Issued 1908 on Indestructible Records. Instrumental medley of selections from “The Merry Widow”, which was a hit at the time. Photographs from April 1906 issue of “Technical World Magazine”.
Going back to the early days of Weta
Posted in: AnimationIt must have been an amazing time at Weta in the mid-90s. Here’s a piece I wrote for One Perfect Shot which looks at the making of The Frighteners with vfx supe Wes Takahashi, who got brought in from ILM to help Weta finish making the film. He and the studio did a stellar job.
The rebooted version of the Ghostbusters movie, the third feature film in the Ghostbusters franchise, the 2016 film starred an all female cast who went on to catch ghosts across the New York City. Made with a budget of $144 million and grossing approximately $208 million, the film relied heavily on the visual effects for the creation of the ghostly creatures.
About six companies dealt with the 1,700 VFX shots, under the supervision of Pete Travers and among them were Sony Pictures Imageworks and Iloura. The Australian company Iloura’s team, who were led by Iloura VFX supervisors Glenn Melenhorst and Andrew Hellen, and Iloura VFX producers Ineke Majoor and Jeannette Manifold delivered 500 shots. The feature was coloured by Jill Bodganowicz at Deluxes Culver City, CA facility. Iloura’s slate of work focused on look development for and creation of ghostly characters.
Back in July the studio had mentioned about their work in the film however it was sans any VFX breakdown reel. Finally Iloura has released a VFX breakdown reel which showcases how the various ghosts were created using CGI and how the lighting effects were given. From the reel, we can observe how drones, props, skeletons, light emitting diodes were used to help the VFX team track down and seamlessly incorporate the visual effects throughout the various shots.
The various creations by the Iloura team were: Gertrude, the band of Mirror Ghouls, Mayhem, ghost rats and the Show Ghost featured in a sequence with Bill Murray’s character.
Here’s the VFX breakdown reel:
The post Iloura releases Ghostbusters’ VFX breakdown reel appeared first on AnimationXpress.
The fourth DLC (downloadable content) pack for Call of Duty Black Ops III has been officially announced. The content pack will be known as ‘Salvation’ and will be releasing over PS4 on 6 September this year, Activision has announced.
The new DLC pack will feature four new multiplayer maps and will also bring the Origins Zombies Adventure to an end. The PC and Xbox editions of the DLC will come later, with no dates being specified as of yet.
‘Salvation’ is available to be pre-ordered now and can be ordered as a solo pack for $15. Black Ops III Season Pass holders can order the DLC at a lower price and those who book the game for PS4 will be bestowed with a Revelations dynamic theme.
Here are the details of the upcoming multiplayer maps:
Citadel: Once home to a powerful medieval army, this ancient castle now sits broken and abandoned. Tight corners force close-quarters engagements, while the moat and drawbridge allows for unique player movement opportunities in this mid-sized map. The last trespassers didn’t make it out alive – maybe you’ll have a better shot.
Micro: What’s better than a BBQ on a hot summer day? A miniaturised war zone that takes place on a well-stocked family picnic table, that’s what! Navigate this bite-size battlefield for a larger-than-life experience.
Rupture: The Call of Duty: World at War classic Outskirts is re-imagined as a high-tech facility, designed by a futuristic society desperate to repair the Earth’s atmosphere.
Outlaw: Gear up for a showdown in Outlaw; a western-style re-imagining of the fan favourite map Standoff from Call of Duty: Black Ops II. This rough-and-tough medium-sized map brings classic engagements, flanking routes and strategic positions for long and medium ranged combat.
The post Call of Duty Black Ops 3’s fourth DLC has a release date for PS4 appeared first on AnimationXpress.
Adapted from the Lot Pot comics, the two friends – Motu and Patlu – have been successfully wooing the Indian kids with their hilarious actions, turning into a profitable show for Viacom 18’s Nickelodeon channel since the time it was launched back in 2012. Owing to the positive response, the TV series got itself movies which were released only on the small screens.
And now, in the month of October, the comedy duo are set to get their theatrical release. The movie is named as ‘Motu Patlu: King of Kings’ and is being churned from the studio that’s been handling the Motu Patlu TV series and movies, Cosmos Entertainment and Maya Digital Studios.
So far we have only seen Green Gold Animation’s Chhota Bheem (airs on POGO) get theatrical releases and this would be the first time that Motu Patlu will be seen on the big screens (earlier it was seen in the Orange Carpet premier).
