed and what happened.

And the third main component of this was the Russian base, and we shot that in two locations. One location in Iceland that was a whaling station, and we loved it for the landscape and the environment but there were very few buildings, and the buildings that were there weren’t applicable to the type of architecture that we wanted. And then there was a second location which was an industrial location. At least part of it on the ocean was like a canning factory where they did processed fish. Let me tell ya, that smells great.

And so again we started with a scanning and photography process including aerial photography from a helicopter to blanket all of these locations and recreate them in the computer, and then a ton of digital photographs and HDRs so that we could capture the correct shaders and textures and lighting to match the environment. But still even that was a very small amount of our location that we needed to build, so we had to extrapolate from there and find, you can only imagine how much a canning factory might look like a decommissioned nuclear submarine base. So you know you have to go to the trusty Interwebs to find all kinds of neat naval references to flesh out the rest of it. It took quite a while but it was a really rewarding experience, it was a lot of fun to kinda make this environment take shape.

vfxblog: What were some of the CG challenges of the submarine sequence? Such as the underwater look and when it breaches the surface.

Scott Edelstein (CG supervisor): Some of it was just finding the right look. There’s so many different ways you can view something underwater. There was an awful lot of shots that we had to do in a really short amount of time, and then the effects that go into it.

Jay Barton: Yeah, we had about 800 shots but probably about 500 of them were out on the ice surface itself, you know, and it’s a huge expanse. They’re driving for something like twenty minutes of the movie out on this ice surface. So coming up with an environment that allowed us to change as we move along was important. It’s not just one ice slab and they drive back and forth over it multiple times. You have to really see a progression to the ice and a change in the landscape even though it all is frozen sea. So we worked on a lot of shaders and geometry to create all these different ice surfaces so there was a progression from, here’s where we are on the shore to here’s where it is you know ten miles from shore as you’re approaching open ocean. What that could look like, and of course rendering ice with transparency and subsurface scattering and Houdini shattering all this stuff, it was quite taxing.

Scott Edelstein: Yes, especially the sub breaching the ice and coming from underwater and trying to figure out how it interacts with the cars, and fun with that sequence where they’re running on top and cars interacting with the effects animation and then water…

Jay Barton: There’s a sub-sequence of what we’re doing towards the end of the third act that was called the roller coaster sequence. And in the roller coaster sequence the sub actually comes up through the ice underneath our heroes and one of the bad guys was still chasing them at this point, one of the Russian separatists, and it’s like a conveyor belt of ice that the nose of the sub, is breaking the ice and it’s going up and over the top of the sub while all the heroes are trying to navigate it and slip and slide back and forth while the sub’s travelling forward. It’s pretty hair raising.

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vfxblog: That’s actually a sequence I really wanted to ask you about just in terms of how you pulled it off because it’s such a signature shot that I’ve seen. What kind of things did you want to make sure you communicated there in terms of the breaking ice and the interaction with the cars?

Scott Edelstein: Houdini’s definitely how we do all the effects and break the ice, but then there’s a second layer on top of that of animation where the clients and Jay and everybody wants to direct individual pieces that interact with the cars to tell the story. So there’s quite a process there where you start with a previs of the submarine and really block in ice in there that the car is driving around. And then from there you have the effects artists go in and do a simulation of more detailed ice chunks flowing over the surface, and animation has to get that and actually animate the cars and tires.

And the clients really want this feeling of the cars buried in this wave of ice and particles and make it feel dangerous like their thing’s gonna crush them at any given time. So once you have all that then you have to get Houdini to do a bunch of secondary animation like the water and the spray and the little ice breaking and that has to interact with the car as well, and then hopefully you have enough time in comp to put it all together.

vfxblog: What were some of the challenges in matching things like explosions that had been filmed on location, in CG?

Jay Barton: Some of these were underwater explosions that were placed under the ice itself and so they don’t have a fire part to them. It’s all a sixty foot diameter chunk, a hole being blown in two or three feet of solid ice. And it’s water and spray and everything coming flying out. And you’ve got to mix a sub into that, and then those with sub coming out. You don’t get a lot of good z-depth out of a practical explosion like that to be able to composite it.

In the sub breach, for example, there were real cars that were on a wire guided system being driven across where the explosion was going to go, and a lot of the ice and chunks and water and everything interacts with those guys. So we had to match it pretty darn closely and then add our own elements to it, to give some of the sense of forward motion, that the initial explosions didn’t have, to sell that there was a sub buried in there. But again on top of that there were tons of giant fireball explosions that after the fact we would decide, we’ve got these three great explosion shots but we’ve got a sequence that had ten different angles.

