300 remotely based artists work seamlessly on the short film ‘The Squonk’ using Shotgun

A student project short film ‘The Squonk’ which is the brainchild of Jannis Funk (co-writer and producer) and Mike Bothe (co-writer and director), is based on a 19th century American folktale about the eponymous woodland monster. The project has turned into a passion for Berlin-based Funk who has gone out to recruit over 300 remote visual effects artists since principal photography in 2012 to donate their time and expertise to the film. And throughout the whole process, from initial planning through production tracking and review, Shotgun has played a key role.

‘The Squonk’ began in 2011 as Funk’s thesis project at Film University Babelsberg. Funk adopted Shotgun during the early planning stages, using it as a database to plan each shot and associated tasks. The entire film was storyboarded, previsualised, and loaded into Shotgun before principal photography even began. VFX supervisor Timor Kardum of OMSTUDIOS also used Shotgun to note how long each task would take and how difficult it would be, which helped Funk during the artist recruiting process as he was able to give potential artists an accurate idea of the tasks, and assign tasks that they would realistically be able to fulfill.

Funk shared, “We’ve been lucky enough to get volunteers from Framestore, Double Negative, Digital Domain, Scanline, Weta; lots of people who already work in these top facilities pulling long days and then they’re nice enough to go home and work on ‘The Squonk.’ Shotgun has been the backbone for our project – it has made it possible to realise a production at this scale and with this environment of international artists working remotely.”

The Squonk Shotgun

Principal photography began in 2012 and included a 150 square foot life size set against a blue screen. Following the shoot, the crew constructed various miniature sets, and 900 individual elements – mostly miniature trees – to use as the basis for background replacements. Each tree was photographed at different angles and in different lighting situations, then added to a “tree library” in Shotgun. Artists could then easily sort by lighting situation and choose which element would work best on a shot-by-shot basis.

“When you work remotely and you can’t get together with your team and look at the same screen and point at what’s in front of you, the Shotgun Review system is really helpful to immediately make notes right in the browser,” explained Funk. “Our director of photography lives in Switzerland now, our director is in Hawaii, Timor and I are in Berlin, and we can all comment on the same version as soon as it’s uploaded. I don’t know how that would be possible without Shotgun.”

Shotgun is also the center of Funk’s review process. The project’s VFX phase is now 89 per cent complete, and the film is on track to be completed this year. With 220 total shots, 153 of those VFX shots, an efficient review process for the dispersed team is the key to success.

The Squonk

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An RPG with an Indian tinge, Ogre Head Studio’s ‘Asura’ makes a promising launch on Steam Greenlight

With the global gaming industry surging forward, games made in India somehow fail to hit the mark with the fans. Even with huge number of downloads and initial hype, the indigenous games fade after a while given the lack of immersive content. A lot (most) of the games are ports or related to common topics like cricket or Bollywood.

Ogre Head, an indie studio has plans to at least try and change that perception as they have already launched their hack ‘n’ slash, RPG, Asura on Steam Greenlight on 28 July. The game shifts the paradigm of the monotonous games and takes on a path less chosen by Indian creators. This project draws inspiration (somewhat) from games like World of Warcraft and Diablo. It has a guided story line which compliments the elements and gameplay quite well. To get a better perspective we got in touch with Ogre Head Studio, co-founder and director, Zainuddeen Fahadh.

Asura is a hack ‘n’ slash, rogue-like game loosely inspired by Indian mythology. Resurrected by rakshasas, you play as ‘Asura’ – which means demon in Sanskrit – and are on this path of vengeance and retribution as something had happened to you in the past (which will be explained through the game’s cinematic). And so, you come back to earth to once again start your journey.”

The game has a randomly generated skill tree which changes every time you play the game; meaning when you die, your skill tree changes and given it’s a rogue-like game, every time you die in the game, you can choose a new skill tree, and all your loot is lost.

All the bosses (read: guardians) are loosely inspired by the Indian mythology; you try to defeat them and eventually will be matched against the main boss guarding the portal to earth.

While it is really exciting to see elements inspired by the Indian mythology making it into a game in such a precise manner, we were intrigued to know about why they chose this theme specifically.

“When we were working in the industry, we were usually working on ports, or some kind of cricket game or Bollywood game which was repetitive and did not appease our creative thirst. We were always into Indian mythology and were playing games like Warcraft and Diablo. So, we wanted to create something like that, and after the Unity engine came in, it became really easy as we did not have to create the whole infrastructure. We always had the ambition to start our own studio, so that we can choose the projects we want and not just work on ports,” said Fahadh.

The game has about five minutes of cinematic at the start and in the end wherein the story is narrated, and the rest of the plot is unveiled through the gameplay.

“Every feature in the game has a story tied to it, and are not there just for the sake of it. For instance: When you take burn damage, your health ticks down overtime, but here the character is a demon and has been forged from fire itself, so he is immune to it. However, there’s a meter. If you keep taking damage after the meter has expired, one of your items get destroyed as the items are not from the demonic realm. Also, normally, if you kill an enemy, you get experience points and loot. In this game when you kill an enemy, you have to go to the corpse and you have two options: you can either observe his soul (grants experience) or you can scavenge for items (loot),” asserted Fahadh.

