Combining Pyro and FLIP in Houdini

Hi,

I am student at Bournemouth University in MSc computer Animation and Visual Effects. For my Master Dissertation I am making a tool in Houdini that allows to develop a effect on transition of matter means gas to liquid.

I am planning to demonstrate it by showing steam evaporating from a water container, touching on a freezing window glass(its snowing outside) and condensing to water(droplets of water sliding on the window glass and water accumulating at the bottom of the window frame) as it touches the window glass.

For this I am planning to combine PyroFX solver and Flip solver of Houdini to attain this goal.

Starting point for this project should be getting the details how PYRO and FLIP work in Houdini. Is it possible to combine the two….? Would I need extensive use of HDK and VEX….? For conversion of gas to liquid I am planning to use principals of thermodynamics.

I am very new to Houdini so I would like to get your views and suggestion for this topic. Any Help with materials and links for information or sharing your knowledge is appreciable since I have limited time.

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