Even when you’ve got a fantastic beautiful explosion, it’s either in the wrong environment in some cases or it doesn’t take into account the way that we have since decided we’re going to break up the sub, so we’re always having to add and augment to those anyway. So you end up with something that’s a bit of 2D, a bit of 3D, and you can film it from any angle which gives the filmmakers a lot more freedom to come up with cool shots.

Screen Shot 2017-04-25 at 2.45.29 PM

vfxblog: Is there also a heavy studio or bluescreen aspect to this for close-up shots? And what are the challenges with matching a blown out white environment look for when you have to do that kind of shooting?

Jay Barton: Yes, there certainly is a large bluescreen component to these films. You’d like to think that each one of these actors was in Iceland driving on the frozen lake to do all these performances but clearly the reality of shooting is that’s not possible. We’d be on this movie for ten years if we had to be at the mercy of the weather and the ice to shoot live action out there. So all of the first unit main shooting is done on just giant bluescreen sets in Atlanta. I mean, they are really massive and super cool. They did a fantastic job of keeping everything for the most part in indirect lighting on the bluescreen so that there would be a lot more latitude on the back end to match them into what we were doing.

And then a lot of what we were trying to do in Iceland, as far north as we were the sun never got fifteen, eighteen degrees above the horizon at midday. So there was a lot of dusk time shooting, and they were playing to that for the film. And while I haven’t seen the final color correction [at the time of interview], the plan going into it was always this eternal dusk, eternal twilight that you get when you are that far north. So we were certainly able to accomplish that with a lot of the stuff that we did for big wides out on the ice, and then once you get in tight on that the DI house I’m sure had some of their work cut out for them with working with some of the first unit bluescreen. We could certainly take it to match what we shot in Iceland but even there I think they are probably taking it further to try and match this aesthetic of eternal twilight.

vfxblog: How would you sum up the experience on this film?

Jay Barton: A lot of this crew also worked on Fast and Furious 7, we had pretty much used up all of the jokes that you could make on how fast and furiously we were working to get the previous scope of work done, which was crazy. And so this one literally did turn into the roller coaster, and it was the roller coaster sequence in name and design, but let me tell you it was a roller coaster of emotions trying to get through it and then piece some of the things as we shot and as we created shots to go through. There were a couple of times I really wasn’t sure that we were going to make it except for the fact that we always do. That’s the business we’re in, we always do, we have to. You know, it’s our lot in life. And in this case I couldn’t be happier with how it turned out. You know, with time, schedule, resources be damned, it’s a hell of a ride.

Dedication, honesty and hardwork – The secret recipe behind the National Film Awards winning studio, NY VFXWAALA’s success

In 2015, Sanjay Leela Bhansali came out with a VFX heavy movie Bajirao Mastani which went on to receive many accolades under various categories. For its VFX work, it not only bagged domestic film awards (Zee Cine Awards, Screen Awards, IIFA Awards, FOI Online Awards) but also went on to win the Asian Film Awards. And working on this movie, was the one year old visual effects studio – NY VFXWAALA. Seems like the studio is on a winning streak as in 2016 it worked on Ajay Devgn’s Shivaay which has went on to win the award which is usually coined as the Indian equivalent of the Academy Awards – National Film Awards.

Naveen Paul receives the Zee Cine Awards trophy for Best Special Effects in the movie ‘Shivaay’

Earlier, Shivaay has bagged the best visual effects award at Zine Cine Awards, 24 FPS and Star Screen Awards as well. “It’s been thrilling to have won awards for all the work my team and I have done over the past few years and especially for Shivaay. It’s been a special project and might I add, one that is close to my heart. It was an honour to have received the National Award and the recognition that came with it,” says a proud Naveen Paul on the studios’ achievement and bagging the National Film Awards.

Paul is the co-founder of NY VFXWAALA and served as the creative head on the movie Shivaay. “This win is a testimony of the fact that my team puts in their 100 per cent and produces results. It not only swells us up with pride but also gives us a boost of encouragement to perform our utmost best with every project and keep working towards achieving greater heights. It is a win like this that pushes us to do the best of our capabilities and more.”

Talking about Bajirao Mastani, winning last year’s Asian Award for the Best Visual Effects left the team with an ecstatic feeling. Paul is a firm believer of the fact that if motivated and inspired, India can produce some of the best VFX works. He feels that today, filmmakers are more aware on how VFX can enhance their storytelling and that India has the required potential and skill set to be at par with the best in the world. And maybe give them a run for their money even before one can say ‘Jack Robinson’!