Keeping in mind that the makers have kept minute details in mind, the players should find the game indulging.

Asura Mahayudh
Ogre Head Studio (core team) is made up of two people. However, for the game, Fahadh himself has done the art and design; the coding by co-founder, Neeraj Kumar; the marketing being handled by Samar Malik, while the sound provided by Orange Byte Studios from Mumbai; the animation by Jay Doshi, whereas the rigging by Santosh Kumar. Apart from the two founders, rest of the members of the team have worked on contract basis and are not part of the core team.

While Asura has been under development since two years and four months now, the studio has been working on other projects also for their daily bread and butter.

If the game makes it to Steam, how much would it cost?

“The price is still to be discussed, somewhere around Rs 300 to 400 range for Indian pricing and $10 for other countries.”

There will not be any in-game purchases, although it might come with further DLC, if the company plans to release any.

The game echoes the ambition of the makers to create an indigenous game that provides the players with exquisite experience which is at par to more popular foreign games and to a great extent that is the need of the hour for the Indian gaming industry.

“Our goal is to bring a change in the Indian gaming industry, it’s not about selling 100s of copies but stating that, people can make games other than the regular ones.”

It’s hardly been a week since its launch on Steam Greenlight and the responses received by Asura so far sure seems overwhelming. We wish the game all the very best for making it to Steam!

The post An RPG with an Indian tinge, Ogre Head Studio’s ‘Asura’ makes a promising launch on Steam Greenlight appeared first on AnimationXpress.

NSPCC Pantosaurus Dino Talks Pants

Pantosaurus, the latest instalment of the NSPCC’s ‘Pants’ campaign, is a two-minute short designed to encourage parents to talk to their children about sexual abuse. Created by Aardman, the film enlists the help of animated dinosaurs to explain to children how to stay safe from abuse. Aimed at four to eight-year-olds, Adelphoi Music wrote lyrics and music for Pantosaurus, who delivers his message through song. The NSPCC Pantosaurus campaign, hosted online at nspcc.org.uk, includes conversation resources for parents, children, foster carers and teachers. Children are able to take a short quiz engaging with the content of the NSPCC Pantosaurus video. The PANTS campaign, launched three years ago, explores the Underwear Rule: “Privates are private. Always remember your body belongs to you. No means no. Talk about secrets that upset you. Speak up, someone can help.”

NSPCC Pantosaurus commercial

NSPCC Pantosaurus commercial
NSPCC Pantosaurus commercial

Music for the NSPCC Pantosaurus commercial was written by one of Adelphoi’s in-house composing team, Ashley Bates, who produced, recorded and sang the song with his children at Adelphoi’s studios. The campaign tackles a potentially dark and difficult subject for a target audience that is younger than NSPCC’s traditional market. Bates explains: “Ultimately, the key goal was to make it fun, despite the importance of the message. The animation and song itself are intended to be inviting as well as a starting point for adults, parents and guardians to communicate with their children about the subject, so the focus wasn’t to convey the entire message, rather to draw in audiences and lead to them reading more about the guidelines on the NSPCC website. It isn’t an easy subject to address because it might be opening doors to something the children have never considered and they might be too young to be exposed to that concern, but it’s also important to address these in the interests of keeping them safe.”

Heather Wright, executive producer at Aardman, creators of Pantosaurus and much-loved characters like Morph, Wallace & Gromit and Shaun the Sheep, comments: “Humour, animation and music are a great way of making it less awkward for parents and young children to talk about this very difficult subject. The song has definite ‘earworm’ potential and I’m sure children will find it funny and memorable which will in turn give them the language they need to use to protect themselves.”

Pantosaurus will be appearing in cinemas across the UK with OMD UK striking a deal with AOL to distribute the video, targeting parents on premium platforms.

NSPCC Pantosaurus Credits

The NSPCC Pantosaurus campaign was developed at Aardman by director/designer and Flash animator Lucy Izzard, producer Jason Fletcher-Bartholomew, production manager Danny Gallagher, storyboard artist/animatic Rob Richards, designer Magda Osinska, Flash animators Charlie Miller and Andrew Fossey, compositors Jon Biggins and Bram Ttwheam. Editor was Dan Hembery.

Music was produced at Adelphoi by composer Ashley Bates and producer Max De Lucia.

FOR THE LOVE OF SPOCK (2016) Official Theatrical Trailer


Available for pre-order TODAY at http://apple.co/29RMhu7
© 2016 For The Love Of Spock Productions, Inc.
http://www.ForTheLoveOfSpock.com

Marvel's Iron Fist – SDCC – First Look – Netflix [HD]


Danny Rand fights relentlessly to regain everything he’s lost in Marvel’s Iron Fist, coming soon to Netflix.

