3D Maya Generalist needed

I’m seeking a 3d Maya Generalist (who can also render and light 3D models) for a short film. There are 4 shots that need compositing (a total running time of 10 seconds). Two different 3D models would need to be rendered/composited. Additional rigging on one of the models is needed.

  • Minimum 3 years experience in both broadcast and major feature films
  • Expertise in Maya/Nuke/Zbrush etc is essential.
  • A strong combined technical and creative background
  • Careful attention to quality control and continuity.

Pay plus IMDB credit

If you’re interested, email Moviestuff@hotmail.com for more information. Los Angeles County only

Minimum 3 years experience required

Storyboard Artists, 2D Animatic Illustrators and 2D/3D Animators

Emoxis is an award-winning 3D animation and video post production company based in Singapore, serving global advertising agencies and MNC clients with their animatics, stilomatics, corporate internal presentations, TV commercials, multimedia video production, broadcast motion graphics design, film animation and visual effects needs.

Founded in 2004, the 2D/3D animation production company is expanding and is looking for creative individuals to join the team.

We are looking for Freelance / Full time Storyboard Artists, 2D Animatic Illustrators and Animators.

Requirements:
– At least 2 years experience in 2d Animation, Graphic Design, Illustration and Storyboarding
– Skilled in Autodesk 3ds max, Adobe Illustrator, Photoshop, After Effects, Cinema 4D
– Able to visually analyze and illustrate script and translate it into storyboard frames
– Strong pre-visualisation and artistic drawing skills
– Fluent in spoken and written English

Please forward your resume and reel with expected salary to:

The HR Manager
Email: talent@emoxis.com
Website: www.emoxis.com

Please note that only short-listed candidates will be contacted.

Looking for a 3D artists as well as high end poly modeler!

Hi there,

we are currently looking for 3D artist (realtime or print) as well as high end poly modeler (location will be Munich, Germany). Your skills – Advanced/high-end poly modeling, Photoshop, applications like Maya, Max, XSI or Cinema 4D…

In case you need more information, please visit our homepage www.rtt.ag/career. You can send us your application documents or get in touch by Email at jobs@rtt.ag. And don’t forget the work examples 😉!

Look forward to hearing from you!

Cheers
RTT AG

tracking in lightwave

ok, i tracked a scene in pftrack and exported it out as a lws file.

now what?

im in lightwave, and i see the camera with all of the blue tracking dots in front of it, but the camera isn’t parented to these dots, nor does anything happen when i hit play on the preview portion. i’ve loaded my 3d environment but now have absolutely no idea how to merge that with my footage from pftrack.

thanks in advance for the help.

Framestore’s heavens and horcruxes

Framestore’s heavens and horcruxes

Deathlyhallowspt2_framestore_featured

Under visual effects supervisor Andy Kind, Framestore completed the Chamber of Secrets water sims, the heavenly Kings Cross sequence and the final ’19 years later’ shots for Harry Potter and the Deathly Hallows: Part 2. fxguide talks to senior FX TD Alex Rothwell and lead compositor Christian Kaestner about the work.

Wages Free.

You haven’t seen me in a while.. Why? It’s because I’ve been focused on the building of my company.. The fruits of that labor are now here, please check out the newest addition to the VFXwages family, an Android App that is global in scope.. Here’s the QR code.

Or you can go old school and follow this link. Any requests, please let me know.. If anyone wants to crosspost to CGTalk, feel free. 😉 Expect an official press release describing this tomorrow.

Image Modeling in PFtrack

Hello all,

Does anyone know how to refine the z-depth information that is created with a track in pftrack?

I set up a auto track node and set the candidate numbers to 300 with a target number of 150, thinking that the more trackers i have the better the mesh would be. It seems that the mesh is moving closer to the throughout the track.

Can anyone help me out or point me in the right direction?? Thanks in advance.

Sr Software Developer

Based in Los Angeles, with locations in Vancouver, London and New York, Method is a leading post production facility providing a full range of visual effects services. As an artist driven company Method is built around an exceptional team of VFX professionals who have created award winning visual effects for Feature Film, Commercials and Music Videos.

Recent feature credits for Method include; “Tree of Life”, “Captain America”, “Nightmare on Elm Street”, “Sorcerer’s Apprentice”, “Let Me In”, “Fast Five”, “Life as we Know it” and “Gulliver’s Travel”.

Job Summary:

Our Santa Monica studio is looking for a Senior Software Developer to implement and improve our existing in-house pipeline and toolset, as well as integrate and maintain various 2D and 3D third party software applications.

Job Duties:
The position involves design, implementation, testing and debugging of productivity-enhancing tools for artists and supervisors. Additionally the role requires strong technical and problem solving skills, experience in software design, graphics, and production workflow. Excellent communication, attention to detail, and strong organizational skills are critical. Productive interaction and discussions with the rest of the development team is paramount.

Job Requirements:
3+ years Film and or TV production experience
3+ years experience in a software development environment
Bachelors or Masters in Computer Science, Mathematics or comparable professional experience
Proficient knowledge of Python, C/C++, MEL, SVN, Bash, Perl
Significant experience with Linux, OSX, Windows, QT libraries, Boost libraries, OpenGL
Working knowledge of Maya, Houdini, Nuke and other VFX-related packages and APIs
Ability to meet timelines and work under pressure while still selecting the best methods and techniques for the positive progression of the facility pipeline and toolset.

Resumes can be sent to: method-la-recruiting@methodstudios.com

exporting LUT From Lustre ?

how to export LUT from lustre to fusion as .setting file :confused:

Exclude card from lights in 3d scene.

Hi,
how to achieve this without creating a new scene without lights?Some python scripts?
Thanks in advance.