The film comprises lyrical contribution from the Oscar winner Gulzar and noted music composer Vishal Bhardwaj. The animated movie is being produced by Viacom 18 Media and Cosmos Entertainment and Maya Digital Studios. Helming the project is Suhas K Yadav and its producers are Ketan Mehta, Deepa Sahi and Anish JS Mehta.
Motu Patlu: King of Kings will hit the screen on 14 October, 2016.
The post ‘Motu Patlu’ gets its first theatrical release appeared first on AnimationXpress.
Sony seems to be taking security steps quite seriously for its PSN accounts as it has now introduced a two-step verification process for the same. Although it is an optional measure, it seems to be quite an important one and would be recommended for users especially the ones who have their credit/debit card details saved on their accounts.
The two step authentication process will generate a (six digit) code whenever a user tries to log in to their PSN account and it will be sent to them through a text over the registered number. Once received, the user must enter the code in order to proceed to the signing in process.
To set up the two-step verification process, you need to turn on your PS4 > Settings > PlayStation Network Account Management > Account Information > Security > 2- Step Verification. You can also do the same by logging in to your PSN account on the web and head over to the ‘Security’ tab, from where you would be guided by instructions.
Other major players like Battle.net (Blizzard), Steam have already implemented the process a while back and this should be a must for players who want to keep their account safer.
Sony has recently also been in the news as apparent images of a slimmer version of PS4 surfaced online. They have also confirmed PlayStation ‘Neo’ and likely it will be competing with Microsoft’s Xbox Scorpio.
The post Sony strengthens PSN account security with two-step verification process appeared first on AnimationXpress.
Laika’s Kubo and the Two Strings Review: A flawless piece of animation, story and creativity
Posted in: AnimationThe Animation Society of India (TASI) brought Laika’s phenomenal animated feature to India with the special screening of Kubo and the Two Strings today morning at Anifest India 2016. The movie from the well renowned studio received tremendous response as the Whistling Woods auditorium was packed with around 250 people to witness the first ever screening of the film on the Indian soil.
A story which has a number of stories entangled within it. With each strum of the string, a new mystery is unveiled, an unknown world is discovered and incomprehensible magical power is emerged. When you anticipate and predict the story, the plot throws another story at you to increase your curiosity and ignite your memory bulbs to connect all the dots. Laika’s Kubo and the Two Strings is undoubtedly a movie with immense thought process on the storyline.
When magic, innocence and a warrior at heart blend with each other the lead protagonist boy Kubo is born. Though he looks at you with one eye throughout the film, you will always have your eyes all over him right from his hair to his shamisen. Washed away to the shore along with his mother, Kubo grows up as a child with a bunch of unanswered questions. His traumatised mother is his constant dilemma while his long lost father is a mystery left unresolved.
Rules are meant to be broken as they say and breaking the rule of returning home before dawn puts Kubo into trouble. What follows next in the plot should not be revealed or rather cannot be revealed easily in a few words. The plot just like the waves shown in the film has frequent highs and lows for it constantly makes you revive the backstory of Kubo and his parents. The past has enormous relevance in the present to change the future of the warrior boy’s journey.
Kubo voiced by Art Parkinson and the Monkey voiced by Charlize Theron have an aura of their own. The distinct fur of the Monkey, her sulky attitude and witty perspective lead to creating a character which seems appealing both to the eye and the mind. While Kubo drives away the audience with his innocence, his magical art does the spell on the viewers and you literally wait to see more of the paper art (read: origami) to happen, more strings to be strummed and new creatures to be formed. You just can’t have enough!
The other primary characters like Kubo’s mother, the Beetle voiced by Matthew McConaughey, the sisters voiced by Rooney Mara and the grandfather voiced by Ralph Fiennes enhance the story as the backstory of each character blends profusely to keep the interest level going. At few occasions, you may wonder some scenes are random, slow and a bit confusing but convince yourself with the fact – If you can understand it completely then it is probably not ‘Magic’.
Walking the extra mile or experimenting what seems difficult to create has been Laika’s policy to ultimately produce something new. But in this movie, Laika has taken stop motion and puppet animation to another level as huge sets, models, puppets, background and props were created manually. Each character has been specially worked upon in terms of hair and fur creation. The paper art, costumes especially of the two sinister sisters, weapons like bow and arrow, shamisen, swords ad warrior equipments have number of real life models lying at the studio for each prop has been altered minutely to suit the bill.