Follow Iron Fist:
Facebook: https://www.facebook.com/MarvelsIronFist/
Twitter: https://twitter.com/MarvelIronFist

Beach House "TheTraveller" Official Music Video


Music by Beach House From the album “Thank Your Lucky Stars” Director: Jennifer Juniper Stratford Director of Photography: Travis Peterson Production Design: Roni Levi Production company: Wondros Produced by : Dana Marshall Executive Producer: Bethany Gould AD: Lynn Hong Costume Design: Rainy Jacobs Gaffer: Jon Tucker Analog Tech: Stephi Duckula Makeup : Karis Wilde + Tracy Chase Production coordinator: David Cho The Traveller : Karis Wilde Analog Video effects created by Jennifer Juniper Stratford in the Telefantasy Studios Media Lab Beach House “The Traveller” From the album Thank Your Lucky Stars Sub Pop / Bella Union

Tom Rosenthal | “Lead Me To You” – Official music video


“I love every fraction of you; yet every fraction, make both complete and incomplete you.” A story of missing a girl. The official music video of Tom Rosenthal “Lead Me To You”. Written and directed by Annlin Chao. Website: www.annlinchao.com Vimeo: https://vimeo.com/user5418330 Facebook: https://www.facebook.com/annsloopinglife/ Dance/ Choreography by Carys Staton Videography by Mick Lin Makeup/ Dressing by Phebe Wu ‘Lead Me To You’ is available on : iTunes : https://itunes.apple.com/gb/album/the-pleasant-trees-vol.-3-ep/id1106541507 Bandcamp (Vinyl + Cd) : https://tomrosenthal.bandcamp.com/album/the-pleasant-trees-volumes-1-2-3 You can listen to more of Tom’s music over here- Website – www.tomrosenthal.co.uk Facebook – facebook.com/tomrosenthalm… Twitter – twitter.com/tomrosenthal

DAME MIT HUND (walk the dog)


2014 | 3′ | animated short film | HD | 1:1.77 | color SYNOPSIS A woman walks her dog in the park, where she meets a man she would have liked to avoid. STAFF & TECHNIQUE direction, production, art direction & compositing: Sonja Rohleder animation: Sonja Rohleder, Veronica Solomon sound: Michal Krajczok foley artist: Reter Roigk foley recording: Silvio Naumann technical support: Dennis Rettkowski voices: Ivan Baio, Alberto Picciau, Francesca Pili, Ivana Mescalchin technique: mixture of 2D-animation and cut-out AWARDS Audience Price in the “Curiosities” international competition – Les Nuits Magiques festival | Best short film – Anilogue | World Animation Award 2014 – 28th Leeds International Film Festival | DEFA Promotion Prize Animation – Filmfest Dresden | Special Mention of the National Youth Jury – Filmfest Dresden | Special Mention – Festival Plein la Bobine | Deutsche Film- und Medienbewertung (FBW) – Short film of the month + besonders wertvoll FESTIVALS Landshut Short Film Festival, Germany | Filmfest Dresden – International Short Film Festival, Germany | Festival of Animated Films Stuttgart, Germany | International Festival of Animated Films AniFest, Czech Republic | Internationalen KurzFilmFestival Hamburg, Germany | Festival Plein la Bobine, France | KIKI international film festival for kids, Croatia | Odense International Film Festival, Danmark | Fantoche, Switzerland | Filmfest Weiterstadt, Germany | KROK International Animated Film Festival, Russia/Ukraine | Anim’est, Romania | Frontale Film Festival, Austria | Leeds International Film Festival, UK | Les Nuits Magiques, France | Interfilm Berlin, Germany | Uppsala International Short Film Festival, Sweden | Dok Leipzig, Germany | Anilogue, Hungary | Bamberger Kurzfilmtage, Germany | Braunschweig International Film Festival, Germany | Kurzfilmtournee 2014 „Fein.KOšt“, Germany, Czech Republic | Aspen Filmfest, USA | Shorts at Moonlight, Germany | Neiße Filmfestival, Germany | Nashville Film Festival, USA | Favourites Film Festival, Germany | Anima, Brussel | Trieste Film Festival, Italy | Best of International Short Films Festival, France | Filmfest Eberswalde, Germany | Minimalen Short Film Festival, germany | Balkanima, Serbia | Beloit International Film Festival | St. Louis International Film Festiva

Hunted Dreams


Two mysterious figures who stand Amongst the ruins of an abandoned building breathe life into it through magical and enchanting dance. Directors: Yannay Matarasso & Daniella Meroz Animation: Yannay Matarasso & Daniella Meroz Music: “Öngyilkos Vasárnap” by Venetian Snares Editing and Color Grading : Anat Efrati Dancers: Yannay Matarasso & Daniella Meroz additional photography: Mai Sfez & Eden Wiseman custumes by Yuval Birer

Adultland


A secret garden, an epic struggle and a huge disappointment. ‘Adultland’ was my MA graduation film at the ‘University of the West of England’ in 2015/16. Soundtrack: “Theme Song” and “Non Place” by Kell//ua (https://kellua.bandcamp.com/).