text in node graph
Posted in: NUKE from The Foundryi wondering how to write text like here in this tutorial in the node graph… i see the backdrop and next to it a text note…
i wondering how to write text like here in this tutorial in the node graph… i see the backdrop and next to it a text note…
Please submit your resume to: Recruitment.LA@themill.com
You should be very versatile AE and also be very comfortable in Mocha and Photoshop. Familiarity with Nuke and or Lightwave is a plus. You must also have some experience with project management in either vfx or other applicable media or industries.
Were a boutique visual effect and post production house contracted for an ongoing cable TV series. We focus on contracting self starters that are organized , have great communication skills and thrive in a small business environment.
The position is for a full-time contract on-site in Burbank.
Please email resumes, reel links, rate and availability.
Ideally you will have at least 3 years experience in commercials, working in a fast paced environment both on your own and in a team. You will have a keen eye for detail with expert skills in Houdini and additional generalist experience would be an advantage.
Successful candidates will have excellent communication skills and technical knowledge while having relevant experience in a commercials environment.
Please including your salary expectations in with your application.
Whilst we are currently only considering applications from those who are residents or who have current work permits/visas for the country of application, we encourage everyone to apply. Please send a link to your reel and your CV to Recruitment.LA@themill.com
I am in search of a 3D Modeler for an upcoming game project! The position is unpaid for the moment but, will be a paid one in the near future. Here’s the character design of the lead character of the game:
Anyone interested, kindly please e-mail me at : kaustavsinha10@gmail.com
Thanks,
Kaustav
the problem i am having now is that i have a clip thats 389 frames long with a tracking node applied to it. from fram 1 to 241, i have an image tracking on top of my footage, but the actor walks across the screen (and subsequently over my tracked image, which ends up on top of the actor) for about 10 frames. so i need to remove the image for about 10 frames while he walks in front of the object being covered by the tracking image, and then i need that tracked image to return after the actor has finished walking in front of it.
i have set the frame range of the tracked image for 1 – 241, but i don’t see how i would be able to have it re enabled after that. furthermore, the only options i have after frame 241 are to bounce, loop, hold or turn to black. i’d LOVE an option to "disappear". 🙂
what are my options? this node based editing is all very new to me. if i were using a linear editing program, i’d simply remove that jpeg from the timeline for those frames and have it return when i needed it.
I am student at Bournemouth University in MSc computer Animation and Visual Effects. For my Master Dissertation I am making a tool in Houdini that allows to develop a effect on transition of matter means gas to liquid.
I am planning to demonstrate it by showing steam evaporating from a water container, touching on a freezing window glass(its snowing outside) and condensing to water(droplets of water sliding on the window glass and water accumulating at the bottom of the window frame) as it touches the window glass.
For this I am planning to combine PyroFX solver and Flip solver of Houdini to attain this goal.
Starting point for this project should be getting the details how PYRO and FLIP work in Houdini. Is it possible to combine the two….? Would I need extensive use of HDK and VEX….? For conversion of gas to liquid I am planning to use principals of thermodynamics.
I am very new to Houdini so I would like to get your views and suggestion for this topic. Any Help with materials and links for information or sharing your knowledge is appreciable since I have limited time.
I am student at Bournemouth University in MSc computer Animation and Visual Effects. For my Master Dissertation I am making a tool in Houdini that allows to develop a effect on transition of matter means gas to liquid.
I am planning to demonstrate it by showing steam evaporating from a water container, touching on a freezing window glass(its snowing outside) and condensing to water(droplets of water sliding on the window glass and water accumulating at the bottom of the window frame) as it touches the window glass.
For this I am planning to combine PyroFX solver and Flip solver of Houdini to attain this goal.
Starting point for this project should be getting the details how PYRO and FLIP work in Houdini. Is it possible to combine the two….? Would I need extensive use of HDK and VEX….? For conversion of gas to liquid I am planning to use principals of thermodynamics.
I am very new to Houdini so I would like to get your views and suggestion for this topic. Any Help with materials and links for information or sharing your knowledge is appreciable since I have limited time.
So the basic question is: Do i need a mac pro to use the softwares succesfully?