Laika has created everything in this film right from water, wind, snow to fire. In fact the scenes like the paper ship created by Kubo, birds formed out of the paper art, sinister sisters’ introduction, storm in the sea, skull skeleton battle and the lamps floating on the water will take your breath away. The list can go on because magic has no boundaries and this film has crossed the boundaries of both creativity and technology. Animation wise it is flawless.
The background score is quite intriguing as it helps build up the story and trigger the anticipation. Directed by Laika CEO Travis Knight (directorial debut), this film is well written by Marc Haimes and Chris Butler.
Laika has definitely entangled many story strings to make a phenomenal collection of stories in just one movie Kubo and the Two Strings. If it was to be defined in short Kubo and the Two Strings is the perfect product of a captivating story and impeccable animation resulting out of extensive creativity and smart technology.
The post Laika’s Kubo and the Two Strings Review: A flawless piece of animation, story and creativity appeared first on AnimationXpress.
Back on Track!
Posted in: AnimationOver the past year I had the opportunity to work on Star Wars, 10 Cloverfield Lane and more recently Star Trek Beyond (not titles this time). Whew! Now that I am focusing on Video Copilot Full-Time (YAY!!) I’ve noticed something different.
It started with Saber. (Our free Energy Beam plug-in)
It was my first thing after getting out from underneath the visual effects tsunami of working on features. It started as a simple plug-in that would kick things off again. But while working on the promo video with my release date set, something seemed off.
The plug-in wasn’t good enough!
It was OK but not up to the Video Copilot standards. After-all, it’s been so long since I had done something new, I wanted it to be REALLY COOL! But it needed more work.
Not really an ideal way to approach a hard deadline.
As I worked on the promo video to show off what the plug-in could do, I would say to myself: “We need better noise options”, “We need control over masking and glow order?”, “What if you could use Text Layers too!?”, “I need to create a specific look and we need to add distortion!”, “We need a preset manager!”
I love making software, so even though we were running out of time, we needed these features! This was the ultimate stress test because we were adding and testing features under a lot of pressure and I must admit, it can be helpful.
In the end our plug-in was 2 weeks late. Every missed day was excruciating. Knowing how much work needed to get done and hoping it will be worth it.
After-all some of the BEST FEATURES were added in, days before we released it. And while I’m personally very proud of our Saber plug-in, I knew we needed to do better, but I didn’t fully understand what I was up against.
Afterwards, I figured out what had changed.
When you work on a movie, there are supervisors and Directors and everything you do is projected on a big screen! The bar is set high! Every pixel is analyzed and scrutinized. You learn quickly, that EVERY DETAIL MATTERS!
Once you develop an eye for certain details, it is very hard to settle or to ignore them. So somehow the better you get at something, the longer it takes. What?!
Now I’ve got to do a better job at accounting for the extra work needed to reach these high standards and even hire some additional compositors to help with projects so I can keep the ideas rolling out and back to reliable release schedules. I have too many crazy ideas!
So yeah… in regards to the upcoming Video Copilot show… it may have got a little too ambitious… But with some better planning in the future, I know we can get back to our A-game!
I’m very excited about the show, we worked really hard on it and we are putting the finishing touches on it this weekend! Until then!
NOTE:
Just for contrast: Element 3D V2 doesn’t have a promo video and Saber has a promo with 35 fx shots. And it’s a free plug-in. I’d say it might actually be a curse!
UPDATE: Just want to let you know we are exporting and doing some final quality control and hope to upload soon!
I waited all day to make this graphic so that I would be sure the episode is ready! So far I’ve only slept about 5 hours in the last 3 days trying to get the show out earlier but we really want to make the show to be unique and detailed! Now, I better not write too much, the words are starting to melt!
To be honest, this episode started as a small idea to do while I finish my short, Intercept, but in the words of George Lucas: “I may have gone too far in a few places.”
The Video Copilot show is premiering tomorrow and we have some exciting new tips and tricks in this action packed episode. I Hope you guys enjoy it!
The Video Copilot Show is Online!
Posted in: AnimationCheck out the new show! Tutorials and projects up next!
In this show we go behind the scenes to show you how we created an insane SuperHero Landing!
Episode Highlights:
- Greenscreen Filming
- 3D Compositing
- Matte Painting & Set Extensions
- Forced Perspective Shooting
- Visual Effects Breakdowns
A photo posted by Video Copilot (@andrewkramer) on Jul 27, 2016 at 9:20pm PDT