A mate is working on a short film he shot a few months ago, and now things have changed, we would like to get some feed back on the best way to attack / achieve the new look of the image.
The Film involves a talking tree, so 2 plates have been shot, on RED 4kHD
Plate A: Tree Plate
Plate B: Talking Tree Mask
Originally, the shots were a simple ‘comp A onto B’, but he had an idea to change the way the head sits on the tree, so now its supposed to be ‘inside’ the tree with bark and what not over top of it.
Below is a scribble in PS of what its roughly meant to look like now. (its an example, by no means ‘final’)
Anyways, here is a link to 2 of the plate shots.
http://vimeo.com/25387529 Pass: tree
In total, there is about 15 or so shots needed, some from different angles ie. Top Right looking down. All Shots have a BG plate and FG plate with matching lens size, angle etc.
Sorry if im confusing so far, BUT here is what we were going to do for a workflow.
Track Footage
Key plate
Use 3D geo to make the ‘Ring’ to layer on top and blend the plates. Bring Geo into Nuke
Project Textures in Nuke, (maybe use STmap for UV????)
Use Normal Map to light.
Cast shadows using nuke lights (not sure if its possible???).
Finish comping as usual (CC, edge work, Grain blabla etc)
But the little prob we have making it believable is all the little splinters and stuff that would be on the edge of the outer bark. Would it be good to photograph Elements and then put them on cards all around the edge?, or use a particle system in 3d for splinters???
Ideally the workflow uses Nuke as much as possible and stays away from 3D but well, its a cruel world…
Other option is to get someone from here to do it 🙂
Obviously, not for free, but honestly, it would probably be next to, for the amount of work required. (I do understand about ‘work costs money’, unlike some job posts on this forum…) So i am in no way banking on the option. It is, just an option.
Actually, 3rd option is for us to get all the plates ready, ie keying etc, and for someone else to make the joining layer/layers, send it to us and then we finish the comp?? lessens the work.
Any help, or advice on the situation or workflow, or maybe other ‘more effective’ ways do doing it better, would be much appreciated.
Thanks,
-Matt-
(and please dont comment about working for free/pittance = bull$hit, i know ;))
2011 Effects Reel – Richard Owen
Posted in: Demo Reels!My 2011 effects reel is freshly posted to Vimeo. Primarily, it’s recent matchmove and layout work on The Borgias and several features from last year (Battle:LA, Piranha, etc), but also includes snippets of slightly older work including some Animation Direction and other 3D generalist work and compositing. I’d love any feedback, it’s been a while since I had to put a reel together, and I always seem to be hating on my own work. I’m based in Toronto, but open to opportunities anywhere in North America or Europe, depending on the project and length.
Thanks for looking
Richard
this is my updated demo reel, I posted another version but this one has more up to date projects and better quality stuff
please comment, I could really use the feedback.
Drazen Zeljkovic 2011 reel
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All motion graphics and comp work were done in After effects and Fusion using projections and other stuff
Hope you enjoy it!
Comments are welcome, would love to hear opinions
Drazen
FMK7: New design and motion work
Posted in: cg, Design, vfxFMK7 is the visual work of Vincent Viriot, a Paris based director & motion designer and Co founder of the collective The Holograms. FMK7 is represented by UFO. Vincent updated with this recent spot for Ripolin, plus a new site with plenty of impressive work.
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Underwater Volcano eruption
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please check out this video reference
http://www.youtube.com/watch?v=U51cY…eature=related
i hope you like it :rollbaby:
We are looking for freelance roto artists preferably people from hyderabad,India so that its easier when we want the work to be done onsite. others also can apply.
Please send in your Resume, contact info,Time you are available, Demoreel/showreel links to digigods99@gmail.com
Thanks for your time.:)