So what’s the secret behind NY VFXWAALA’s success in such a short time span? “If dedication, honesty and loving what you do is a secret then there you have it. I take immense pride in the fact that my team comprises of the most hardworking bunch of folks. They put their hearts, minds and souls into the work they do and everyone has witnessed the magic they create. From my end, I suppose the constant motivation, appreciation and acknowledgement did the trick. Maintaining a peaceful and healthy environment has always been a priority but that was never a difficult task to achieve. Co-workers turned into family with time and all that respect makes a huge amount of difference at NY VFXWAALA,” reveals Paul.

For the NY VFXWAALA team, the innumerous prestigious wins are a celebration in itself which leaves them with an euphoric feeling.

“We’ve never worked for the awards. Our aim has always and will always be to provide quality output, which stems from pure passion, determination and dedication put in by the team. While I in no way want to undermine the importance of the honour of receiving an award, it is still, a by-product of the work done. Having accomplished and provided the best work is what drives us so we hope to keep setting higher standards across the globe and the rest shall follow.”

On 3 May, 2017 the team will receive the award from President of India, Pranab Mukherjee.

Paul concludes, “Visual effects has always played a pivotal role when it comes to visual storytelling and we at NY VFXWAALA aim to introduce our viewers to that magic in the best way we can.”

For the studio artists there’s no time to rest, as starting this May, the studio will have one release every month till November. The team will be working on two Tamil films in 2017, starring Tamilian superstars Suriya and Vijay. As far as Bollywood is concerned, NY VFXWAALA has Jagga Jasoos, Golmaal 4 and Padmavati to work on.

The post Dedication, honesty and hardwork – The secret recipe behind the National Film Awards winning studio, NY VFXWAALA’s success appeared first on AnimationXpress.

‘Kingsman: The Golden Circle’ trailer witnesses the return of the original Galahad! (and a lot of action sequences)

The trailer of Kingsman: The Golden Circle, sequel to Kingsman: The Secret Service, is out and continues the journey of the British secret service agents. The story of Britain’s most confidential spy agency will once again see spy Gary “Eggsy” Unwin return to the big screen. The movie will witness Eggsy along with the young recruit Roxy and their supervisor Merlin heading to United States to join forces with Kingsman’s American counterpart, Statesman, after their headquarters is destroyed by Poppy, a notorious criminal mastermind.

From the point the trailer opens, you do not fail to notice the overall yellow colour palette of the movie which not only gives it a nice contrast but also an impeccable classic feel. This feel is hugely complimented by the look of the characters and the beautifully created streets, vintage structures and interiors.

VFX has done a good work on the movie. One noteworthy shot is when Eggsy drives his car through the underwater tunnel. Expansive facilities, car accidents and action sequences involving mechanical metal arm on one of the bad guy are also carried out fairly well. Since it is a spy movie, how can there not be an action sequence in the snow covered mountain ranges? A contemporary glass building that looks like a secret operations base sits atop a cliff and there is a shot of a cable car breaking from the wire and falling; but we expect a lot more, and definitely a lot more cool devices in this movie.

While Prime Focus World delivered half of the VFX shots for Kingsman: The Secret Service, Kingsman: The Golden Circle has Sony Pictures Imageworks, MPC, Framestore, The Senate VFX and Blind working on its VFX, with Angus Bickerton as the production VFX supervisor.

Matthew Vaughn’s sequel to 2015’s spy action stars Channing Tatum (Stateman’s agent), Halle Berry (Ginger), Julianne Moore (Poppy) and Jeff Bridges with Taron Egerton, Colin Firth (who was supposedly killed in the first film returns as Eggsy’s mentor), Mark Strong, Sophie Cookson and Samantha Womack reprising their roles.

Vaughn has co-written the screenplay with Jane Goldman. The original Kingsman: The Secret Service was based on the comic book The Secret Service created by Dave Gibbons and Mark Millar and collected $414 million at the box office.

Kingsman: The Golden Circle, distributed by 20th Century Fox releases on 22 September in the US and 29 September in the UK.

The post ‘Kingsman: The Golden Circle’ trailer witnesses the return of the original Galahad! (and a lot of action sequences) appeared first on AnimationXpress.

Silver Ant PPI

Silver Ant PPI (SAPPI) being a production arm for two long-standing studios, engages in multiple award winning projects.  Past awards include Transformers Prime (Daytime Emmy Award Winner; Annie Award Winner), Transformers Robots in Disguise (Emmy Award for Outstanding Special Class Animated Program Nomination), Lost in Oz Extended Adventure (Daytime Emmy Award Nomination for Outstanding Animated Program) and many others.

This is accredited to our world-class technology, infrastructure, proprietary tools and extensive training programs provided by industry veterans from Polygon Pictures and Silver Ant.

