Cake is here!
Posted in: UncategorizedThiago Maia and David Pocull launch Cake, a creative animation, design and live-action studio based in London. Check out the showreel and the site, tasty stuff!
Thiago Maia and David Pocull launch Cake, a creative animation, design and live-action studio based in London. Check out the showreel and the site, tasty stuff!
Ideally we are looking for experience in Fusion, but Nuke or Shake skills may well be transferable.
If you are interested, please get in touch with Chloe via recruitment@taylorjames.com.
Thanks very much, we look forward to hearing from you.
I’d be interested to hear peoples experiences with footage from this camera at any rate.
Cheers 🙂
The position:
You will be working amongst some of the most talented visual effects artists, but in the IT department, in a small team of dedicated employees. Primary tasks of the IT department are keeping the artists working and keeping the pipeline running smoothly, as well as security and scalability implementations.
Responsibilities:
The ideal candidate will be able to contribute to many aspects of our production network; including user support, OS management and scripting. The precise tasks can vary depending on what you bring to the table, but some of the outstanding responsibilities are:
-manage and troubleshoot hardware and software issues on user workstations running Mac, Linux and occasionally Windows
-BASH and/or Python scripting to increase production in our area of supporting the artists
-assisting with other items such as power issues, building issues, and other general Issues
-ethernet cabling, power cabling, server setups and take downs, deployments
Qualifications:
-knowledge of OSX, CentOS/RHEL, Fedora including software management and deployment
-knowledge of and some experience with networking concepts and network implementations
-basic knowledge of DNS, LDAP, HTTP, HTTPS, FTP, SSH, RDP and other common protocols
-proactive, curious, energetic, troubleshooter
-strong desire and ability to learn and apply new knowledge and techniques
-able to lift a server or other similarly weighted item from time to time, independently
Bonuses:
-familiar with visual effects shops, pipelines or similar
-wireless networking experience
-video card experience (drivers, troubleshooting, Xorg, etc)
-familiar with puppet
PLEASE DO NOT REPLY DIRECTLY TO THIS THREAD.
Simply email your resume to jobsysad2011@luma-pictures.com
Candidates should be willing to consider their task part of the creative process, not only a matter of duplicating scans or drawings. Often designs must change in the modelling/rigging phase. So a design and/or sculpting background would be ideal but not essential. Some technical proficiency with building models for deformations (like blendshapes, deformers and muscle/skin simulators) is a must. Solid production experience required.
Duties and Responsibilities:
· To bring a creative spirit to the task
· To build 3D models which artistically represent the designs while technically meeting the needs of other processes
· To be flexible and team oriented
· To communicate about their progress and ideas with their supervisor and producer daily
Requirements:
· Ability to interpret models from both 3D scans or 2D artwork
· Advanced UV skills a must
· Experience building models for facial and body deformations
· Thorough working knowledge of Maya’s modelling tools, and Zbrush/Mudbox
· Knowledge of any supplemental modelling tools or additional packages a plus eg: Cyslice
· Experience working in a Linux environment
· Fine art skills and design background a plus (sculpture, drawing, Industrial Design)
· At least 5 years relevant experience
Details:
· Location: Vancouver, Canada
· Start Date: Immediate
· Duration: Project based
· Date Posted: July 19, 2011 to August 18th, 2011
If this position sounds of interest then please apply via our website.
We look forward to hearing from you!
I tried exporting as obj/fbx and then importing it into 3dsmax and exporting as .3ds
But I ran into few issues.
1.All the smoothness is gone and when I try to smooth it do sent work properly.
2.In .3ds file some of the vertices are not weld together but they are perfectly fine in maya and in max.
Please help me convert my maya models in .3ds
Thanks
today was the first day of getting started with fumefx. This is the reference scene:
pwd: feuer
and this is what I came up with today:
Well nothing spectacular, but I’d be glad to get some feedback of you guys 🙂
here is something to listen to while watching
>Job Title: Nuke Compositor
> Location: London
> Specialises in: Photo real, CG composting
> Freelance (must be ON SITE)
We are looking for an experienced Nuke Compositor for a visual effects job to work ASAP.
If you are interested please send examples of work or showreels to : armand@mainframe.co.uk
We look forward to hearing from you!
UK APPLICANTS ONLY.
ArmandMainframe
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