Nuke Media files don’t work

Using the new Nuke PLE edition I just downloaded, I can’t get any of the tutorial files from the foundry to work inside the program. I’ve downloaded the package twice and I can see everything intact inside the node graph but the image file boxes are black, read as ‘ERROR" and I get a notification saying the no such file exists.

This is really annoying because it’s doing it with all the tutorials I have downloaded so far…Basic Workflows, General UI, Production Workflows…

http://www.thefoundry.co.uk/products/nuke/training/

Anyone else getting the same problem? I’ve wasted the whole afternoon downloading, uninstalling and reinstalling programs.:(

Animator Reel

Enjoy it 🙂 Please be honest and rip it up!

Nuke saves log DPX as lin

Hi everyone 🙂

I have log dpx sequence. Nuke shows colorspace default(cineon) in read node and write node. I expected to get log files after rendering but I see that they are 10bit linear. Where are only read and write nodes in project. What I’m doing wrong?

Improved branding for Australian preschoolers.

> Quicktime H.264
(15mb)
> iPod Compatible
(8mb)
> Watch in Flash
(5mb)

> Quicktime H.264
(15mb)
> iPod Compatible
(8mb)
> Watch in Flash
(5mb)

The excessively clunky “ABC for Kids on 2” brand has been relaunched as “ABC 4 Kids”. Running from 6am-7pm on ABC2, this channel-within-a-channel has long deserved better positioning, if not its own dedicated slice of the airwaves.

Thus concludes the refresh of the ABC’s suite of channels with ABC1 in February and ABC2 in April.

see this reel

this is my tracking reel give u r valuable suggestions
my tracking reel link:
http://vimeo.com/24910235

__________________________________________________ _______

anwar.cvfx@gmail.com
vfx demo link:
http://www.vimeo.com/22988495

Spot: Krylon Aerosol Paints

Created a stop-motion test as a proof of concept, which ended up being quite close to what I ended up shooting for the actual spot

Sculpting in ZBrush for Games

Learn how to sculpt environment assets in ZBrush for games. Sculpt a hi-res environment asset that will later be used to bake norm…

Building an Audio Visualizer in Python

We will be taking a look at how to use sound to drive an object’s scale. We will be building a field of cubes, each of which will …

Autodesk Smoke: *Timeline 101 – Match & Replace

Hi Everyone,

I have posted a new video to my 4Kay Story Blog – Autodesk Smoke: *Timeline 101 – Match & Replace

Creative finishing in Autodesk Smoke is typically achieved through an amalgamation of the editorial timeline and creative desktop tools. *

The match & replace workflow solidifies the connection between the timeline and the desktop helping you keep everything on track and in sync.

Its definitely worth knowing this workflow which will make using the desktop more fluid for your advanced visual effects creations.

Check it out at http://area.autodesk.com/blogs/discreetuk

or subscribe to my YouTube Channel – CREATIVEFINISHING – http://www.youtube.com/creativefinishing

or follow me on twitter for blog announcements and news – discreetuk – http://www.twitter.com/discreetuk

I hope that you have a great weekend and I’ll be back again soon.

Regards
Grant

PFtrack : Merge Camera solve and geometry track

Hello everyone,

I am new to PFtrack, but I have a question about merging a camera movement and a object movement.

Example :
I would like to have some smoke on a guy’s face, the smoke is born on the face (geometry track) but has the drag of the environment (camera track).

The 2 trackings are essentials, is there an easy way to merge the camera solve and the geometry track together in PFtrack?

any ideas are more than welcome !

thanks a lot!

John