I’m running a new particle sculpting tool project.

I’m running a new particle editing tool named Sparta.

I want to build this app to new digital sculpting app for volume date (e.g. smoke, fire, water).

something like this.

But, I don’t have a many knowledge about “sculpting the particle”.

And, this project is currently an initial stage.

I posted a thread about this project before beginning it.

I got some advice, and started a development.

I’m going to constantly post a progress to this project page.

I need an opinion and feedback from fx-artists.

If you have a question or advice, please teach me 🙂

MPC Vancouver: Crowd TD

Position Summary:

We are currently looking for experienced TDs with a background or interest in Crowd simulation, procedural animation or motion capture to join our Crowd team. The successful applicants will use ALICE, MPC‘s proprietary Maya-based crowd layout and simulation toolset, to populate cities, choreograph battles, wrangle herds and generally inject multitudinous life into a number of exciting upcoming feature films.

Crowd TDs must be flexible and adapt to many different requirements within the same system, including bipedes or multipeds, winged or finned, humans, animals or fantastical creatures.

Duties and Responsibilities:
· Produce realistic animation: ranging from several individuals to several thousand autonomous agents, using standard Maya techniques in conjunction with a sophisticated simulation framework
· Have a solid understanding of the crowd pipeline from start to finish
· Ability to help setup the basic pipeline needs for the show and address of other departments such as Lighting
· Participate in dailies and desk rounds, and willingness to take direction as well as work independently to address feedback and problem solve
· Deliver on schedule and meet deadlines, and work under pressure if required
· Ability to communicate effectively with Leads, and work collaboratively as part of a team
· Work alongside the HOD & Leads to define the needs for the show and identify any additions or modifications to our existing tool-set or pipeline
· Write tools & workflows to automate new processes or to facilitate other departments/ more junior artists
· Provide in detail bug reports & feature requests to the HOD & RND when appropriate

Requirements:
· Broad working knowledge of 3D and 2D generalist skills, including aspects of modeling, layout, animation, scripting, lighting, FX and compositing, and an ability to work closely with people in related disciplines
· Previous CG production experience in feature films, broadcast or games
· Intermediate-Advanced level user of Maya, or similar 3D package
· Mel and/or Python scripting ability is invaluable, C++, Lua or similar programming experience advantageous
· Good eye for realistic movement, behavior and layout both in individuals and crowds
· Familiarity with simulation techniques and technology, not just in crowds but also cloth, physics & fluids
· Familiarity with at least one film compositing application (Shake and/or Nuke preferred), and a good understanding of the compositing process
· Good computer skills, particularly with the UNIX/Linux command line
· Familiarity with MASSIVE or other crowd simulation packages would be beneficial, but not essential
· Experience with development of intelligent particle/crowd/flocking systems is an advantage
· A general understanding of the whole visual effects pipeline and familiarity with standard 3D and 2D tools is also very beneficial

Details:
· Location: Vancouver, Canada
· Start Date: November 2011 onwards
· Duration: Project Based
· Date Posted: July 18th, 2011- August 17th, 2011

If this position sounds of interest then please apply via our website.

We look forward to hearing from you!

Illustrator

Hi Everyone, 🙂

I am in urgent need of a character artist and illustrator to illustrate designs for a video game project. The candidate must be exceptionally talented and good at creating compelling and realistic illustrations! If selected, there will be a pay of US$ 100 for creating 2-3 illustrations. The task is very simple.

If interested, kindly please e-mail me at : kaustavsinha10@gmail.com

Thanks,
Kaustav

Linux Based Nuke, Mari, and Maya machine

Hey Guys,
I’m getting ready to drop some money down on a linux workstation for NukeX and Mari. And I was just wondering if anyone had any advice? Specifically I’m not sure if it’s better to have a single CPU quad core or 6 core machine vs a dual cpu 8 core or 12 core machine. And if it is better to have a 2 cpu machine how do I know the motherboard I purchase supports two cpus? Can you have 2 i7 cpus or do you have to use Xeon processors for dual cpus? I was also debating between a Nvidia Quadro 600 and a Nvidia Geforce GTX 580. My goal is to have a very high end compositing suite that will also come in handy for 3D work in Maya and Mari. Any tips or suggestions are greatly appreciated. Thanks!

Nuke 6.3 & Mari Event in LA Thursday July 21st

NUKE | MARI LA Event
http://www.thefoundry.co.uk/articles…dreamworks-la/

Venue
Dreamworks Studios: Theatre

1000 Flower Street
Glendale
California
91201
View map

Date and time
Thursday 21 July, 2011

Registration starts at 6pm. Presentations start at 7pm. Event ends at 9.30pm

http://www.thefoundry.co.uk/events/1…-event/signup/

NUKE & NUKEX 6.3 NOW SHIPPING

What’s all the fuss about?
NUKE & NUKEX 6.3 is The Foundry’s BIGGEST EVER release of NUKE, bringing improvements and additions which expand the parameters of traditional compositing. NUKE and NUKEX are designed to enable artists to stay within the software for longer, saving round trips with other departments and arming them to tackle compositing challenges in new and efficient ways.

The new tools include 3D Particles (X), Planar Tracker (X), Denoise (X), NEW Spline and Grid Warping, performance improvements, Audio Scratch Track, User Presets, Displacement Shader, 3D Projection, Customisation enhancements and Deep Compositing.

continue reading

1920×1080 clip importing into nuke as 1440×1080

i am pulling my hair out. why is it doing this?!

XSI generalist needed for URGENT START

Hi all,
I’m looking for a senior XSI op to start ASAP here at Smoke & Mirrors London. It will be for a few weeks work on a few creative projects.
If you’re interested and are free to start tomorrow please mail me your showreel and CV to julesnixon@smoke-mirrors.com.
kind regards
Jules

Sony Ex3 Vs Motion Blur & Greenscreen

Hi All,

I have a boxing scene in a boxing ring.
One of the boxer is wearing a full chroma key suit and fight is in front of the greenscreen.
For the boxer, only helmet, gloves and shirt will be visible.

I’m gonna shot with Sony EX3…

My test shoot was in 25fps in HD format and there was huge motion blur around the gloves,helmet and shirt.

I’m planning to shoot it in 60fps in SD(720p) format to reduce the motion blur but then it wont be progressive shot and there will be lines because of the interlace.

I’m using video converter to record it directly to Mac in uncompressed format to get a proper color to key.

Is there any solution to fix this problem or another way to shoot it in progressive and HD format :confused::confused::confused:

Thanx

Building a NukeX and MARI Linux Work Station

Hey Guys,
I’m getting ready to drop some money down on a linux workstation for NukeX and Mari. And I was just wondering if anyone had any advice? Specifically I’m not sure if it’s better to have a single CPU quad core or 6 core machine vs a dual cpu 8 core or 12 core machine. And if it is better to have a 2 cpu machine how do I know the motherboard I purchase supports two cpus? My goal is to have a very high end compositing suite that will also come in handy for 3D work in Maya and Mari. Any tips or suggestions are greatly appreciated. Thanks!