Death Planet

Short vid using 3ds max. What do ya think?

“What if the Empire used planet Earth as a disguise for the Death Star?

http://www.youtube.com/watch?v=P3LgIDThv6s

Break Tangents While Drawing

In a Digital Tutors tutorial I watched on the RotoPaint node a guy demonstrates being able to break tangents by pressing ctrl while he is drawing. This was in Nuke 6.0. I had my friend test this for me on the mac version of 6.0 he is running to see if it works for him and it does. On both 6.2 and 6.3 windows 64 I can only break tangents after I let go of the handle I pull out. I can’t just hit ctrl while in the process of initially creating the point and its tension and direction and have the tangents break. This probably seems minor but the way he shows seems much more fluid than having to go back to each point and break it rather than being able to go ahead and break it while I am initially dragging it out. Is there a preference setting I am just missing. I can’t find anything about it in the current docs so I am wondering if maybe it was buggy and taken out or something like that. Thanks, Nick

Imported Animation scene slow if I scale?

Hello,

I setup a simple rubik’s cube in a maya scene, made it a active rigid body, gave some gravity and turbulence. Play animation and it simulates fine and fast

Now, I match move a scene and import the FBX into Maya. Then I import my rubik cube animation into this scene and the animation is fine and plays fast.

But the imported scene (rubik’s cube) is too large for the FBX imported scene, so I try to scale and match the camera. The moment I scale, the simulation of the Rubik’s cube becomes very very slow, 1 minute per frame on the viewport??

Is there any reasoning behind this? Is this the right work flow?

Misha Gordin.

Classic Cars 3D Models

20 very detailed and completely textured 3D-models of highly realistic classic cars. The 3D-models are a perfect solution for arch…

Assassin\’s Creed Revelations

The history of Digic Pictures goes back to 2001 when the first members of the later animation company joined a video game develope…

Creating Tileable Textures in ZBrush

Andy shows the techniques needed to efficiently create a realistic rubble pile by making a tileable ground mesh using Displacment …

NEW BLOG POST: Autodesk Smoke for Final Cut Pro Users – Part 4 & 5 Out now!

Hi Everyone,

I hope that you have all had a great week!!!

The Autodesk Smoke for Final Cut Pro users video series is now half way with videos covering the following:

Part 1 covers XML importing from Final Cut Pro 7 & Colour Correction
Part 2 covers Keying and Garbage Masking in Autodesk Smoke
Part 3 covers Basic Editing and transitions.
Part 4 covers Trimming
Part 5 covers Change Speed

Definitely worth a watch!

You can check out the episodes at http://area.autodesk.com/blogs/discreetuk.

You can also see the videos on my YouTube Channel – CREATIVEFINISHING – http://www.youtube.com/creativefinishing
Or Follow me on Twitter – discreetuk – http://www.twitter.com/discreetuk*
Or Follow Autodesk ME on Facebook – https://www.facebook.com/AutodeskME

Please post your feedback and requests to the comments column and I’ll be back before you know it!

Have a great weekend!

Regards
Grant

Matchmoving reel advice

Hi guys,

After asking around I have found out the best way for a 3d guy to get into VFX is through matchmoving…

I’ve got a few books on the subject and been through quite a lot of tutorials so I’m ready to produce my matchmove reel.

I’m going to apply for positions everywhere (cinesite first, as they’re recruiting matchmovers for world war z I think) but I just wanted a little inside info as to what would be something "standout" on a matchmove reel, i.e what would the person viewing it like to see…?

Thanks for your help guys..

2D approach to fire effect

I am having a shot that is similar to this:
http://www.whispermag.co.uk/siteimag…/0/0/52082.gif

The character moves a lot.I want the jacket to be on fire.

Initially what I thought is I will object track the jacket and add fire through fume FX(Which I am very proficient with)

But I am wondering It will be easy if I take the 2d approach.

Here is what I think:
Create a matte for the jacket and add some fire stock into it.Is there a better approach for this kind of shot.