Unlike anything in Malaysia, we believe this makes SAPPI a perfect work environment for aspiring artists to gain skills and experience necessary to succeed in this industry

  1. Position: Animator

We need highly motivated creative artists with a range of experience to help define the visual language of our shows. You would be working to realize the director’s vision and bring life to characters.

Location: Selangor, Malaysia

Responsibilities

  • Must be able to plan schedules, commit to deliverables and achieve goals within regular milestones and deadlines.
  • Ability to work with strict deadlines and to precisely quantify volumes of work
  • Ensure an open communication flow between animation team and other related teams at large.
  • Determine the best method of completing tasks that fall within the scope of normal responsibilities.
  • Continually refine processes for animation production to increase productivity for the animation team.
  • Ability to give and take direction well.

Requirements

  • 5+ years or more experience.
  • 2+ years as a Lead or Senior Animator preferable.
  • Should be able to work in a range of styles, from humorous/cartoony to semi-realistic, and can maintain the appropriate style over the course of a project.
  • Proven Key Framing Knowledge and Skill set.
  • Experience with Motion Capture Data is a plus.
  • Excellent communication, interpersonal, and organizational skills and ability to manage stressful situations.
  • Must have a positive attitude and be a team player.
  • Basic knowledge of cinematography a plus.
  • Must have worked on at least one international TV show or feature film at a Senior or Lead animator position.
  • Excellent communication skills in English.
  • Expert knowledge of basic animation principles: timing, dynamics & body mechanics.
  • Good with layouts and camera staging.
  • Stay current on industry trends in animation, rigging, modelling, texturing.

Bonus

  • A strong understanding of the fundamentals of traditional animation.
  • Knowledge of MEL/Python scripting a plus.
  • Acting skills.
  • If you love anime, its a plus!

Interested candidate, please send your updated resume and latest demoreel link to recruit@sa-ppi.com

For more information, please visit our website www.sa-ppi.com

  1. Position: Systems Engineer

We seek an internal network / system engineer to work at our office in Malaysia.

You shall hold a wide range of responsibilities, from the on-site network/server-related infrastructure and system environment design and architecture to operation and management. You shall be the point of contact for local system support, and shall be responsible for troubleshooting daily issues on-site, workstation set-up, and problem-solving that requires specialized technical knowledge of networks, including servers and infrastructure. So that you will be able to proceed with work in close communication with the Japan office as well, we will ask you to escalate any problems that cannot be solved locally to the Japan side in order to address them. Depending on your skill level and experience, this position brings the possibility of promotion to local system manager.

Work Responsibilities:

  • Overall maintenance of the entire system-related environment: network / server / management of mail environment / architecture / security / operation / support and software installation / user support, etc. This includes internal requests from the Japan office, as well as from the local Malaysian office, so you shall maintain communication with the local and area staff as you work.
  • Workstation (client PC) maintenance and troubleshooting: you shall be responsible for handling issues, similarly to a help-desk, at the local office.
  • Standardization of work flow: Once you have begun to smoothly handle the responsibilities above, we shall ask you to propose ways of improving work or tasks, and to participate in standardization, optimization and management.

Work Environment:

  • There are about 100 client PCs. You shall be responsible for the management and operation of servers which manage client accounts, Windows updates, etc., as well as servers which manage virtual environments, storage servers. Also, servers and client PCs on the network connect locally, and you shall be responsible for operation and management of this as well.
  • You shall work with the existing Systems Engineer to hold a wide range of responsibilities related to servers and systems.

Communication:

  • It will be necessary for you to communicate closely with the Japan office regarding issues like the following. Communication with Japan will basically be conducted via email and teleconferencing.
  • Handling technical requests from the R&D team (a technical development team for software for the creation of computer graphics) at the Japan office: You shall provide technical support for the introduction, on the Malaysian side, of CG creation tools developed in the Japan office, etc.
  • Consultations regarding the presently existing system and infrastructure environment at the Malaysian site: While you shall be responsible for everything from the environment architecture to the operation and management of the local site system, the infrastructure, servers, etc., have been designed mainly by staff in the Japan office, so at the start, for deeper technical issues and projects regarding infrastructure, servers and networks, you shall be responsible for finding solutions after consulting with local suppliers, the Japan office, etc.

Necessary Experience:

  • Experience with PC set-up or an in-house help desk
  • Experience with network/server design, architecture and operation (5+ years)
  • Good communication skills in English
  • Work experience in a CG studio, or knowledge of video production is a plus.
  • Interest in the animation and video production industry is a plus.

Interested candidate, please send your updated resume to recruit@sa-ppi.com

For more information, please visit our website www.sa-ppi.com

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